Simulator

RSS for tag

Rapidly prototype and test builds of your app during the development process using Simulator.

Posts under Simulator tag

194 Posts

Post

Replies

Boosts

Views

Activity

Simulators (iOS 26.1) clean takes up to 15min every time
We have the following step before running any tests on CI machine: xcrun simctl shutdown all && xcrun simctl erase all It was working perfectly before Xcode 26.1. On Beta 3 it was doing it for 15 min every time. When updated to RC1, the tests with cached build are fast (clean goes up to 10 sec), but the package tests clean is still going up to 15 min every time. We did xcrun simctl runtime dyld_shared_cache update --all as advised but it's helping only temporarily. Is this going to be fixed in the official release?
2
1
266
Nov ’25
How to install self signed certificate to iPhone simulator running iOS 18.5?
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got the error "Simulator device failed to complete the requested operation.". The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator? PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
3
0
409
Nov ’25
Web inspector only works with HTTPS contexts in iOS simulator
Up until some point relatively recently, I have been able to use Safari's web inspector to connect to the iOS simulator in order to debug our web application in development at http://localhost:8088. Now, the web inspector still OPENS, but it opens in a broken state. The context is available to select from Safari's "Develop" menu: Develop > "iPhone 16 Pro (Simulator)" > "localhost - login". It appears under the Safari heading if I have navigated to the web app in the browser, or under the Expo heading if I am accessing it through the webview in our React Native wrapper app. When I select it, the web inspector window does appear. However, once it opens, the Elements pane is empty, the Console pane is empty, expressions entered into the console are not evaluated, there's no content in Sources, Network, Storage, etc. Important notes: This broken state happens at http://localhost:8088 as well as http://127.0.0.1:8088, and it seems that the insecure context is the issue. The web inspector DOES work for HTTPS sites. If I navigate to, e.g., https://example.com in the simulator and connect the web inspector, everything works fine. The web inspector also works fine in Safari on macOS (OUTSIDE the simulator) when accessing non-HTTPS sites. It's only a problem for non-HTTPS sites when connecting to the simulator. A coworker has the same problem, so it is not isolated to my machine. I would enable TLS locally as a workaround, but this web app is very complex, and I know from experience that it is very difficult for various reasons to set it up properly for our project in development, and it will take significant non-trivial work to do so. So... Why is this happening? Is this expected behavior? Is there a way that I can debug my site on localhost without HTTPS?
3
4
1k
Feb ’26
Simulator with iOS 26 ignores Mac keyboard language
When I start a Simulator (iPhone 13 mini) with iOS 26 and activate "Use the Same Keyboard Language as macOS", it still sets the keyboard to US (my Mac keyboard is in German). This makes the Mac keyboard unusable. It looks like a bug, because it clearly ignores the settings. When I type “@”, I get “¬”. Restarting the simulator did nothing, changing the settings back and forth also. BTW: Why does every single update of XCode come with a bug nowadays? I always have to spend half a day after an update to fix a problem I didn't have before. Highly frustrating.
2
1
139
Feb ’26
iOS 17.x Simulator (Xcode 15.4): OpenGL/EAGL app shows black screen or exits; clean SDL2 rebuild + flags fix it on 17.2 (17.5 still affected)
Context Host: macOS 14.7.6 on Apple Silicon (Mac mini M2) Xcode 15.4 Simulator runtimes installed: iOS 17.2, 17.4, 17.5 Tech stack: Kivy/kivy-ios, SDL2 (OpenGL ES/EAGL), Python 3.11 App type: minimal Kivy “Hello World” (no special entitlements, no camera/mic) Observed On iOS 17.5 Simulator the app often shows a black screen or exits immediately (no crash dialog). On iOS 17.2 Simulator the same build runs fine (after a clean rebuild of SDL2 and proper xcodebuild flags). What fixed it for 17.2 Clean rebuild of SDL2 (no cached artifacts), then build python/kivy/app. xcodebuild WITHOUT OTHER_CFLAGS="-Umain -DSDL_MAIN_HANDLED". Typical flags: ONLY_ACTIVE_ARCH=YES, EXCLUDED_ARCHS="i386 x86_64", IPHONEOS_DEPLOYMENT_TARGET=16.0. Optionally enforcing EAGL RGBA8 + retained backing + opaque helped when testing, but the clean SDL2 rebuild already resolved black screen on 17.2. Still problematic 17.5 Simulator still exhibits black screen/early exit for this OpenGL ES path (no clear console/crash signal). Real devices are fine. Questions Is there a known regression or change in iOS 17.5 Simulator related to EAGL/OpenGL ES contexts or presentation? Any recommended Simulator settings/workarounds for GL/EAGL apps on 17.5? References Repro, scripts and notes (GitHub Discussion): <https://github.com/orgs/kivy/discussions/62 > Gist with scripts (create/boot iOS 17.2 simulator, clean scripts, recipe notes): https://gist.github.com/wolfgang-coder/7e88636fb3f19b492d565e982575939d (We avoid posting Bundle IDs, certificate details, or real UDIDs. Happy to provide sanitized logs if useful.)
0
0
135
Oct ’25
Xcode 26.0.1 Simulator crashes and becomes unusable after a test crash
When running unit tests or UI tests that cause a crash (even intentionally), the simulator itself crashes and can't be booted again in subsequent runs. This started happening from Xcode 26, our project never had this issue before (we had crashes before as well). Steps to Reproduce: Run the unit test with fatalError(). Observe the simulator crashes. On the next test run, the simulator fails to boot, remaining in a crashed or stuck state. Example error: error = Error Domain=FBSOpenApplicationServiceErrorDomain Code=1 "Simulator device failed to launch com.xxx.xctrunner." UserInfo={NSLocalizedDescription=Simulator device failed to launch com.xxx.xctrunner., NSUnderlyingError=0x600009895830 {Error Domain=FBSOpenApplicationServiceErrorDomain Code=1 "The request to open "com.xxx.xctrunner" failed." UserInfo={BSErrorCodeDescription=RequestDenied, NSLocalizedDescription=The request to open "com.xxx.xctrunner" failed., NSUnderlyingError=0x6000085d9500 {Error Domain=FBProcessExit Code=64 "The process failed to launch." UserInfo={NSUnderlyingError=0x60000850b360 {Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo=0x600008999340 (not displayed)}, BSErrorCodeDescription=launch-failed, NSLocalizedFailureReason=The process failed to launch.}}, FBSOpenApplicationRequestID=0xbe36, NSLocalizedFailureReason=The request was denied by service delegate (SBMainWorkspace).}}, NSLocalizedFailureReason=The request was denied by service delegate (SBMainWorkspace)., FBSOpenApplicationRequestID=0xbe36, SimCallingSelector=launchApplicationWithID:options:pid:error:, BSErrorCodeDescription=RequestDenied})
2
1
327
Oct ’25
Game Center Access Point does not appear on iOS 26 (Simulator)
Attempting to bring up the access point yields the following error log: [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy The same code (which is a single line setting 'active' to true) works on physical devices and on the simulator in iOS 18.6 I haven't been able to find any mention of this issue online. Any suggestions or help greatly appreciated.
2
1
824
Feb ’26
Unable to launch any simulators in Xcode, XPC error talking to liblaunch_sim.dylib could not be opened
Hello, been beating my head against the wall for a few days with this. Originally got the error in Xcode 16, through the course of troubleshooting uninstalled and reinstalled Xcode multiple times, upgraded Xcode to 23 - same result. Create a different user on my computer and try, same result. Xcode > Settings > Components show both iOS 26.0 and iOS18.6 simulator, however no simulators show in Xcode, and Xcode hangs when you try to create one. 'xcrun simctl list runtimes' shows this: iOS 18.6 (18.6 - 22G86) - com.apple.CoreSimulator.SimRuntime.iOS-18-6 (unavailable, liblaunch_sim.dylib could not be opened) iOS 26.0 (26.0 - 23A343) - com.apple.CoreSimulator.SimRuntime.iOS-26-0 (unavailable, liblaunch_sim.dylib could not be opened). Does anyone have any ideas on what the issue could be?
0
1
271
Sep ’25
macOS 26.0 Tahoe + Xcode 26.0.1 Simulator causes system-wide audio distortion
After upgrading to macOS 26.0 Tahoe and Xcode 26.0.1, I’ve noticed an issue with audio playback whenever the iOS Simulator is running. Device: MacBook Pro 13" (2020, Intel, 16GB RAM, 500GB SSD) Issue: Any sound played on the Mac (system sounds, music, videos) begins to break/distort once the Simulator is active. App Sounds: If the app running inside the Simulator plays audio, that audio also breaks/distorts. Previous Version: This issue did not occur on macOS Sequoia 15 or with Xcode 16. Everything was working fine before the upgrade.
2
4
613
Oct ’25
iOS Simulator App Installation Failure - "Failed to create promise. Underlying error (domain=IXErrorDomain, code=2)
I'm experiencing a persistent iOS Simulator app installation failure when running automated tests using Appium/XCUITest. The error occurs consistently across different simulator configurations and appears to be related to metadata handling during app installation. Error Details Primary Error: An error was encountered processing the command (domain=IXErrorDomain, code=2): Simulator device failed to install the application. Failed to create promise. Underlying error (domain=IXErrorDomain, code=2): Failed to set metadata for org.adblockplus.AdblockPlusSafari Failed to create promise. Host info: host: 'Client641', ip: 'fe80:0:0:0:18b4:d9ba:1e92:bc37%en0' Build info: version: '4.26.0', revision: '8ccf0219d7' System info: os.name: 'Mac OS X', os.arch: 'aarch64', os.version: '26.0', java.version: '22.0.2' Driver info: io.appium.java_client.ios.IOSDriver Command: [null, newSession {capabilities=[Capabilities {appium:app: /Users/n.bhadoria/IdeaProje..., appium:automationName: XCUITest, appium:deviceName: iPhone 16 Pro, appium:fullReset: true, appium:includeSafariInWebviews: true, appium:isHeadless: false, appium:language: en, appium:locale: EN, appium:newCommandTimeout: 60, appium:platformVersion: 18.6, appium:processArguments: {env: {featureFlags: login=false,subscription=false, testPagesEnabled: true}}, appium:wdaLaunchTimeout: 120000, platformName: IOS}]}] Capabilities {appium:app: /Users/n.bhadoria/IdeaProje..., appium:automationName: XCUITest, appium:deviceName: iPhone 16 Pro, appium:fullReset: true, appium:includeSafariInWebviews: true, appium:isHeadless: false, appium:language: en, appium:locale: EN, appium:newCommandTimeout: 60, appium:platformVersion: 18.6, appium:processArguments: {env: {featureFlags: login=false,subscription=false, testPagesEnabled: true}}, appium:wdaLaunchTimeout: 120000, platformName: IOS} Environment Information Hardware & OS: Mac: Apple Silicon (M2 Pro) macOS: 26.0 (Sequoia) Xcode: 16.0 & Version 26.0.1 (17A400) iOS Simulator: Multiple configurations tested Affected iOS Versions: iOS 18.6 (iPhone 16 Pro) iOS 26.0 (iPhone 17 Pro) Issue appears consistent across iOS versions Development Setup: Project: iOS Safari Extension app (Adblock Plus) Bundle ID: org.adblockplus.AdblockPlusSafari App Type: Safari Extension with main app component Test Framework: Appium 2.18.0 with XCUITest driver 9.3.1 Language: Swift/Kotlin (test automation) Build Configuration: App built from Xcode DerivedData Valid development signing App installs and runs normally when launched directly from simulator Issue only occurs during automated installation via Appium/XCUITest Reproduction Steps Start iOS Simulator (tested on iPhone 16 Pro iOS 18.6, iPhone 17 Pro iOS 26.0) Launch Appium server (version 2.18.0) Attempt to install app via XCUITest driver with capabilities: platformName: iOS deviceName: iPhone 16 Pro (or iPhone 17 Pro) platformVersion: 18.6 (or 26.0) automationName: XCUITest app: /path/to/AdBlock_for_Apps.app bundleId: org.adblockplus.AdblockPlusSafari fullReset: true 4. Installation fails with metadata error Additional Context What works: Manual app installation through Xcode Manual app launch from simulator home screen App functionality when installed manually Works consistently on both iOS 18.6 and 26.0 when installed manually What fails: Automated installation through Appium/XCUITest on iOS 18.6 Automated installation through Appium/XCUITest on iOS 26.0 Occurs consistently across clean simulator instances Happens with both fresh simulators and existing ones Cross-Version Testing: Tested on multiple iOS simulator versions (18.6, 26.0) Same error occurs regardless of iOS version Different device types show same behavior (iPhone 16 Pro, iPhone 17 Pro) Troubleshooting Attempted: Clean simulator reset on both iOS versions Different iOS versions (18.2, 18.6) Verified app signing and provisioning profiles Checked simulator logs for additional details Tested with different Appium capabilities Business Impact This is blocking our automated test suite for iOS Safari Extension across multiple iOS versions, which is critical for regression testing and CI/CD pipeline. The app works perfectly when installed manually on all tested iOS versions, but automated testing infrastructure cannot proceed on any iOS version. Any insights or workarounds would be greatly appreciated. Happy to provide additional logs, configurations, or testing if needed. Xcode Version: 16.0 (16A242d) iOS Simulator Versions: iOS 18.6, iOS 26.0 Relevant SDKs: iOS 18.0, iOS 26.0, Safari Extensions
0
1
127
Sep ’25
Liquid Glass Effects in iOS 26 Simulators vs Real iPhones
We are seeing some unexpected differences in the appearance of our App when run on a real iPhone (iOS 26 final release) compared to iOS 26 simulators in Xcode 26. Our App run in the iOS 26 simulators (for any iPhone model we try) shows more Liquid Glass effects / artifacts than when run on real devices: In Light Mode buttons in the top Navigation Bar have a surrounding bubble on the simulators. (See attached screen shots.) A SwiftUI Picker element shows more elaborate Liquid Glass transition effects. Also: some UI elements are positioned differently on the simulators compared to a real device. (See the search field under the header on the attached screen shots.) The simulators have in the past been very faithful to the real devices. Is there a setting that controls this behaviour? For the simulator I have: macOS 26.0 Xcode Version 26.0 (17A324) Simulator is iPhone 15 / iOS 26.0 (23A343) Real device is: iPhone 16e iOS 26.0 (23A341)
1
0
177
Sep ’25
How to manually install iOS 26 Simulator download archive?
For difficult reasons I won’t get into, I ended up manually downloading the latest iOS 26 simulator runtime. I now have a file named 78756498-8AB4-4E5A-986C-7AA435758657.aar copied to my Mac. How do I get this archive installed so Xcode 26 recognizes it as a proper simulator runtime component? All searching I‘ve done for manually installing simulators references dmg files and older versions of Xcode. There’s no mention of aar files. When I tried the command: sudo xcrun simctl runtime add ./78756498-8AB4-4E5A-986C-7AA435758657.aar I get the result: An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=22): Error while creating AEA backend Invalid argument I tried to use Archive Utility to open the file but that just says it is unable to expand the file. I even tried renaming the file with a dmg extension and then tried mounting the file and I get the same “AEA backend” error. My Mac doesn’t have sufficient Internet access to let me download and install this normally through Xcode. I need to find a way to get this file installed manually.
4
1
760
4d
Unable to find a destination matching the provided destination specifier
Xcode build done. 0.7s Failed to build iOS app Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier: { id:42969747-3560-448B-8EB3-CB5ED88D75C1 } Available destinations for the "Runner" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:00008132-0004256C34A1801C, name:My Mac } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } Could not build the application for the simulator. Error launching application on iPhone 17.
1
2
256
Sep ’25
Blank Simulators since XCode 26 upgrade
Upgrading from XCode 16 to 26, I redownloaded the simulators, and now I'm having a blank simulator choice that I cannot seem to do anything about. When pressing the + at the bottom, Xcode stops responding. Things I've tried; Reinstalling Xcode (after removing /devlopers) Changing minimum deployments (to any version) Changing iOS Deployment Target (to any iOS version) Any clues on what I'm missing here? It was working on XCode 16 yesterday. Images https://preview.redd.it/blank-simulators-xcode-26-v0-g7h0rkdt1npf1.png https://preview.redd.it/blank-simulators-xcode-26-v0-zze2zsuv1npf1.png
0
1
141
Sep ’25
Mac OS Tahoe 26.0 (25A354) Sound Glitches When opening the simulator app
Hey there, I just upgraded to Mac OS Tahoe ,son an apple MacBook Pro 2019 16inch. am using IntellijIDEA and Flutter to develop a mobile app which I test on the simulator app running iOS 18.4 . the issue: when I start the simulator app. ( while in the loading phase and in the operation phase as well ), the audio from an already open YouTube tab on safari (this happens on chrome browser as well). the sound glitches and becomes Noise. a fix I found online is to kill the audio deamon on Mac OS, This works using the command: "sudo killall coreaudiod" this kills the audio process, (while the emulator is operational), then the macOS restarts the audio deamon then the audio works fine alongside with the simulator being open. I just want to ask is there a permanent fix for this? is Apple working on a fix for this in the upcoming update?
3
5
1.3k
Oct ’25
CarPlay Simulator: How to Change Dock Position for Right-Hand Drive (RHD)
Hello everyone, I'm developing a CarPlay app and am trying to test it with the dock on the right side of the screen, as is standard for right-hand drive vehicles like those in Japan. Currently, the CarPlay Simulator always displays the dock on the left, and I can't find an option to change its position. This is important for ensuring a proper user experience for my target market. Has anyone figured out how to configure the simulator for RHD layouts? Any guidance on how to move the dock to the right would be greatly appreciated. Thanks in advance for your help!
0
0
142
Sep ’25
Critical notifications crashing in Xcode 26 simulator
I am scheduling critical user notifications with a custom sound. This worked for years both on devices and in the simulator. Since Xcode 26 it crashes in simulator. Example let content = UNMutableNotificationContent() content.title = "Critical" content.body = "Example" content.sound = UNNotificationSound.criticalSoundNamed(UNNotificationSoundName("notification.aiff"), withAudioVolume: 0.5) content.interruptionLevel = .critical let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 10, repeats: false) let request = UNNotificationRequest(identifier: "exampleCriticalNotification", content: content, trigger: trigger) UNUserNotificationCenter.current().add(request) It seems that simpler variants such as just content.interuptionLevel = .critical or just content.sound = UNNotificationSound.defaultCritical also crash. I assume that critical notifications is a small niche use case but i still hope this gets fixed. This is filed as FB20272392 with a full crash log.
0
0
143
Sep ’25
Simulators (iOS 26.1) clean takes up to 15min every time
We have the following step before running any tests on CI machine: xcrun simctl shutdown all && xcrun simctl erase all It was working perfectly before Xcode 26.1. On Beta 3 it was doing it for 15 min every time. When updated to RC1, the tests with cached build are fast (clean goes up to 10 sec), but the package tests clean is still going up to 15 min every time. We did xcrun simctl runtime dyld_shared_cache update --all as advised but it's helping only temporarily. Is this going to be fixed in the official release?
Replies
2
Boosts
1
Views
266
Activity
Nov ’25
How to install self signed certificate to iPhone simulator running iOS 18.5?
I am trying to communicate with the backend of my project. So I need to install the certificate into the simulator. I have the .pem file but when I drag-dropped it into the simulator, I got the error "Simulator device failed to complete the requested operation.". The simulator is an iPhone 16 Pro running iOS 18.5. Is there any way to install the cert to my simulator? PS: I can't use Apple Configurator or MDM because I am using the office's Mac. And I can't install anything there. So I can only do it manually.
Replies
3
Boosts
0
Views
409
Activity
Nov ’25
Web inspector only works with HTTPS contexts in iOS simulator
Up until some point relatively recently, I have been able to use Safari's web inspector to connect to the iOS simulator in order to debug our web application in development at http://localhost:8088. Now, the web inspector still OPENS, but it opens in a broken state. The context is available to select from Safari's "Develop" menu: Develop > "iPhone 16 Pro (Simulator)" > "localhost - login". It appears under the Safari heading if I have navigated to the web app in the browser, or under the Expo heading if I am accessing it through the webview in our React Native wrapper app. When I select it, the web inspector window does appear. However, once it opens, the Elements pane is empty, the Console pane is empty, expressions entered into the console are not evaluated, there's no content in Sources, Network, Storage, etc. Important notes: This broken state happens at http://localhost:8088 as well as http://127.0.0.1:8088, and it seems that the insecure context is the issue. The web inspector DOES work for HTTPS sites. If I navigate to, e.g., https://example.com in the simulator and connect the web inspector, everything works fine. The web inspector also works fine in Safari on macOS (OUTSIDE the simulator) when accessing non-HTTPS sites. It's only a problem for non-HTTPS sites when connecting to the simulator. A coworker has the same problem, so it is not isolated to my machine. I would enable TLS locally as a workaround, but this web app is very complex, and I know from experience that it is very difficult for various reasons to set it up properly for our project in development, and it will take significant non-trivial work to do so. So... Why is this happening? Is this expected behavior? Is there a way that I can debug my site on localhost without HTTPS?
Replies
3
Boosts
4
Views
1k
Activity
Feb ’26
Simulator with iOS 26 ignores Mac keyboard language
When I start a Simulator (iPhone 13 mini) with iOS 26 and activate "Use the Same Keyboard Language as macOS", it still sets the keyboard to US (my Mac keyboard is in German). This makes the Mac keyboard unusable. It looks like a bug, because it clearly ignores the settings. When I type “@”, I get “¬”. Restarting the simulator did nothing, changing the settings back and forth also. BTW: Why does every single update of XCode come with a bug nowadays? I always have to spend half a day after an update to fix a problem I didn't have before. Highly frustrating.
Replies
2
Boosts
1
Views
139
Activity
Feb ’26
MapPolyline and MapPolygon not visible on simulator
My app uses SwiftUI Map and draws Markers, MapPolyline and MapPolygons over it. These all work on actual devices. On the iOS 26.0.1 Simulator running on macOS 26.0.1 Polylines and Polygons do now show. Do others see the same thing?
Replies
3
Boosts
0
Views
277
Activity
Dec ’25
iOS 17.x Simulator (Xcode 15.4): OpenGL/EAGL app shows black screen or exits; clean SDL2 rebuild + flags fix it on 17.2 (17.5 still affected)
Context Host: macOS 14.7.6 on Apple Silicon (Mac mini M2) Xcode 15.4 Simulator runtimes installed: iOS 17.2, 17.4, 17.5 Tech stack: Kivy/kivy-ios, SDL2 (OpenGL ES/EAGL), Python 3.11 App type: minimal Kivy “Hello World” (no special entitlements, no camera/mic) Observed On iOS 17.5 Simulator the app often shows a black screen or exits immediately (no crash dialog). On iOS 17.2 Simulator the same build runs fine (after a clean rebuild of SDL2 and proper xcodebuild flags). What fixed it for 17.2 Clean rebuild of SDL2 (no cached artifacts), then build python/kivy/app. xcodebuild WITHOUT OTHER_CFLAGS="-Umain -DSDL_MAIN_HANDLED". Typical flags: ONLY_ACTIVE_ARCH=YES, EXCLUDED_ARCHS="i386 x86_64", IPHONEOS_DEPLOYMENT_TARGET=16.0. Optionally enforcing EAGL RGBA8 + retained backing + opaque helped when testing, but the clean SDL2 rebuild already resolved black screen on 17.2. Still problematic 17.5 Simulator still exhibits black screen/early exit for this OpenGL ES path (no clear console/crash signal). Real devices are fine. Questions Is there a known regression or change in iOS 17.5 Simulator related to EAGL/OpenGL ES contexts or presentation? Any recommended Simulator settings/workarounds for GL/EAGL apps on 17.5? References Repro, scripts and notes (GitHub Discussion): <https://github.com/orgs/kivy/discussions/62 > Gist with scripts (create/boot iOS 17.2 simulator, clean scripts, recipe notes): https://gist.github.com/wolfgang-coder/7e88636fb3f19b492d565e982575939d (We avoid posting Bundle IDs, certificate details, or real UDIDs. Happy to provide sanitized logs if useful.)
Replies
0
Boosts
0
Views
135
Activity
Oct ’25
Xcode 26.0.1 Simulator crashes and becomes unusable after a test crash
When running unit tests or UI tests that cause a crash (even intentionally), the simulator itself crashes and can't be booted again in subsequent runs. This started happening from Xcode 26, our project never had this issue before (we had crashes before as well). Steps to Reproduce: Run the unit test with fatalError(). Observe the simulator crashes. On the next test run, the simulator fails to boot, remaining in a crashed or stuck state. Example error: error = Error Domain=FBSOpenApplicationServiceErrorDomain Code=1 "Simulator device failed to launch com.xxx.xctrunner." UserInfo={NSLocalizedDescription=Simulator device failed to launch com.xxx.xctrunner., NSUnderlyingError=0x600009895830 {Error Domain=FBSOpenApplicationServiceErrorDomain Code=1 "The request to open "com.xxx.xctrunner" failed." UserInfo={BSErrorCodeDescription=RequestDenied, NSLocalizedDescription=The request to open "com.xxx.xctrunner" failed., NSUnderlyingError=0x6000085d9500 {Error Domain=FBProcessExit Code=64 "The process failed to launch." UserInfo={NSUnderlyingError=0x60000850b360 {Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo=0x600008999340 (not displayed)}, BSErrorCodeDescription=launch-failed, NSLocalizedFailureReason=The process failed to launch.}}, FBSOpenApplicationRequestID=0xbe36, NSLocalizedFailureReason=The request was denied by service delegate (SBMainWorkspace).}}, NSLocalizedFailureReason=The request was denied by service delegate (SBMainWorkspace)., FBSOpenApplicationRequestID=0xbe36, SimCallingSelector=launchApplicationWithID:options:pid:error:, BSErrorCodeDescription=RequestDenied})
Replies
2
Boosts
1
Views
327
Activity
Oct ’25
Game Center Access Point does not appear on iOS 26 (Simulator)
Attempting to bring up the access point yields the following error log: [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Could not create endpoint for service name: com.apple.GameOverlayUI.dashboard-service [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy [GameCenterOverlayService] Failed to create GameOverlayUI Dashboard Remote Proxy The same code (which is a single line setting 'active' to true) works on physical devices and on the simulator in iOS 18.6 I haven't been able to find any mention of this issue online. Any suggestions or help greatly appreciated.
Replies
2
Boosts
1
Views
824
Activity
Feb ’26
Unable to launch any simulators in Xcode, XPC error talking to liblaunch_sim.dylib could not be opened
Hello, been beating my head against the wall for a few days with this. Originally got the error in Xcode 16, through the course of troubleshooting uninstalled and reinstalled Xcode multiple times, upgraded Xcode to 23 - same result. Create a different user on my computer and try, same result. Xcode > Settings > Components show both iOS 26.0 and iOS18.6 simulator, however no simulators show in Xcode, and Xcode hangs when you try to create one. 'xcrun simctl list runtimes' shows this: iOS 18.6 (18.6 - 22G86) - com.apple.CoreSimulator.SimRuntime.iOS-18-6 (unavailable, liblaunch_sim.dylib could not be opened) iOS 26.0 (26.0 - 23A343) - com.apple.CoreSimulator.SimRuntime.iOS-26-0 (unavailable, liblaunch_sim.dylib could not be opened). Does anyone have any ideas on what the issue could be?
Replies
0
Boosts
1
Views
271
Activity
Sep ’25
macOS 26.0 Tahoe + Xcode 26.0.1 Simulator causes system-wide audio distortion
After upgrading to macOS 26.0 Tahoe and Xcode 26.0.1, I’ve noticed an issue with audio playback whenever the iOS Simulator is running. Device: MacBook Pro 13" (2020, Intel, 16GB RAM, 500GB SSD) Issue: Any sound played on the Mac (system sounds, music, videos) begins to break/distort once the Simulator is active. App Sounds: If the app running inside the Simulator plays audio, that audio also breaks/distorts. Previous Version: This issue did not occur on macOS Sequoia 15 or with Xcode 16. Everything was working fine before the upgrade.
Replies
2
Boosts
4
Views
613
Activity
Oct ’25
The operation couldn’t be completed. (Mach error -308 - (ipc/mig) server died)
Since the latest Xcode has become available users in our environment are seeing this error any time they try to launch a simulator (Primarily iOS devices, but others provided the same error) We have tested on 16.4 and 26.0.1 with various suggested fixes including uninstalling and reinstalling all of Xcode. Nothing has helped.
Replies
10
Boosts
5
Views
603
Activity
Oct ’25
Metal 4 support in iOS simulator
I'm updating our app to support metal 4, but the metal 4 types don't seem to get recognized when targeting simulator. Is it known if metal 4 will be supported in the near future, or am I setting up the app wrong?
Replies
5
Boosts
0
Views
729
Activity
Oct ’25
iOS Simulator App Installation Failure - "Failed to create promise. Underlying error (domain=IXErrorDomain, code=2)
I'm experiencing a persistent iOS Simulator app installation failure when running automated tests using Appium/XCUITest. The error occurs consistently across different simulator configurations and appears to be related to metadata handling during app installation. Error Details Primary Error: An error was encountered processing the command (domain=IXErrorDomain, code=2): Simulator device failed to install the application. Failed to create promise. Underlying error (domain=IXErrorDomain, code=2): Failed to set metadata for org.adblockplus.AdblockPlusSafari Failed to create promise. Host info: host: 'Client641', ip: 'fe80:0:0:0:18b4:d9ba:1e92:bc37%en0' Build info: version: '4.26.0', revision: '8ccf0219d7' System info: os.name: 'Mac OS X', os.arch: 'aarch64', os.version: '26.0', java.version: '22.0.2' Driver info: io.appium.java_client.ios.IOSDriver Command: [null, newSession {capabilities=[Capabilities {appium:app: /Users/n.bhadoria/IdeaProje..., appium:automationName: XCUITest, appium:deviceName: iPhone 16 Pro, appium:fullReset: true, appium:includeSafariInWebviews: true, appium:isHeadless: false, appium:language: en, appium:locale: EN, appium:newCommandTimeout: 60, appium:platformVersion: 18.6, appium:processArguments: {env: {featureFlags: login=false,subscription=false, testPagesEnabled: true}}, appium:wdaLaunchTimeout: 120000, platformName: IOS}]}] Capabilities {appium:app: /Users/n.bhadoria/IdeaProje..., appium:automationName: XCUITest, appium:deviceName: iPhone 16 Pro, appium:fullReset: true, appium:includeSafariInWebviews: true, appium:isHeadless: false, appium:language: en, appium:locale: EN, appium:newCommandTimeout: 60, appium:platformVersion: 18.6, appium:processArguments: {env: {featureFlags: login=false,subscription=false, testPagesEnabled: true}}, appium:wdaLaunchTimeout: 120000, platformName: IOS} Environment Information Hardware & OS: Mac: Apple Silicon (M2 Pro) macOS: 26.0 (Sequoia) Xcode: 16.0 & Version 26.0.1 (17A400) iOS Simulator: Multiple configurations tested Affected iOS Versions: iOS 18.6 (iPhone 16 Pro) iOS 26.0 (iPhone 17 Pro) Issue appears consistent across iOS versions Development Setup: Project: iOS Safari Extension app (Adblock Plus) Bundle ID: org.adblockplus.AdblockPlusSafari App Type: Safari Extension with main app component Test Framework: Appium 2.18.0 with XCUITest driver 9.3.1 Language: Swift/Kotlin (test automation) Build Configuration: App built from Xcode DerivedData Valid development signing App installs and runs normally when launched directly from simulator Issue only occurs during automated installation via Appium/XCUITest Reproduction Steps Start iOS Simulator (tested on iPhone 16 Pro iOS 18.6, iPhone 17 Pro iOS 26.0) Launch Appium server (version 2.18.0) Attempt to install app via XCUITest driver with capabilities: platformName: iOS deviceName: iPhone 16 Pro (or iPhone 17 Pro) platformVersion: 18.6 (or 26.0) automationName: XCUITest app: /path/to/AdBlock_for_Apps.app bundleId: org.adblockplus.AdblockPlusSafari fullReset: true 4. Installation fails with metadata error Additional Context What works: Manual app installation through Xcode Manual app launch from simulator home screen App functionality when installed manually Works consistently on both iOS 18.6 and 26.0 when installed manually What fails: Automated installation through Appium/XCUITest on iOS 18.6 Automated installation through Appium/XCUITest on iOS 26.0 Occurs consistently across clean simulator instances Happens with both fresh simulators and existing ones Cross-Version Testing: Tested on multiple iOS simulator versions (18.6, 26.0) Same error occurs regardless of iOS version Different device types show same behavior (iPhone 16 Pro, iPhone 17 Pro) Troubleshooting Attempted: Clean simulator reset on both iOS versions Different iOS versions (18.2, 18.6) Verified app signing and provisioning profiles Checked simulator logs for additional details Tested with different Appium capabilities Business Impact This is blocking our automated test suite for iOS Safari Extension across multiple iOS versions, which is critical for regression testing and CI/CD pipeline. The app works perfectly when installed manually on all tested iOS versions, but automated testing infrastructure cannot proceed on any iOS version. Any insights or workarounds would be greatly appreciated. Happy to provide additional logs, configurations, or testing if needed. Xcode Version: 16.0 (16A242d) iOS Simulator Versions: iOS 18.6, iOS 26.0 Relevant SDKs: iOS 18.0, iOS 26.0, Safari Extensions
Replies
0
Boosts
1
Views
127
Activity
Sep ’25
Liquid Glass Effects in iOS 26 Simulators vs Real iPhones
We are seeing some unexpected differences in the appearance of our App when run on a real iPhone (iOS 26 final release) compared to iOS 26 simulators in Xcode 26. Our App run in the iOS 26 simulators (for any iPhone model we try) shows more Liquid Glass effects / artifacts than when run on real devices: In Light Mode buttons in the top Navigation Bar have a surrounding bubble on the simulators. (See attached screen shots.) A SwiftUI Picker element shows more elaborate Liquid Glass transition effects. Also: some UI elements are positioned differently on the simulators compared to a real device. (See the search field under the header on the attached screen shots.) The simulators have in the past been very faithful to the real devices. Is there a setting that controls this behaviour? For the simulator I have: macOS 26.0 Xcode Version 26.0 (17A324) Simulator is iPhone 15 / iOS 26.0 (23A343) Real device is: iPhone 16e iOS 26.0 (23A341)
Replies
1
Boosts
0
Views
177
Activity
Sep ’25
How to manually install iOS 26 Simulator download archive?
For difficult reasons I won’t get into, I ended up manually downloading the latest iOS 26 simulator runtime. I now have a file named 78756498-8AB4-4E5A-986C-7AA435758657.aar copied to my Mac. How do I get this archive installed so Xcode 26 recognizes it as a proper simulator runtime component? All searching I‘ve done for manually installing simulators references dmg files and older versions of Xcode. There’s no mention of aar files. When I tried the command: sudo xcrun simctl runtime add ./78756498-8AB4-4E5A-986C-7AA435758657.aar I get the result: An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=22): Error while creating AEA backend Invalid argument I tried to use Archive Utility to open the file but that just says it is unable to expand the file. I even tried renaming the file with a dmg extension and then tried mounting the file and I get the same “AEA backend” error. My Mac doesn’t have sufficient Internet access to let me download and install this normally through Xcode. I need to find a way to get this file installed manually.
Replies
4
Boosts
1
Views
760
Activity
4d
Unable to find a destination matching the provided destination specifier
Xcode build done. 0.7s Failed to build iOS app Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier: { id:42969747-3560-448B-8EB3-CB5ED88D75C1 } Available destinations for the "Runner" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:00008132-0004256C34A1801C, name:My Mac } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } Could not build the application for the simulator. Error launching application on iPhone 17.
Replies
1
Boosts
2
Views
256
Activity
Sep ’25
Blank Simulators since XCode 26 upgrade
Upgrading from XCode 16 to 26, I redownloaded the simulators, and now I'm having a blank simulator choice that I cannot seem to do anything about. When pressing the + at the bottom, Xcode stops responding. Things I've tried; Reinstalling Xcode (after removing /devlopers) Changing minimum deployments (to any version) Changing iOS Deployment Target (to any iOS version) Any clues on what I'm missing here? It was working on XCode 16 yesterday. Images https://preview.redd.it/blank-simulators-xcode-26-v0-g7h0rkdt1npf1.png https://preview.redd.it/blank-simulators-xcode-26-v0-zze2zsuv1npf1.png
Replies
0
Boosts
1
Views
141
Activity
Sep ’25
Mac OS Tahoe 26.0 (25A354) Sound Glitches When opening the simulator app
Hey there, I just upgraded to Mac OS Tahoe ,son an apple MacBook Pro 2019 16inch. am using IntellijIDEA and Flutter to develop a mobile app which I test on the simulator app running iOS 18.4 . the issue: when I start the simulator app. ( while in the loading phase and in the operation phase as well ), the audio from an already open YouTube tab on safari (this happens on chrome browser as well). the sound glitches and becomes Noise. a fix I found online is to kill the audio deamon on Mac OS, This works using the command: "sudo killall coreaudiod" this kills the audio process, (while the emulator is operational), then the macOS restarts the audio deamon then the audio works fine alongside with the simulator being open. I just want to ask is there a permanent fix for this? is Apple working on a fix for this in the upcoming update?
Replies
3
Boosts
5
Views
1.3k
Activity
Oct ’25
CarPlay Simulator: How to Change Dock Position for Right-Hand Drive (RHD)
Hello everyone, I'm developing a CarPlay app and am trying to test it with the dock on the right side of the screen, as is standard for right-hand drive vehicles like those in Japan. Currently, the CarPlay Simulator always displays the dock on the left, and I can't find an option to change its position. This is important for ensuring a proper user experience for my target market. Has anyone figured out how to configure the simulator for RHD layouts? Any guidance on how to move the dock to the right would be greatly appreciated. Thanks in advance for your help!
Replies
0
Boosts
0
Views
142
Activity
Sep ’25
Critical notifications crashing in Xcode 26 simulator
I am scheduling critical user notifications with a custom sound. This worked for years both on devices and in the simulator. Since Xcode 26 it crashes in simulator. Example let content = UNMutableNotificationContent() content.title = "Critical" content.body = "Example" content.sound = UNNotificationSound.criticalSoundNamed(UNNotificationSoundName("notification.aiff"), withAudioVolume: 0.5) content.interruptionLevel = .critical let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 10, repeats: false) let request = UNNotificationRequest(identifier: "exampleCriticalNotification", content: content, trigger: trigger) UNUserNotificationCenter.current().add(request) It seems that simpler variants such as just content.interuptionLevel = .critical or just content.sound = UNNotificationSound.defaultCritical also crash. I assume that critical notifications is a small niche use case but i still hope this gets fixed. This is filed as FB20272392 with a full crash log.
Replies
0
Boosts
0
Views
143
Activity
Sep ’25