User Notifications

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Push user-facing notifications to the user's device from a server or generate them locally from your app using User Notifications.

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Notification Service Extension not getting invoked on macOS
I’m testing remote push notifications on macOS, and although notifications are received and displayed correctly, my Notification Service Extension (NSE) never gets invoked. The extension is properly added as a target in the same app, uses the UNNotificationServiceExtension class, and implements both didReceive(_:withContentHandler:) and serviceExtensionTimeWillExpire(). I’ve also set "mutable-content": 1 in the APNS payload, similar to how it works on iOS — where the same code correctly triggers the NSE. On macOS, however, there’s no sign that the extension process starts or the delegate methods are called. import UserNotifications class NotificationService: UNNotificationServiceExtension { override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) { let modified = (request.content.mutableCopy() as? UNMutableNotificationContent) modified?.title = "[Modified] " + (modified?.title ?? "") contentHandler(modified ?? request.content) } override func serviceExtensionTimeWillExpire() { // Called if the extension times out before finishing } } And the payload used for testing: { "aps": { "alert": { "title": "Meeting Reminder", "body": "Join the weekly sync call" }, "mutable-content": 1 }, "MEETING_ORGANIZER": "Alex Johnson" } Despite all correct setup steps, the NSE never triggers on macOS (while working fine on iOS). Can anyone confirm whether UNNotificationServiceExtension is fully supported for remote notifications on macOS, or if additional configuration or entitlement is needed?
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972
Nov ’25
APNs returning successful response for a token from an app that was uninstalled more than a month ago
We are observing an weird behaviour where a user uninstalled the app back in February (more than a month ago) but APNs is still accepting push notifications are returning success responses. We know that using APNs response codes for uninstall tracking is not reliable and that Apple will use fuzzy schedule to invalidate tokens. However, showing successful responses for month+ old tokens seems a bit misleading and results in wasted token processing for both us and Apple. Could you please confirm that invalidation (or fuzzy schedule) could take more than months to invalidate tokens on the APNs side? Is that expected or is this a bug somewhere?
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891
Nov ’25
Push notification sent to uninstalled app
I am using push notification in my app. User token gets properly registered and is sent to server. Notification are also sent by server and recieved on device as expected. The problem occurs when user uninstalls the app. iOS does not provide any option to handle uninstall event. On top of that when server send notification to such device token APNS feedback service sends success message. Meaning APNS sends push notifications to uninstalled app.I have an API to unregister the device on server since no event is triggered I am unable to call it.Please suggest a way out.
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9.6k
Nov ’25
APNs keep returning unregistered token
Hi, we've observed a weird behavior for a small amount of our user that we keep receiving the same token from APNs despite it's shown as Unregistered. When we try to send push to the token, we got an Unregistered error so we remove that token from our server. However, later we would receive an add token request from the client with the same token we just removed, and when we try to send to the token it returns Unregistered again so we remove the token again. This happened 3 times for a user in an hour. The identifierForVendor remains the same for all the requests. We also owns the client and I've checked client code that it's sending the token it received from didRegisterForRemoteNotificationsWithDeviceToken to the server.
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2.6k
Nov ’25
Real-time notification
I need to create a background notification that counts down time and uses buttons to add or subtract time. Currently, I'm developing in React Native and using Expo Go to develop my app. I managed to display a simple notification, but I can't get it to work in real-time, so that when the time is up, it emits a sound indicating that the break is over. How can I implement this feature? My application now: My goal:
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645
Nov ’25
iOS 26 stops receiving push notifications
I a using the current RC version of iOS on both my iPhone and iPad. I and developing an iCloud based app and it works correctly on iOS 18. When I upgraded to iOS 26 the iCloud functions work correctly but the push notifications do not work. The issue appears to be creating subscriptions. The following code should create a subscription and does not get an error, but it did to create a subscription under iOS 26. func subscribeToNotifications(recordType: String, subscriptionID: String, notification: CKSubscription.NotificationInfo) { let subscriptionIDForType = "\(subscriptionID)-\(recordType)" let predicate = NSPredicate(value: true) let subscription = CKQuerySubscription(recordType: recordType, predicate: predicate, subscriptionID: subscriptionIDForType, options: [.firesOnRecordCreation, .firesOnRecordUpdate, .firesOnRecordDeletion]) let notification = CKSubscription.NotificationInfo() subscription.notificationInfo = notification CKContainer.default().publicCloudDatabase.save(subscription) { (returnedSubscription, error) in if let error = error { print("Error saving subscription: \(error)") } else { print("Successfully saved subscription: recordType: " + recordType + " subscriptionID: " + subscriptionIDForType) } } } Print results: Successfully saved subscription: recordType: folder subscriptionID: folderName-folder
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667
Oct ’25
Posting a local notifications (or alert) from a launch agent
My Mac app has a launch agent (within the app bundle) that works great without the app running. There are some occasions where I need to display an alert and ask the user to launch the app to handle the issue. I thought about using UNUserNotificationCenter but I'm not able to make it work from the agent. I'm asking for authorization as follows: [center requestAuthorizationWithOptions:(UNAuthorizationOptionAlert | UNAuthorizationOptionSound | UNAuthorizationOptionBadge) completionHandler:^(BOOL granted, NSError * _Nullable error) { NSLog(@"authorization request completion. Granted: %@, error: %@ (%@)",granted?@"YES":@"NO",error, [error localizedDescription]); }]; And I'm trying to post the notification as follows: content.title = @"Your App Name"; content.body = @"Click the button to open the app"; content.sound = [UNNotificationSound defaultSound]; UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:[[NSUUID UUID] UUIDString] content:content trigger:nil]; [center addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) { if (error) { NSLog(@"Error showing notification: %@ %@", error, [error localizedDescription]); } }]; When running I'm getting asked to authorize, I authorize and all seems OK in system settings but I'm not able send any notifications. addNotificationRequest results in UNErrorCodeNotificationsNotAllowed error. I tried this with the authorization request inside the main app, or inside the agent, with the same results. When trying to post the notification from within the app, it does work, but that's not what I need. Is posting notifications from within the launch agent not possible at all, or is there anything here that I'm missing. TIA
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776
Oct ’25
Can iOS automatically launch an app or show a screen upon receiving a push notification (including critical alerts)?
Hi all, May I please ask for an official clarification or documentation reference from Apple regarding this scenario: Is it possible for an iOS app to automatically launch or open a specific screen when a push notification is received — while the app is in the background or terminated (killed) state? I understand that for most cases, user interaction (such as tapping the notification) is required before the app can show UI. However, I’d like to confirm whether this is also true for time-sensitive or critical alert notifications, including emergency use cases (e.g. public safety alerts). Specifically: Can a critical alert notification directly launch the app or present a view controller? Or is user interaction always required before the app can present any UI, even with the critical alert entitlement? I would appreciate if anyone — especially Apple staff or engineers — could share an official Apple document or statement that confirms this behavior. Thank you very much! (Use case context: I’m developing an emergency broadcast feature for a property management / tenant app.)
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1.1k
Oct ’25
Silent push throttling breaking accessibility app for neurodivergent users
Hello all 👋 We're developing an app for families with neurodivergent members (primarily autistic children) and have run into a critical reliability issue with silent push notifications that breaks core functionality. Our current implementation: When a caretaker updates the person's daily routine/schedule in our system, we send a silent push notification to the user's device. The app wakes, connects to our server, downloads the updated schedule, and creates/updates local notifications for upcoming activities. The problem: Because the app is rarely/never directly interacted with by the end user (the child doesn't open the app - caregivers configure it on their behalf), silent push notifications get progressively throttled and eventually stop being delivered entirely. This means schedule changes made by caregivers never reach the device, breaking the app's core value proposition. Uninstalling and reinstalling doesn't reset the throttling state Questions: Is there any way to reset or mitigate throttling for devices that legitimately need background updates but have low or no user interaction? This is an accessibility use case where the end user (child) doesn't interact with the app, but the app must reliably receive updates. Would switching to regular (visible) push notifications avoid this throttling even if the app is not interacted with? We already have Critical Alerts entitlement, but for regular updates we're worried that the "CRITICAL ALERT" banner will be too upsetting for the child. Is there any exception process for accessibility apps to change the way Critical Alerts are presented? For neurodivergent individuals, predictable routines are essential. When schedule updates don't reach their device, it can cause significant distress. This is a genuine accessibility need, not a "nice-to-have" feature. Any guidance from Apple engineers or developers who've solved similar challenges would be greatly appreciated. Thank you!
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860
Oct ’25
Background Task Scheduler
Hello, An application I am working on would like to schedule push notifications for a medication reminder app. I am trying to use BGTaskScheduler to wake up periodically and submit the notifications based on the user's medication schedule. I set up the task registration in my AppDelegate's didFinishLaunchingWithOptions method: BGTaskScheduler.shared.register( forTaskWithIdentifier: backgroundTaskIdentifier, using: nil) { task in self.scheduleNotifications() task.setTaskCompleted(success: true) self.scheduleAppRefresh() } scheduleAppRefresh() I then schedule the task using: func scheduleAppRefresh() { let request = BGAppRefreshTaskRequest(identifier: backgroundTaskIdentifier) request.earliestBeginDate = Date(timeIntervalSinceNow: 60 * 1) do { try BGTaskScheduler.shared.submit(request) } catch { } } In my testing, I can see the background task getting called once, but if I do not launch the application during the day. The background task does not get called the next day. Is there something else I need to add to get repeated calls from the BGTaskScheduler? Thank You, JR
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826
Oct ’25
Xcode16.1&iOS18.1.1 Debugging App, unable to respond “didRegisterForRemoteNotificationsWithDeviceToken” delegation
I am an iOS development engineer. Recently, I updated the Xcode version to 16.1 (16B40) and updated my debugging device (iPhone 15) to iOS 18.1.1. However, I found that I could not respond to the delegate method. I confirmed that my code, certificate, Xcode settings, and network environment had not changed. Simply executing application.registerForRemoteNotifications() in func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool did not receive a response(didRegisterForRemoteNotificationsWithDeviceToken or didFailToRegisterForRemoteNotificationsWithError ). In the same environment, when I switched to another device for debugging (iOS 17.0.3), the delegate method would respond. I really don't know what to do, I hope someone can help me, I would be very grateful. Please note: Everything is normal when using devices before iOS 18.1.1 version
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1.7k
Oct ’25
How to implement background notifications with action buttons (Accept/Decline) in iOS Flutter app?
I am developing a Flutter app for food delivery (a multivendor e-commerce restaurant app). In the vendor app (Android), I successfully implemented a background notification that stays active until the vendor responds with either Accept or Decline. This works fine on Android, but I cannot get the same functionality working on iOS. My requirements: Vendor should receive a background notification. The notification should include action buttons (Accept / Decline). It should remain active until the vendor takes action. My questions: Is this possible to implement in iOS with Flutter? If yes, what is the recommended way (e.g., firebase_messaging, flutter_local_notifications, flutter_foreground_task, or native iOS integration)? Are there any iOS restrictions I should consider compared to Android background services? I built this for Android using firebase_messaging + flutter_foreground_task + flutter_local_notifications. On iOS, I tried setting up firebase_messaging and flutter_local_notifications, but I’m unable to keep the notification persistent with Accept/Decline action buttons. I expected similar behavior to Android, but it seems iOS has more restrictions around background services and notification handling. Dependencies I am using (relevant ones): firebase_core: ^3.8.0 firebase_messaging: ^15.1.5 flutter_local_notifications: ^17.2.2 flutter_foreground_task: ^8.17.0 get: ^4.7.2 shared_preferences: ^2.3.2
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1.4k
Sep ’25
CloudKit Subscriptions Not Triggering Push Notifications - No NotificationSend Events
ISSUE: CloudKit subscriptions are not triggering push notifications despite correct configuration. CloudKit logs show RecordSave events but NO NotificationSend events, indicating CloudKit is not attempting to send to APNS. CONTAINER: iCloud.Wunderkind.StrikeForceApp ENVIRONMENT: Tested in both Development and Production iOS 18.6.x Xcode 15.x (update with your version) Device: iPhone (not simulator) EVIDENCE: Subscriptions exist and are visible in CloudKit Dashboard Records are being created successfully (verified in logs) Device token is registered: 60eb962ff189dc5c2c0ef3e9d6643d72b4442a831bae224d2a553588b2e29139 Local notifications work correctly CloudKit logs show RecordSave but NO NotificationSend events STEPS TAKEN: Regenerated push certificates Disabled and re-enabled Push Notifications capability Deleted and recreated subscriptions Tested in both Development and Production environments Verified aps-environment entitlement matches environment Confirmed notification permissions granted SPECIFIC TEST: Creating a Challenge record with recipientRef matching my user triggers: ✅ RecordSave event in CloudKit logs ❌ No NotificationSend event ❌ No push notification received EXPECTED: CloudKit should send NotificationSend events and deliver push notifications when subscriptions match. ACTUAL: No NotificationSend events appear in CloudKit logs, no notifications delivered.
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Sep ’25
empty push driven live activity
my dynamic island UI is triggering as empty when i send my curl, this is a pushToStart run push driven live activity and when i send my curl this is what appears, despite be being able to render the UI through a local push no problem, here is my curl. curl -v \ -H "apns-topic: MuscleMemory.KimchiLabs.com.push-type.liveactivity" \ -H "apns-push-type: liveactivity" \ -H "apns-priority: 10" \ -H "Content-Type: application/json" \ -H "authorization: bearer eyJhbGciOiJFUzI1NiIsImtpZCI6IjI4MjVTNjNEV0IifQ.eyJpc3MiOiJMOTZYUlBCSzQ2IiwiaWF0IjoxNzU4ODU2MDkyfQ.i83VbgROsxEzdgr512iQkVsp0FjHIoHq2L6IB2aL1fImJgX-XM6TM5frNnVyfva7haMd9fDGjO2D_wfCq8WnBg" \ --data '{ "aps": { "timestamp": '"$now"', "event": "start", "content-state": { "plain_text": "hello world", "userContentPage": ["hello world"] }, "attributes-type": "KimchiKit.DynamicRepAttributes", "attributes": { "activityID": "12345" }, "alert": { "title": "Workout started", "body": "We’ll show your reps on the Lock Screen.", "sound": "default" } } }' \ --http2 https://api.sandbox.push.apple.com/3/device/80d50a03472634d9381b729deec58a3e250ea0006b7acd7c2d6ef19e553dcdb010eb1434ff9a6907380f6ed3e9276d57d58f3cda3ac9fc3bea67abae116601a63ec77a34174fd271c4151ec898abae30 and heres my content state which resides in a shared module @available(iOS 17.0, *) public struct DynamicRepAttributes: ActivityAttributes, Codable { public struct ContentState: Codable, Hashable { public var plainText: String public var userContentPage: [String] public enum CodingKeys: String, CodingKey { case plainText = "plain_text" case userContentPage } public init(plainText: String, userContentPage: [String]) { self.plainText = plainText self.userContentPage = userContentPage } } public var activityID: String public init(activityID: String) { self.activityID = activityID } } Ive also alr verified my attributes type is correct, have been stuck on this issue would really appreciate the help
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Sep ’25
Notification coordination between iOS and watchOS is not working properly
Notification coordination between iOS and watchOS is not working properly watchOS and iOS try to coordinate between phone and watch notifications. The concept here is that if there is a main app and a companion app, they could both be sending a notification, then the notification would alert on both, which is a deviation from how notification mirroring is handled if there is an iOS app but no watch app. The watch waits for the iOS notification to fire so they can determine if this is the same notification that needs to be deduped, displayed on one device but not the other, or separate notifications to be displayed both. If there is no notification on the phone, the watch will timeout after 13 seconds and alert anyway. If you have an iOS companion app, the best solution to this is to send the same notification on both devices simultaneously, and ensuring the UNNotificationRequest.identifier matches on both notifications. This will let the systems determine how to handle the notification correctly and quickly, and the notification will alert right away. https://developer.apple.com/forums/thread/765669 According to the above article, "when a notification arrives on watchOS alone first, it coordinates with iOS," but in reality, it doesn't work properly. Detailed process of this phenomenon watchOS receives a notification. On watchOS, the notification is not immediately shown to the user. iOS receives a notification with the same UNNotificationRequest.identifier as in (1). The notification in (3) does not appear on either iOS or watchOS. However, the notification from (3) does appear in iOS Notification Center. Thirteen seconds after watchOS received the notification, the notification from (1) is shown to the user on watchOS. In the end, the iOS and watchOS notifications are not consolidated and each remains in its respective notification center. Up to (3) there are no issues. Starting with (4), both iOS and watchOS exhibit a lot of odd behavior. This phenomenon occurs with both local notifications and push notifications. When iOS receives the notification first, there is no problem. The notification for watch received later is processed appropriately, and the watchOS notification is not additionally displayed to the user. Expected proper process Same as above. Same as above. Same as above. The notification in (1) is integrated into the notification in (3). The notification in (3) is alerted to the user immediately. 2 sample projects to reproduce Only the main code is attached. Sample project1: local notifications Swift code for local notification app (iOS, watchOS) - App.swift.txt Sample project2: push notifications This sample project is implemented using Firebase Functions and Firebase Cloud Messaging. Swift code push notification app (iOS, watchOS) - App.swift.txt Server side JavaScript code for FirebaseFunction - index.js.txt Tested devices and OS This phenomenon occurred in both of the following patterns. Pattern 1 Xcode 26.0 iPhone 16 (iOS 26.0) Apple Watch series 10 (watchOS 26.0) Pattern 2 Xcode 16.4 iPhone 11 (iOS 18.6) Apple Watch SE 2nd gen (watchOS 11.6) Question Is this phenomenon a bug? Or is my understanding or implementation incorrect? Feedback Assistant number FB20339772
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893
Sep ’25
Crash in Swift 6 when using UNUserNotification
After porting code to Swift 6 (Xcode 16.4), I get a consistent crash (on simulator) when using UNUserNotificationServiceConnection It seems (searching on the web) that others have met the same issue. Is it a known Swift6 bug ? Or am I misusing UNUserNotification ? I do not have the crash when compiling on Xcode 26 ß5, which hints at an issue in Xcode 16.4. Crash log: Thread 10 Queue : com.apple.usernotifications.UNUserNotificationServiceConnection.call-out (serial) As far as I can tell, it seems error is when calling nonisolated func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) I had to declare non isolated to solve a compiler error. Main actor-isolated instance method 'userNotificationCenter(_:didReceive:withCompletionHandler:)' cannot be used to satisfy nonisolated requirement from protocol 'UNUserNotificationCenterDelegate' I was advised to: Add 'nonisolated' to 'userNotificationCenter(_:didReceive:withCompletionHandler:)' to make this instance method not isolated to the actor I filed a bug report: Aug 10, 2025 at 2:43 PM – FB19519575
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Sep ’25
Why are non-critical notifications quieter than critical alerts at max volume?
When I turn the Ringtone and Alerts volume all the way up, I expect standard notifications to play at the loudest level the device allows. In theory, this should match the volume of a critical alert with its sound.volume set to 1.0 in payload. However, I’ve noticed that non-critical notifications still play quieter than critical alerts under these conditions. Critical alerts with volume: 1.0 sound noticeably louder than standard notifications, even though the Ringtone and Alerts slider is already set to maximum. And I couldn't find a documentation for this behavior anywhere. Is this expected behavior on iOS? And is there any way to make non-critical notifications play at the same maximum loudness as critical alerts? Thanks in advance for any clarification.
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769
Sep ’25
Critical notifications crashing in Xcode 26 simulator
I am scheduling critical user notifications with a custom sound. This worked for years both on devices and in the simulator. Since Xcode 26 it crashes in simulator. Example let content = UNMutableNotificationContent() content.title = "Critical" content.body = "Example" content.sound = UNNotificationSound.criticalSoundNamed(UNNotificationSoundName("notification.aiff"), withAudioVolume: 0.5) content.interruptionLevel = .critical let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 10, repeats: false) let request = UNNotificationRequest(identifier: "exampleCriticalNotification", content: content, trigger: trigger) UNUserNotificationCenter.current().add(request) It seems that simpler variants such as just content.interuptionLevel = .critical or just content.sound = UNNotificationSound.defaultCritical also crash. I assume that critical notifications is a small niche use case but i still hope this gets fixed. This is filed as FB20272392 with a full crash log.
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414
Sep ’25
Issue sending web push notification to iOS
Hello all, I'm building a web application in ASP.NET MVC (.NET Framework 4.7.2), from this web app I need to send push notifications to users. For the ones who are logged in with windows/android, everything works as expected, but I can't manage to get it work on the apple side. If I use the same methods to subscribe to push notifications, it shows me the popup that asks the user to enable push notifications, and then I get an endpoint like this: https://web.push.apple.com/QKC1Muic0H7... It doesn't work using this (taking the part after https://web.push.apple.com/), I keep getting "Bad device token" (trying to send the notification via APNS). Then I found out that there is another method to register the device from the frontend, and this one should give me the real device token: window.safari.pushNotification.requestPermission But this one doesn't show me the popup, it gives me "denied" without a reason. I'm trying to a test application which is here https://pwa.vctplanner.it, the web push id is web.it.vctplanner, I created a push package downloadable from POST https://pwa.vctplanner.it/api/v2/PushPackages/web.it.vctplanner, and the code from the frontend is this: function registerSafariPush() { // Controlla se Safari Push Notifications è disponibile if (!('safari' in window) || !('pushNotification' in window.safari)) { console.log("Safari Push Notifications non supportate su questo browser."); return; } // Il tuo Website Push ID registrato su Apple Developer var websitePushId = "web.it.vctplanner"; // Controlla lo stato della permission var permissionData = window.safari.pushNotification.permission(websitePushId); switch (permissionData.permission) { case 'default': // L'utente non ha ancora deciso window.safari.pushNotification.requestPermission( 'https://pwa.vctplanner.it', // URL del server che serve il Push Package websitePushId, {}, // dati opzionali da inviare al server function (permission) { if (permission.permission === 'granted') { console.log("Notifiche push abilitate!"); sendSubscriptionToServer({ endpoint: permission.deviceToken }); } else { console.log("Notifiche push non abilitate dall'utente."); } } ); break; case 'denied': // L'utente ha negato console.log("Notifiche push negate."); break; case 'granted': // L'utente ha già autorizzato console.log("Notifiche push già autorizzate."); sendSubscriptionToServer({ endpoint: permissionData.deviceToken }); break; } } Any suggestions of what I'm missing? Is there a complete guide to how generate the push package? Thank you
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453
Sep ’25
Notification Service Extension not getting invoked on macOS
I’m testing remote push notifications on macOS, and although notifications are received and displayed correctly, my Notification Service Extension (NSE) never gets invoked. The extension is properly added as a target in the same app, uses the UNNotificationServiceExtension class, and implements both didReceive(_:withContentHandler:) and serviceExtensionTimeWillExpire(). I’ve also set "mutable-content": 1 in the APNS payload, similar to how it works on iOS — where the same code correctly triggers the NSE. On macOS, however, there’s no sign that the extension process starts or the delegate methods are called. import UserNotifications class NotificationService: UNNotificationServiceExtension { override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) { let modified = (request.content.mutableCopy() as? UNMutableNotificationContent) modified?.title = "[Modified] " + (modified?.title ?? "") contentHandler(modified ?? request.content) } override func serviceExtensionTimeWillExpire() { // Called if the extension times out before finishing } } And the payload used for testing: { "aps": { "alert": { "title": "Meeting Reminder", "body": "Join the weekly sync call" }, "mutable-content": 1 }, "MEETING_ORGANIZER": "Alex Johnson" } Despite all correct setup steps, the NSE never triggers on macOS (while working fine on iOS). Can anyone confirm whether UNNotificationServiceExtension is fully supported for remote notifications on macOS, or if additional configuration or entitlement is needed?
Replies
3
Boosts
1
Views
972
Activity
Nov ’25
APNs returning successful response for a token from an app that was uninstalled more than a month ago
We are observing an weird behaviour where a user uninstalled the app back in February (more than a month ago) but APNs is still accepting push notifications are returning success responses. We know that using APNs response codes for uninstall tracking is not reliable and that Apple will use fuzzy schedule to invalidate tokens. However, showing successful responses for month+ old tokens seems a bit misleading and results in wasted token processing for both us and Apple. Could you please confirm that invalidation (or fuzzy schedule) could take more than months to invalidate tokens on the APNs side? Is that expected or is this a bug somewhere?
Replies
3
Boosts
0
Views
891
Activity
Nov ’25
Push notification sent to uninstalled app
I am using push notification in my app. User token gets properly registered and is sent to server. Notification are also sent by server and recieved on device as expected. The problem occurs when user uninstalls the app. iOS does not provide any option to handle uninstall event. On top of that when server send notification to such device token APNS feedback service sends success message. Meaning APNS sends push notifications to uninstalled app.I have an API to unregister the device on server since no event is triggered I am unable to call it.Please suggest a way out.
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4
Boosts
0
Views
9.6k
Activity
Nov ’25
APNs keep returning unregistered token
Hi, we've observed a weird behavior for a small amount of our user that we keep receiving the same token from APNs despite it's shown as Unregistered. When we try to send push to the token, we got an Unregistered error so we remove that token from our server. However, later we would receive an add token request from the client with the same token we just removed, and when we try to send to the token it returns Unregistered again so we remove the token again. This happened 3 times for a user in an hour. The identifierForVendor remains the same for all the requests. We also owns the client and I've checked client code that it's sending the token it received from didRegisterForRemoteNotificationsWithDeviceToken to the server.
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3
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0
Views
2.6k
Activity
Nov ’25
Real-time notification
I need to create a background notification that counts down time and uses buttons to add or subtract time. Currently, I'm developing in React Native and using Expo Go to develop my app. I managed to display a simple notification, but I can't get it to work in real-time, so that when the time is up, it emits a sound indicating that the break is over. How can I implement this feature? My application now: My goal:
Replies
1
Boosts
0
Views
645
Activity
Nov ’25
iOS 26 stops receiving push notifications
I a using the current RC version of iOS on both my iPhone and iPad. I and developing an iCloud based app and it works correctly on iOS 18. When I upgraded to iOS 26 the iCloud functions work correctly but the push notifications do not work. The issue appears to be creating subscriptions. The following code should create a subscription and does not get an error, but it did to create a subscription under iOS 26. func subscribeToNotifications(recordType: String, subscriptionID: String, notification: CKSubscription.NotificationInfo) { let subscriptionIDForType = "\(subscriptionID)-\(recordType)" let predicate = NSPredicate(value: true) let subscription = CKQuerySubscription(recordType: recordType, predicate: predicate, subscriptionID: subscriptionIDForType, options: [.firesOnRecordCreation, .firesOnRecordUpdate, .firesOnRecordDeletion]) let notification = CKSubscription.NotificationInfo() subscription.notificationInfo = notification CKContainer.default().publicCloudDatabase.save(subscription) { (returnedSubscription, error) in if let error = error { print("Error saving subscription: \(error)") } else { print("Successfully saved subscription: recordType: " + recordType + " subscriptionID: " + subscriptionIDForType) } } } Print results: Successfully saved subscription: recordType: folder subscriptionID: folderName-folder
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0
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0
Views
667
Activity
Oct ’25
Posting a local notifications (or alert) from a launch agent
My Mac app has a launch agent (within the app bundle) that works great without the app running. There are some occasions where I need to display an alert and ask the user to launch the app to handle the issue. I thought about using UNUserNotificationCenter but I'm not able to make it work from the agent. I'm asking for authorization as follows: [center requestAuthorizationWithOptions:(UNAuthorizationOptionAlert | UNAuthorizationOptionSound | UNAuthorizationOptionBadge) completionHandler:^(BOOL granted, NSError * _Nullable error) { NSLog(@"authorization request completion. Granted: %@, error: %@ (%@)",granted?@"YES":@"NO",error, [error localizedDescription]); }]; And I'm trying to post the notification as follows: content.title = @"Your App Name"; content.body = @"Click the button to open the app"; content.sound = [UNNotificationSound defaultSound]; UNNotificationRequest *request = [UNNotificationRequest requestWithIdentifier:[[NSUUID UUID] UUIDString] content:content trigger:nil]; [center addNotificationRequest:request withCompletionHandler:^(NSError * _Nullable error) { if (error) { NSLog(@"Error showing notification: %@ %@", error, [error localizedDescription]); } }]; When running I'm getting asked to authorize, I authorize and all seems OK in system settings but I'm not able send any notifications. addNotificationRequest results in UNErrorCodeNotificationsNotAllowed error. I tried this with the authorization request inside the main app, or inside the agent, with the same results. When trying to post the notification from within the app, it does work, but that's not what I need. Is posting notifications from within the launch agent not possible at all, or is there anything here that I'm missing. TIA
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776
Activity
Oct ’25
Can iOS automatically launch an app or show a screen upon receiving a push notification (including critical alerts)?
Hi all, May I please ask for an official clarification or documentation reference from Apple regarding this scenario: Is it possible for an iOS app to automatically launch or open a specific screen when a push notification is received — while the app is in the background or terminated (killed) state? I understand that for most cases, user interaction (such as tapping the notification) is required before the app can show UI. However, I’d like to confirm whether this is also true for time-sensitive or critical alert notifications, including emergency use cases (e.g. public safety alerts). Specifically: Can a critical alert notification directly launch the app or present a view controller? Or is user interaction always required before the app can present any UI, even with the critical alert entitlement? I would appreciate if anyone — especially Apple staff or engineers — could share an official Apple document or statement that confirms this behavior. Thank you very much! (Use case context: I’m developing an emergency broadcast feature for a property management / tenant app.)
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1
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1.1k
Activity
Oct ’25
Silent push throttling breaking accessibility app for neurodivergent users
Hello all 👋 We're developing an app for families with neurodivergent members (primarily autistic children) and have run into a critical reliability issue with silent push notifications that breaks core functionality. Our current implementation: When a caretaker updates the person's daily routine/schedule in our system, we send a silent push notification to the user's device. The app wakes, connects to our server, downloads the updated schedule, and creates/updates local notifications for upcoming activities. The problem: Because the app is rarely/never directly interacted with by the end user (the child doesn't open the app - caregivers configure it on their behalf), silent push notifications get progressively throttled and eventually stop being delivered entirely. This means schedule changes made by caregivers never reach the device, breaking the app's core value proposition. Uninstalling and reinstalling doesn't reset the throttling state Questions: Is there any way to reset or mitigate throttling for devices that legitimately need background updates but have low or no user interaction? This is an accessibility use case where the end user (child) doesn't interact with the app, but the app must reliably receive updates. Would switching to regular (visible) push notifications avoid this throttling even if the app is not interacted with? We already have Critical Alerts entitlement, but for regular updates we're worried that the "CRITICAL ALERT" banner will be too upsetting for the child. Is there any exception process for accessibility apps to change the way Critical Alerts are presented? For neurodivergent individuals, predictable routines are essential. When schedule updates don't reach their device, it can cause significant distress. This is a genuine accessibility need, not a "nice-to-have" feature. Any guidance from Apple engineers or developers who've solved similar challenges would be greatly appreciated. Thank you!
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6
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860
Activity
Oct ’25
Background Task Scheduler
Hello, An application I am working on would like to schedule push notifications for a medication reminder app. I am trying to use BGTaskScheduler to wake up periodically and submit the notifications based on the user's medication schedule. I set up the task registration in my AppDelegate's didFinishLaunchingWithOptions method: BGTaskScheduler.shared.register( forTaskWithIdentifier: backgroundTaskIdentifier, using: nil) { task in self.scheduleNotifications() task.setTaskCompleted(success: true) self.scheduleAppRefresh() } scheduleAppRefresh() I then schedule the task using: func scheduleAppRefresh() { let request = BGAppRefreshTaskRequest(identifier: backgroundTaskIdentifier) request.earliestBeginDate = Date(timeIntervalSinceNow: 60 * 1) do { try BGTaskScheduler.shared.submit(request) } catch { } } In my testing, I can see the background task getting called once, but if I do not launch the application during the day. The background task does not get called the next day. Is there something else I need to add to get repeated calls from the BGTaskScheduler? Thank You, JR
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826
Activity
Oct ’25
Xcode16.1&iOS18.1.1 Debugging App, unable to respond “didRegisterForRemoteNotificationsWithDeviceToken” delegation
I am an iOS development engineer. Recently, I updated the Xcode version to 16.1 (16B40) and updated my debugging device (iPhone 15) to iOS 18.1.1. However, I found that I could not respond to the delegate method. I confirmed that my code, certificate, Xcode settings, and network environment had not changed. Simply executing application.registerForRemoteNotifications() in func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool did not receive a response(didRegisterForRemoteNotificationsWithDeviceToken or didFailToRegisterForRemoteNotificationsWithError ). In the same environment, when I switched to another device for debugging (iOS 17.0.3), the delegate method would respond. I really don't know what to do, I hope someone can help me, I would be very grateful. Please note: Everything is normal when using devices before iOS 18.1.1 version
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Activity
Oct ’25
How to implement background notifications with action buttons (Accept/Decline) in iOS Flutter app?
I am developing a Flutter app for food delivery (a multivendor e-commerce restaurant app). In the vendor app (Android), I successfully implemented a background notification that stays active until the vendor responds with either Accept or Decline. This works fine on Android, but I cannot get the same functionality working on iOS. My requirements: Vendor should receive a background notification. The notification should include action buttons (Accept / Decline). It should remain active until the vendor takes action. My questions: Is this possible to implement in iOS with Flutter? If yes, what is the recommended way (e.g., firebase_messaging, flutter_local_notifications, flutter_foreground_task, or native iOS integration)? Are there any iOS restrictions I should consider compared to Android background services? I built this for Android using firebase_messaging + flutter_foreground_task + flutter_local_notifications. On iOS, I tried setting up firebase_messaging and flutter_local_notifications, but I’m unable to keep the notification persistent with Accept/Decline action buttons. I expected similar behavior to Android, but it seems iOS has more restrictions around background services and notification handling. Dependencies I am using (relevant ones): firebase_core: ^3.8.0 firebase_messaging: ^15.1.5 flutter_local_notifications: ^17.2.2 flutter_foreground_task: ^8.17.0 get: ^4.7.2 shared_preferences: ^2.3.2
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Activity
Sep ’25
CloudKit Subscriptions Not Triggering Push Notifications - No NotificationSend Events
ISSUE: CloudKit subscriptions are not triggering push notifications despite correct configuration. CloudKit logs show RecordSave events but NO NotificationSend events, indicating CloudKit is not attempting to send to APNS. CONTAINER: iCloud.Wunderkind.StrikeForceApp ENVIRONMENT: Tested in both Development and Production iOS 18.6.x Xcode 15.x (update with your version) Device: iPhone (not simulator) EVIDENCE: Subscriptions exist and are visible in CloudKit Dashboard Records are being created successfully (verified in logs) Device token is registered: 60eb962ff189dc5c2c0ef3e9d6643d72b4442a831bae224d2a553588b2e29139 Local notifications work correctly CloudKit logs show RecordSave but NO NotificationSend events STEPS TAKEN: Regenerated push certificates Disabled and re-enabled Push Notifications capability Deleted and recreated subscriptions Tested in both Development and Production environments Verified aps-environment entitlement matches environment Confirmed notification permissions granted SPECIFIC TEST: Creating a Challenge record with recipientRef matching my user triggers: ✅ RecordSave event in CloudKit logs ❌ No NotificationSend event ❌ No push notification received EXPECTED: CloudKit should send NotificationSend events and deliver push notifications when subscriptions match. ACTUAL: No NotificationSend events appear in CloudKit logs, no notifications delivered.
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437
Activity
Sep ’25
empty push driven live activity
my dynamic island UI is triggering as empty when i send my curl, this is a pushToStart run push driven live activity and when i send my curl this is what appears, despite be being able to render the UI through a local push no problem, here is my curl. curl -v \ -H "apns-topic: MuscleMemory.KimchiLabs.com.push-type.liveactivity" \ -H "apns-push-type: liveactivity" \ -H "apns-priority: 10" \ -H "Content-Type: application/json" \ -H "authorization: bearer eyJhbGciOiJFUzI1NiIsImtpZCI6IjI4MjVTNjNEV0IifQ.eyJpc3MiOiJMOTZYUlBCSzQ2IiwiaWF0IjoxNzU4ODU2MDkyfQ.i83VbgROsxEzdgr512iQkVsp0FjHIoHq2L6IB2aL1fImJgX-XM6TM5frNnVyfva7haMd9fDGjO2D_wfCq8WnBg" \ --data '{ "aps": { "timestamp": '"$now"', "event": "start", "content-state": { "plain_text": "hello world", "userContentPage": ["hello world"] }, "attributes-type": "KimchiKit.DynamicRepAttributes", "attributes": { "activityID": "12345" }, "alert": { "title": "Workout started", "body": "We’ll show your reps on the Lock Screen.", "sound": "default" } } }' \ --http2 https://api.sandbox.push.apple.com/3/device/80d50a03472634d9381b729deec58a3e250ea0006b7acd7c2d6ef19e553dcdb010eb1434ff9a6907380f6ed3e9276d57d58f3cda3ac9fc3bea67abae116601a63ec77a34174fd271c4151ec898abae30 and heres my content state which resides in a shared module @available(iOS 17.0, *) public struct DynamicRepAttributes: ActivityAttributes, Codable { public struct ContentState: Codable, Hashable { public var plainText: String public var userContentPage: [String] public enum CodingKeys: String, CodingKey { case plainText = "plain_text" case userContentPage } public init(plainText: String, userContentPage: [String]) { self.plainText = plainText self.userContentPage = userContentPage } } public var activityID: String public init(activityID: String) { self.activityID = activityID } } Ive also alr verified my attributes type is correct, have been stuck on this issue would really appreciate the help
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350
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Sep ’25
Notification coordination between iOS and watchOS is not working properly
Notification coordination between iOS and watchOS is not working properly watchOS and iOS try to coordinate between phone and watch notifications. The concept here is that if there is a main app and a companion app, they could both be sending a notification, then the notification would alert on both, which is a deviation from how notification mirroring is handled if there is an iOS app but no watch app. The watch waits for the iOS notification to fire so they can determine if this is the same notification that needs to be deduped, displayed on one device but not the other, or separate notifications to be displayed both. If there is no notification on the phone, the watch will timeout after 13 seconds and alert anyway. If you have an iOS companion app, the best solution to this is to send the same notification on both devices simultaneously, and ensuring the UNNotificationRequest.identifier matches on both notifications. This will let the systems determine how to handle the notification correctly and quickly, and the notification will alert right away. https://developer.apple.com/forums/thread/765669 According to the above article, "when a notification arrives on watchOS alone first, it coordinates with iOS," but in reality, it doesn't work properly. Detailed process of this phenomenon watchOS receives a notification. On watchOS, the notification is not immediately shown to the user. iOS receives a notification with the same UNNotificationRequest.identifier as in (1). The notification in (3) does not appear on either iOS or watchOS. However, the notification from (3) does appear in iOS Notification Center. Thirteen seconds after watchOS received the notification, the notification from (1) is shown to the user on watchOS. In the end, the iOS and watchOS notifications are not consolidated and each remains in its respective notification center. Up to (3) there are no issues. Starting with (4), both iOS and watchOS exhibit a lot of odd behavior. This phenomenon occurs with both local notifications and push notifications. When iOS receives the notification first, there is no problem. The notification for watch received later is processed appropriately, and the watchOS notification is not additionally displayed to the user. Expected proper process Same as above. Same as above. Same as above. The notification in (1) is integrated into the notification in (3). The notification in (3) is alerted to the user immediately. 2 sample projects to reproduce Only the main code is attached. Sample project1: local notifications Swift code for local notification app (iOS, watchOS) - App.swift.txt Sample project2: push notifications This sample project is implemented using Firebase Functions and Firebase Cloud Messaging. Swift code push notification app (iOS, watchOS) - App.swift.txt Server side JavaScript code for FirebaseFunction - index.js.txt Tested devices and OS This phenomenon occurred in both of the following patterns. Pattern 1 Xcode 26.0 iPhone 16 (iOS 26.0) Apple Watch series 10 (watchOS 26.0) Pattern 2 Xcode 16.4 iPhone 11 (iOS 18.6) Apple Watch SE 2nd gen (watchOS 11.6) Question Is this phenomenon a bug? Or is my understanding or implementation incorrect? Feedback Assistant number FB20339772
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893
Activity
Sep ’25
Crash in Swift 6 when using UNUserNotification
After porting code to Swift 6 (Xcode 16.4), I get a consistent crash (on simulator) when using UNUserNotificationServiceConnection It seems (searching on the web) that others have met the same issue. Is it a known Swift6 bug ? Or am I misusing UNUserNotification ? I do not have the crash when compiling on Xcode 26 ß5, which hints at an issue in Xcode 16.4. Crash log: Thread 10 Queue : com.apple.usernotifications.UNUserNotificationServiceConnection.call-out (serial) As far as I can tell, it seems error is when calling nonisolated func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) I had to declare non isolated to solve a compiler error. Main actor-isolated instance method 'userNotificationCenter(_:didReceive:withCompletionHandler:)' cannot be used to satisfy nonisolated requirement from protocol 'UNUserNotificationCenterDelegate' I was advised to: Add 'nonisolated' to 'userNotificationCenter(_:didReceive:withCompletionHandler:)' to make this instance method not isolated to the actor I filed a bug report: Aug 10, 2025 at 2:43 PM – FB19519575
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5
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919
Activity
Sep ’25
Why are non-critical notifications quieter than critical alerts at max volume?
When I turn the Ringtone and Alerts volume all the way up, I expect standard notifications to play at the loudest level the device allows. In theory, this should match the volume of a critical alert with its sound.volume set to 1.0 in payload. However, I’ve noticed that non-critical notifications still play quieter than critical alerts under these conditions. Critical alerts with volume: 1.0 sound noticeably louder than standard notifications, even though the Ringtone and Alerts slider is already set to maximum. And I couldn't find a documentation for this behavior anywhere. Is this expected behavior on iOS? And is there any way to make non-critical notifications play at the same maximum loudness as critical alerts? Thanks in advance for any clarification.
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3
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769
Activity
Sep ’25
Critical notifications crashing in Xcode 26 simulator
I am scheduling critical user notifications with a custom sound. This worked for years both on devices and in the simulator. Since Xcode 26 it crashes in simulator. Example let content = UNMutableNotificationContent() content.title = "Critical" content.body = "Example" content.sound = UNNotificationSound.criticalSoundNamed(UNNotificationSoundName("notification.aiff"), withAudioVolume: 0.5) content.interruptionLevel = .critical let trigger = UNTimeIntervalNotificationTrigger(timeInterval: 10, repeats: false) let request = UNNotificationRequest(identifier: "exampleCriticalNotification", content: content, trigger: trigger) UNUserNotificationCenter.current().add(request) It seems that simpler variants such as just content.interuptionLevel = .critical or just content.sound = UNNotificationSound.defaultCritical also crash. I assume that critical notifications is a small niche use case but i still hope this gets fixed. This is filed as FB20272392 with a full crash log.
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414
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Sep ’25
Issue sending web push notification to iOS
Hello all, I'm building a web application in ASP.NET MVC (.NET Framework 4.7.2), from this web app I need to send push notifications to users. For the ones who are logged in with windows/android, everything works as expected, but I can't manage to get it work on the apple side. If I use the same methods to subscribe to push notifications, it shows me the popup that asks the user to enable push notifications, and then I get an endpoint like this: https://web.push.apple.com/QKC1Muic0H7... It doesn't work using this (taking the part after https://web.push.apple.com/), I keep getting "Bad device token" (trying to send the notification via APNS). Then I found out that there is another method to register the device from the frontend, and this one should give me the real device token: window.safari.pushNotification.requestPermission But this one doesn't show me the popup, it gives me "denied" without a reason. I'm trying to a test application which is here https://pwa.vctplanner.it, the web push id is web.it.vctplanner, I created a push package downloadable from POST https://pwa.vctplanner.it/api/v2/PushPackages/web.it.vctplanner, and the code from the frontend is this: function registerSafariPush() { // Controlla se Safari Push Notifications è disponibile if (!('safari' in window) || !('pushNotification' in window.safari)) { console.log("Safari Push Notifications non supportate su questo browser."); return; } // Il tuo Website Push ID registrato su Apple Developer var websitePushId = "web.it.vctplanner"; // Controlla lo stato della permission var permissionData = window.safari.pushNotification.permission(websitePushId); switch (permissionData.permission) { case 'default': // L'utente non ha ancora deciso window.safari.pushNotification.requestPermission( 'https://pwa.vctplanner.it', // URL del server che serve il Push Package websitePushId, {}, // dati opzionali da inviare al server function (permission) { if (permission.permission === 'granted') { console.log("Notifiche push abilitate!"); sendSubscriptionToServer({ endpoint: permission.deviceToken }); } else { console.log("Notifiche push non abilitate dall'utente."); } } ); break; case 'denied': // L'utente ha negato console.log("Notifiche push negate."); break; case 'granted': // L'utente ha già autorizzato console.log("Notifiche push già autorizzate."); sendSubscriptionToServer({ endpoint: permissionData.deviceToken }); break; } } Any suggestions of what I'm missing? Is there a complete guide to how generate the push package? Thank you
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453
Activity
Sep ’25