I recently installed Xcode 26.0.1.
(MacBook Pro 16, M2 Max, 64GB memory, macOS 26.0 (25A354))
Normally, when debugging, a red error appears in the left-hand Issues navigation, and you can click on it to access the location of the error.
However, currently, when debugging, the red error does not appear in the "Issue Navigation" on the left-hand side of the Xcode screen.
There is an error, but it isn't displayed.
It does appear, but disappears after 1 second. (It disappears before I can click on it.)
The error doesn't appear or disappears after 1 second, so I can't pinpoint the exact location.
Please help me resolve this issue.
Additionally, I deleted all Xcode development-related files inside my Mac and restarted my MacBook, but the symptom still persists.
Xcode
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Environment:
• macOS 26.0 (25A354)
• Xcode 26.0.1 (17A400)
Issue:
Applying .tint(...) to a macOS Liquid Glass style Toggle does not change the background color when the toggle is in the on state.
Expected behavior:
The .tint(...) modifier should apply the chosen color.
Actual behavior:
The toggle remains system blue (accent color), regardless of the tint specified
Notes:
I’m hearing that .tint() behaves normally on iOS, so this may be macOS-specific.
I have two apps in which I have fixed warnings on Sendable, however there's one app where I did not and it looks like the rent's come due with Xcode 26.0, as I am getting over 100 warnings about Sendable. On a lark, I let the AI work on the warnings. There were so many that I ran out of free ChatGPT time and had to wait 24 hours. But today I cleared every remaining warning, but did the app still work? I figured I'd have to trash this code and do it by hand. But to my surprise, the app is working properly so far. More testing needs to be done and I need to dig into the code to make sure it's right, but so far, so good.
I have created a build tool plugin in one of my SPM packages, and am trying to get it working in my project. It works fine when I build from Xcode, or have at least built the project in Xcode once before with the plugin.
But if I try to build the project using xcodebuild on a machine where I have never built the project before, it fails with this error:
error: '2.3.0': Invalid manifest (compiled with: ["/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc", "-vfsoverlay", "/var/folders/5_/q4yl04gs2kld1zztqxkqjdgh0000gq/T/TemporaryDirectory.BWwJWG/vfs.yaml", "-L", "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/pm/ManifestAPI", "-lPackageDescription", "-Xlinker", "-rpath", "-Xlinker", "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/pm/ManifestAPI", "-target", "arm64-apple-macosx14.0", "-sdk", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk", "-F", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/Frameworks", "-F", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/Library/PrivateFrameworks", "-I", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/usr/lib", "-L", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/usr/lib", "-swift-version", "5", "-I", "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/pm/ManifestAPI", "-sdk", "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk", "-package-description-version", "5.7.0", "/private/var/folders/5_/q4yl04gs2kld1zztqxkqjdgh0000gq/T/SwiftTemplate/1FA05B4D-851D-4D2B-ADD6-E5A0DF70CD37/2.3.0/Package.swift", "-o", "/var/folders/5_/q4yl04gs2kld1zztqxkqjdgh0000gq/T/TemporaryDirectory.HUxmAq/2.3.0-manifest"])
<unknown>:0: error: error opening '/var/folders/5_/q4yl04gs2kld1zztqxkqjdgh0000gq/C/clang/ModuleCache/PackageDescription-3TZGMDBKTLI5E.swiftmodule' for output: /var/folders/5_/q4yl04gs2kld1zztqxkqjdgh0000gq/C/clang/ModuleCache/PackageDescription-3TZGMDBKTLI5E.swiftmodule: Operation not permitted
/private/var/folders/5_/q4yl04gs2kld1zztqxkqjdgh0000gq/T/SwiftTemplate/1FA05B4D-851D-4D2B-ADD6-E5A0DF70CD37/2.3.0/Package.swift:4:8: error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug
2 | // The swift-tools-version declares the minimum version of Swift required to build this package.
3 |
4 | import PackageDescription
| `- error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug
5 |
6 | let package = Package(
On a machine where this isn't working, if I open Xcode and build the project once, then xcodebuild will succeed. Even if the Xcode build fails because I didn't choose to trust the plugin. I first ran into this on our CI server, and confirmed the same behavior by creating a brand new user account on my Mac and reproducing there.
Oddly I am not able to recreate the failure after it is fixed by Xcode, even after deleting every conceivable SPM related cache.
This is the command I used (I've added a bunch of sandbox stuff to the command, with no effect):
xcodebuild -workspace Zinnia.xcworkspace -scheme Zinnia -disableAutomaticPackageResolution -skipPackagePluginValidation -IDEPackageSupportDisableManifestSandbox=1 -IDEPackageSupportDisablePluginExecutionSandbox=1 OTHER_SWIFT_FLAGS='$(inherited) -disable-sandbox' clean test
Here is the output immediately prior to the error:
Prepare packages
Compile plug-in “PixiteDependencyGenerator” in package “pixitedependency”
[debug]: Compiling plugin to executable at /Users/natetemp/Library/Developer/Xcode/DerivedData/Zinnia-aqyjcevbunlgbtgcippbjzhhpyax/Build/Products/PluginExecutables/PixiteDependencyGenerator
[debug]: Using compiler /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc
[debug]: Plugin compilation output directory '/Users/natetemp/Library/Developer/Xcode/DerivedData/Zinnia-aqyjcevbunlgbtgcippbjzhhpyax/Build/Products/PluginExecutables'
[debug]: Computed hash of plugin compilation inputs: 44c01fc622391970b4c18b2a5fa100e2e0fa23e272829e41b575ef79872ec8f2
Apply build tool plug-in “PixiteDependencyGenerator” to target “Zinnia” in project “Zinnia”
/usr/bin/sandbox-exec -p "(version 1)
(deny default)
(import \"system.sb\")
(allow file-read*)
(allow process*)
(allow mach-lookup (global-name \"com.apple.lsd.mapdb\"))
(allow file-write*
(subpath \"/private/tmp\")
(subpath \"/private/var/folders/5_/q4yl04gs2kld1zztqxkqjdgh0000gq/T\")
)
(deny file-write*
(subpath \"/Users/natetemp/projects/pixite/Zinnia\")
)
(allow file-write*
(subpath \"/Users/natetemp/Library/Developer/Xcode/DerivedData/Zinnia-aqyjcevbunlgbtgcippbjzhhpyax/Build/Intermediates.noindex/BuildToolPluginIntermediates/Zinnia.output/Zinnia/PixiteDependencyGenerator\")
(subpath \"/private/var/folders/5_/q4yl04gs2kld1zztqxkqjdgh0000gq/T/TemporaryItems\")
)
" /Users/natetemp/Library/Developer/Xcode/DerivedData/Zinnia-aqyjcevbunlgbtgcippbjzhhpyax/SourcePackages/artifacts/pixitedependency/Sourcery/sourcery-2.3.0.artifactbundle/sourcery/bin/sourcery --templates /Users/natetemp/Library/Developer/Xcode/DerivedData/Zinnia-aqyjcevbunlgbtgcippbjzhhpyax/SourcePackages/artifacts/pixitedependency/Sourcery/sourcery-2.3.0.artifactbundle/sourcery/Templates --output /Users/natetemp/Library/Developer/Xcode/DerivedData/Zinnia-aqyjcevbunlgbtgcippbjzhhpyax/Build/Intermediates.noindex/BuildToolPluginIntermediates/Zinnia.output/Zinnia/PixiteDependencyGenerator/GeneratedSources --cacheBasePath /Users/natetemp/Library/Developer/Xcode/DerivedData/Zinnia-aqyjcevbunlgbtgcippbjzhhpyax/Build/Intermediates.noindex/BuildToolPluginIntermediates/Zinnia.output/Zinnia/PixiteDependencyGenerator/Cache --sources /Users/natetemp/projects/pixite/Zinnia/Zinnia
For the record, I did ensure that the 3 directories it complains about do exist with proper permissions.
Is it possible that the sandbox being applied to the plugin is also being incorrectly applied to something involved in parsing and caching the manifest file? Or if there is something I am doing wrong, please let me know.
This is using Xcode 16.4 on macOS 15.5.
Lookin for J - is this a safe place for discussing full apps ive built but not submitted or shared , I have maybe over 100 but had been unaware any assistance was provided..
is there a formal process to take to submit an app fro review to improve OS, other than during App Store review.
Topic:
Machine Learning & AI
SubTopic:
Apple Intelligence
Tags:
Design
Developer Tools
iCloud Drive
Xcode
macos 26, xcode 26, ios 26. Everytime when you add new line at some point (like after 10-20 lines) the TextField will ignore the lineLimit and start changing the height.
The problem related to Form but not Scroll.
Maybe it can be reproduced in other scroll-based views.
Bug report opened.
Any siggestions?
struct Test: View {
@State var text = ""
var body: some View {
Form {
Section {
TextField("", text: $text, axis: .vertical)
.lineLimit(3)
.background(Color.green)
}
}
}
}
@main
struct TestApp: App {
var body: some Scene {
WindowGroup {
Test()
}
}
}
I am experiencing an issue where XCode reverts .xccurrentversion file in my iOS app to the first version whenever xcodebuild is run or whenever XCode is started. This means I can build the app and run tests in XCode if I discard the reversion .xccurrentversion on XCode start. However, testing on CI is impossible because the version the tests rely on are reverted whenever xcodebuild is run.
The commands I run to reproduce the issue
❯ git status
Changes not staged for commit:
(use "git add <file>..." to update what will be committed)
(use "git restore <file>..." to discard changes in working directory)
modified: Path/.xccurrentversion
no changes added to commit (use "git add" and/or "git commit -a")
❯ git checkout "Path/.xccurrentversion"
Updated 1 path from the index
❯ git status
nothing to commit, working tree clean
❯ xcodebuild \
-scheme Scheme \
-configuration Configuration \
-sdk iphonesimulator \
-destination 'platform=iOS Simulator,name=iPhone 16 Pro,OS=latest' \
-skipPackagePluginValidation \
-skipMacroValidation \
test > /dev/null # test fails because model version is reverted
❯ git status
HEAD detached at pull/249/merge
Changes not staged for commit:
(use "git add <file>..." to update what will be committed)
(use "git restore <file>..." to discard changes in working directory)
modified: Path/.xccurrentversion
no changes added to commit (use "git add" and/or "git commit -a")
I have experienced such issue in 16.3 (16E140) and 16.2 (16C5032a).
Similar issues/solutions I have found online are the following. But they are either not relevant or do not work in my case.
https://stackoverflow.com/questions/17631587/xcode-modifies-current-coredata-model-version-at-every-launch
https://github.com/CocoaPods/Xcodeproj/issues/81
Is anyone aware of any solution? Is there a recommended way I can run diagnostics on XCode and file a feedback?
I'm experiencing a persistent iOS Simulator app installation failure when running automated tests using Appium/XCUITest. The error occurs consistently across different simulator configurations and appears to
be related to metadata handling during app installation.
Error Details
Primary Error:
An error was encountered processing the command (domain=IXErrorDomain, code=2):
Simulator device failed to install the application.
Failed to create promise.
Underlying error (domain=IXErrorDomain, code=2):
Failed to set metadata for org.adblockplus.AdblockPlusSafari
Failed to create promise.
Host info: host: 'Client641', ip: 'fe80:0:0:0:18b4:d9ba:1e92:bc37%en0'
Build info: version: '4.26.0', revision: '8ccf0219d7'
System info: os.name: 'Mac OS X', os.arch: 'aarch64', os.version: '26.0', java.version: '22.0.2'
Driver info: io.appium.java_client.ios.IOSDriver
Command: [null, newSession {capabilities=[Capabilities {appium:app: /Users/n.bhadoria/IdeaProje..., appium:automationName: XCUITest, appium:deviceName: iPhone 16 Pro, appium:fullReset: true, appium:includeSafariInWebviews: true, appium:isHeadless: false, appium:language: en, appium:locale: EN, appium:newCommandTimeout: 60, appium:platformVersion: 18.6, appium:processArguments: {env: {featureFlags: login=false,subscription=false, testPagesEnabled: true}}, appium:wdaLaunchTimeout: 120000, platformName: IOS}]}]
Capabilities {appium:app: /Users/n.bhadoria/IdeaProje..., appium:automationName: XCUITest, appium:deviceName: iPhone 16 Pro, appium:fullReset: true, appium:includeSafariInWebviews: true, appium:isHeadless: false, appium:language: en, appium:locale: EN, appium:newCommandTimeout: 60, appium:platformVersion: 18.6, appium:processArguments: {env: {featureFlags: login=false,subscription=false, testPagesEnabled: true}}, appium:wdaLaunchTimeout: 120000, platformName: IOS}
Environment Information
Hardware & OS:
Mac: Apple Silicon (M2 Pro)
macOS: 26.0 (Sequoia)
Xcode: 16.0 & Version 26.0.1 (17A400)
iOS Simulator: Multiple configurations tested
Affected iOS Versions:
iOS 18.6 (iPhone 16 Pro)
iOS 26.0 (iPhone 17 Pro)
Issue appears consistent across iOS versions
Development Setup:
Project: iOS Safari Extension app (Adblock Plus)
Bundle ID: org.adblockplus.AdblockPlusSafari
App Type: Safari Extension with main app component
Test Framework: Appium 2.18.0 with XCUITest driver 9.3.1
Language: Swift/Kotlin (test automation)
Build Configuration:
App built from Xcode DerivedData
Valid development signing
App installs and runs normally when launched directly from simulator
Issue only occurs during automated installation via Appium/XCUITest
Reproduction Steps
Start iOS Simulator (tested on iPhone 16 Pro iOS 18.6, iPhone 17 Pro iOS 26.0)
Launch Appium server (version 2.18.0)
Attempt to install app via XCUITest driver with capabilities:
platformName: iOS
deviceName: iPhone 16 Pro (or iPhone 17 Pro)
platformVersion: 18.6 (or 26.0)
automationName: XCUITest
app: /path/to/AdBlock_for_Apps.app
bundleId: org.adblockplus.AdblockPlusSafari
fullReset: true
4. Installation fails with metadata error
Additional Context
What works:
Manual app installation through Xcode
Manual app launch from simulator home screen
App functionality when installed manually
Works consistently on both iOS 18.6 and 26.0 when installed manually
What fails:
Automated installation through Appium/XCUITest on iOS 18.6
Automated installation through Appium/XCUITest on iOS 26.0
Occurs consistently across clean simulator instances
Happens with both fresh simulators and existing ones
Cross-Version Testing:
Tested on multiple iOS simulator versions (18.6, 26.0)
Same error occurs regardless of iOS version
Different device types show same behavior (iPhone 16 Pro, iPhone 17 Pro)
Troubleshooting Attempted:
Clean simulator reset on both iOS versions
Different iOS versions (18.2, 18.6)
Verified app signing and provisioning profiles
Checked simulator logs for additional details
Tested with different Appium capabilities
Business Impact
This is blocking our automated test suite for iOS Safari Extension across multiple iOS versions, which is critical for regression testing and CI/CD pipeline. The app works perfectly when installed manually on all tested iOS versions, but automated testing infrastructure cannot proceed on any iOS version.
Any insights or workarounds would be greatly appreciated. Happy to provide additional logs, configurations, or testing if needed.
Xcode Version: 16.0 (16A242d)
iOS Simulator Versions: iOS 18.6, iOS 26.0
Relevant SDKs: iOS 18.0, iOS 26.0, Safari Extensions
Hello, I'm trying to use Xcode's ARKit Session replay functionality. I have a capture I made using Reality Composer and when trying to use it with Xcode's replay functionality the installation and debugging process seems stalled forever. I've gotten it to work once so I know the capture file is functional but I have never gotten it to work a second time, even though I didn't change any settings.
No amount of restarting Xcode, the Mac, or the iPhone seem to work. I have also tried cleaning build folders, reinstalling the app, and clearing DerivedData.
I can confirm from the Xcode logs that the app installs correctly but the app never launches. If I unselect the checkbox for "ARKit Replay Data", the app launches and debugs nearly instantly.
I have tried letting it "attach" for up to 10 minutes to no avail.
Good day!
When your project have total 887 or more SPM local targets and then you try to build it, xcodebuild will be crash.
Crash log:
SWBBuildService-2025-08-11-151103.ips
Thread 2 Crashed:: Dispatch queue: com.apple.root.default-qos.cooperative
0 libxpc.dylib 0x197c4826c _availability_version_check + 8
1 libswiftCore.dylib 0x1a9b44428 __isPlatformVersionAtLeast + 92
2 libswiftCore.dylib 0x1a9a6e054 _swift_allocObject_ + 1100
3 SWBMacro 0x104a9c408 specialized _ArrayBuffer._consumeAndCreateNew(bufferIsUnique:minimumCapacity:growForAppend:) + 116
4 SWBMacro 0x104a97b58 specialized Array.append<A>(contentsOf:) + 116
5 SWBMacro 0x104a954e8 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 160
6 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352
7 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352
8 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352
9 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352
10 SWBMacro 0x104a96548 MacroEvaluationProgram.executeInContext(_:withResultBuilder:alwaysEvalAsString:) + 4352
But if you try to build Package.swift via swift build command, it works.
Here you can open sample project:
Just Package.swift with SPM 900 targets
Open Package.swift via Xcode 26 any beta and try to build
Xcode workspace with SPM 900 targets
Open MyApp.xcworkspace and try to build
You can also make by self the Package.swift (also make required directories for SPM):
// swift-tools-version: 5.9
import PackageDescription
// let count = 800 // no crash
let count = 900 // crash
let targetsNames = (1...count).map { "Pkg1Target\($0)" }
let targets = targetsNames.map { Target.target(name: $0) }
let package = Package(
name: "Pkg1TargetLibrary",
platforms: [.iOS(.v16)],
products: [
.library(name: "Pkg1TargetLibrary", targets: targets.map(\.name)),
],
targets: targets
)
Does anyone know how to solve this?
Suddenly X-code stopped allowing me to build on my iPhone. Works fine in simulato.
Failed to install embedded profile for[…] (This provisioning profile does not have a valid signature (or it has a valid, but untrusted signature).)
Domain: IXUserPresentableErrorDomain
Code: 14
Failure Reason: This app cannot be installed because its integrity could not be verified.
Domain: MIInstallerErrorDomain
Code: 13
User Info: {
FunctionName = "-[MIInstallableBundle _installEmbeddedProfilesWithError:]";
LegacyErrorString = ApplicationVerificationFailed;
LibMISErrorNumber = "-402620390";
SourceFileLine = 322;
I tried to apply a promotional offer to a subscribed user.
When I tested it in the Sandbox environment, it did not show the promotional payment popup but returned a “restored” status.
However, when I tested it in the Xcode environment, it correctly displayed the payment popup, but after I tapped the Subscribe button, it showed an “Unable to Purchase” popup like this:
And in the console I could see this error:
Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=305 "Server Error The server encountered an error" UserInfo={AMSURL=http://localhost:56862/WebObjects/MZBuy.woa/wa/inAppBuy, AMSDescription=Server Error, NSDebugDescription=Server Error The server encountered an error, AMSServerErrorCode=3903, AMSStatusCode=200, AMSServerPayload={
"cancel-purchase-batch" = 1;
dialog = {
defaultButton = ok;
explanation = "Contact the developer for more information.\n\n[Environment: Xcode]";
initialCheckboxValue = 1;
"m-allowed" = 0;
message = "Unable to Purchase";
okButtonString = OK;
};
dsid = 17322632127;
failureType = 3903;
jingleAction = inAppBuy;
jingleDocType = inAppSuccess;
pings = (
);
}, AMSFailureReason=The server encountered an error}
Could someone help me resolve this issue? I’ve been struggling with it for two days and feeling exhausted...
I have a major problem with team membership and Xcode.
I work in a company, where my apple account was added to the development team with app manager role. I can see that on the apple portal, everything seems fine there. I have been also provided with the provisioning profile for the project and signing certificate of the company.
However, when I log into Xcode the team does not show up anywhere. I am able to build the app, but cannot distribute to TestFlight (or anywhere else). When I use manual signing to choose the signing certificate it shows the "unknown team" message next to it. When I check my account in xcode it also only shows my personal team and does not allow to pick any other one (doesn't show any other one).
When I click the "+" button on my xcode account to add a certificate an error pops up: "You already have active certificate or a pending request". I do have a pending request to enroll into apple developers program, but everyone says you don't need one if you are added to the team, you can just operate as a team member.
Finally, when trying to upload to TestFlight, the following error is displayed: "No team for account ***"
I have tried deleting and re-adding all the certificates. I have tried logging in and out of Xcode, I have tried deleting and re-adding my account in Xcode. I have tried reloading everything. My account was deleted and re-added to developers team.
Nothing worked. I don't know the source of the issue, nor does my employer. I am new to ios development and this is my first project.
Please help!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Xcode
Signing Certificates
Developer Program
Hi community:
I noticed that each closure is counted as lines in code coverage (unit tests) (Xcode 14.1.0) in a swiftUI File. I mean, If you coded and VStack that involves another HStack, and HStack contains 4 lines, and the VStack contains 6 lines counting the HStack. The total executable lines should be 6 (6 lines in the file). But Xcode count 10, counting twice the HStack lines.
Is it a bug, or is it correct? You know, I don't know if Apple has another concept about executable lines.
Also, Is it possible to remove previews with any configuration from code coverage or constant files?
Thanks for all.
create a sample XCode project using Objective-C and stroybook (xib) using latest XCode beta
open MainMenu.xib, and select Main Menu → File → Print...
remove the image like below
4. build it
5. run it on macOS 26 beta 7
6. The menu item "print.." still have "Image"
Is there any way to remove image for one menu item.
I have also tried NSMenuItem.image = nil, but still not work.
The issue I met on my own app is that I cannot remove icons for "Zoom In", "Zoom Out" and many other menu items, which makes the menu items not aligned properly.
Hi everyone, have any of you tried running an app from Xcode 16.x (during development, running on device) on one of the iPhone 17 models? I'd like to know whether it still works or if someone would need to update to Xcode 26 for that to work.
I am using the latest version of Xcode 16, and I have created a GPX file in my project. However, I am unable to see or select the file to simulate the GPS location. I have attempted to uninstall and reinstall Xcode completely, but the issue persists. Has anyone encountered a similar problem? How can I resolve this? Thank you.
In iOS 26 When we download any DRM content first time it is downloading again when we edit audios and Video Quality and start downloading it is freezing complete app. Neither it is crashing not giving any error.
After updating from Xcode 16 to the new Xcode 26 beta 3, running my iOS app becomes slow to the point of unusable. It builds and installs fine, but when running with the console, it lags about 20-50x compared to building and running with Xcode 16. I wanted to try our Xcode 26 to preview my new app icon made in icon composer but now I don't think it's worth the hassle.
When running via simulator, the same performance issues. Anybody also struggling with slow on-device testing speed? I am on Sequoia 15.5.
When I try to build my project with Xcode 26.1 beta (17B5025f) it freezes a lot.
The steps are as follows:
Open my project with the aforementioned Xcode
Start a build of one of my schemes
Open a browser or any other app above the Xcode window
Try to present the Xcode window on the foreground
Result: Xcode freezes
I cleared the Derived Data and it still happens