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Provisioning profile missing com.apple.developer.background-modes entitlement, even with Background Modes enabled in Xcode
Hello, I’m having trouble enabling Background Location updates on my iOS app. Xcode: 26.0 beta Team: Individual Developer Program (paid, activated recently) Device: iPhone (physical device, registered and provisioned) Problem When building to device, I get the error: Provisioning profile "iOS Team Provisioning Profile: com.mybundle.id" doesn't include the com.apple.developer.background-modes entitlement. Automatic signing failed. On the simulator the build succeeds, but on device the signing fails unless I remove the background-modes entitlement from .entitlements. What I tried Enabled Background Modes → Location updates in Signing & Capabilities (UI only). Info.plist contains UIBackgroundModes = location and the required NSLocation…UsageDescription keys. Cleaned Derived Data, removed cached provisioning profiles (~/Library/Developer/Xcode/UserData/Provisioning Profiles). Changed Bundle Identifier to force regeneration of provisioning profiles. Deleted and recreated provisioning profiles from Xcode. Tried both with and without manual .entitlements edits. Current status Provisioning profile shows only App Groups, In-App Purchase, Push Notifications. Entitlements section in the downloaded profile is missing com.apple.developer.background-modes. As a result, background location cannot be enabled on device. Question Is this a known issue with Xcode 16/26 beta or with Individual Developer accounts? How can I get com.apple.developer.background-modes included in my provisioning profile so that location tracking continues while the screen is locked? Thank you.
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Sep ’25
Embedding model missing once transferred to Xcode
I've created a "Transfer Learning BERT Embeddings" model with the default "Latin" language family and "Automatic" Language setting. This model performs exceptionally well against the test data set and functions as expected when I preview it in Create ML. However, when I add it to the Xcode project of the application to which I am deploying it, I am getting runtime errors that suggest it can't find the embedding resources: Failed to locate assets for 'mul_Latn' - '5C45D94E-BAB4-4927-94B6-8B5745C46289' embedding model Note, I am adding the model to the app project the same way that I added an earlier "Maximum Entropy" model. That model had no runtime issues. So it seems there is an issue getting hold of the embeddings at runtime. For now, "runtime" means in the Simulator. I intend to deploy my application to iOS devices once GM 26 is released (the app also uses AFM). I'm developing on Tahoe 26 beta, running on iOS 26 beta, using Xcode 26 beta. Is this a known/expected issue? Are the embeddings expected to be a resource in the model? Is there a workaround? I did try opening the model in Xcode and saving it as an mlpackage, then adding that to my app project, but that also didn't resolve the issue.
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Sep ’25
What exactly an Xcode framework does?
I created 2 iOS projects in Xcode: Project 1: 4 targets (main app + 3 app extensions) 4 static libraries the main app's target dependencies include - 3 app extensions and the 4 libs. the main app's binary is linked to all 4 libs similarly, each extension is linked to all 4 libs Project 2: 5 targets (main app + 3 app extensions + 1 framework) 4 static libraries the main app's target dependencies include - 3 app extensions and the framework each extension is dependent only on the framework the framework's target dependencies include all the 4 static libs As per my understanding, the app bundle size for Project 2 should be less than that of Project 1, since we eliminate duplicating the static libs for each target by using a framework instead. However, I have found that the bundle size is more for Project 2 as compared to the bundle size of project 1. I do not understand, why?
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Sep ’25
Regarding the issue of Xcode not displaying Apple Watch devices
My version is iOS 18.6.2 (22G100), watchOS 10.6.1 (21U580), macOS 15.3.1 (24D70), Xcode Version 16.4 (16F6). My iPhone can connect to Xcode and complete app installation testing. I have connected the iPhone to Xcode via USB, and both the iPhone and Apple Watch have been set to trust this device. The iPhone has Developer Mode enabled, but I cannot find Developer Mode in the Privacy & Security settings on the Apple Watch. As shown in the image, the Devices section in Xcode's Developer Documentation displays my iPhone but not the Apple Watch. However, the Open Console for the displayed iPhone shows my Apple Watch—actually two of them, though I only have one Apple Watch (the other might be from a previous backup). The iPhone app installs and tests normally, but the Apple Watch app cannot select a target device and fails to start installation. How can I resolve this issue?
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Sep ’25
Xcode 26.0 beta 7 (17A5305k) / Window 'Device and Simulator' / top part is blurred and overblends important info and toggle
The window to show 'Simulators and Devices' does not show all relevant information about Simulator Devices. On top of the right window-pane the information about OS Version, name, etc is some kind cut off…strangely blurred > effect not readable/visible. Also the toggle is not clearly visible (but with good guess it is selectable). Appearance mode (light or dark) has no influence. Reduce Transparency or increase contrast also no effect. Got this issue since Xcode 26.0 (24198.5) (Build 17A5295f), and now in latest B7 still got this issue. Running macOS Tahoe 26.0 Beta (25A5349a) Does anybody else experience the same issue? Any workaround or fix known? Already filed Feedback: FB19671411
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Aug ’25
iOS 18 hit testing functionality differs from iOS 17
I created a Radar for this FB14766095, but thought I would add it here for extra visibility, or if anyone else had any thoughts on the issue. Basic Information Please provide a descriptive title for your feedback: iOS 18 hit testing functionality differs from iOS 17 What type of feedback are you reporting? Incorrect/Unexpected Behavior Description: Please describe the issue and what steps we can take to reproduce it: We have an issue in iOS 18 Beta 6 where hit testing functionality differs from the expected functionality in iOS 17.5.1 and previous versions of iOS. iOS 17: When a sheet is presented, the hit-testing logic considers subviews of the root view, meaning the rootView itself is rarely the hit view. iOS 18: When a sheet is presented, the hit-testing logic changes, sometimes considering the rootView itself as the hit view. Code: import SwiftUI struct ContentView: View { @State var isPresentingView: Bool = false var body: some View { VStack { Text("View One") Button { isPresentingView.toggle() } label: { Text("Present View Two") } } .padding() .sheet(isPresented: $isPresentingView) { ContentViewTwo() } } } #Preview { ContentView() } struct ContentViewTwo: View { @State var isPresentingView: Bool = false var body: some View { VStack { Text("View Two") } .padding() } } extension UIWindow { public override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { /// Get view from superclass. guard let hitView = super.hitTest(point, with: event) else { return nil } print("RPTEST rootViewController = ", rootViewController.hashValue) print("RPTEST rootViewController?.view = ", rootViewController?.view.hashValue) print("RPTEST hitView = ", hitView.hashValue) if let rootView = rootViewController?.view { print("RPTEST rootViewController's view memory address: \(Unmanaged.passUnretained(rootView).toOpaque())") print("RPTEST hitView memory address: \(Unmanaged.passUnretained(hitView).toOpaque())") print("RPTEST Are they equal? \(rootView == hitView)") } /// If the returned view is the `UIHostingController`'s view, ignore. print("MTEST: hitTest rootViewController?.view == hitView", rootViewController?.view == hitView) print("MTEST: -") return hitView } } Looking at the print statements from the provided sample project:
 iOS 17 presenting a sheet from a button tap on the ContentView(): RPTEST rootViewController's view memory address: 0x0000000120009200 RPTEST hitView memory address: 0x000000011fd25000 RPTEST Are they equal? false MTEST: hitTest rootViewController?.view == hitView false RPTEST rootViewController's view memory address: 0x0000000120009200 RPTEST hitView memory address: 0x000000011fd25000 RPTEST Are they equal? false MTEST: hitTest rootViewController?.view == hitView false iOS 17 dismiss from presented view: RPTEST rootViewController's view memory address: 0x0000000120009200 RPTEST hitView memory address: 0x000000011fe04080 RPTEST Are they equal? false MTEST: hitTest rootViewController?.view == hitView false RPTEST rootViewController's view memory address: 0x0000000120009200 RPTEST hitView memory address: 0x000000011fe04080 RPTEST Are they equal? false MTEST: hitTest rootViewController?.view == hitView false iOS 18 presenting a sheet from a button tap on the ContentView(): RPTEST rootViewController's view memory address: 0x000000010333e3c0 RPTEST hitView memory address: 0x0000000103342080 RPTEST Are they equal? false MTEST: hitTest rootViewController?.view == hitView false RPTEST rootViewController's view memory address: 0x000000010333e3c0 RPTEST hitView memory address: 0x000000010333e3c0 RPTEST Are they equal? true MTEST: hitTest rootViewController?.view == hitView true You can see here ☝️ that in iOS 18 the views have the same memory address on the second call and are evaluated to be the same. This differs from iOS 17. iOS 18 dismiss RPTEST rootViewController's view memory address: 0x000000010333e3c0 RPTEST hitView memory address: 0x0000000103e80000 RPTEST Are they equal? false MTEST: hitTest rootViewController?.view == hitView false RPTEST rootViewController's view memory address: 0x000000010333e3c0 RPTEST hitView memory address: 0x0000000103e80000 RPTEST Are they equal? false MTEST: hitTest rootViewController?.view == hitView false The question I want to ask: Is this an intended change, meaning the current functionality in iOS 18 is expected? Or is this a bug and it's something that needs to be fixed? As a user, I would expect that the hit testing functionality would remain the same from iOS 17 to iOS 18. Thank you for your time.
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4.4k
Aug ’25
Xcode and runtime mismatch error
I keep getting "iOS 18.5 must be installed": dialoge box and when i try downloding 18.5 it fail Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-08-24 20:40:42 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22G86; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } System Information macOS Version 15.5 (Build 24F74) Xcode 16.4 (23792) (Build 16F6) Timestamp: 2025-08-24T21:40:42+01:00
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Aug ’25
Can't install Universal Simulator with Xcode-beta 5
When I try to install the iOS 26.0 Universal Simulator component with Xcode-beta 5 I get the following error: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-08-11 14:39:06 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 15.6 (Build 24G84) Xcode 26.0 (24198.5) (Build 17A5295f) Timestamp: 2025-08-11T17:39:06+03:00
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Aug ’25
Automatic Code Signing Error
I am trying to update an old UIKit/CoreData app and am (among other changes) adding CloudKit synchronization support. I enabled CloudKit (ie, set up a new CloudKit domain, enabled CloudKit, Background Mode Remote Notifications, and Push Notifications. When I did this, automatic code signing failed. (see attached for the messages). I tried creating and downloading a new provisioning profile, but that did not help. FB19742743 Can someone help me? I have absolutely no idea of what to do next to get this app signed (and hopefully back into the AppStore soon).
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Aug ’25
Crash in URLSessionConfiguration init in Xcode 26.0 beta (17A5241e)
It's not yet fully clear why and when does this crash occur, but I'm creating this post so there's a centralized thread for this. Some hints collected so far: The crash is occurring for existing Xcode projects opened with new Xcode 26.0 beta (17A5241e); no one's been able to reproduce on a project created in Xcode 26. I even tried creating a project with Xcode 16.2 and open it in Xcode 26, but it's all working fine there (don't have older Xcode at the moment, to try with many versions) It crashes right at the line of code that initializes URLSessionConfiguration. If you call URLSession() without parameters (which is deprecated as of iOS 13), the session initializes without the crash. It's NOT occurring only for libraries installed through package manages. In a project where it crashes, one should be able to reproduce by adding URLSessionConfiguration.default as the first line in didFinishLaunchingWithOptions It crashes when running an app on an iOS 26 simulator. (I don't have a device running beta iOS 26 to test on it!) It's working fine when running the app on a simulator or a device running iOS 18 or older. Related issue on Firebase GitHub repo: https://github.com/firebase/firebase-ios-sdk/issues/14948 Sorry to not be able to provide more info at the moment. I wanted to report this so in case someone from Apple knows about it, we could at least get some feedback or workarounds, until fix is released -- and, to prevent us all from duplicating this report in repositories of each library, as this isn't related to libraries.
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7.0k
Aug ’25
Entitlement granted to Bundle does not appear in the Capabilities list
Hello Apple support, A few days ago, I received an e-mail granting the entitlement for Critical Alerts to my app VIAWEB Mobile, bundle ID br.com.viawebsystem.VIAWEBservice . This was my second attempt: in the first time I requested the entitlement for all our apps, but it was denied. This time I requested for just our main app, and now it was approved. I have just followed several tutorials and instructions available on the Internet, but I couldn't enable this capability in my app. What I tried and where I stopped: In my Xcode 16.4, target "VIAWEB Mobile", Signing & Capabilities, All: unchecked the Automatic manage signing and checked again, selected the correct Team. In the iOS section, Xcode Managed Profile, click in the little "i" and there is no Critical Alerts in the Capabilities list, nor com.apple.developer.usernotifications.critical-alerts in the Entitlements list. And so, there is no Critical Alerts in the "+ Capability" window. If I go to Certificates, Identifiers & Profiles, Identifiers, and click to edit my App ID Configuration, there is no Critical Alerts to enable in the Capabilities list. In Capability Requests, I just see the plus sign next to Critical Alerts (to make an additional request), and the status Approved when I click on View Requests (2). Can you provide me with updated instructions on how I can enable this entitlement for my app? Thank you! Best regards, The VIAWEB Developer Team.
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Aug ’25
Fail to archive XCode
I’m trying to archive my app in Xcode but keep running into issues. When I attempt to archive, I see two errors: “Communication with Apple failed. Your team has no device from which to generate a provisioning profile. Connect a device to use or manually add a device ID in the certificate.” “No profiles were found” — Xcode can’t locate a matching iOS development provisioning profile. I’ve already added the device ID manually, set up my bundle identifier in Apple Connect (which was detected), and signed in with my Apple ID in Xcode. What steps should I take to resolve this? If there’s a thread, article, or anything that explains the fix, I will appreciate if you can share it as well. Also, is it common that I created the project, but my role shows as Admin instead of Account Holder? I tried to find a way to change my role from Admin to Account Holder, but I couldn’t find any resources. Thank you in advance for your help!
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Aug ’25
Please enable staging from the code review pane
There is a code review (split view) feature. Which is nice. But then when I see a change I want to stage and right click the blue bar in the gutter next to the change, I'm only presented with the option to discard the change, nothing else. So in order to stage I either have to go to the source control window (accessed via the project navigator) or close the code review tool, stage, and then go back to the code review tool.
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Aug ’25
Please enable line-by-line staging of changes in Xcode's code review tool
Right now, if I added a large swatch of contiguous code, the stage feature in Xcode is all or nothing — either I stage all the changes or I stage none of them. It would be a better UX if after spotting the isolates changes within that swatch that are final if I could select them and stage them. This way, it would be easy for me to easily green light all the changes I know are production ready, and then when I'm done, clearly see those which are not and easily be able to hone in on the changes that require some more thought.
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Aug ’25
Xcode 26 and Plugin Support: Any Updates?
I’m new to iOS development. Previously, I’ve worked with Python and Django, mainly using JetBrains PyCharm PRO. In PyCharm, I really benefit from plugins like "Rainbow Brackets" , which help a lot with readability and code navigation. As someone who wears glasses, I find such visual aids very helpful for reducing eye strain. While exploring Xcode, I noticed that similar built-in features or up-to-date plugin support seem limited. Considering Apple’s strong focus on accessibility and user experience, I was a bit surprised by this. With Xcode 26 coming soon, I’m also wondering if there will be improvements in plugin support or built-in tools like Swift Linter and Swift Format. Are there any current tools or plugins you’d recommend to fill these gaps?
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Aug ’25
Developer Forums Post: PKG Signing Failure
productsign Command Appears to Succeed but Package has No Valid Signature Category: Security, macOS, Code Signing Question: productsign command, when signing a PKG created with productbuild, appears to succeed with a success message (Wrote signed product archive to ...) but spctl verification results in rejected, source=no usable signature, indicating that the signature was not actually applied. Details: Goal: To sign a distribution package created with productbuild using a Developer ID Installer certificate. Certificate Used: Developer ID Installer: [Company Name] ([Team ID]) This certificate was issued by Previous Sub-CA and is not the latest G2 Sub-CA recommended by Apple. We cannot create a new G2 Sub-CA certificate as we have reached the limit of 5. productsign Command: productsign --sign "Developer ID Installer: [Company Name] ([Team ID])" [input.pkg] [output.pkg] productsign Output: Wrote signed product archive to [output.pkg] (Appears as a success message). spctl Signature Verification: spctl -a -vv [output.pkg] Result: rejected, source=no usable signature Notarization Service Results (Behavioral difference between Macs): On Mac A, the submission status was Accepted. On Mac B, the status was Invalid, with the notarization log message being The binary is not signed.. Troubleshooting Steps Taken: We attempted to sign both component and distribution packages with productsign, and in both cases, the signature was not recognized by the system. We skipped productsign and relied on the notarization service's auto-signing, but the notarization log still reported The binary is not signed., and the notarization failed. We have confirmed that the certificate and private key are properly associated in Keychain Access. My Questions: Given that we are using an older Previous Sub-CA certificate and cannot create a new one, why does productsign appear to succeed when the signature is not being applied? What could cause the behavioral difference where notarization is Accepted on Mac A but Invalid on Mac B? Is this a known issue with Apple's tools, or is it possibly caused by the specific structure of our PKG? What is the recommended workflow or debugging method to successfully sign and notarize a PKG under these circumstances? Thank you for your assistance
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Aug ’25
Xcode 26 betas not work working
Hi all, I'm trying to install the Xcode 26 beta on Tahoe (M4 Mac mini). I tried the latest beta 6 both the universal and the apple silicon version, but at startup the system says the app is corrupted and will be deleted. I tried this multiple times - always with a fresh download. Then I downloaded the beta 5, which told me at startup that there is no macOS SDK available and then Xcode also quits. I want to update/test my macOS apps for the upcoming Tahoe and want to adapt for the new design. On my Mac is the Xcode version 16.4 installed and this is working correctly. In the last years I started with earlier versions of Xcode betas, but this year I'm a little bit more late. Are there any steps I missed or is this a known issue yet? I had never before so much trouble installing any beta. What can I do? Best regards, Jürgen Terpe
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Aug ’25