Build, test, and submit your app using Xcode, Apple's integrated development environment.

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Xcode seems not compatible with the ssh key RSA-SHA2 while trying to git clone from Azure
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512. So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode: "You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)" Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key. Anyone is experiencing the same here?
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1.3k
Nov ’25
Xcode Organizer is blowing up
An error occurred preventing Xcode from downloading version information from App Store Connect for account "xxxxxxxx". An unexpected error occurred: [<__NSDictionaryM 0x600003ed4fe0> valueForUndefinedKey:]: this class is not key value coding-compliant for the <app name! 5.00.12 (iOS App). I have no idea what the hell is causing this. I have checked all of the links between screens and objects and none are missing. This is a live active version on the store.
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313
Nov ’25
Can’t Debug background.js in Safari App Extension (Manifest V3)
I’m developing a Safari App Extension and I want to debug the background.js script. However, I can’t find any tool or option to do this. When I run the extension from Xcode using the ProjectName Extension (macOS) scheme, I expect to see a “ProjectName” item under the Develop → Web Extension Background Content menu. But there’s nothing there. Has anyone encountered the same issue? How did you fix it? Environment: Manifest Version: V3 Safari: 26.0.1 (21622.1.22.11.15) Xcode: 26.0.1 (17A400)
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Nov ’25
xcodebuild archive fail
Archive failing while executing command: xcodebuild -project Unity-VisionOS.xcodeproj -scheme Unity-VisionOS -destination generic/platform=xros archive -archivePath Unity-VisionOS.xcarchive -quiet > logs/visionos_archive.log Next error happens: 2025-11-18 15:33:12.161 ibtoold[56062:4395005] [MT] IBPlatformTool: *** Failed to launch tool with description <IBVisionPlatformToolDescription: 0x600003278380> System content for IBCocoaTouchFramework-seventeenAndLater <IBScaleFactorDeviceTypeDescription: 0x600003278400> scaleFactor=2x, renderMode.identifier=(null): Failed to find or create execution context for description '<IBVisionPlatformToolDescription: 0x600003278380> System content for IBCocoaTouchFramework-seventeenAndLater <IBScaleFactorDeviceTypeDescription: 0x600003278400> scaleFactor=2x, renderMode.identifier=(null)'. Device type: IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) Sim runtime: visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 Device: (null) ** Please also include the output of `xcrun simctl diagnose` and `xcode-select -p`.: Failed to find a suitable device for the type IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) with runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 (Failure reason: Failed to create new simulator device in set SimDeviceSet : /Users/user/Library/Developer/Xcode/UserData/IB Support/Simulator Devices that matches IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) for runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 (Incompatible device). Available devices: ( "IBSimDeviceTypeiPad3x (D1B76A51-0DB5-439F-B65D-891AB20C2B26, iOS 18.1, Shutdown)", "IBSimDeviceTypeiPad2x (CA17569D-D3EA-4B11-A20D-3571D4A5E58A, iOS 18.1, Shutdown)", "IBSimDeviceTypeiPad2x (E3EE1BC6-2F2F-48D3-A378-A819824F7082, iOS 18.1, Shutdown)" )): Incompatible device /* com.apple.ibtool.document.warnings */ /Users/xcode_dir_path/xcode/LaunchScreen-iPhone.storyboard:global: warning: Compiling Interface Builder products for visionOS will not be supported in a future version of Xcode. [9] /* com.apple.ibtool.errors */ /Users/xcode_dir_path/LaunchScreen-iPhone.storyboard: error: Failed to find or create execution context for description '<IBVisionPlatformToolDescription: 0x600003278380> System content for IBCocoaTouchFramework-seventeenAndLater <IBScaleFactorDeviceTypeDescription: 0x600003278400> scaleFactor=2x, renderMode.identifier=(null)'. Device type: IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) Sim runtime: visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 Device: (null) ** Please also include the output of `xcrun simctl diagnose` and `xcode-select -p`. Underlying Errors: Description: Failed to find a suitable device for the type IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) with runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 Failure Reason: Failed to create new simulator device in set SimDeviceSet : /Users/user/Library/Developer/Xcode/UserData/IB Support/Simulator Devices that matches IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) for runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 (Incompatible device). Available devices: ( "IBSimDeviceTypeiPad3x (D1B76A51-0DB5-439F-B65D-891AB20C2B26, iOS 18.1, Shutdown)", "IBSimDeviceTypeiPad2x (CA17569D-D3EA-4B11-A20D-3571D4A5E58A, iOS 18.1, Shutdown)", "IBSimDeviceTypeiPad2x (E3EE1BC6-2F2F-48D3-A378-A819824F7082, iOS 18.1, Shutdown)" ) Underlying Errors: Description: Incompatible device It appears when command was executed from TeamCity. And when it launches manually from console, it works fine. I tried reinstalling SDK, switching different Xcode versions, removing cache, clearing IB folder, nothing helps. xcrun simctl list command prints next: == Device Types == iPhone 17 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-17-Pro) iPhone 17 Pro Max (com.apple.CoreSimulator.SimDeviceType.iPhone-17-Pro-Max) iPhone Air (com.apple.CoreSimulator.SimDeviceType.iPhone-Air) iPhone 17 (com.apple.CoreSimulator.SimDeviceType.iPhone-17) iPhone 16 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-16-Pro) iPhone 16 Pro Max (com.apple.CoreSimulator.SimDeviceType.iPhone-16-Pro-Max) iPhone 16e (com.apple.CoreSimulator.SimDeviceType.iPhone-16e) iPhone 16 (com.apple.CoreSimulator.SimDeviceType.iPhone-16) iPhone 16 Plus (com.apple.CoreSimulator.SimDeviceType.iPhone-16-Plus) iPhone 15 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-15-Pro) iPhone 15 Pro Max (com.apple.CoreSimulator.SimDeviceType.iPhone-15-Pro-Max) iPhone 15 (com.apple.CoreSimulator.SimDeviceType.iPhone-15) iPhone 15 Plus (com.apple.CoreSimulator.SimDeviceType.iPhone-15-Plus) iPhone 14 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-14-Pro) ... Apple Vision Pro (com.apple.CoreSimulator.SimDeviceType.Apple-Vision-Pro-4K) Apple Vision Pro (com.apple.CoreSimulator.SimDeviceType.Apple-Vision-Pro) iPod touch (7th generation) (com.apple.CoreSimulator.SimDeviceType.iPod-touch--7th-generation-) == Runtimes == iOS 18.1 (18.1 - 22B81) - com.apple.CoreSimulator.SimRuntime.iOS-18-1 iOS 18.6 (18.6 - 22G86) - com.apple.CoreSimulator.SimRuntime.iOS-18-6 visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 == Devices == -- iOS 18.1 -- iPhone 16 Pro (78683AE0-6238-4EF1-BD47-192FC0DC2559) (Shutdown) iPhone 16 Pro Max (98BFE915-787D-4673-991A-5D3EC448CC51) (Shutdown) iPhone 16 (D3E6FED8-9E65-4141-A31C-FC7EA3492111) (Shutdown) ... iPad mini (A17 Pro) (10F1862E-E27B-42C5-9B02-1FA71D2F4707) (Shutdown) iPad (10th generation) (E6E0D31F-91E4-4D3E-898D-516D79DDD58E) (Shutdown) -- visionOS 2.1 -- Apple Vision Pro (E4D22A75-A38E-4135-9152-EF4D64BEC3F2) (Shutdown)
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Nov ’25
Xcode Cloud cannot detect my custom build script
Subject: Xcode Cloud not detecting ci_scripts/ci_post_clone.sh for Flutter iOS build Description: I'm attempting to build a Flutter iOS app using Xcode Cloud, but the build is failing because Xcode Cloud cannot detect my custom build script located at ci_scripts/ci_post_clone.sh in the repository root. Setup: Repository: https://github.com/GlamTam2000/King-chi-app Branch: ios-build-legacy Xcode Project: flutter_application_1/ios/Runner.xcworkspace Xcode Version specified: 15.4 Issue: The Xcode Cloud build logs consistently show: Post-Clone script not found at ci_scripts/ci_post_clone.sh However, the script file is confirmed to exist in the repository: The file is committed and pushed to GitHub (commit 9bd3aa1) Local git verification: git ls-tree HEAD ci_scripts/ shows the file exists File permissions: 100755 (executable) File location: Repository root /ci_scripts/ci_post_clone.sh What I've tried: Created ci_scripts/ci_post_clone.sh at repository root with executable permissions Ensured Unix line endings (LF, not CRLF) Removed macOS extended attributes Tried both ci_post_clone.sh and ci_pre_xcodebuild.sh scripts Created empty commits to force Xcode Cloud to fetch latest changes Verified the file exists locally and in git history Why I need this script: Flutter requires running flutter build ios --release --no-codesign before Xcode can build, which generates the FlutterGeneratedPluginSwiftPackage that Xcode depends on. Without this script running, the build fails with: Could not resolve package dependencies: the package at '.../FlutterGeneratedPluginSwiftPackage' cannot be accessed Question: Why is Xcode Cloud not detecting the ci_scripts/ci_post_clone.sh file even though it exists in the repository root? Is there a specific configuration in App Store Connect or a Xcode Cloud workflow setting that needs to be enabled for custom scripts to run? Additional files in repository (also not working): .xcode-version at repository root (specifying 15.4) .xcodecloud.yml at repository root (with workflow configuration) Any guidance on how to make Xcode Cloud properly detect and execute custom build scripts would be greatly appreciated. This gives Apple Support all the key information they need to help diagnose why the scripts aren't being detected.
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Nov ’25
CRASH: in _SFAutomaticPasswordInputViewController on iOS 26.2 Beta 1 (23C5027f)
The application crashes immediately when the system attempts to display the automatic password input view controller (_SFAutomaticPasswordInputViewController). This occurs during the login or password-filling process. OS Version: iOS 26.2 Beta 1 Build Number: (23C5027f) Fatal Exception: NSInvalidArgumentException *** -[__NSArrayM insertObject:atIndex:]: object cannot be nil
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Nov ’25
I am unable to download any xcode component.
CRITICAL: iOS 26.1 Simulator Runtime (Build 23B86) Missing / MobileAsset Catalog Failing Summary After updating macOS and Xcode, I can no longer download or install the required iOS 26.1 simulator runtime. The Xcode Components system fails for all assets, and the MobileAsset catalog for iOS simulator runtimes appears to be missing or invalid. The runtime is also not listed on developer.apple.com. This issue blocks me from running any iOS simulators. Steps to Reproduce Update to: macOS 26.1 (25B78) Xcode 26.1.1 (24455 / 17B100) Open Xcode → Settings → Platforms/Components Attempt to download: iOS 26.1 Simulator Runtime Any other downloadable component (e.g., Predictive Code Completion Model) Alternatively, try using: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads xcodebuild -downloadPlatform iOS -buildVersion 26 Observed Behaviour Xcode Components Downloads Fail Attempting to download the iOS 26.1 runtime results in: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Additional detail: Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 And: Download failed due to a bad URL. Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1 } Predictive Code Completion Model Also Fails The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError Code: 2 There was an error transferring over the network. Code: 2 CLI Downloads Fail Command: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads Result: DVTDownloadable: Download Failed … iOS 26.1 Simulator (23B86) Command: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26 Result: iOS 26 is not available for download. Runtime Not Listed on Developer Downloads The following page does not list iOS 26.1 simulator runtime: https://developer.apple.com/download/all/ Expected Behaviour Xcode should be able to fetch the MobileAsset catalog and download iOS 26.1 simulator runtime. The runtime should appear in the Components tab and on developer.apple.com/download/all/. CLI tools should successfully download the platform. System Information macOS: 26.1 (Build 25B78) Xcode: 26.1.1 (24455) (Build 17B100) Timestamp: 2025-11-17 Impact This issue currently prevents: Running any iOS simulator Testing or building on the required runtime Using other Xcode downloadable components (language models, etc.) This is a blocking issue for development. Notes Multiple Xcode reinstallations attempted macOS restarts performed Network connectivity normal Issue persists across all download methods (GUI + CLI)
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Nov ’25
MainMenu issue if I start a new Xcode Objective-C Cocoa Mac Storyboard/XIB application.
I'm reading a bit outdated book about Cocoa/Objective-C applications development and I'm trying to code some examples. And so I ended up with an almost empty NSDocument-based app with runtime errors like that: Internal inconsistency in menus - menu <NSMenu: 0xbc726d040> Title: Window Supermenu: 0xbc726d080 (Main Menu), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( "<NSMenuItem: 0xbc6fcd9a0 Minimize, ke='Command-M'>", "<NSMenuItem: 0xbc6fcda40 Zoom, ke mask=''>", "<NSMenuItem: 0xbc6fcdae0, separator, ke mask=''>", "<NSMenuItem: 0xbc6fcd900 Bring All to Front, ke mask=''>" ) believes it has <NSMenu: 0xbc726d080> Title: Main Menu Supermenu: 0x0 (None), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( ) as a supermenu, but the supermenu does not seem to have any item with that submenu It looks like as if the menu tries to include itself as a submenu. Am I right? I have no ideas what led to this. If I'm not mistaken this has started since macOS Tahoe. The code that is not a boilerplate one I have: // Document.m #import "Document.h" @implementation Document @synthesize text; - (NSString *)windowNibName { return @"SampleDocument"; } - (void)windowControllerDidLoadNib:(NSWindowController *)aController { [super windowControllerDidLoadNib:aController]; if (self.text == nil) { self.text = @""; } self.textField.stringValue = self.text; } - (NSData *)dataOfType:(NSString *)typeName error:(NSError **)outError { self.text = self.textField.stringValue; return [self.text dataUsingEncoding:NSUTF8StringEncoding]; } - (BOOL)readFromData:(NSData *)data ofType:(NSString *)typeName error:(NSError **)outError { if ([data length] > 0) { NSString * string = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; self.text = string; } else { self.text = @""; } return YES; } + (BOOL)autosavesInPlace { return YES; } @end There are two xib's: MainMenu.xib and Document.xib but I won't include them here. Please advise how to fix this menu issue.
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Nov ’25
Need Step-by-Step Instructions for Submitting React Native/Expo App to TestFlight & App Store (Individual Account)
Hello - I’m the Account Holder for an individual Apple Developer Program account. I’m working with freelance junior developers who are building my app in React Native mainly in TypeScript (.tsx) with some JavaScript, with code in GitHub. The app currently runs in Expo Go now. I’ve been directed to this forum for step-by-step guidance. Specifically I need clear, sequential instructions I can give my developers (and what I personally must do on my Mac) so they can produce a properly signed iOS build for TestFlight (internal testing), and Upload that build to App Store Connect and then submit the release to the App Store. Context: This is an individual developer account (not an organization). I am the only person with a Mac. I added them as developers but was told I need to be the one to upload the final build (is this true, and if so, what do they send me to do that, and when they send it to me, can you please tell me exactly what I need to do from there?) I was told about Swift Playground, possible SwiftUI conversion if needed, APK file, and using my Xcode for final submission, but not sure what to make of this that will get it on TestFlight from the current React Native. What I would like to ask for help with is a concise, step-by-step checklist (including exact menu names / commands or tools like EAS Submit, Transporter, or Xcode) of the developers' steps and my admin/account holder steps, so I can hand it to the developers and make sure nothing is missed to get on TestFlight. I’m on a tight timeline, so any clear, detailed guidance would be extremely appreciated. Thank you so much. I have looked everywhere and cannot find a step-by-step!
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Nov ’25
Unable to View Crash Logs in Xcode Organizer
Hi everyone, I’m currently unable to view crash logs in Xcode Organizer for any of the apps in my account. When I try to access crash reports, I receive the following error: "An error occurred preventing Xcode from downloading version information from App Store Connect. An unexpected error occurred: [<__NSDictionaryM> valueForUndefinedKey:]: this class is not key value coding-compliant for the key [App Name] [Version] (iOS App)." The error message references an app name and version that were previously used. Notably, the original app name included an @ symbol (e.g., @ExampleApp). We suspected this might be contributing to the issue, so we updated the app name to remove the symbol. However, the error persists and still references the old name. Has anyone experienced something similar or found a workaround? Any guidance would be greatly appreciated! Thanks in advance.
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Nov ’25
Xcode 26 failed to download any simulator (ios, watchOS, tvOS)
As subject, after update to Xcode 26.0.1, none of the simulator able to download, tried click the Get button, tried run command in terminal, all failed. Error from terminal: xcodebuild -downloadPlatform iOS Finding content... Automatically resolved architecture variant for platform iOS as 'universal'. 2025-10-09 06:21:24.423 xcodebuild[1789:30064] DVTDownloadable: Download Failed. Downloadable: { architectures = ( arm64, "x86_64" ); authentication = none; category = simulator; contentType = cryptexDiskImage; dictionaryVersion = 2; downloadMethod = mobileAsset; fileSize = 10066611438; identifier = "com.apple.dmg.iPhoneSimulatorSDK26_0"; isInternalContent = 0; isUserInitiated = 1; name = "iOS 26.0 Universal Simulator (23A343)"; patchableFrom = ( ); platform = "com.apple.platform.iphoneos"; simulatorVersion = { buildUpdate = 23A343; version = "26.0"; }; version = "26.0.0.0"; }. Download failed. Any idea how to resolve this? iMac with Intel processor
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Nov ’25
Using Adhoc Profile for DriverKit show error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS
We got an app for iPad which has two targets one for the App itself (MainApp target ) and another one for the Driver ( Driver Target ) using DriverKit. The app works fine in Development, but I'm trying to distribute it with adhoc. I've requested the Distribution Entitlement to Apple, after getting it, the App Id for the Driver has the following Capabilities: DriverKit, DriverKit (development), DriverKit USB Transport (development), DriverKit USB Transport - VendorID, In-App Purchase Now in the profile section, I've created a adhoc profile for the Driver AppId (Identifier). Obviously I've also created an Adhoc profile for the Main AppId Finally in the Signing & Capabilities Section I set up the profiles for MainApp target, int the Debug one I set up the Development one and int the Release one I set up the adhoc one. I do the same in the Driver Target, but when I set up the Adhoc one in the Release, I've got a warning: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile Also interestingly the Signing Certificate section says: None I also set up the Capabilities for the Driver Target: DriverKit USB Transport - VendorID DriverKit USB Transport ( Development ) Inside these capabilities I set up the vendor ID as dictionary The problem is, if I try to Archive the app I will get the previous Warning message as error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Any idea what I'm missing? Thanks
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1.1k
Nov ’25
In the process of using xcode, I encountered a problem and urgently needed help.
In the Swift UI tutorial on the official website of apple developers, https://developer.apple.com/tutorials/swiftui/creating-and-combining-views, Step 2 in Section 2, through Command-Control-click, the full menu in Figure 1 cannot appear, but the style of Figure 2 appears, and the "Show SwiftUI Inspector" option is missing, see Figure 2. Similarly, in Step 6 of Section 2, "Control-clicking on the Text declaration in the code editor", the options in the red box in Figure 3 cannot appear, and It is the style of Figure 4, and all the options in the red box of Figure 3 are missing. There is no one in Show Coding Tooks. I am using Macbook air 2020 M1, macOS is the latest Tahoe 26.1, and the xcode version is 26.1. The project files used in the learning tutorial are downloaded directly from the above link. Thank you very much for your help to a beginner, which is very urgent for me. I look forward to your reply and sincerely thank you again.
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Nov ’25
Reliable Alternative for Google Sign-In with AWS Cognito on iOS (React Native)
I’m developing a React Native application using AWS Cognito Hosted UI with Google Sign-In for authentication.My setup uses: React Native: 0.76.9 Library: react-native-app-auth version 8.0.3 Xcode Minimum Deployment Target: 13.4 The same implementation works perfectly on Android, but on iOS it behaves inconsistently. Here’s the issue: Login flow completes successfully. However, access tokens and ID tokens are often null or malformed on iOS. This results in 401 Invalid Token errors when calling backend APIs. I’ve also tried using react-native-inappbrowser-reborn, but the issue persists.I’m currently using both the client ID and reverse client ID correctly as callback URLs in Cognito’s configuration". So my questions are: "Is it better to continue using react-native-app-auth and @react-native-google-signin/google-signin with improved configuration for iOS? Or is there a more reliable approach/library for handling Cognito authentication and token management on iOS (especially for Hosted UI with Google Sign-In)? Looking forward to any suggestions or best practices from those who’ve implemented Cognito + Google Sign-In on iOS using React Native.If you’ve found a stable setup for managing tokens and callbacks on iOS, please share your approach". Thank you!
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Nov ’25
Module dependency cycle errors in Xcode 26
I just updated to Xcode 26 and some of my Swift Packages have been getting strange build errors that I have not been able to resolve. When I try to build my Swift Package in Xcode I get the following error Module dependency cycle: 'UIKit.swiftmodule -> .swiftmodule -> SafariServices.swiftmodule -> UIKit.swiftmodule' It seems like it is related to the change in Xcode 26 that states "Swift explicit modules will be the default mode for building all Swift targets". I see that you can disable this with the build setting SWIFT_ENABLE_EXPLICIT_MODULES=NO, but I don't see a way to do this in Package.swift, as you can't include value assignments like this .define("SWIFT_ENABLE_EXPLICIT_MODULES=NO"). Our private SPM repos use CI/CD and so we need to be able to build them independently of any use in a project. I would appreciate any help on fixing our Swift Package builds in Xcode 26, thanks!
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Nov ’25
Xcode cloud time out issue
We are getting following error in xcode cloud "The step invocation hit a user timeout. The xcodebuild archive invocation timed out. No activity has been detected on stdout, stderr or the result bundle in 30 minutes" We are using following env to create a build. Xcode: 14.2 Macos: Ventura 13.2.1 We didn't face any issue in Ventura 13.2.0 and we are seeing this issue in our first build using ventura 13.2.1. The difference I see between successful and failure build, I don't see "Discovering Swift tasks after 'Compiling { list of swift file " in a failed build. I see compiling { list of swift file } and end of the compilation, the build is failing.
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1.3k
Nov ’25
Xcode seems not compatible with the ssh key RSA-SHA2 while trying to git clone from Azure
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512. So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode: "You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)" Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key. Anyone is experiencing the same here?
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12
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6
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1.3k
Activity
Nov ’25
Xcode 26 required for DeclaredAgeRange APIs?
Is Xcode 26 required for DeclaredAgeRange APIs? We ask because there appears to be a serious legal deadline on January 1, 2026 and if Xcode 26 is required to meet this deadline, it's about to be a huge burden for us to upgrade to it over the holidays. Our app does support teenagers.
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2
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0
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387
Activity
Nov ’25
Xcode Organizer is blowing up
An error occurred preventing Xcode from downloading version information from App Store Connect for account "xxxxxxxx". An unexpected error occurred: [<__NSDictionaryM 0x600003ed4fe0> valueForUndefinedKey:]: this class is not key value coding-compliant for the <app name! 5.00.12 (iOS App). I have no idea what the hell is causing this. I have checked all of the links between screens and objects and none are missing. This is a live active version on the store.
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313
Activity
Nov ’25
Can’t Debug background.js in Safari App Extension (Manifest V3)
I’m developing a Safari App Extension and I want to debug the background.js script. However, I can’t find any tool or option to do this. When I run the extension from Xcode using the ProjectName Extension (macOS) scheme, I expect to see a “ProjectName” item under the Develop → Web Extension Background Content menu. But there’s nothing there. Has anyone encountered the same issue? How did you fix it? Environment: Manifest Version: V3 Safari: 26.0.1 (21622.1.22.11.15) Xcode: 26.0.1 (17A400)
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1
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736
Activity
Nov ’25
xcodebuild archive fail
Archive failing while executing command: xcodebuild -project Unity-VisionOS.xcodeproj -scheme Unity-VisionOS -destination generic/platform=xros archive -archivePath Unity-VisionOS.xcarchive -quiet > logs/visionos_archive.log Next error happens: 2025-11-18 15:33:12.161 ibtoold[56062:4395005] [MT] IBPlatformTool: *** Failed to launch tool with description <IBVisionPlatformToolDescription: 0x600003278380> System content for IBCocoaTouchFramework-seventeenAndLater <IBScaleFactorDeviceTypeDescription: 0x600003278400> scaleFactor=2x, renderMode.identifier=(null): Failed to find or create execution context for description '<IBVisionPlatformToolDescription: 0x600003278380> System content for IBCocoaTouchFramework-seventeenAndLater <IBScaleFactorDeviceTypeDescription: 0x600003278400> scaleFactor=2x, renderMode.identifier=(null)'. Device type: IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) Sim runtime: visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 Device: (null) ** Please also include the output of `xcrun simctl diagnose` and `xcode-select -p`.: Failed to find a suitable device for the type IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) with runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 (Failure reason: Failed to create new simulator device in set SimDeviceSet : /Users/user/Library/Developer/Xcode/UserData/IB Support/Simulator Devices that matches IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) for runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 (Incompatible device). Available devices: ( "IBSimDeviceTypeiPad3x (D1B76A51-0DB5-439F-B65D-891AB20C2B26, iOS 18.1, Shutdown)", "IBSimDeviceTypeiPad2x (CA17569D-D3EA-4B11-A20D-3571D4A5E58A, iOS 18.1, Shutdown)", "IBSimDeviceTypeiPad2x (E3EE1BC6-2F2F-48D3-A378-A819824F7082, iOS 18.1, Shutdown)" )): Incompatible device /* com.apple.ibtool.document.warnings */ /Users/xcode_dir_path/xcode/LaunchScreen-iPhone.storyboard:global: warning: Compiling Interface Builder products for visionOS will not be supported in a future version of Xcode. [9] /* com.apple.ibtool.errors */ /Users/xcode_dir_path/LaunchScreen-iPhone.storyboard: error: Failed to find or create execution context for description '<IBVisionPlatformToolDescription: 0x600003278380> System content for IBCocoaTouchFramework-seventeenAndLater <IBScaleFactorDeviceTypeDescription: 0x600003278400> scaleFactor=2x, renderMode.identifier=(null)'. Device type: IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) Sim runtime: visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 Device: (null) ** Please also include the output of `xcrun simctl diagnose` and `xcode-select -p`. Underlying Errors: Description: Failed to find a suitable device for the type IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) with runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 Failure Reason: Failed to create new simulator device in set SimDeviceSet : /Users/user/Library/Developer/Xcode/UserData/IB Support/Simulator Devices that matches IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) for runtime visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 (Incompatible device). Available devices: ( "IBSimDeviceTypeiPad3x (D1B76A51-0DB5-439F-B65D-891AB20C2B26, iOS 18.1, Shutdown)", "IBSimDeviceTypeiPad2x (CA17569D-D3EA-4B11-A20D-3571D4A5E58A, iOS 18.1, Shutdown)", "IBSimDeviceTypeiPad2x (E3EE1BC6-2F2F-48D3-A378-A819824F7082, iOS 18.1, Shutdown)" ) Underlying Errors: Description: Incompatible device It appears when command was executed from TeamCity. And when it launches manually from console, it works fine. I tried reinstalling SDK, switching different Xcode versions, removing cache, clearing IB folder, nothing helps. xcrun simctl list command prints next: == Device Types == iPhone 17 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-17-Pro) iPhone 17 Pro Max (com.apple.CoreSimulator.SimDeviceType.iPhone-17-Pro-Max) iPhone Air (com.apple.CoreSimulator.SimDeviceType.iPhone-Air) iPhone 17 (com.apple.CoreSimulator.SimDeviceType.iPhone-17) iPhone 16 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-16-Pro) iPhone 16 Pro Max (com.apple.CoreSimulator.SimDeviceType.iPhone-16-Pro-Max) iPhone 16e (com.apple.CoreSimulator.SimDeviceType.iPhone-16e) iPhone 16 (com.apple.CoreSimulator.SimDeviceType.iPhone-16) iPhone 16 Plus (com.apple.CoreSimulator.SimDeviceType.iPhone-16-Plus) iPhone 15 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-15-Pro) iPhone 15 Pro Max (com.apple.CoreSimulator.SimDeviceType.iPhone-15-Pro-Max) iPhone 15 (com.apple.CoreSimulator.SimDeviceType.iPhone-15) iPhone 15 Plus (com.apple.CoreSimulator.SimDeviceType.iPhone-15-Plus) iPhone 14 Pro (com.apple.CoreSimulator.SimDeviceType.iPhone-14-Pro) ... Apple Vision Pro (com.apple.CoreSimulator.SimDeviceType.Apple-Vision-Pro-4K) Apple Vision Pro (com.apple.CoreSimulator.SimDeviceType.Apple-Vision-Pro) iPod touch (7th generation) (com.apple.CoreSimulator.SimDeviceType.iPod-touch--7th-generation-) == Runtimes == iOS 18.1 (18.1 - 22B81) - com.apple.CoreSimulator.SimRuntime.iOS-18-1 iOS 18.6 (18.6 - 22G86) - com.apple.CoreSimulator.SimRuntime.iOS-18-6 visionOS 2.1 (2.1 - 22N580) - com.apple.CoreSimulator.SimRuntime.xrOS-2-1 == Devices == -- iOS 18.1 -- iPhone 16 Pro (78683AE0-6238-4EF1-BD47-192FC0DC2559) (Shutdown) iPhone 16 Pro Max (98BFE915-787D-4673-991A-5D3EC448CC51) (Shutdown) iPhone 16 (D3E6FED8-9E65-4141-A31C-FC7EA3492111) (Shutdown) ... iPad mini (A17 Pro) (10F1862E-E27B-42C5-9B02-1FA71D2F4707) (Shutdown) iPad (10th generation) (E6E0D31F-91E4-4D3E-898D-516D79DDD58E) (Shutdown) -- visionOS 2.1 -- Apple Vision Pro (E4D22A75-A38E-4135-9152-EF4D64BEC3F2) (Shutdown)
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Nov ’25
Xcode Cloud cannot detect my custom build script
Subject: Xcode Cloud not detecting ci_scripts/ci_post_clone.sh for Flutter iOS build Description: I'm attempting to build a Flutter iOS app using Xcode Cloud, but the build is failing because Xcode Cloud cannot detect my custom build script located at ci_scripts/ci_post_clone.sh in the repository root. Setup: Repository: https://github.com/GlamTam2000/King-chi-app Branch: ios-build-legacy Xcode Project: flutter_application_1/ios/Runner.xcworkspace Xcode Version specified: 15.4 Issue: The Xcode Cloud build logs consistently show: Post-Clone script not found at ci_scripts/ci_post_clone.sh However, the script file is confirmed to exist in the repository: The file is committed and pushed to GitHub (commit 9bd3aa1) Local git verification: git ls-tree HEAD ci_scripts/ shows the file exists File permissions: 100755 (executable) File location: Repository root /ci_scripts/ci_post_clone.sh What I've tried: Created ci_scripts/ci_post_clone.sh at repository root with executable permissions Ensured Unix line endings (LF, not CRLF) Removed macOS extended attributes Tried both ci_post_clone.sh and ci_pre_xcodebuild.sh scripts Created empty commits to force Xcode Cloud to fetch latest changes Verified the file exists locally and in git history Why I need this script: Flutter requires running flutter build ios --release --no-codesign before Xcode can build, which generates the FlutterGeneratedPluginSwiftPackage that Xcode depends on. Without this script running, the build fails with: Could not resolve package dependencies: the package at '.../FlutterGeneratedPluginSwiftPackage' cannot be accessed Question: Why is Xcode Cloud not detecting the ci_scripts/ci_post_clone.sh file even though it exists in the repository root? Is there a specific configuration in App Store Connect or a Xcode Cloud workflow setting that needs to be enabled for custom scripts to run? Additional files in repository (also not working): .xcode-version at repository root (specifying 15.4) .xcodecloud.yml at repository root (with workflow configuration) Any guidance on how to make Xcode Cloud properly detect and execute custom build scripts would be greatly appreciated. This gives Apple Support all the key information they need to help diagnose why the scripts aren't being detected.
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Nov ’25
CRASH: in _SFAutomaticPasswordInputViewController on iOS 26.2 Beta 1 (23C5027f)
The application crashes immediately when the system attempts to display the automatic password input view controller (_SFAutomaticPasswordInputViewController). This occurs during the login or password-filling process. OS Version: iOS 26.2 Beta 1 Build Number: (23C5027f) Fatal Exception: NSInvalidArgumentException *** -[__NSArrayM insertObject:atIndex:]: object cannot be nil
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Activity
Nov ’25
I am unable to download any xcode component.
CRITICAL: iOS 26.1 Simulator Runtime (Build 23B86) Missing / MobileAsset Catalog Failing Summary After updating macOS and Xcode, I can no longer download or install the required iOS 26.1 simulator runtime. The Xcode Components system fails for all assets, and the MobileAsset catalog for iOS simulator runtimes appears to be missing or invalid. The runtime is also not listed on developer.apple.com. This issue blocks me from running any iOS simulators. Steps to Reproduce Update to: macOS 26.1 (25B78) Xcode 26.1.1 (24455 / 17B100) Open Xcode → Settings → Platforms/Components Attempt to download: iOS 26.1 Simulator Runtime Any other downloadable component (e.g., Predictive Code Completion Model) Alternatively, try using: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads xcodebuild -downloadPlatform iOS -buildVersion 26 Observed Behaviour Xcode Components Downloads Fail Attempting to download the iOS 26.1 runtime results in: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Additional detail: Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 And: Download failed due to a bad URL. Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1 } Predictive Code Completion Model Also Fails The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError error 2.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.DownloadError Code: 2 There was an error transferring over the network. Code: 2 CLI Downloads Fail Command: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads Result: DVTDownloadable: Download Failed … iOS 26.1 Simulator (23B86) Command: xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26 Result: iOS 26 is not available for download. Runtime Not Listed on Developer Downloads The following page does not list iOS 26.1 simulator runtime: https://developer.apple.com/download/all/ Expected Behaviour Xcode should be able to fetch the MobileAsset catalog and download iOS 26.1 simulator runtime. The runtime should appear in the Components tab and on developer.apple.com/download/all/. CLI tools should successfully download the platform. System Information macOS: 26.1 (Build 25B78) Xcode: 26.1.1 (24455) (Build 17B100) Timestamp: 2025-11-17 Impact This issue currently prevents: Running any iOS simulator Testing or building on the required runtime Using other Xcode downloadable components (language models, etc.) This is a blocking issue for development. Notes Multiple Xcode reinstallations attempted macOS restarts performed Network connectivity normal Issue persists across all download methods (GUI + CLI)
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Nov ’25
MainMenu issue if I start a new Xcode Objective-C Cocoa Mac Storyboard/XIB application.
I'm reading a bit outdated book about Cocoa/Objective-C applications development and I'm trying to code some examples. And so I ended up with an almost empty NSDocument-based app with runtime errors like that: Internal inconsistency in menus - menu <NSMenu: 0xbc726d040> Title: Window Supermenu: 0xbc726d080 (Main Menu), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( "<NSMenuItem: 0xbc6fcd9a0 Minimize, ke='Command-M'>", "<NSMenuItem: 0xbc6fcda40 Zoom, ke mask=''>", "<NSMenuItem: 0xbc6fcdae0, separator, ke mask=''>", "<NSMenuItem: 0xbc6fcd900 Bring All to Front, ke mask=''>" ) believes it has <NSMenu: 0xbc726d080> Title: Main Menu Supermenu: 0x0 (None), autoenable: YES Previous menu: 0x0 (None) Next menu: 0x0 (None) Items: ( ) as a supermenu, but the supermenu does not seem to have any item with that submenu It looks like as if the menu tries to include itself as a submenu. Am I right? I have no ideas what led to this. If I'm not mistaken this has started since macOS Tahoe. The code that is not a boilerplate one I have: // Document.m #import "Document.h" @implementation Document @synthesize text; - (NSString *)windowNibName { return @"SampleDocument"; } - (void)windowControllerDidLoadNib:(NSWindowController *)aController { [super windowControllerDidLoadNib:aController]; if (self.text == nil) { self.text = @""; } self.textField.stringValue = self.text; } - (NSData *)dataOfType:(NSString *)typeName error:(NSError **)outError { self.text = self.textField.stringValue; return [self.text dataUsingEncoding:NSUTF8StringEncoding]; } - (BOOL)readFromData:(NSData *)data ofType:(NSString *)typeName error:(NSError **)outError { if ([data length] > 0) { NSString * string = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; self.text = string; } else { self.text = @""; } return YES; } + (BOOL)autosavesInPlace { return YES; } @end There are two xib's: MainMenu.xib and Document.xib but I won't include them here. Please advise how to fix this menu issue.
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Activity
Nov ’25
Code Intelligence issue
Hey there! I recently noticed that when using Xcode Code Intelligence, it repeats itself within the response. Is this a normal occurrence, or is there an issue with the LLM itself? I’m using MistralAI Codestral as my LLM.
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Activity
Nov ’25
Need Step-by-Step Instructions for Submitting React Native/Expo App to TestFlight & App Store (Individual Account)
Hello - I’m the Account Holder for an individual Apple Developer Program account. I’m working with freelance junior developers who are building my app in React Native mainly in TypeScript (.tsx) with some JavaScript, with code in GitHub. The app currently runs in Expo Go now. I’ve been directed to this forum for step-by-step guidance. Specifically I need clear, sequential instructions I can give my developers (and what I personally must do on my Mac) so they can produce a properly signed iOS build for TestFlight (internal testing), and Upload that build to App Store Connect and then submit the release to the App Store. Context: This is an individual developer account (not an organization). I am the only person with a Mac. I added them as developers but was told I need to be the one to upload the final build (is this true, and if so, what do they send me to do that, and when they send it to me, can you please tell me exactly what I need to do from there?) I was told about Swift Playground, possible SwiftUI conversion if needed, APK file, and using my Xcode for final submission, but not sure what to make of this that will get it on TestFlight from the current React Native. What I would like to ask for help with is a concise, step-by-step checklist (including exact menu names / commands or tools like EAS Submit, Transporter, or Xcode) of the developers' steps and my admin/account holder steps, so I can hand it to the developers and make sure nothing is missed to get on TestFlight. I’m on a tight timeline, so any clear, detailed guidance would be extremely appreciated. Thank you so much. I have looked everywhere and cannot find a step-by-step!
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Activity
Nov ’25
Unable to View Crash Logs in Xcode Organizer
Hi everyone, I’m currently unable to view crash logs in Xcode Organizer for any of the apps in my account. When I try to access crash reports, I receive the following error: "An error occurred preventing Xcode from downloading version information from App Store Connect. An unexpected error occurred: [<__NSDictionaryM> valueForUndefinedKey:]: this class is not key value coding-compliant for the key [App Name] [Version] (iOS App)." The error message references an app name and version that were previously used. Notably, the original app name included an @ symbol (e.g., @ExampleApp). We suspected this might be contributing to the issue, so we updated the app name to remove the symbol. However, the error persists and still references the old name. Has anyone experienced something similar or found a workaround? Any guidance would be greatly appreciated! Thanks in advance.
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Activity
Nov ’25
Xcode 26 failed to download any simulator (ios, watchOS, tvOS)
As subject, after update to Xcode 26.0.1, none of the simulator able to download, tried click the Get button, tried run command in terminal, all failed. Error from terminal: xcodebuild -downloadPlatform iOS Finding content... Automatically resolved architecture variant for platform iOS as 'universal'. 2025-10-09 06:21:24.423 xcodebuild[1789:30064] DVTDownloadable: Download Failed. Downloadable: { architectures = ( arm64, "x86_64" ); authentication = none; category = simulator; contentType = cryptexDiskImage; dictionaryVersion = 2; downloadMethod = mobileAsset; fileSize = 10066611438; identifier = "com.apple.dmg.iPhoneSimulatorSDK26_0"; isInternalContent = 0; isUserInitiated = 1; name = "iOS 26.0 Universal Simulator (23A343)"; patchableFrom = ( ); platform = "com.apple.platform.iphoneos"; simulatorVersion = { buildUpdate = 23A343; version = "26.0"; }; version = "26.0.0.0"; }. Download failed. Any idea how to resolve this? iMac with Intel processor
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Activity
Nov ’25
No simulators on Xcode 26.1
I am using MacOS 26.1 and Xcode 26.1; my existing project cannot select a simulator, but creating a new project allows me to select a simulator normally.
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Activity
Nov ’25
.contextignore file not working
I have placed a .contextignore file next to my .xcworkspace file, it's contents look like this: CHANGELOG.md *.generated.swift *.mockingbird.swift However I'm still getting files that match these globs in my project context requests when using Coding Intelligence with a 3rd party provider (Gemini) What am I doing wrong?
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Activity
Nov ’25
Using Adhoc Profile for DriverKit show error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS
We got an app for iPad which has two targets one for the App itself (MainApp target ) and another one for the Driver ( Driver Target ) using DriverKit. The app works fine in Development, but I'm trying to distribute it with adhoc. I've requested the Distribution Entitlement to Apple, after getting it, the App Id for the Driver has the following Capabilities: DriverKit, DriverKit (development), DriverKit USB Transport (development), DriverKit USB Transport - VendorID, In-App Purchase Now in the profile section, I've created a adhoc profile for the Driver AppId (Identifier). Obviously I've also created an Adhoc profile for the Main AppId Finally in the Signing & Capabilities Section I set up the profiles for MainApp target, int the Debug one I set up the Development one and int the Release one I set up the adhoc one. I do the same in the Driver Target, but when I set up the Adhoc one in the Release, I've got a warning: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile Also interestingly the Signing Certificate section says: None I also set up the Capabilities for the Driver Target: DriverKit USB Transport - VendorID DriverKit USB Transport ( Development ) Inside these capabilities I set up the vendor ID as dictionary The problem is, if I try to Archive the app I will get the previous Warning message as error: Xcode 14 and later requires a DriverKit development profile enabled for iOS and macOS. Visit the developer website to create or download a DriverKit profile. Any idea what I'm missing? Thanks
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Nov ’25
In the process of using xcode, I encountered a problem and urgently needed help.
In the Swift UI tutorial on the official website of apple developers, https://developer.apple.com/tutorials/swiftui/creating-and-combining-views, Step 2 in Section 2, through Command-Control-click, the full menu in Figure 1 cannot appear, but the style of Figure 2 appears, and the "Show SwiftUI Inspector" option is missing, see Figure 2. Similarly, in Step 6 of Section 2, "Control-clicking on the Text declaration in the code editor", the options in the red box in Figure 3 cannot appear, and It is the style of Figure 4, and all the options in the red box of Figure 3 are missing. There is no one in Show Coding Tooks. I am using Macbook air 2020 M1, macOS is the latest Tahoe 26.1, and the xcode version is 26.1. The project files used in the learning tutorial are downloaded directly from the above link. Thank you very much for your help to a beginner, which is very urgent for me. I look forward to your reply and sincerely thank you again.
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Nov ’25
Reliable Alternative for Google Sign-In with AWS Cognito on iOS (React Native)
I’m developing a React Native application using AWS Cognito Hosted UI with Google Sign-In for authentication.My setup uses: React Native: 0.76.9 Library: react-native-app-auth version 8.0.3 Xcode Minimum Deployment Target: 13.4 The same implementation works perfectly on Android, but on iOS it behaves inconsistently. Here’s the issue: Login flow completes successfully. However, access tokens and ID tokens are often null or malformed on iOS. This results in 401 Invalid Token errors when calling backend APIs. I’ve also tried using react-native-inappbrowser-reborn, but the issue persists.I’m currently using both the client ID and reverse client ID correctly as callback URLs in Cognito’s configuration". So my questions are: "Is it better to continue using react-native-app-auth and @react-native-google-signin/google-signin with improved configuration for iOS? Or is there a more reliable approach/library for handling Cognito authentication and token management on iOS (especially for Hosted UI with Google Sign-In)? Looking forward to any suggestions or best practices from those who’ve implemented Cognito + Google Sign-In on iOS using React Native.If you’ve found a stable setup for managing tokens and callbacks on iOS, please share your approach". Thank you!
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Nov ’25
Module dependency cycle errors in Xcode 26
I just updated to Xcode 26 and some of my Swift Packages have been getting strange build errors that I have not been able to resolve. When I try to build my Swift Package in Xcode I get the following error Module dependency cycle: 'UIKit.swiftmodule -> .swiftmodule -> SafariServices.swiftmodule -> UIKit.swiftmodule' It seems like it is related to the change in Xcode 26 that states "Swift explicit modules will be the default mode for building all Swift targets". I see that you can disable this with the build setting SWIFT_ENABLE_EXPLICIT_MODULES=NO, but I don't see a way to do this in Package.swift, as you can't include value assignments like this .define("SWIFT_ENABLE_EXPLICIT_MODULES=NO"). Our private SPM repos use CI/CD and so we need to be able to build them independently of any use in a project. I would appreciate any help on fixing our Swift Package builds in Xcode 26, thanks!
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Activity
Nov ’25
Xcode cloud time out issue
We are getting following error in xcode cloud "The step invocation hit a user timeout. The xcodebuild archive invocation timed out. No activity has been detected on stdout, stderr or the result bundle in 30 minutes" We are using following env to create a build. Xcode: 14.2 Macos: Ventura 13.2.1 We didn't face any issue in Ventura 13.2.0 and we are seeing this issue in our first build using ventura 13.2.1. The difference I see between successful and failure build, I don't see "Discovering Swift tasks after 'Compiling { list of swift file " in a failed build. I see compiling { list of swift file } and end of the compilation, the build is failing.
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Nov ’25