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SPI Analysis Reports "Corrupted Binary" for Valid iOS App After Exhaustive Debugging - Infrastructure Issue
ISSUE SUMMARY: iOS app receives "The app contains one or more corrupted binaries" error during Apple's SPI (Static Program Interface) analysis after successful upload to App Store Connect. Exhaustive systematic debugging indicates this is an Apple validation infrastructure issue, not application code. ERROR IDs ENCOUNTERED: f3de06b6-6a60-45a2-9856-77327004a64e 386f96fc-851f-42ec-91d7-c77b590ffeb6 ae1a9f9a-b980-490f-ad61-27f4552a4346 3e3c1839-f3f5-4f7b-9221-659dda8de970 COMPREHENSIVE DEBUGGING PERFORMED: PHASE 1: INITIAL TROUBLESHOOTING ✅ Attempted upload without manual IPA modifications - STILL FAILS ✅ Tested with Xcode Cloud builds (Apple's own infrastructure) - STILL FAILS ✅ Tried different upload methods (Xcode Organizer, Transporter) - STILL FAILS PHASE 2: CONFIGURATION FIXES ✅ Removed all iOS 26 references from codebase - STILL FAILS ✅ Fixed missing NSPhotoLibraryUsageDescription in Info.plist - STILL FAILS ✅ Removed empty entitlements file - STILL FAILS ✅ Verified all build settings and code signing - STILL FAILS PHASE 3: SYSTEMATIC COMPONENT ISOLATION Created blank test project and tested individual components: ✅ GRDB 7.5.0 package alone - PASSES validation ✅ Supabase 2.30.1 package alone - PASSES validation ✅ RevenueCat 5.32.0 package alone - PASSES validation ✅ PostHog 3.28.3 package alone - PASSES validation ✅ airports.db database file alone - PASSES validation ✅ HTML template files alone - PASSES validation ✅ CLAUDE.md documentation file alone - PASSES validation ✅ Localizable.strings files alone - PASSES validation ✅ ALL COMPONENTS TOGETHER in test project - PASSES validation PHASE 4: CODE AUDIT AND FIXES ✅ Comprehensive multi-agent code audit identified potential issues: Fixed threading deadlock in AppContext.swift (removed DispatchQueue.main.sync) Eliminated UIPrintPageRenderer KVC usage (replaced with UIGraphicsPDFRenderer) Verified no private API usage throughout codebase ✅ Applied all fixes - STILL FAILS validation PHASE 5: COMPLETE PROJECT RECREATION ✅ Copied ALL source code from failing project to working test project ✅ Same dependencies, same resources, same configuration ✅ Test project with individual components: PASSES validation ✅ Test project with complete source code: FAILS validation with identical error PHASE 6: FINAL COMPREHENSIVE AUDIT ✅ 4 specialized code audits completed: Runtime & Reflection analysis: CLEAN String-based API & KVC analysis: CLEAN System Integration analysis: CLEAN Constants & Private Values analysis: CLEAN ✅ No violations of Apple guidelines detected ✅ No private API usage found ✅ No dangerous code patterns identified DEFINITIVE EVIDENCE OF INFRASTRUCTURE ISSUE: Every individual component passes Apple SPI analysis when tested alone All components together in test project pass Apple SPI analysis Complete source code fails Apple SPI analysis with identical error Both local builds and Xcode Cloud builds fail identically Comprehensive code audits find no violations whatsoever Issue persists across different projects, build environments, and upload methods REPRODUCTION STEPS: Archive complete iOS app using Xcode 16.4.0 Upload to App Store Connect (upload succeeds) Apple's automated SPI analysis runs Validation fails with "corrupted binary" error EXPECTED BEHAVIOR: App should pass SPI analysis as systematic testing proves all components are individually valid. ACTUAL BEHAVIOR: SPI analysis consistently reports "corrupted binary" despite exhaustive debugging showing clean code. TECHNICAL DETAILS: Bundle ID: [your bundle ID] Target: iOS 18+ Xcode: 16.4.0 Architecture: arm64 Dependencies: GRDB 7.5.0, Supabase 2.30.1, RevenueCat 5.32.0, PostHog 3.28.3 SwiftUI app with @Observable pattern Offline-first SQLite + cloud sync architecture CONCLUSION: This level of systematic debugging definitively isolates the issue to Apple's SPI analysis infrastructure. No reasonable code-level explanation remains for why individual components pass validation but the complete app fails with identical errors across multiple build environments. Requesting urgent investigation of SPI analysis validation logic that may be incorrectly flagging legitimate applications as having "corrupted binaries."
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125
Jul ’25
Undefined symbol linker errors after upgrading to Xcode 16 with Flutter iOS integration
Dear Apple Developer Support, We are experiencing a critical issue after upgrading our development environment from Xcode 15 to Xcode 16 (beta). Our iOS application integrates Flutter via CocoaPods (install_all_flutter_pods and flutter_post_install) and uses plugins like webview_flutter. After the upgrade, our project started failing at the linking stage with the following errors: Undefined symbol: _XPluginsGetDataFuncOrAbort Undefined symbol: _XPluginsGetFunctionPtrFromID Undefined symbol: Plugins::SocketThreadLocalScope::SocketThreadLocalScope(int) Undefined symbol: Plugins::SocketThreadLocalScope::~SocketThreadLocalScope() Linker command failed with exit code 1 These symbols seem to originate from Flutter’s new native C++ plugin architecture (possibly via webview_flutter_wkwebview), and were previously resolving fine with Xcode 15. We have ensured the following: Added -lc++ and -ObjC to OTHER_LDFLAGS Cleaned and rebuilt Flutter module via flutter build ios --release Re-installed CocoaPods with pod install Verified Flutter.xcframework and plugin xcframeworks are present Despite this, the linker fails to resolve the mentioned symbols under Xcode 16. This suggests a stricter linker behavior or a compatibility issue with the new C++ plugin system Flutter uses. Can you confirm: If Xcode 16 introduces stricter C++/Objective-C++ linker constraints? Is there an official workaround or updated documentation for dealing with Plugins::SocketThreadLocalScope and related symbol resolution? Should these symbols be declared explicitly or provided in .xcframework format from plugin developers? We would appreciate guidance or clarification on how to proceed with Flutter plugin compatibility under Xcode 16. Thank you.
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117
Jul ’25
Xcode doesn't recognise changes in file status, unable to stage and commit to repo.
I'm using Version 16.4 (16F6) of Xcode on macOS 15.5 (24F74) and everything was working fine until I selected an older build to branch out from. Now, Xcode cant properly know the file status as it keeps on changing it after quitting and relaunching it. The changes in the file are there and when trying to commit to the local repo it doesn't show any changes to stage. At present I'm relying on making project folder backups as a way of backing up builds. Any suggestions what can be done?
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210
Jul ’25
Xcode 26 Beta 3 unable to build with error: Failed to find a DDI that can be used to enable DDI services on the device
In Xcode 26 Beta 2 I had no issues, but as soon as I updated to Beta 3, I get the following error when I attempt to build to my iPhone 15 Pro running iOS 26 beta 3: Failed to find a DDI that can be used to enable DDI services on the device. Usually this means the best DDI we could find for a platform did not have compatible CoreDevice content. Run 'devicectl list preferredDDI' from the command line to get more details on why no valid DDI can be found. Domain: com.apple.dt.CoreDeviceError Code: 12001 I ran xcrun devicectl list preferredDDI and get the following: WARNING: No usable DDI found for the iOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/iOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: iOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No DDI was found for the macOS platform. No usable DDI found for the tvOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/tvOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: tvOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No usable DDI found for the watchOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/watchOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: watchOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No usable DDI found for the visionOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/xrOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: xrOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external When I run xcrun devicectl manage ddis update it hangs and does not update. I have also tried the obvious steps of uninstalling and reinstalling as well as unpairing and repairing my run devices. I have not tried sudo rm -rf /Library/Developer/DeveloperDiskImages/* Is that step recommended? Or any insights how to solve this issue? Thanks!
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Jul ’25
Suddenly, cannot install app on device
Hi, I am using Xcode 16.4, and my test device is Iphone 16 pro max. Everything was working fine until today when I get an error that I cannot install the app on the device. The error I get is: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.cRjyg7/extracted/[myapp].app : 0xe8008015 (A valid provisioning profile for this executable was not found.) Please ensure sure that your app is signed by a valid provisioning profile. Creating a new project and installing it to the mobile works fine. Please can someone from Apple or the community respond? there are many posts with this error but none were solved. Troubleshooting attempts included: Resetting all certificates. delete the app from the device unpairing device codesigning via cli reloading older git code commit Nothing is working. thanks
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Jul ’25
Xcode 26 intelligence editor modifications.
Greetings, Ive been exerimenting with the new Apple intelligence chat. I want to be able to use my custom LLM and I made that work (I can chat back and forward from the left panel with my server) but I cannot find out how to change the editor contents like chatgpt does. chatgpt is able to change the current editor and, seems like, all files in the pbx. I tried to catch the call with charles with no success. In the OpenIA platform docs it doesnt mention anything that could change the code shown. does anyone know how to achieve this? Is the apple intelliece documentation lacking this features and will it be completed soon? will this features even be open for developers?
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Jul ’25
code coverage broken 0% since Xcode 16.2
Hi, moving from Xcode 16.1 to 16.2, the code coverage percentage is still 0. The project is quite old, but it worked with 16.1. What I tried: converted the old tests to test plans in the settings, including all the various targets (for internal functionality contained in frameworks, each framework has its own test target). added the various code coverage flags to YES. added test hosts to the main targets. played with various settings found in dozens of guides. But nothing. The main app shows 0% coverage, even though the internal frameworks have their own coverage and the files within the main app are tested. On Xcode 16.1, the % appears, but from 16.2 onwards, it doesn't. Also tried with Xcode 26. Any ideas? Thanks
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Jul ’25
Xcode 26 / iOS 26 UISegmentedControl returns to index 0 incorrectly
I'm trying to update one of my apps to the new Liquid Glass effects using Xcode 26. Came across a weird issue in that I reproduced in an empty project on its own with a storyboard with a single segmented control on the initial viewController I have a UISegmentedControl with 3 options. If I click index 2, while index 0 is selected, everything works as normal However if I select index 1, and then index 2, it jumps back to index 0 instead of selecting 2. All the events fire as though I tapped index 0
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Jul ’25
Xcode 26 Bug: URLs with percent encoding query parameters won't compile
Just repro'd in the latest Xcode 26 Beta 3. Building an iOS app using xcstrings for localization. We have a URL that uses percent encoding for a query param. For example: Upon compiling in the latest Xcode 26 beta this fails with: Unable to create a Swift type from the format specifier “%20S”. This was not the case in prior Xcode versions.
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Jul ’25
WebView Bridge Communication Issue After Xcode 16 Update - iOS 18 SDK
Issue Description I'm developing a hybrid iOS app and encountering WebView bridge communication issues after updating to Xcode 16 with iOS 18 SDK. App Architecture AViewController: Initial view controller displayed at app launch Handles WebView setup and web-to-native bridge communication Pushes BViewController when receiving "B" bridge message from web BViewController: View controller stacked on top of AViewController Managed by navigation controller AViewController's WebView continues bridge communication even when BViewController is active Problem Behavior Xcode 15 (iOS 18): WebView bridge communication in AViewController works normally while BViewController is active Xcode 16 (iOS 18 SDK): Server communication breaks or hangs without response while BViewController is active Communication resumes only after popping back to AViewController from BViewController Questions Is the current architecture (configuring WebView in AViewController and maintaining bridge communication through AViewController's WebView while BViewController is presented) not a recommended pattern? Is Xcode 16's iOS 18 SDK the cause of this issue? If so, could you help me understand which specific changes are affecting this behavior? This is urgent as we need to deploy soon. I would greatly appreciate a prompt response.
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Jul ’25
Intermittent "internal error" with multiple XIBs in Xcode 26.0 beta 2 (17A5241o)
On several different XIBs I get a compiler error like Internal error. Please file a bug at feedbackassistant.apple.com and attach "/var/folders/1v/ 516am8h11fzbmdy9sh r1znh0000an/T/|B-adent-diagnostics 2025-06-30 15-02-36 468000" W These XIBs were unmodified, the only different was the Xcode version they were compiled against. Any suggestions for a fix, workaround, or troubleshooting? I tried restarting Xcode, restarting macOS, cleaning the build, and deleting derived data.
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Jul ’25
What is the difference between .safeAreaInset and the new .safeAreaBar?
I've been trying out the new .safeAreaBar modifier for iOS 26, but I cannot seem to notice any difference between that and .safeAreaInset? The documentation says: the bar modifier configures the content to support views to automatically extend the edge effect of any scroll view’s the bar adjusts safe area of. But I can't seem to see that in action.
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Jul ’25
Xcode26: download stuck on 'fetching'
I just downloaded Xcode26, and am trying to download the new simulator to be able to run and test my app. But the downloads folder just shows that it's stuck on "Fetching download information ..." even 15 minutes after it started. I tried restarting Xcode but didn't help. Internet connection is good. Any tips to get it working?
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Jul ’25
Open app review crashlog .txt file in Xcode 13
Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them. Tried: renaming .txt to .crash Dropping onto "devices and simulators" window Dropping on to "devices and simulators > select device > View device logs" "Download debug symbols" for the archive in Xcode (says "dowloaded debug symbols" so did it) ... and many other things Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it. Has anyone done this with a crash .txt file from app review and Xcode 13?
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9.4k
Jul ’25
Problem running Unreal 5.6
I am using Unreal Engine 5.6 on a MacBook Pro with an M3 chip and macOS 15.5. I’ve installed Xcode and accepted the license, but Unreal is not detecting the latest Metal Shader Standard (Metal v3.0). The maximum version Unreal sees is Metal v2.4, even though the hardware and OS should support Metal 3.0. I’ve also run sudo xcode-select -s /Applications/Xcode.app and accepted the license via Terminal. Is there anything in Xcode settings, SDK availability, or system permissions that could be preventing access to Metal 3.0 features?"
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Jul ’25
Can't fix "Provisioning profile doesn't include com.apple.InAppPurchase entitlement" even after resetting everything
Hi everyone, I’ve been struggling for days with a recurring issue in my iOS app build. The build fails with the following error: Provisioning profile "iOS Team Provisioning Profile: com.myapp.bundleid" doesn't include the com.apple.InAppPurchase entitlement. Here’s what I’ve already tried: Created a new Bundle ID with correct capabilities (In-App Purchase, Push Notifications, Sign in with Apple). Created a new provisioning profile manually from Apple Developer Console. Used EAS CLI (Expo) and Xcode to regenerate all certificates and provisioning profiles. Ensured that the In-App Purchase capability is enabled in the App ID (it's greyed out but enabled). Made sure all subscriptions and products in App Store Connect are “Ready to Submit”. Followed all steps from RevenueCat and Apple documentation. Cleaned entitlements in .entitlements file and tried both and variations. Tried building both locally and with EAS – same error every time. Sent multiple tickets to Apple Developer Support, but no helpful reply yet. Extra Notes: I'm using react-native-purchases and RevenueCat, already integrated and working before this started. The error began randomly; before that, I was able to build successfully with in-app purchases. Even creating a completely fresh app from scratch results in the same entitlement missing error. Has anyone faced this exact problem where the provisioning profile fails to include com.apple.InAppPurchase, even though everything is correctly set up? Any help or insights would be greatly appreciated. Thanks in advance!
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Jul ’25
The async/await API crashes in Xcode 16.3 and later
We use several UIKit and AVFoundation APIs in our project, including: setAlternateIconName(_:completionHandler:) getAllTasks(completionHandler:) loadMediaSelectionGroup(for:completionHandler:) Moreover, we use the Swift Concurrency versions for these APIs: @MainActor func setAlternateIconName(_ alternateIconName: String?) async throws var allTasks: [URLSessionTask] { get async } func loadMediaSelectionGroup(for mediaCharacteristic: AVMediaCharacteristic) async throws -> AVMediaSelectionGroup? Everything worked well with these APIs in Xcode 16.2 and earlier, but starting from Xcode 16.3 (and in 16.4), they cause crashes. We've rewritten the APIs to use completion blocks instead of async/await, and this approach works. Stack traces: setAlternateIconName(_:completionHandler:) var allTasks: [URLSessionTask] { get async } loadMediaSelectionGroup(for:completionHandler:) Also, I attached some screenshots from Xcode 16.4.
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Jul ’25
SPI Analysis Reports "Corrupted Binary" for Valid iOS App After Exhaustive Debugging - Infrastructure Issue
ISSUE SUMMARY: iOS app receives "The app contains one or more corrupted binaries" error during Apple's SPI (Static Program Interface) analysis after successful upload to App Store Connect. Exhaustive systematic debugging indicates this is an Apple validation infrastructure issue, not application code. ERROR IDs ENCOUNTERED: f3de06b6-6a60-45a2-9856-77327004a64e 386f96fc-851f-42ec-91d7-c77b590ffeb6 ae1a9f9a-b980-490f-ad61-27f4552a4346 3e3c1839-f3f5-4f7b-9221-659dda8de970 COMPREHENSIVE DEBUGGING PERFORMED: PHASE 1: INITIAL TROUBLESHOOTING ✅ Attempted upload without manual IPA modifications - STILL FAILS ✅ Tested with Xcode Cloud builds (Apple's own infrastructure) - STILL FAILS ✅ Tried different upload methods (Xcode Organizer, Transporter) - STILL FAILS PHASE 2: CONFIGURATION FIXES ✅ Removed all iOS 26 references from codebase - STILL FAILS ✅ Fixed missing NSPhotoLibraryUsageDescription in Info.plist - STILL FAILS ✅ Removed empty entitlements file - STILL FAILS ✅ Verified all build settings and code signing - STILL FAILS PHASE 3: SYSTEMATIC COMPONENT ISOLATION Created blank test project and tested individual components: ✅ GRDB 7.5.0 package alone - PASSES validation ✅ Supabase 2.30.1 package alone - PASSES validation ✅ RevenueCat 5.32.0 package alone - PASSES validation ✅ PostHog 3.28.3 package alone - PASSES validation ✅ airports.db database file alone - PASSES validation ✅ HTML template files alone - PASSES validation ✅ CLAUDE.md documentation file alone - PASSES validation ✅ Localizable.strings files alone - PASSES validation ✅ ALL COMPONENTS TOGETHER in test project - PASSES validation PHASE 4: CODE AUDIT AND FIXES ✅ Comprehensive multi-agent code audit identified potential issues: Fixed threading deadlock in AppContext.swift (removed DispatchQueue.main.sync) Eliminated UIPrintPageRenderer KVC usage (replaced with UIGraphicsPDFRenderer) Verified no private API usage throughout codebase ✅ Applied all fixes - STILL FAILS validation PHASE 5: COMPLETE PROJECT RECREATION ✅ Copied ALL source code from failing project to working test project ✅ Same dependencies, same resources, same configuration ✅ Test project with individual components: PASSES validation ✅ Test project with complete source code: FAILS validation with identical error PHASE 6: FINAL COMPREHENSIVE AUDIT ✅ 4 specialized code audits completed: Runtime & Reflection analysis: CLEAN String-based API & KVC analysis: CLEAN System Integration analysis: CLEAN Constants & Private Values analysis: CLEAN ✅ No violations of Apple guidelines detected ✅ No private API usage found ✅ No dangerous code patterns identified DEFINITIVE EVIDENCE OF INFRASTRUCTURE ISSUE: Every individual component passes Apple SPI analysis when tested alone All components together in test project pass Apple SPI analysis Complete source code fails Apple SPI analysis with identical error Both local builds and Xcode Cloud builds fail identically Comprehensive code audits find no violations whatsoever Issue persists across different projects, build environments, and upload methods REPRODUCTION STEPS: Archive complete iOS app using Xcode 16.4.0 Upload to App Store Connect (upload succeeds) Apple's automated SPI analysis runs Validation fails with "corrupted binary" error EXPECTED BEHAVIOR: App should pass SPI analysis as systematic testing proves all components are individually valid. ACTUAL BEHAVIOR: SPI analysis consistently reports "corrupted binary" despite exhaustive debugging showing clean code. TECHNICAL DETAILS: Bundle ID: [your bundle ID] Target: iOS 18+ Xcode: 16.4.0 Architecture: arm64 Dependencies: GRDB 7.5.0, Supabase 2.30.1, RevenueCat 5.32.0, PostHog 3.28.3 SwiftUI app with @Observable pattern Offline-first SQLite + cloud sync architecture CONCLUSION: This level of systematic debugging definitively isolates the issue to Apple's SPI analysis infrastructure. No reasonable code-level explanation remains for why individual components pass validation but the complete app fails with identical errors across multiple build environments. Requesting urgent investigation of SPI analysis validation logic that may be incorrectly flagging legitimate applications as having "corrupted binaries."
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125
Activity
Jul ’25
Undefined symbol linker errors after upgrading to Xcode 16 with Flutter iOS integration
Dear Apple Developer Support, We are experiencing a critical issue after upgrading our development environment from Xcode 15 to Xcode 16 (beta). Our iOS application integrates Flutter via CocoaPods (install_all_flutter_pods and flutter_post_install) and uses plugins like webview_flutter. After the upgrade, our project started failing at the linking stage with the following errors: Undefined symbol: _XPluginsGetDataFuncOrAbort Undefined symbol: _XPluginsGetFunctionPtrFromID Undefined symbol: Plugins::SocketThreadLocalScope::SocketThreadLocalScope(int) Undefined symbol: Plugins::SocketThreadLocalScope::~SocketThreadLocalScope() Linker command failed with exit code 1 These symbols seem to originate from Flutter’s new native C++ plugin architecture (possibly via webview_flutter_wkwebview), and were previously resolving fine with Xcode 15. We have ensured the following: Added -lc++ and -ObjC to OTHER_LDFLAGS Cleaned and rebuilt Flutter module via flutter build ios --release Re-installed CocoaPods with pod install Verified Flutter.xcframework and plugin xcframeworks are present Despite this, the linker fails to resolve the mentioned symbols under Xcode 16. This suggests a stricter linker behavior or a compatibility issue with the new C++ plugin system Flutter uses. Can you confirm: If Xcode 16 introduces stricter C++/Objective-C++ linker constraints? Is there an official workaround or updated documentation for dealing with Plugins::SocketThreadLocalScope and related symbol resolution? Should these symbols be declared explicitly or provided in .xcframework format from plugin developers? We would appreciate guidance or clarification on how to proceed with Flutter plugin compatibility under Xcode 16. Thank you.
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117
Activity
Jul ’25
Xcode doesn't recognise changes in file status, unable to stage and commit to repo.
I'm using Version 16.4 (16F6) of Xcode on macOS 15.5 (24F74) and everything was working fine until I selected an older build to branch out from. Now, Xcode cant properly know the file status as it keeps on changing it after quitting and relaunching it. The changes in the file are there and when trying to commit to the local repo it doesn't show any changes to stage. At present I'm relying on making project folder backups as a way of backing up builds. Any suggestions what can be done?
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210
Activity
Jul ’25
Xcode 26 Beta 3 unable to build with error: Failed to find a DDI that can be used to enable DDI services on the device
In Xcode 26 Beta 2 I had no issues, but as soon as I updated to Beta 3, I get the following error when I attempt to build to my iPhone 15 Pro running iOS 26 beta 3: Failed to find a DDI that can be used to enable DDI services on the device. Usually this means the best DDI we could find for a platform did not have compatible CoreDevice content. Run 'devicectl list preferredDDI' from the command line to get more details on why no valid DDI can be found. Domain: com.apple.dt.CoreDeviceError Code: 12001 I ran xcrun devicectl list preferredDDI and get the following: WARNING: No usable DDI found for the iOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/iOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: iOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No DDI was found for the macOS platform. No usable DDI found for the tvOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/tvOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: tvOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No usable DDI found for the watchOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/watchOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: watchOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external WARNING: No usable DDI found for the visionOS platform (The DDI's CoreDevice content is too old.). Best (unusable) DDI found is: • hostDDI: file:///Library/Developer/DeveloperDiskImages/xrOS_DDI/ ▿ ddiMetadata: • buildUpdate: 17A5241o • contentIsCompatible: false • coreDeviceVersionChecksIncludeDevelopmentRevision: true • developmentRevision: 0 • enforcingCoreDeviceVersionChecks: true • platform: xrOS ▿ projectMetadata: • Citrine-1070 • CoreDevice-477.23 • DTDeveloperDiskImageSupport-14.0.0 • DTOCMock-23002 • GPUToolsDevice_DDI-310.16.1 • JetsamProperties-2624 • LiveExecutionResultsLogger-20007 • Mercury-64 • Playgrounds-8 • XCTest-24209.8 • incompatibleContentReason: The DDI's CoreDevice content is too old. • isUsable: false • variant: external When I run xcrun devicectl manage ddis update it hangs and does not update. I have also tried the obvious steps of uninstalling and reinstalling as well as unpairing and repairing my run devices. I have not tried sudo rm -rf /Library/Developer/DeveloperDiskImages/* Is that step recommended? Or any insights how to solve this issue? Thanks!
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1
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537
Activity
Jul ’25
Xcode stuck on sign-in window of adding a new Apple Account
Xcode is stuck on sign-in window of adding a new Apple Account. Returns "unknown error occurred" after couple of hours
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145
Activity
Jul ’25
Suddenly, cannot install app on device
Hi, I am using Xcode 16.4, and my test device is Iphone 16 pro max. Everything was working fine until today when I get an error that I cannot install the app on the device. The error I get is: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.cRjyg7/extracted/[myapp].app : 0xe8008015 (A valid provisioning profile for this executable was not found.) Please ensure sure that your app is signed by a valid provisioning profile. Creating a new project and installing it to the mobile works fine. Please can someone from Apple or the community respond? there are many posts with this error but none were solved. Troubleshooting attempts included: Resetting all certificates. delete the app from the device unpairing device codesigning via cli reloading older git code commit Nothing is working. thanks
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1
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1
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551
Activity
Jul ’25
Xcode 26 intelligence editor modifications.
Greetings, Ive been exerimenting with the new Apple intelligence chat. I want to be able to use my custom LLM and I made that work (I can chat back and forward from the left panel with my server) but I cannot find out how to change the editor contents like chatgpt does. chatgpt is able to change the current editor and, seems like, all files in the pbx. I tried to catch the call with charles with no success. In the OpenIA platform docs it doesnt mention anything that could change the code shown. does anyone know how to achieve this? Is the apple intelliece documentation lacking this features and will it be completed soon? will this features even be open for developers?
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1
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306
Activity
Jul ’25
code coverage broken 0% since Xcode 16.2
Hi, moving from Xcode 16.1 to 16.2, the code coverage percentage is still 0. The project is quite old, but it worked with 16.1. What I tried: converted the old tests to test plans in the settings, including all the various targets (for internal functionality contained in frameworks, each framework has its own test target). added the various code coverage flags to YES. added test hosts to the main targets. played with various settings found in dozens of guides. But nothing. The main app shows 0% coverage, even though the internal frameworks have their own coverage and the files within the main app are tested. On Xcode 16.1, the % appears, but from 16.2 onwards, it doesn't. Also tried with Xcode 26. Any ideas? Thanks
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0
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2
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191
Activity
Jul ’25
Xcode 26 / iOS 26 UISegmentedControl returns to index 0 incorrectly
I'm trying to update one of my apps to the new Liquid Glass effects using Xcode 26. Came across a weird issue in that I reproduced in an empty project on its own with a storyboard with a single segmented control on the initial viewController I have a UISegmentedControl with 3 options. If I click index 2, while index 0 is selected, everything works as normal However if I select index 1, and then index 2, it jumps back to index 0 instead of selecting 2. All the events fire as though I tapped index 0
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2
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448
Activity
Jul ’25
Crash while trashing an opened and pinned file.
Crash while trashing an opened and pinned file. This crashing can be reproduced. Xcode Version 26.0 beta 2 (17A5241o) Part Of Crash Log
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1
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214
Activity
Jul ’25
Xcode 26 Bug: URLs with percent encoding query parameters won't compile
Just repro'd in the latest Xcode 26 Beta 3. Building an iOS app using xcstrings for localization. We have a URL that uses percent encoding for a query param. For example: Upon compiling in the latest Xcode 26 beta this fails with: Unable to create a Swift type from the format specifier “%20S”. This was not the case in prior Xcode versions.
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1
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183
Activity
Jul ’25
WebView Bridge Communication Issue After Xcode 16 Update - iOS 18 SDK
Issue Description I'm developing a hybrid iOS app and encountering WebView bridge communication issues after updating to Xcode 16 with iOS 18 SDK. App Architecture AViewController: Initial view controller displayed at app launch Handles WebView setup and web-to-native bridge communication Pushes BViewController when receiving "B" bridge message from web BViewController: View controller stacked on top of AViewController Managed by navigation controller AViewController's WebView continues bridge communication even when BViewController is active Problem Behavior Xcode 15 (iOS 18): WebView bridge communication in AViewController works normally while BViewController is active Xcode 16 (iOS 18 SDK): Server communication breaks or hangs without response while BViewController is active Communication resumes only after popping back to AViewController from BViewController Questions Is the current architecture (configuring WebView in AViewController and maintaining bridge communication through AViewController's WebView while BViewController is presented) not a recommended pattern? Is Xcode 16's iOS 18 SDK the cause of this issue? If so, could you help me understand which specific changes are affecting this behavior? This is urgent as we need to deploy soon. I would greatly appreciate a prompt response.
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0
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202
Activity
Jul ’25
Intermittent "internal error" with multiple XIBs in Xcode 26.0 beta 2 (17A5241o)
On several different XIBs I get a compiler error like Internal error. Please file a bug at feedbackassistant.apple.com and attach "/var/folders/1v/ 516am8h11fzbmdy9sh r1znh0000an/T/|B-adent-diagnostics 2025-06-30 15-02-36 468000" W These XIBs were unmodified, the only different was the Xcode version they were compiled against. Any suggestions for a fix, workaround, or troubleshooting? I tried restarting Xcode, restarting macOS, cleaning the build, and deleting derived data.
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2
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2
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244
Activity
Jul ’25
What is the difference between .safeAreaInset and the new .safeAreaBar?
I've been trying out the new .safeAreaBar modifier for iOS 26, but I cannot seem to notice any difference between that and .safeAreaInset? The documentation says: the bar modifier configures the content to support views to automatically extend the edge effect of any scroll view’s the bar adjusts safe area of. But I can't seem to see that in action.
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1
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2
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294
Activity
Jul ’25
Xcode26: download stuck on 'fetching'
I just downloaded Xcode26, and am trying to download the new simulator to be able to run and test my app. But the downloads folder just shows that it's stuck on "Fetching download information ..." even 15 minutes after it started. I tried restarting Xcode but didn't help. Internet connection is good. Any tips to get it working?
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6
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403
Activity
Jul ’25
Xcode 26 running Mac catalyst app crashes on dynamic loading with failure to find _LocationEssentials framework
I'm building and running from Xcode 26 to macOS 15.5. On launch, app crashes on start dynamic runtime linking with failure to find _LocationEssentials framework.
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9
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383
Activity
Jul ’25
Open app review crashlog .txt file in Xcode 13
Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them. Tried: renaming .txt to .crash Dropping onto "devices and simulators" window Dropping on to "devices and simulators > select device > View device logs" "Download debug symbols" for the archive in Xcode (says "dowloaded debug symbols" so did it) ... and many other things Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it. Has anyone done this with a crash .txt file from app review and Xcode 13?
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12
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1
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9.4k
Activity
Jul ’25
Problem running Unreal 5.6
I am using Unreal Engine 5.6 on a MacBook Pro with an M3 chip and macOS 15.5. I’ve installed Xcode and accepted the license, but Unreal is not detecting the latest Metal Shader Standard (Metal v3.0). The maximum version Unreal sees is Metal v2.4, even though the hardware and OS should support Metal 3.0. I’ve also run sudo xcode-select -s /Applications/Xcode.app and accepted the license via Terminal. Is there anything in Xcode settings, SDK availability, or system permissions that could be preventing access to Metal 3.0 features?"
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2
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505
Activity
Jul ’25
Can't fix "Provisioning profile doesn't include com.apple.InAppPurchase entitlement" even after resetting everything
Hi everyone, I’ve been struggling for days with a recurring issue in my iOS app build. The build fails with the following error: Provisioning profile "iOS Team Provisioning Profile: com.myapp.bundleid" doesn't include the com.apple.InAppPurchase entitlement. Here’s what I’ve already tried: Created a new Bundle ID with correct capabilities (In-App Purchase, Push Notifications, Sign in with Apple). Created a new provisioning profile manually from Apple Developer Console. Used EAS CLI (Expo) and Xcode to regenerate all certificates and provisioning profiles. Ensured that the In-App Purchase capability is enabled in the App ID (it's greyed out but enabled). Made sure all subscriptions and products in App Store Connect are “Ready to Submit”. Followed all steps from RevenueCat and Apple documentation. Cleaned entitlements in .entitlements file and tried both and variations. Tried building both locally and with EAS – same error every time. Sent multiple tickets to Apple Developer Support, but no helpful reply yet. Extra Notes: I'm using react-native-purchases and RevenueCat, already integrated and working before this started. The error began randomly; before that, I was able to build successfully with in-app purchases. Even creating a completely fresh app from scratch results in the same entitlement missing error. Has anyone faced this exact problem where the provisioning profile fails to include com.apple.InAppPurchase, even though everything is correctly set up? Any help or insights would be greatly appreciated. Thanks in advance!
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3
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420
Activity
Jul ’25
The async/await API crashes in Xcode 16.3 and later
We use several UIKit and AVFoundation APIs in our project, including: setAlternateIconName(_:completionHandler:) getAllTasks(completionHandler:) loadMediaSelectionGroup(for:completionHandler:) Moreover, we use the Swift Concurrency versions for these APIs: @MainActor func setAlternateIconName(_ alternateIconName: String?) async throws var allTasks: [URLSessionTask] { get async } func loadMediaSelectionGroup(for mediaCharacteristic: AVMediaCharacteristic) async throws -> AVMediaSelectionGroup? Everything worked well with these APIs in Xcode 16.2 and earlier, but starting from Xcode 16.3 (and in 16.4), they cause crashes. We've rewritten the APIs to use completion blocks instead of async/await, and this approach works. Stack traces: setAlternateIconName(_:completionHandler:) var allTasks: [URLSessionTask] { get async } loadMediaSelectionGroup(for:completionHandler:) Also, I attached some screenshots from Xcode 16.4.
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6
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384
Activity
Jul ’25