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LLDB RPC server crashes when running top-level async code in Playground files
When running top-level async code in Swift Playgrounds, the LLDB RPC server crashes. For example, when running the following code from Concurrency section of The Swift Programming Language book: func fetchUserID(from server: String) async -> Int { if server == "primary" { return 97 } return 501 } let userIDs = await withTaskGroup(of: Int.self) { group in for server in ["primary", "secondary", "development"] { group.addTask { return await fetchUserID(from: server) } } var results: [Int] = [] for await result in group { results.append(result) } return results } print(userIDs) Xcode reports that the LLDB RPC server has crashed. The Swift Playground app reports “There was a problem running this playground.” However, in the case of the Swift Playground app, results are populated as expected. For example, the console shows “[97, 501, 501]”. Xcode does not print any results in the console. Tested with Xcode 26.4 (17E192) and Swift Playground Version 4.7 (2088). Wrapping the async code in a Task {} resolves the issue. Running this code in a standalone Swift file produces the expected result without an error. FB22416465 From the analytics report, attached in the feedback report, but in case it helps others identify the same issue in their crashes: Triggered by Thread: 26 RPC packet thread for client tid 013af238 (20640312) Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x00000000000005a8 Exception Codes: 0x0000000000000001, 0x00000000000005a8 Termination Reason: Namespace SIGNAL, Code 11, Segmentation fault: 11 Terminating Process: exc handler [64943] VM Region Info: 0x5a8 is not in any region. Bytes before following region: 4296211032 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 100130000-1003b8000 [ 2592K] r-x/r-x SM=COW /Applications/Xcode-26.4.0-Release.Candidate.app/Contents/SharedFrameworks/LLDBRPC.framework/Versions/A/Resources/lldb-rpc-server
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Apr ’26
Different app behavior when running on device from Xcode
I have an app I am working on that makes a REST call, updates the UI with the info, and sends a notification. When I run Build and Run my app from Xcode using my iPhone as the destination, it works exactly as I want it to - my REST calls and notifications continue to work when the app is in the background. However, when I run my app that has been installed on my iPhone from the Xcode build/run directly (without Xcode in the picture), it does NOT behave correctly and only works when my app is in the foreground. What am I missing?
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Apr ’26
TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
Hi, I’m looking for clarification on TN3134: Network Extension provider deployment, specifically iOS deployment requirements for: packet tunnel provider DNS proxy provider From the documentation: Packet Tunnel Provider App extension (min iOS 9.0): per-app mode requires a managed device DNS Proxy Provider App extension (min iOS 11.0): supervised devices only App extension (min iOS 11.0): per-app mode requires managed devices Issue I implemented a DNS proxy using NEDNSProxyManager. Works as expected in debug builds on a local device Fails to configure when distributed via TestFlight Console Output (TestFlight build) error 10:05:39.872258-0500 nehelper The production version of *** is not allowed to create DNS proxy configurations. Use MDM to create DNS Proxy configurations for the production version of ***. Question Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? If not: Is the limitation strictly enforced at distribution/runtime? Is a packet tunnel provider the only viable alternative for App Store distribution? There is a lot of different VPN apps on the App Store that appear to work out of the box without MDM or supervision, which suggests they are using a different deployment model. Thank you for any clarification or guidance!
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Apr ’26
Flutter iOS Project: WidgetKit Extension Not Embedding / Build Cycle Error
Hi, I need your opinion about an issue we faced while trying to implement an iOS widget in our Flutter app. Here is what we did and the problems we encountered: We created a Widget Extension (SwiftUI + WidgetKit) inside the existing Flutter iOS project. The widget files were generated correctly (Widget.swift, WidgetBundle.swift, Info.plist, etc.). However, during the integration, we faced multiple issues: Build Cycle Error We repeatedly got: “Cycle inside Runner; building could produce unreliable results” This was related to embedding the widget extension into the Runner target. Embed Problems Sometimes Xcode did not automatically create the “Embed App Extensions” phase. When we added it manually → build cycle errors appeared. When we removed it → the widget was not embedded at all (no PlugIns folder in Runner.app). Duplicate / Conflicting Embed The extension appeared both in: “Embed Foundation Extensions” “Frameworks, Libraries, and Embedded Content” Removing one often broke the build or removed the other as well. Widget Not Appearing Even when build succeeded: Widget did not appear on device PlugIns/Widget.appex was missing from build output Flutter Linking Errors In another test project, we got: Undefined symbol: _FlutterMethodChannel Undefined symbol: _FlutterBasicMessageChannel etc. This happened because the widget extension tried to link Flutter dependencies, which should not happen. App Group Confusion We also tried adding App Group (group.com.xxx), but behavior didn’t change. Conclusion: We suspect the root issue is: The Flutter template we are using was not designed for WidgetKit integration Xcode embedding phases and Flutter build scripts conflict with extension targets Question: In your opinion: Is this a known limitation with Flutter-based iOS projects? Is there a clean way to integrate WidgetKit without breaking the Runner target? Or is it better to create a separate native iOS module for the widget? Any guidance would be really appreciated. Thanks!
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Apr ’26
How do I identify where my bugs come from
I'm working on an app, and currently, 2 things dont work: account creation and notifications. I want to find the root of why these errors are occurring, and I want to know if these errors are coming from Firebase, certain settings in Xcode not being checked, or my actual written code not being typed correctly. I've tried to run my issue through ChatGPT many times to pretty much no success, so any help on what to do so I can clear certain areas and make sure the bugs aren't from certain spots, and help me narrow down the issue would be great. Otherwise, if there are other guides or threads I can be linked to, and help me fully break down the issue, that would be great. Thank you for your time reading, and I hope I can get some advice.
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Apr ’26
Xcode 26 beta 3: StoreKit Testing broken
It seems that beta 3 broke StoreKit Testing when running against an iOS 26 simulator device. Specifically, when validating product IDs, the debug console displays messages like the following: [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) In addition, the SKProductsResponse (I am using the original StoreKit API), lists all requested product IDs in invalidProductIdentifiers. The products array is empty. StoreKit Testing behaves as expected when Xcode 26 beta 3 is run against an iOS 18.4 simulator device.
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Apr ’26
Need Advice: Family Controls Fully Removed but App Review Still Detects Unapproved API Use
Hi everyone, I’m looking for advice on a repeated App Store rejection under Guideline 2.5.1. Background: We initially explored using Family Controls for a planned feature. That feature has now been fully removed from the app. We no longer provide any Screen Time related functionality. What we already cleaned up: Removed all FamilyControls / ManagedSettings / DeviceActivity code usage. Removed commented-out code and all related references from the project. Removed related capabilities and entitlements from targets. Removed related frameworks/dependencies. Performed a clean rebuild and submitted a new archive. However, App Review still says the app includes ScreenTime API in an unapproved manner and suggests removing those APIs. Questions: What are the most common hidden places where Screen Time / Family Controls traces remain? Has anyone seen this triggered by transitive dependencies or stale build artifacts? What evidence/details should I provide in App Review Notes to help the reviewer verify cleanup? Is there a recommended way to ask App Review to share the specific symbol/framework/target they detected? Any practical checklist or experience would be greatly appreciated. Thank you.
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Apr ’26
Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = "2025-09-18 20:31:01 +0000"; NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/com.test.polarisdev 2025-09-18 15:30.53.744.xcappdata/AppData/Library/Caches/com.apple.dyld/standaloneapp.ios.dyld4: Permission denied System Information macOS Version 15.6.1 (Build 24G90) Xcode 26.0 (24228) (Build 17A324) Timestamp: 2025-09-18T15:31:01-05:00
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Apr ’26
Layout Bug: Button icon lags after keyboard dismissal in SwiftUI
Hello everyone, I am experiencing a layout issue in a SwiftUI project where an icon inside a button becomes laggy after the keyboard is dismissed. I have a custom input bar designed with an HStack containing a TextField and a Button with a microphone.fill icon. The entire HStack is styled using a .clipShape(.capsule) and a background color and I am using @FocusState to manage the keyboard focus. When the user taps the TextField, the keyboard appears, and the entire view moves up correctly to make room. But when the keyboard is dismissed by the button action isPromptFieldFocused = false, the capsule-shaped background and the text field return to their original position, but the icon on the button (and just the icon) doesn't. The microphone icon inside the button does not follow the movement. It remains stuck at the "keyboard-up" height for a moment until the view is refreshed, breaking the UI. And by the way, the icon correctly returns to its original position with the other UI elements if the user presses the return key on their keyboard. import SwiftUI struct ContentView: View { @State var userText: String = "" @FocusState var isTextFieldFocused: Bool var body: some View { HStack { TextField("Type here...", text: $userText) .focused($isTextFieldFocused) .textInputAutocapitalization(.sentences) .textFieldStyle(PlainTextFieldStyle()) .padding(.leading, 12) .padding(.trailing, 4) Button(action: { print("Microphone pressed") isPromptFieldFocused = false }) { Image(systemName: "microphone.fill") .font(.system(size: 22, weight: .semibold)) .foregroundStyle(.white) .padding(14) } .background(Color.black) .clipShape(Circle()) .padding(.trailing, 14) .padding(.vertical, 14) } .background(Color.lightGray) .clipShape(Capsule()) .padding() } } I've already tried using different animation types (e.g., .default, .spring) and explicitly setting the frame of the button. Has anyone encountered this specific behavior where an Image(systemName:) ignores the parent container's transition during keyboard dismissal? I would appreciate any insights on how to ensure the entire HStack and its children animate back down in sync.
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Apr ’26
runModal exits with a fatal error.
I have been using this block of Swift code for weeks with no problems. Then, today, every time I invoke it it fails: let openPanel = NSOpenPanel() openPanel.canChooseFiles = true openPanel.allowsMultipleSelection = false openPanel.canChooseDirectories = true openPanel.canCreateDirectories = false openPanel.title = NSLocalizedString("Open a CSV file", comment: "Open a CSV File") var result = NSApplication.ModalResponse.OK do { try result = openPanel.runModal() } catch { print("Open Panel failed: \(error)") return } if result == .OK { CSVFile = openPanel.url!.path } else { openPanel.close() print("No CSV file selected.") return } I get this message pointing to the .openModal expression: "Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value" It's a real head-scratcher!
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Apr ’26
Interface Builder - Xcode 26.4 - Changing Between Attributes Inspector, File Inspector, Etc. Is Now A Pop Up Button?
In Interface Builder there use to be a segmented control to switch Inspectors. It's been this way forever. I could switch from: File Inspector Attributes Inspector Size Inspector Etc... Now in Xcode 26.4, it is this clunky pop up button? What? I thought Apple didn't like Interface Builder anymore so I'm surprised they are even touching it. This part of a SwiftUI rewrite or just bad vibes?
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Apr ’26
Claude integration in Xcode 26.4 results in 401 after some time
Setup: macOS 26.4 Xcode 26.4 Claude premium subscription Claude account logged in Xcode settings The issue usually surfaces after initially setting up Claude integration in Xcode and then leaving Xcode open for at least a day or so. The integration works initially (right after logging in). But then after some time it starts responding with this error. Failed to authenticate. API Error: 401 {"type":"error","error":{"type":"authentication_error","message":"OAuth token has expired. Please obtain a new token or refresh your existing token."},"request_id":"req_011Ya....."} Restarting Xcode does not help. The only thing that helps is log out from Claude account and log back in. Sounds like the token refresh logic is broken or missing. Please improve moving forward.
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Apr ’26
Active Membership but Xcode shows "Red X" at Certificates, Identifiers & Profiles
Hi everyone, I am struggling with a persistent issue regarding my Developer Program membership and Xcode syncing. Even though the Apple Developer Portal shows that my developer license is active and I have full access to App Store Connect, it is unfortunately not possible to sign applications with this account. It behaves as if the license wasn't active. The Symptoms: -Portal status: Active (Account Holder/Admin), -Xcode Settings: When I navigate to Settings > Accounts and select my team, there is a Red X displayed next to "Certificates, Identifiers & Profiles.", Xcode suggests there is an issue accessing these resources and I cannot sign any binaries. Confirmed the membership is active in the web portal. Everything seems configured correctly on the web side, but the account simply doesn't work locally in Xcode. Has anyone faced this specific "Red X" issue despite a valid membership? Is there a specific cache I need to clear or a way to force Xcode to re-fetch the correct status? Any advice on how to resolve this loop would be greatly appreciated. Thanks! :)
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Apr ’26
iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create may support a reduced set of arguments. Name Hostname Identifier State Model CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1 What I already tried • Apple cable • Different USB/Thunderbolt ports • Direct connection to rear ports • Restarted both Mac and iPhone • Restarted Xcode • Ran sudo killall usbmuxd • Ran sudo pkill -9 remoted • Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2 • Ran sudo xcode-select -s /Applications/Xcode-beta.app • Ran sudo xcodebuild -runFirstLaunch • Reset “Location & Privacy” on the iPhone, then trusted the Mac again • Still remains unavailable Additional note ioreg shows the iPhone, so the physical USB connection seems to exist. However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run. Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2? Any workaround or additional debugging steps would be appreciated.
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Apr ’26
No identity found: Command CodeSign failed with a nonzero exit code
Hello! I'm new to xcode and am developing an iOS app. I hit the following error when build my app: MY_SHA no identity found Command CodeSign failed with a nonzero exit code I have generated my certificate through xcode. I can see the Certificate and the private key in Keychain -> login. But it's not that private key is under the Certificate. They are listed in parallel. The certificate appears in Certificate tab but not in My Certificate Tab. Would that matter? security find-certificate -a -Z | grep -A1 "Apple Development" Gives me the certificate. But security find-identity -v -p codesigning give 0 valid identity found. Could you help me figure out what could be the reason for this? I've been stuck for several days now. Thank you so much!
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Apr ’26
App crashes on launch for iOS 12 users after App Store release (Xcode 16.4) — BKSProcessErrorDomain bootstrap-failed
Hi everyone, I'm building an app in Xcode 16.4 with a minimum deployment target of iOS 12. The last time I built with this configuration was November 2025 — that build worked perfectly fine. I'm aware that builds from Xcode 16.4 will no longer be accepted by Apple after April 28, 2026, so I decided to push one final update before that deadline. Here's what I did: Built the app with no changes to build settings Uploaded to TestFlight Tested on iOS 12, iOS 26, and a few other versions — everything looked good Passed App Review Published to the App Store Now users on iOS 12 are reporting that the app crashes immediately on launch. Users on iOS 13-26 are unaffected. We've effectively lost a significant portion of our users overnight. We'd really like to restore functionality for them before April 28 — after that we plan to raise the minimum deployment target anyway. There are no crash logs available, as the app appears to never reach application code at all. Below are the relevant logs from Console.app: default 16:33:49.012231+0400 SpringBoard Bootstrapping MY_BUNDLE_ID with intent foreground-interactive error 16:33:49.021533+0400 SpringBoard [MY_BUNDLE_ID] Bootstrap failed with error: <NSError: 0x280f59aa0; domain: BKSProcessErrorDomain; code: 1 (bootstrap-failed); reason: "Failed to start job"> error 16:33:49.021748+0400 SpringBoard Bootstrapping failed for <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> with error: Error Domain=BKSProcessErrorDomain Code=1 "Unable to bootstrap process with bundleID MY_BUNDLE_ID" UserInfo={NSLocalizedDescription=Unable to bootstrap process with bundleID MY_BUNDLE_ID, BKSProcessExitReason=0, NSLocalizedFailureReason=Failed to start job, NSUnderlyingError=0x280f58780 {Error Domain=NSPOSIXErrorDomain Code=3 "No such process" UserInfo={NSLocalizedFailureReason=The process failed to exec, NSLocalizedRecoverySuggestion=Consult /var/log/com.apple.xpc.launchd/launchd.log for more information, NSLocalizedDescription=Unable to get valid task name port right for pid 241}}, BSErrorCodeDescription=bootstrap-failed} default 16:33:49.021934+0400 SpringBoard Adding: <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> default 16:33:49.022111+0400 SpringBoard <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> exited. default 16:33:49.023325+0400 SpringBoard Removing: <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> default 16:33:49.039576+0400 assertiond Submitting new job for "MY_BUNDLE_ID" on behalf of <BKProcess: 0x100d119f0; SpringBoard; com.apple.springboard; pid: 48; agency: SystemShell; visibility: foreground; task: running> default 16:33:49.039982+0400 assertiond Submitted job with label: UIKitApplication:MY_BUNDLE_ID[0xed03][58] error 16:33:49.040128+0400 assertiond Unable to obtain a task name port right for pid 241: (os/kern) failure (0x5) error 16:33:49.040286+0400 assertiond Failed to start job with error <NSError: 0x100c3f180; domain: NSPOSIXErrorDomain; code: 3; reason: "The process failed to exec"> { description = "Unable to get valid task name port right for pid 241"; failureReason = "The process failed to exec"; recoverySuggestion = "Consult /var/log/com.apple.xpc.launchd/launchd.log for more information"; Has anyone encountered this recently? Any help would be greatly appreciated. P.S. I tried rebuilding from scratch without any code changes and uploading a fresh build to TestFlight — but now it won't even launch from TestFlight on iOS 12.
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Apr ’26
git ignore files not functioning
Since a combined upgrade to macOS 26.4 and Xcode 26.4 I am plagued by .DS_Store and UserInterfaceState files appearing in my repository list of uncommitted changes. This is preventing commits and merging etc. I have added the following list to both the .gitignore_global file via directly editing the file and also the Xcode>Settings>Git Settings>Ignore Files # Mac OS X .DS_Store # Xcode *.pbxuser *.mode1v3 *.mode2v3 *.perspectivev3 *.xcuserstate UserInterfaceState.xcuserstate project.xcworkspace/ xcuserdata/ # Generated files *.o *.pyc # Build directories DerivedData/ build/ # CocoaPods Pods/ # Carthage Carthage/ # Other *.swp *.lock This has been to no avail. I have raised Feedback FB22370688 for this issue. It has been marked as no similar reports which is odd because there are a lot of mentions of the .DS_Store files appearing in Git and also of problems with the ignore settings of Git. For a while, I successfully prevented the .DS_Store files from showing up as uncommitted changes but now they are back again. I did a git status on the project and got this output for a while Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Target Analysis.xcodeproj/project.xcworkspace/xcuserdata/myuserid.xcuserdatad/UserInterfaceState.xcuserstate Ignored files: (use "git add -f <file>..." to include in what will be committed) Target Analysis iOS/ Target Analysis macOS/ Views/Testing/.DS_Store Now, in Xcode it looks like this So the .DS_Store files are no longer being ignored. I have raised an Apple Developer Tech Support (DTS) Question as I have exhausted every avenue that I could find. DTS said to just remove the file(s) in Git. Neither this nor the .gitignore_global file are fixing the problem. This all just seems to be so unnecessarily difficult especially as many others have faced the same problem.
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Apr ’26
NSLocationTemporaryUsageDescriptionDictionary crashes Xcode 13
I just submitted a feedback for this (FB9662125) but in the spirit of “share and enjoy”… The cool new Generate Info.plist File feature in Xcode 13 crashes if you try to put an NSLocationTemporaryUsageDescriptionDictionary in your Info.plist file. Here’s a simple repro scenario: Create a minimal iOS app (no Core Data, no tests) Go to target settings → Info tab → Custom iOS Target Properties Click the (+) button on any row to begin inserting a new row Select Privacy - Location Temporary Usage Description Dictionary Click somewhere else or press Return to commit the selection Xcode crashes immediately More generally, it seems that Xcode crashes any time it tries to regenerate your Info.plist file if it contains an NSLocationTemporaryUsageDescriptionDictionary, even if (for example) you manually pasted that dictionary into the file earlier. In that case, merely tapping the (+) button in step 3 above is enough to crash it.
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Apr ’26
LLDB RPC server crashes when running top-level async code in Playground files
When running top-level async code in Swift Playgrounds, the LLDB RPC server crashes. For example, when running the following code from Concurrency section of The Swift Programming Language book: func fetchUserID(from server: String) async -> Int { if server == "primary" { return 97 } return 501 } let userIDs = await withTaskGroup(of: Int.self) { group in for server in ["primary", "secondary", "development"] { group.addTask { return await fetchUserID(from: server) } } var results: [Int] = [] for await result in group { results.append(result) } return results } print(userIDs) Xcode reports that the LLDB RPC server has crashed. The Swift Playground app reports “There was a problem running this playground.” However, in the case of the Swift Playground app, results are populated as expected. For example, the console shows “[97, 501, 501]”. Xcode does not print any results in the console. Tested with Xcode 26.4 (17E192) and Swift Playground Version 4.7 (2088). Wrapping the async code in a Task {} resolves the issue. Running this code in a standalone Swift file produces the expected result without an error. FB22416465 From the analytics report, attached in the feedback report, but in case it helps others identify the same issue in their crashes: Triggered by Thread: 26 RPC packet thread for client tid 013af238 (20640312) Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x00000000000005a8 Exception Codes: 0x0000000000000001, 0x00000000000005a8 Termination Reason: Namespace SIGNAL, Code 11, Segmentation fault: 11 Terminating Process: exc handler [64943] VM Region Info: 0x5a8 is not in any region. Bytes before following region: 4296211032 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> __TEXT 100130000-1003b8000 [ 2592K] r-x/r-x SM=COW /Applications/Xcode-26.4.0-Release.Candidate.app/Contents/SharedFrameworks/LLDBRPC.framework/Versions/A/Resources/lldb-rpc-server
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1
Boosts
0
Views
479
Activity
Apr ’26
Different app behavior when running on device from Xcode
I have an app I am working on that makes a REST call, updates the UI with the info, and sends a notification. When I run Build and Run my app from Xcode using my iPhone as the destination, it works exactly as I want it to - my REST calls and notifications continue to work when the app is in the background. However, when I run my app that has been installed on my iPhone from the Xcode build/run directly (without Xcode in the picture), it does NOT behave correctly and only works when my app is in the foreground. What am I missing?
Replies
6
Boosts
0
Views
491
Activity
Apr ’26
TN3134 clarification: DNS Proxy Provider unusable without MDM on iOS?
Hi, I’m looking for clarification on TN3134: Network Extension provider deployment, specifically iOS deployment requirements for: packet tunnel provider DNS proxy provider From the documentation: Packet Tunnel Provider App extension (min iOS 9.0): per-app mode requires a managed device DNS Proxy Provider App extension (min iOS 11.0): supervised devices only App extension (min iOS 11.0): per-app mode requires managed devices Issue I implemented a DNS proxy using NEDNSProxyManager. Works as expected in debug builds on a local device Fails to configure when distributed via TestFlight Console Output (TestFlight build) error 10:05:39.872258-0500 nehelper The production version of *** is not allowed to create DNS proxy configurations. Use MDM to create DNS Proxy configurations for the production version of ***. Question Is it possible to distribute a DNS proxy provider for use on non-MDM / non-supervised devices? If not: Is the limitation strictly enforced at distribution/runtime? Is a packet tunnel provider the only viable alternative for App Store distribution? There is a lot of different VPN apps on the App Store that appear to work out of the box without MDM or supervision, which suggests they are using a different deployment model. Thank you for any clarification or guidance!
Replies
2
Boosts
0
Views
325
Activity
Apr ’26
Flutter iOS Project: WidgetKit Extension Not Embedding / Build Cycle Error
Hi, I need your opinion about an issue we faced while trying to implement an iOS widget in our Flutter app. Here is what we did and the problems we encountered: We created a Widget Extension (SwiftUI + WidgetKit) inside the existing Flutter iOS project. The widget files were generated correctly (Widget.swift, WidgetBundle.swift, Info.plist, etc.). However, during the integration, we faced multiple issues: Build Cycle Error We repeatedly got: “Cycle inside Runner; building could produce unreliable results” This was related to embedding the widget extension into the Runner target. Embed Problems Sometimes Xcode did not automatically create the “Embed App Extensions” phase. When we added it manually → build cycle errors appeared. When we removed it → the widget was not embedded at all (no PlugIns folder in Runner.app). Duplicate / Conflicting Embed The extension appeared both in: “Embed Foundation Extensions” “Frameworks, Libraries, and Embedded Content” Removing one often broke the build or removed the other as well. Widget Not Appearing Even when build succeeded: Widget did not appear on device PlugIns/Widget.appex was missing from build output Flutter Linking Errors In another test project, we got: Undefined symbol: _FlutterMethodChannel Undefined symbol: _FlutterBasicMessageChannel etc. This happened because the widget extension tried to link Flutter dependencies, which should not happen. App Group Confusion We also tried adding App Group (group.com.xxx), but behavior didn’t change. Conclusion: We suspect the root issue is: The Flutter template we are using was not designed for WidgetKit integration Xcode embedding phases and Flutter build scripts conflict with extension targets Question: In your opinion: Is this a known limitation with Flutter-based iOS projects? Is there a clean way to integrate WidgetKit without breaking the Runner target? Or is it better to create a separate native iOS module for the widget? Any guidance would be really appreciated. Thanks!
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317
Activity
Apr ’26
How do I identify where my bugs come from
I'm working on an app, and currently, 2 things dont work: account creation and notifications. I want to find the root of why these errors are occurring, and I want to know if these errors are coming from Firebase, certain settings in Xcode not being checked, or my actual written code not being typed correctly. I've tried to run my issue through ChatGPT many times to pretty much no success, so any help on what to do so I can clear certain areas and make sure the bugs aren't from certain spots, and help me narrow down the issue would be great. Otherwise, if there are other guides or threads I can be linked to, and help me fully break down the issue, that would be great. Thank you for your time reading, and I hope I can get some advice.
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232
Activity
Apr ’26
Xcode 26 beta 3: StoreKit Testing broken
It seems that beta 3 broke StoreKit Testing when running against an iOS 26 simulator device. Specifically, when validating product IDs, the debug console displays messages like the following: [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) In addition, the SKProductsResponse (I am using the original StoreKit API), lists all requested product IDs in invalidProductIdentifiers. The products array is empty. StoreKit Testing behaves as expected when Xcode 26 beta 3 is run against an iOS 18.4 simulator device.
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5
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587
Activity
Apr ’26
Need Advice: Family Controls Fully Removed but App Review Still Detects Unapproved API Use
Hi everyone, I’m looking for advice on a repeated App Store rejection under Guideline 2.5.1. Background: We initially explored using Family Controls for a planned feature. That feature has now been fully removed from the app. We no longer provide any Screen Time related functionality. What we already cleaned up: Removed all FamilyControls / ManagedSettings / DeviceActivity code usage. Removed commented-out code and all related references from the project. Removed related capabilities and entitlements from targets. Removed related frameworks/dependencies. Performed a clean rebuild and submitted a new archive. However, App Review still says the app includes ScreenTime API in an unapproved manner and suggests removing those APIs. Questions: What are the most common hidden places where Screen Time / Family Controls traces remain? Has anyone seen this triggered by transitive dependencies or stale build artifacts? What evidence/details should I provide in App Review Notes to help the reviewer verify cleanup? Is there a recommended way to ask App Review to share the specific symbol/framework/target they detected? Any practical checklist or experience would be greatly appreciated. Thank you.
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2
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266
Activity
Apr ’26
Xcode Devices "Download Container" no longer works on latest Xcode 26.0 (24228) (Build 17A324)
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday) The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { DVTErrorCreationDateKey = "2025-09-18 20:31:01 +0000"; NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } The specified file could not be transferred. Domain: com.apple.dt.CoreDeviceError Code: 7000 User Info: { NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/"; } Failed to perform I/O operations. Domain: com.apple.dt.remoteservices.error Code: 11001 Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/com.test.polarisdev 2025-09-18 15:30.53.744.xcappdata/AppData/Library/Caches/com.apple.dyld/standaloneapp.ios.dyld4: Permission denied System Information macOS Version 15.6.1 (Build 24G90) Xcode 26.0 (24228) (Build 17A324) Timestamp: 2025-09-18T15:31:01-05:00
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6
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7
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754
Activity
Apr ’26
Layout Bug: Button icon lags after keyboard dismissal in SwiftUI
Hello everyone, I am experiencing a layout issue in a SwiftUI project where an icon inside a button becomes laggy after the keyboard is dismissed. I have a custom input bar designed with an HStack containing a TextField and a Button with a microphone.fill icon. The entire HStack is styled using a .clipShape(.capsule) and a background color and I am using @FocusState to manage the keyboard focus. When the user taps the TextField, the keyboard appears, and the entire view moves up correctly to make room. But when the keyboard is dismissed by the button action isPromptFieldFocused = false, the capsule-shaped background and the text field return to their original position, but the icon on the button (and just the icon) doesn't. The microphone icon inside the button does not follow the movement. It remains stuck at the "keyboard-up" height for a moment until the view is refreshed, breaking the UI. And by the way, the icon correctly returns to its original position with the other UI elements if the user presses the return key on their keyboard. import SwiftUI struct ContentView: View { @State var userText: String = "" @FocusState var isTextFieldFocused: Bool var body: some View { HStack { TextField("Type here...", text: $userText) .focused($isTextFieldFocused) .textInputAutocapitalization(.sentences) .textFieldStyle(PlainTextFieldStyle()) .padding(.leading, 12) .padding(.trailing, 4) Button(action: { print("Microphone pressed") isPromptFieldFocused = false }) { Image(systemName: "microphone.fill") .font(.system(size: 22, weight: .semibold)) .foregroundStyle(.white) .padding(14) } .background(Color.black) .clipShape(Circle()) .padding(.trailing, 14) .padding(.vertical, 14) } .background(Color.lightGray) .clipShape(Capsule()) .padding() } } I've already tried using different animation types (e.g., .default, .spring) and explicitly setting the frame of the button. Has anyone encountered this specific behavior where an Image(systemName:) ignores the parent container's transition during keyboard dismissal? I would appreciate any insights on how to ensure the entire HStack and its children animate back down in sync.
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218
Activity
Apr ’26
runModal exits with a fatal error.
I have been using this block of Swift code for weeks with no problems. Then, today, every time I invoke it it fails: let openPanel = NSOpenPanel() openPanel.canChooseFiles = true openPanel.allowsMultipleSelection = false openPanel.canChooseDirectories = true openPanel.canCreateDirectories = false openPanel.title = NSLocalizedString("Open a CSV file", comment: "Open a CSV File") var result = NSApplication.ModalResponse.OK do { try result = openPanel.runModal() } catch { print("Open Panel failed: \(error)") return } if result == .OK { CSVFile = openPanel.url!.path } else { openPanel.close() print("No CSV file selected.") return } I get this message pointing to the .openModal expression: "Thread 1: Fatal error: Unexpectedly found nil while unwrapping an Optional value" It's a real head-scratcher!
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3
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371
Activity
Apr ’26
error build: Command SwiftCompile failed with a nonzero exit code
after update to xocde14, build my old project , and get error build: Command SwiftCompile failed with a nonzero exit code.
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11
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5
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18k
Activity
Apr ’26
How to add icon and thumbnail image for a Screensaver ?
I have made a screensaver for mac in swift, but couldn't find how to add an icon the logo image that shows up on saver file) and thumbnail (the cover image that shows up in the screensaver catalogue). Currently, it just shows a default blue spiral galaxy thumbnail and no icon image
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7
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695
Activity
Apr ’26
Interface Builder - Xcode 26.4 - Changing Between Attributes Inspector, File Inspector, Etc. Is Now A Pop Up Button?
In Interface Builder there use to be a segmented control to switch Inspectors. It's been this way forever. I could switch from: File Inspector Attributes Inspector Size Inspector Etc... Now in Xcode 26.4, it is this clunky pop up button? What? I thought Apple didn't like Interface Builder anymore so I'm surprised they are even touching it. This part of a SwiftUI rewrite or just bad vibes?
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2
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372
Activity
Apr ’26
Claude integration in Xcode 26.4 results in 401 after some time
Setup: macOS 26.4 Xcode 26.4 Claude premium subscription Claude account logged in Xcode settings The issue usually surfaces after initially setting up Claude integration in Xcode and then leaving Xcode open for at least a day or so. The integration works initially (right after logging in). But then after some time it starts responding with this error. Failed to authenticate. API Error: 401 {"type":"error","error":{"type":"authentication_error","message":"OAuth token has expired. Please obtain a new token or refresh your existing token."},"request_id":"req_011Ya....."} Restarting Xcode does not help. The only thing that helps is log out from Claude account and log back in. Sounds like the token refresh logic is broken or missing. Please improve moving forward.
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1
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265
Activity
Apr ’26
Active Membership but Xcode shows "Red X" at Certificates, Identifiers & Profiles
Hi everyone, I am struggling with a persistent issue regarding my Developer Program membership and Xcode syncing. Even though the Apple Developer Portal shows that my developer license is active and I have full access to App Store Connect, it is unfortunately not possible to sign applications with this account. It behaves as if the license wasn't active. The Symptoms: -Portal status: Active (Account Holder/Admin), -Xcode Settings: When I navigate to Settings > Accounts and select my team, there is a Red X displayed next to "Certificates, Identifiers & Profiles.", Xcode suggests there is an issue accessing these resources and I cannot sign any binaries. Confirmed the membership is active in the web portal. Everything seems configured correctly on the web side, but the account simply doesn't work locally in Xcode. Has anyone faced this specific "Red X" issue despite a valid membership? Is there a specific cache I need to clear or a way to force Xcode to re-fetch the correct status? Any advice on how to resolve this loop would be greatly appreciated. Thanks! :)
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4
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488
Activity
Apr ’26
iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create may support a reduced set of arguments. Name Hostname Identifier State Model CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1 What I already tried • Apple cable • Different USB/Thunderbolt ports • Direct connection to rear ports • Restarted both Mac and iPhone • Restarted Xcode • Ran sudo killall usbmuxd • Ran sudo pkill -9 remoted • Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2 • Ran sudo xcode-select -s /Applications/Xcode-beta.app • Ran sudo xcodebuild -runFirstLaunch • Reset “Location & Privacy” on the iPhone, then trusted the Mac again • Still remains unavailable Additional note ioreg shows the iPhone, so the physical USB connection seems to exist. However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run. Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2? Any workaround or additional debugging steps would be appreciated.
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13
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2
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735
Activity
Apr ’26
No identity found: Command CodeSign failed with a nonzero exit code
Hello! I'm new to xcode and am developing an iOS app. I hit the following error when build my app: MY_SHA no identity found Command CodeSign failed with a nonzero exit code I have generated my certificate through xcode. I can see the Certificate and the private key in Keychain -> login. But it's not that private key is under the Certificate. They are listed in parallel. The certificate appears in Certificate tab but not in My Certificate Tab. Would that matter? security find-certificate -a -Z | grep -A1 "Apple Development" Gives me the certificate. But security find-identity -v -p codesigning give 0 valid identity found. Could you help me figure out what could be the reason for this? I've been stuck for several days now. Thank you so much!
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135
Activity
Apr ’26
App crashes on launch for iOS 12 users after App Store release (Xcode 16.4) — BKSProcessErrorDomain bootstrap-failed
Hi everyone, I'm building an app in Xcode 16.4 with a minimum deployment target of iOS 12. The last time I built with this configuration was November 2025 — that build worked perfectly fine. I'm aware that builds from Xcode 16.4 will no longer be accepted by Apple after April 28, 2026, so I decided to push one final update before that deadline. Here's what I did: Built the app with no changes to build settings Uploaded to TestFlight Tested on iOS 12, iOS 26, and a few other versions — everything looked good Passed App Review Published to the App Store Now users on iOS 12 are reporting that the app crashes immediately on launch. Users on iOS 13-26 are unaffected. We've effectively lost a significant portion of our users overnight. We'd really like to restore functionality for them before April 28 — after that we plan to raise the minimum deployment target anyway. There are no crash logs available, as the app appears to never reach application code at all. Below are the relevant logs from Console.app: default 16:33:49.012231+0400 SpringBoard Bootstrapping MY_BUNDLE_ID with intent foreground-interactive error 16:33:49.021533+0400 SpringBoard [MY_BUNDLE_ID] Bootstrap failed with error: <NSError: 0x280f59aa0; domain: BKSProcessErrorDomain; code: 1 (bootstrap-failed); reason: "Failed to start job"> error 16:33:49.021748+0400 SpringBoard Bootstrapping failed for <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> with error: Error Domain=BKSProcessErrorDomain Code=1 "Unable to bootstrap process with bundleID MY_BUNDLE_ID" UserInfo={NSLocalizedDescription=Unable to bootstrap process with bundleID MY_BUNDLE_ID, BKSProcessExitReason=0, NSLocalizedFailureReason=Failed to start job, NSUnderlyingError=0x280f58780 {Error Domain=NSPOSIXErrorDomain Code=3 "No such process" UserInfo={NSLocalizedFailureReason=The process failed to exec, NSLocalizedRecoverySuggestion=Consult /var/log/com.apple.xpc.launchd/launchd.log for more information, NSLocalizedDescription=Unable to get valid task name port right for pid 241}}, BSErrorCodeDescription=bootstrap-failed} default 16:33:49.021934+0400 SpringBoard Adding: <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> default 16:33:49.022111+0400 SpringBoard <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> exited. default 16:33:49.023325+0400 SpringBoard Removing: <FBApplicationProcess: 0x101cb4070; MY_BUNDLE_ID; pid: -1> default 16:33:49.039576+0400 assertiond Submitting new job for "MY_BUNDLE_ID" on behalf of <BKProcess: 0x100d119f0; SpringBoard; com.apple.springboard; pid: 48; agency: SystemShell; visibility: foreground; task: running> default 16:33:49.039982+0400 assertiond Submitted job with label: UIKitApplication:MY_BUNDLE_ID[0xed03][58] error 16:33:49.040128+0400 assertiond Unable to obtain a task name port right for pid 241: (os/kern) failure (0x5) error 16:33:49.040286+0400 assertiond Failed to start job with error <NSError: 0x100c3f180; domain: NSPOSIXErrorDomain; code: 3; reason: "The process failed to exec"> { description = "Unable to get valid task name port right for pid 241"; failureReason = "The process failed to exec"; recoverySuggestion = "Consult /var/log/com.apple.xpc.launchd/launchd.log for more information"; Has anyone encountered this recently? Any help would be greatly appreciated. P.S. I tried rebuilding from scratch without any code changes and uploading a fresh build to TestFlight — but now it won't even launch from TestFlight on iOS 12.
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13
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1.5k
Activity
Apr ’26
git ignore files not functioning
Since a combined upgrade to macOS 26.4 and Xcode 26.4 I am plagued by .DS_Store and UserInterfaceState files appearing in my repository list of uncommitted changes. This is preventing commits and merging etc. I have added the following list to both the .gitignore_global file via directly editing the file and also the Xcode>Settings>Git Settings>Ignore Files # Mac OS X .DS_Store # Xcode *.pbxuser *.mode1v3 *.mode2v3 *.perspectivev3 *.xcuserstate UserInterfaceState.xcuserstate project.xcworkspace/ xcuserdata/ # Generated files *.o *.pyc # Build directories DerivedData/ build/ # CocoaPods Pods/ # Carthage Carthage/ # Other *.swp *.lock This has been to no avail. I have raised Feedback FB22370688 for this issue. It has been marked as no similar reports which is odd because there are a lot of mentions of the .DS_Store files appearing in Git and also of problems with the ignore settings of Git. For a while, I successfully prevented the .DS_Store files from showing up as uncommitted changes but now they are back again. I did a git status on the project and got this output for a while Changes not staged for commit: (use "git add <file>..." to update what will be committed) (use "git restore <file>..." to discard changes in working directory) modified: Target Analysis.xcodeproj/project.xcworkspace/xcuserdata/myuserid.xcuserdatad/UserInterfaceState.xcuserstate Ignored files: (use "git add -f <file>..." to include in what will be committed) Target Analysis iOS/ Target Analysis macOS/ Views/Testing/.DS_Store Now, in Xcode it looks like this So the .DS_Store files are no longer being ignored. I have raised an Apple Developer Tech Support (DTS) Question as I have exhausted every avenue that I could find. DTS said to just remove the file(s) in Git. Neither this nor the .gitignore_global file are fixing the problem. This all just seems to be so unnecessarily difficult especially as many others have faced the same problem.
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76
Activity
Apr ’26
NSLocationTemporaryUsageDescriptionDictionary crashes Xcode 13
I just submitted a feedback for this (FB9662125) but in the spirit of “share and enjoy”… The cool new Generate Info.plist File feature in Xcode 13 crashes if you try to put an NSLocationTemporaryUsageDescriptionDictionary in your Info.plist file. Here’s a simple repro scenario: Create a minimal iOS app (no Core Data, no tests) Go to target settings → Info tab → Custom iOS Target Properties Click the (+) button on any row to begin inserting a new row Select Privacy - Location Temporary Usage Description Dictionary Click somewhere else or press Return to commit the selection Xcode crashes immediately More generally, it seems that Xcode crashes any time it tries to regenerate your Info.plist file if it contains an NSLocationTemporaryUsageDescriptionDictionary, even if (for example) you manually pasted that dictionary into the file earlier. In that case, merely tapping the (+) button in step 3 above is enough to crash it.
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19
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7
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5.4k
Activity
Apr ’26