Posts under App & System Services topic

Post

Replies

Boosts

Views

Activity

AASA file on CDN not found more than one week
Last week our Universal Links stopped working. We made some changes and uploaded a new AASA file, but https://app-site-association.cdn-apple.com/a/v1/(domain) still returns 404 Not Found for all our domains. When I query directly from our server like domain/.well-known/apple-app-site-association, it returns 200 and the file is accessible. Could you help us resolve this issue? Our app relies on working Universal Links (deep links). Thank you!
1
0
172
1d
Magic Keyboard and Magic Trackpad Case Design Guideline
Hello, My name is Jisoo Kim, and I am a product designer currently developing a tray and case accessory for the Apple Magic Keyboard and Magic Trackpad. I have reviewed the Apple Accessory Design Guidelines, however I was unable to find specific guidance covering accessories of this type. As a designer and an engineer who values complementing Apple's devices without interfering with their functionality, I want to ensure our development aligns with Apple's standards. Given the absence of specific guidelines for this product category, I have two questions: Would it be appropriate to reference guidelines from other similar Apple accessory categories as a basis for our design decisions? Are there any additional considerations or requirements we should be aware of when developing this type of accessory? Any guidance you could provide would be greatly appreciated.
1
0
132
1d
ESP32 USB-C to iPhone 16 USB-C communication
Hi everyone, I am seeking clarification regarding the communication capabilities between an ESP32 microcontroller and Apple's latest devices, specifically the iPhone 16 Pro Max and iPad Pro, both equipped with USB-C ports. Background: MFi Certification: Historically, establishing communication between external devices and iOS devices required MFi (Made for iPhone/iPad) certification. But I remember this being necessary in the Lightning Cable to USB era. With the introduction of USB-C ports in recent iPhone and iPad models, there is an indication that MFi certification may no longer be necessary for certain peripherals. Perhaps I'm not confident on the terminology here: https://mfi.apple.com/en/who-should-join Project Requirements: I am working on a sensor research project that necessitates the collection of low-latency time-series data from an ESP32 microcontroller, which features a USB-C port. The data needs to be transmitted to an iPhone 16 Pro Max or iPad Pro. Bluetooth communication has proven insufficient due to its limited data transfer rates (~1.2 Mbps with L2CAP). While NEHotspot could be an alternative, it restricts the iPad's internet connectivity. Therefore, establishing a direct USB-C connection between the ESP32 and the iOS device appears to be the most viable solution. Questions: MFi Certification Necessity: Is MFi certification still required for an ESP32 microcontroller to communicate with iPhone 16 Pro Max or iPad Pro via USB-C? USB-C Communication Support: Do the iPhone 16 Pro Max and iPad Pro natively support serial communication over USB-C with microcontrollers like the ESP32? If not, are there recommended protocols or interfaces to facilitate this communication? App Development Considerations: Would developing a custom iOS application be necessary to handle data transmission from the ESP32 over USB-C? If so, are there specific APIs or frameworks provided by Apple to support this functionality? Data Transfer Rates: Considering the need for high-speed data transfer, are there any limitations or considerations regarding the data transfer rates achievable through a USB-C connection between the ESP32 and iOS devices? Thank you!
7
1
2.4k
1d
Declared Age Range API – Clarification on checkEligibility() behavior (eligibility vs region)
Hello, While reviewing the latest FAQ and documentation for the Declared Age Range API, we have some questions regarding the behavior of checkEligibility()—specifically how it relates to user eligibility, geographic jurisdiction, and regulatory requirements. Context From the documentation, it appears that checkEligibility() indicates whether a user is eligible to share their declared age range. However, it is unclear whether this eligibility also incorporates jurisdiction-specific requirements (e.g., certain U.S. states with age assurance regulations). We would appreciate clarification on the following points: Eligibility vs Region: Does checkEligibility() return true based on the user’s eligibility to share age information only, or does it also depend on the user’s geographic region (e.g., specific U.S. states like Texas)? Region-Specific Laws (Texas Example): In scenarios where certain jurisdictions (such as Texas) require age assurance features, while other U.S. states may not, how does checkEligibility() behave? User Consent vs Regulatory Requirement: If a user denies age sharing, but they are located in a region where age-related regulatory features are mandated, how does checkEligibility() behave? Will it return false because the user denied consent? Or will it still return true due to regulatory requirements overriding user preference? Source of Region Determination: Does the Declared Age Range API internally determine the user’s applicable region (e.g., based on IP address, Apple ID region, or device settings) when evaluating checkEligibility()? Should developers independently determine jurisdiction (e.g., using IP-based geolocation) to apply region-specific rules, or is checkEligibility() intended to fully abstract both eligibility and jurisdiction requirements?
1
1
201
1d
DeclaredAgeRange API not triggering in regulated regions (Brazil, Utah) — Is it functioning in production?
Hi, We've implemented age assurance logic in our app using the DeclaredAgeRange framework to comply with regulations in Brazil (Digital ECA, effective March 17, 2026) and Utah (App Store Accountability Act, effective May 6, 2026). Our implementation calls AgeRangeService.shared.isEligibleForAgeFeatures on app launch to determine whether the current user is subject to age assurance requirements, and proceeds to call requestAgeRange(ageGates:) accordingly. However, after monitoring in production since the Brazil enforcement date, we've consistently observed isEligibleForAgeFeatures returning false for users in regulated regions, with no age range data being returned. What we'd like to clarify: Is isEligibleForAgeFeatures currently returning true for users in Brazil in production (not sandbox)? For Utah — given that HB 498 pushed the developer compliance deadline to May 6, 2027, will isEligibleForAgeFeatures reflect the original May 6, 2026 activation date or the revised 2027 date? Is there a known rollout schedule or gradual activation plan for these regions that would explain why the flag remains false even after the legal enforcement dates have passed? We've seen similar reports from other developers on these forums, so it seems this may be a widespread issue rather than an implementation problem on our end. Any official guidance on the current status of the API in regulated regions would be greatly appreciated. Thanks.
1
1
372
1d
iPhone accepts BLE HID keyboard base keys but strips Shift from composite mouse+keyboard device
I’m debugging a custom BLE HID device on iPhone. It is a composite HID mouse + keyboard dongle. Setup: Hardware: Seeed XIAO nRF52840 Firmware: Adafruit Bluefruit Arduino / BLEHidAdafruit BLE HID report map: stock Adafruit composite HID with keyboard, consumer, and mouse reports GAP/advertising appearance: HID_MOUSE iOS adopts the device as an AssistiveTouch pointer Mouse movement and clicks work correctly Keyboard symptom: Lowercase/unshifted characters type correctly. Shifted characters lose the Shift modifier during text input: - A -> a - T -> t - DoorDash -> doordash - ! -> 1 - @ -> 2 - # -> 3 - { -> [ - } -> ] Confirmed: The iOS app sends the exact intended string to the dongle. Firmware receives the exact string. Firmware computes and sends the expected HID modifier/keycode: A sends modifier 0x02 + HID_KEY_A ! sends modifier 0x02 + HID_KEY_1 A lone isolated "A" still lands as "a", so this does not appear to be a timing or repeated-key issue. Cmd+Space works from the same HID keyboard report path and opens Spotlight. Full Keyboard Access is off. Turning AssistiveTouch off does not fix it. The iPhone never shows "Hardware Keyboard" settings for this device, even when searching Settings. Question: Is there a documented distinction on iOS between accepting BLE HID keyboard reports for global shortcuts, such as Cmd+Space, and admitting the same device as a full Hardware Keyboard for text composition? In particular: Does the absence of Hardware Keyboard settings mean iOS has not classified the device as a real external keyboard? Can a composite BLE HID device advertised as HID_MOUSE be accepted for pointer input but have Shift ignored for text input? Does iOS require a different GAP appearance, HID report-map structure, report ordering, or separate keyboard identity for Shift/modifier text composition to work? Is there a recommended way to build a BLE HID device that preserves AssistiveTouch pointer behavior while also being treated as a full external keyboard?
3
0
266
2d
Open Sourcing Legacy file systems (such as HFS)?
Hopefully this is an acceptable ask and place for this: With Apple abandoning support for certain legacy file systems, such as HFS, would this be something that could be made open source? The idea here is to make facilitate software preservation and access, and maybe even provide the opportunity to develop an FSKit implementation via the community? Also would Apple have any strong business reason to keep it closed source once essentially considered abandoned? Though maybe simply tryinging to port https://github.com/0x09/hfsfuse to FSKit would be more realistic in the HFS specific scenario?
3
1
86
2d
Widget and Core Data with CloudKit
I have two apps that use App Groups, CloudKit and Core Data for sharing data between multiple devices and users (one is a sample for the issue, the other one the full fledged one). In the sample app I have the following model: Collection (name) -> many Items (names and count) and corresponding views to increment the count. I also have the widget share the proper App Group and CloudKit container. It has a button that triggers an increment app intent. A create a shared collection "Shares" and add two items in it - "A" & "B". Sharing from the applications and updates of the count takes about 2 seconds. I.e. I open the item view and I tap an increment button, the second phone screen updates almost immediately. Upon each update I also call WidgetCenter.shared.reloadAllTimelines(). What I see is that widgets have are not in sync with the data of the app. I have an explicit button to trigger the reload of the timelines, I can follow along with the debugger and the Core Data data is different, i.e. different count. I also show a date property, so I know that the widget is redrawn. I think that as soon as I added the target for the widget and added it to the app group I started seeing: BUG IN CLOUDKIT: Error submitting background task request: Error Domain=BGSystemTaskSchedulerErrorDomain Code=3 "(null)". The sync between the widget and the app on the same device is inconsistent. I also see a lot of when interactions happen fast. submitTaskRequest failed for com.apple.coredata.cloudkit.activity.import. submitTaskRequest failed for com.apple.coredata.cloudkit.activity.export. I least I hope is that after the app has synchronised, the widget will catch-up and show the same data - i.e. at least the same device will show data consistently. This does not happen though. Even on the device on which I'm doing the changes, and tapping multiple times the manual reload of widgets button, the Core Data is stale, and the time of reload of the widget is fine. The relevant threads this I've found are (none of them can shed any light): https://developer.apple.com/forums/thread/653112?answerId=697974022 https://developer.apple.com/forums/thread/650192?answerId=614112022#614112022 https://developer.apple.com/forums/thread/651648?answerId=827386022 I have tested with iOS 26.5.2 and iOS 27 Beta. The widget is it out sync
2
0
85
2d
Shallow Depth Entitlement and Underwater Auto-Launch: App Not Appearing in "When Submerged"
I've a question for you maybe you can help me. My watchOS app has: WKSupportsAutomaticDepthLaunch = true WKBackgroundModes = underwater-depth com.apple.developer.submerged-shallow-depth-and-pressure = true entitlement present in codesign and embedded provisioning profile The app uses the shallow depth entitlement, but it does not appear in: Settings → General → Auto-Launch → When Submerged. Is the shallow depth entitlement sufficient for appearing in the system underwater auto-launch app list, or is the full submerged depth entitlement required?
0
0
48
2d
TCP connection in with Wi-Fi aware framework never reaches ".ready" state
While developing our wifi-aware implementation we ran into a specific issue where TCP connections seem to never reach a "ready" state (ready to transfer data). It stays in “”preparing” state trying to connect for forever. We tried to recreate a new TCP connection every time after the connection stays in "preparing" for longer than 10 seconds. This helps to "recover" eventually, but it only happens after 1.5 - 2 minutes. Creating a completely new NetworkBrowser and NetworkListener doesn’t speed up this process. The issue occurs when the browser and listener are setting up the NAN/TCP connection, at that time if the user opens the DevicePairingView it seems that it disrupts or interferes with the connection, entering an invalid state. From what we can see it takes around 2 minutes for it to recover, presumably this is when NAN drops the connection (timeout) and creates a new one.

 STEPS TO REPRODUCE Reproduction steps:

 Open the app on 2 wifi-aware devices.
 Device 1 presses “Pair with device”. Device 2 navigates to “Receive” and presses the “”Pair with sender”.
 Complete the pairing process.

 Device 1 (Send) presses the start button.
 Device 2 (receive) presses start button, Directly after the button press, device 1 presses the “”Pair with sender” button
 Observe TCP connection never fully establishes (1.5 - 2 mins) PLATFORM AND VERSION iOS Development environment: Xcode 26.3, macOS 26.4.1 Run-time configuration: iOS 26.5 test project with a recording showing the issue: https://github.com/DeveloperNiels/WAIssue
4
0
192
2d
After porting my app to Swift 6 local notifications produce a sound, but no alert
My app produces local notification but unfortunately they only play a sound but do not produce an alert. Of course I requested authorization with: let center = UNUserNotificationCenter.current() center.requestAuthorization(options: [.alert, .sound]) {(granted, error) in // Enable or disable features based on authorization. } And scheduled the notification with: func localNotification(_ title:String, message:String, sound:UNNotificationSound?, badge:Int?, interval:TimeInterval, userInfo: [AnyHashable : Any]?, category:UNNotificationCategory?=nil){ let content = UNMutableNotificationContent() content.title = NSString.localizedUserNotificationString(forKey: title, arguments: nil) content.body = NSString.localizedUserNotificationString(forKey: message, arguments: nil) content.sound=sound let ti = NSInteger(interval) let seconds = ti % 60 let minutes = (ti / 60) % 60 let hours = (ti / 3600) //let ms = Int((interval.truncatingRemainder(dividingBy: 1)) * 1000) var dateInfo = DateComponents() dateInfo.hour=hours dateInfo.minute=minutes dateInfo.second=seconds let trigger = UNCalendarNotificationTrigger(dateMatching: dateInfo, repeats: false) let request = UNNotificationRequest(identifier: "EndOfMeditation", content: content, trigger: trigger) let center = UNUserNotificationCenter.current() center.delegate = self center.add(request) { (error : Error?) in if let theError = error { print(theError.localizedDescription) } } } and have no queue about to know better.
1
0
47
2d
CoreBluetooth intermittently returns empty characteristics and does not recover until iPhone reboot
Hello Apple Developer Technical Support, We are investigating an intermittent CoreBluetooth issue in our iOS app. In some low-frequency cases, service discovery succeeds, but characteristic discovery returns an empty characteristic list. Once this happens, the issue does not recover until the iPhone is rebooted. The observed behavior is as follows: The app connects to the BLE peripheral successfully. The app calls discoverServices. peripheral(:didDiscoverServices:) is called with no error, and the expected CBService is present. The app then calls discoverCharacteristics for the target service. peripheral(:didDiscoverCharacteristicsFor:error:) is called with no error, but service.characteristics is empty. After this happens, reconnecting to the same peripheral still returns an empty characteristic list. The issue recovers after rebooting the iPhone. The issue is not consistently reproducible and occurs at a relatively low rate. We would also like to clarify that we cannot currently reproduce this issue reliably in our local environment. In most cases, the issue is reported by users, and we identify the behavior later by reviewing app-side logs. Therefore, when the issue occurs, we are usually unable to collect sysdiagnose, Bluetooth profile logs, PacketLogger traces, or other CoreBluetooth-specific diagnostic information. The information we can currently provide mainly includes app-side CoreBluetooth callback logs, connection and disconnection timestamps, the target service UUID, target characteristic UUIDs, iOS version, iPhone model, peripheral firmware version, and the user-reported occurrence time. We would like to ask: Under what conditions could CoreBluetooth return an empty service.characteristics array after the expected service has already been discovered? Is it possible that iOS/CoreBluetooth caches an abnormal GATT database or peripheral state that persists across reconnects? If this happens, is there any recommended recovery method other than rebooting the iPhone? Are there known cases where a peripheral exposes the service, but iOS fails to discover its characteristics until Bluetooth or the device is restarted? If we cannot reproduce the issue locally and cannot collect sysdiagnose, Bluetooth profile logs, or PacketLogger traces when it occurs, can Apple still help infer possible causes based only on app-side CoreBluetooth logs? If not, is there any lightweight diagnostic method Apple recommends for collecting more useful information from users in the field? From the app side, the service UUID and characteristic UUIDs are fixed, and the issue occurs before notification subscription or application-level authentication. Therefore, we would like to understand whether this behavior could be related to CoreBluetooth state, BLE stack state, GATT cache behavior, or peripheral-side GATT exposure timing. Please let us know what additional information would be useful for further analysis.
0
0
45
2d
VZVirtualMachineView.automaticallyReconfiguresDisplay does not work for Golden Gate
I am using Virtualization framework for running Golden Gate VM in swift ui window with VZVirtualMachineView. i have set the automaticallyReconfiguresDisplay to true. but when i resize the window the resolution of Golden Gate does not change automatically to fit the window. This works fine for Tahoe. Golden Gate is not respecting the automaticallyReconfiguresDisplay. Any help in fixing this bug would be very helpful to me. Thanks in advance
1
0
67
2d
Inquiry on Test Method for Beacon Tx Power Variation vs Golden Device
Dear Apple team, we have confusion about the test method for the specification that beacon-to-beacon transmit power average variation shall stay within ±5dB compared with the golden device. Could you kindly clarify the definition of the golden device, whether we should measure conducted or radiated Tx power, the averaging rule over advertising channels, required test sample quantity and environmental test conditions, and confirm if the ±5dB tolerance applies to each individual beacon’s average transmit power?
0
0
36
2d
PushToTalk session sometimes returns silence data after activation
Hello! Thank you for bringing the new iPhone experience with the PushToTalk framework. I have a working walkie talkie app based on the PushToTalk framework. Everything works fine except for an intermittent bug that I face from time to time on different devices with different iOS versions, from iOS 18 to iOS 26.2 Beta. Sometimes the app goes into a state where the AVAudioInputNode input node tap returns buffers with a constant size that contain only silence. Leaving and rejoining a channel helps, but relaunching or reinstalling (from Xcode) the app does not. Rebooting the device or deleting and reinstalling the app also helps. I do not activate the audio session in my app. I only configure it on launch using setCategory(.playAndRecord, options: [.defaultToSpeaker, .allowBluetooth]) So the flow is: channelManager?.requestBeginTransmitting(channelUUID: globalChannelUUID) func channelManager( _ channelManager: PTChannelManager, channelUUID: UUID, didBeginTransmittingFrom source: PTChannelTransmitRequestSource ) func channelManager( _ channelManager: PTChannelManager, didActivate audioSession: AVAudioSession ) { /// ... installTapAndStart() } private func installTapAndStart() { let inputNode = audioEngine.inputNode let hardwareFormat = inputNode.outputFormat(forBus: 0) guard let targetFormat = AVAudioFormat( commonFormat: .pcmFormatFloat32, sampleRate: configuration.audioSampleRate, channels: configuration.audioChannelsCount, interleaved: true ) else { handleError(RecorderError.invalidAudioFormat) return } let converter = AVAudioConverter(from: hardwareFormat, to: targetFormat)! print("[QUICOpusRecorder]: installTap") inputNode.installTap(onBus: 0, bufferSize: tapBufferSize, format: hardwareFormat) { [weak self] buffer, _ in guard let self else { return } // Here I handle audio data and sometimes get silence } //... do { audioEngine.prepare() try audioEngine.start() } catch { print(" ⚠️ Audio engine start error: \(error)") handleError(error) } } Moreover, if the app is in the foreground and PushToTalk gets stuck in this “silence bug”, I can avoid relying on the PushToTalk flow and simulate audio session activation manually in code. In this case I do not request a transmission and do not use any PushToTalk related code, and the app captures audio data perfectly. Once I leave the channel and rejoin it again, the issue is fixed and I start to receive non silent buffers of varying size, as expected. It works for a while. It can work fine for a day or more, communicating without launching the app, or with the app in the foreground. But it can also go into the “silence” state 30 minutes after working normally. I have no clue why this happens. The only thing I notice is that when the app is in this “stuck silence bug” state, iOS does not play its “chirp” system sound when audio recording starts. P.S. Channel descriptor restoration code: extension PushToTalkEngine: PTChannelRestorationDelegate { public func channelDescriptor(restoredChannelUUID channelUUID: UUID) -> PTChannelDescriptor { print("☀️ \(#function) channelUUID: \(channelUUID)") Task { @MainActor in // Here I fetch more detailed channel data asynchronously do { await initChannelManagerIfNeeded(channelUUID: channelUUID) let channelDescriptor = currentChannelDescriptor() lastChannelDescriptorName = channelDescriptor.name try await channelManager?.setChannelDescriptor( channelDescriptor, channelUUID: channelUUID ) } catch { handleError(error) } } return PTChannelDescriptor(name: "Loading...", image: nil) } } private func initChannelManagerIfNeeded(channelUUID: UUID? = nil) async { guard let channelUUID = channelUUID ?? currentUser?.globalChannelUUID else { print("❌ No global channel uuid found") return } do { guard channelManager == nil else { try await channelManager?.setTransmissionMode(.halfDuplex, channelUUID: channelUUID) return } channelManager = try await PTChannelManager.channelManager( delegate: self, restorationDelegate: self ) try await channelManager?.setTransmissionMode(.halfDuplex, channelUUID: channelUUID) } catch { handleError(error) } }
3
0
773
2d
AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://developer.apple.com/forums/thread/812006 https://developer.apple.com/forums/thread/817305 https://developer.apple.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should be fully dismissed. The Live Activity should be removed. No empty UI should remain in Dynamic Island. Actual result The assigned AppIntent runs successfully. Our app code executes as expected. AlarmKit appears to stop the alarm correctly. However, an empty “zombie” Live Activity remains in Dynamic Island indefinitely. The user cannot clear it through normal interaction. Why this is a serious user-facing issue This is not just a cosmetic issue for us. From the user’s perspective, it looks like a Live Activity is permanently stuck in Dynamic Island. More importantly: Force-quitting the app does not remove it Deleting the app does not remove it In practice, many users conclude that our app has left a broken Live Activity running forever We receive repeated user complaints saying that the Live Activity “won’t go away” Because the remaining UI appears to be system-owned, users often do not realize that the only reliable recovery is to restart the phone. Most users do not discover that workaround on their own, so they instead assume the app is severely broken. Cases where the zombie state disappears Rebooting the phone Waiting for the next AlarmKit alert, then pressing the proper stop button on that alert Additional observations Inside our LiveActivityIntent, calling AlarmManager.shared.stop(id:) reports that the alarm has already been stopped by the system. We also tried inspecting Activity<AlarmAttributes<...>>.activities and calling end(..., dismissalPolicy: .immediate), but in this state no matching activity is exposed to the app. This suggests that the alarm itself has already been stopped, but the system-owned Live Activity UI is not being cleaned up correctly after the swipe-dismiss path. Why this does not appear to be an app logic issue The intent is invoked successfully. The alarm stop path is reached. The alarm is already considered stopped by the system. The remaining UI appears to be system-owned. The stuck UI persists even after our own cleanup logic has run. The stuck UI also survives app force-quit and app deletion.
7
10
1k
2d
Feature Proposal: Apple Intelligence Guided Workouts for Apple Watch
Hi everyone, After watching WWDC26 and going for a run today, I came up with an idea that I believe could be a natural extension of Apple Intelligence and Apple Watch. This proposal is not intended to replace Custom Workouts. Instead, it focuses on removing the manual setup required to create them by allowing Apple Intelligence to understand workout plans written in natural language. Today, Apple Watch already supports Custom Workouts, but users still have to manually recreate interval workouts. For example: • Walk 5 minutes • Run 1 minute • Walk 1 minute 30 seconds • Repeat 6 times Instead, Apple Intelligence could understand workouts written in natural language and automatically generate a structured Apple Watch workout. This could work from multiple sources: Notes Messages Mail PDFs Screenshots Photos of printed training plans Websites The generated workout could then be reviewed by the user before being saved and synchronized to Apple Watch. Intelligent Haptics I also imagined an optional feature called Intelligent Haptics. Instead of using a single vibration for interval transitions, the watch could communicate through different haptic patterns: Progressive vibration before a running interval starts. Decreasing vibration when an interval ends. Rhythmic vibrations during recovery to help regulate breathing. The goal isn't simply to notify the user—it is to reduce the need to constantly look at the display and allow them to stay focused on the workout. Since Apple Intelligence is becoming a system-wide capability, I think workouts could be understood just like calendar events, reminders or emails. I have already submitted this proposal through Feedback Assistant, but I would love to hear what other developers think. Would this be a feature you would like to see in watchOS? I'm curious to hear how other developers would improve this concept.
0
0
52
2d
AASA file on CDN not found more than one week
Last week our Universal Links stopped working. We made some changes and uploaded a new AASA file, but https://app-site-association.cdn-apple.com/a/v1/(domain) still returns 404 Not Found for all our domains. When I query directly from our server like domain/.well-known/apple-app-site-association, it returns 200 and the file is accessible. Could you help us resolve this issue? Our app relies on working Universal Links (deep links). Thank you!
Replies
1
Boosts
0
Views
172
Activity
1d
Magic Keyboard and Magic Trackpad Case Design Guideline
Hello, My name is Jisoo Kim, and I am a product designer currently developing a tray and case accessory for the Apple Magic Keyboard and Magic Trackpad. I have reviewed the Apple Accessory Design Guidelines, however I was unable to find specific guidance covering accessories of this type. As a designer and an engineer who values complementing Apple's devices without interfering with their functionality, I want to ensure our development aligns with Apple's standards. Given the absence of specific guidelines for this product category, I have two questions: Would it be appropriate to reference guidelines from other similar Apple accessory categories as a basis for our design decisions? Are there any additional considerations or requirements we should be aware of when developing this type of accessory? Any guidance you could provide would be greatly appreciated.
Replies
1
Boosts
0
Views
132
Activity
1d
ESP32 USB-C to iPhone 16 USB-C communication
Hi everyone, I am seeking clarification regarding the communication capabilities between an ESP32 microcontroller and Apple's latest devices, specifically the iPhone 16 Pro Max and iPad Pro, both equipped with USB-C ports. Background: MFi Certification: Historically, establishing communication between external devices and iOS devices required MFi (Made for iPhone/iPad) certification. But I remember this being necessary in the Lightning Cable to USB era. With the introduction of USB-C ports in recent iPhone and iPad models, there is an indication that MFi certification may no longer be necessary for certain peripherals. Perhaps I'm not confident on the terminology here: https://mfi.apple.com/en/who-should-join Project Requirements: I am working on a sensor research project that necessitates the collection of low-latency time-series data from an ESP32 microcontroller, which features a USB-C port. The data needs to be transmitted to an iPhone 16 Pro Max or iPad Pro. Bluetooth communication has proven insufficient due to its limited data transfer rates (~1.2 Mbps with L2CAP). While NEHotspot could be an alternative, it restricts the iPad's internet connectivity. Therefore, establishing a direct USB-C connection between the ESP32 and the iOS device appears to be the most viable solution. Questions: MFi Certification Necessity: Is MFi certification still required for an ESP32 microcontroller to communicate with iPhone 16 Pro Max or iPad Pro via USB-C? USB-C Communication Support: Do the iPhone 16 Pro Max and iPad Pro natively support serial communication over USB-C with microcontrollers like the ESP32? If not, are there recommended protocols or interfaces to facilitate this communication? App Development Considerations: Would developing a custom iOS application be necessary to handle data transmission from the ESP32 over USB-C? If so, are there specific APIs or frameworks provided by Apple to support this functionality? Data Transfer Rates: Considering the need for high-speed data transfer, are there any limitations or considerations regarding the data transfer rates achievable through a USB-C connection between the ESP32 and iOS devices? Thank you!
Replies
7
Boosts
1
Views
2.4k
Activity
1d
Declared Age Range API – Clarification on checkEligibility() behavior (eligibility vs region)
Hello, While reviewing the latest FAQ and documentation for the Declared Age Range API, we have some questions regarding the behavior of checkEligibility()—specifically how it relates to user eligibility, geographic jurisdiction, and regulatory requirements. Context From the documentation, it appears that checkEligibility() indicates whether a user is eligible to share their declared age range. However, it is unclear whether this eligibility also incorporates jurisdiction-specific requirements (e.g., certain U.S. states with age assurance regulations). We would appreciate clarification on the following points: Eligibility vs Region: Does checkEligibility() return true based on the user’s eligibility to share age information only, or does it also depend on the user’s geographic region (e.g., specific U.S. states like Texas)? Region-Specific Laws (Texas Example): In scenarios where certain jurisdictions (such as Texas) require age assurance features, while other U.S. states may not, how does checkEligibility() behave? User Consent vs Regulatory Requirement: If a user denies age sharing, but they are located in a region where age-related regulatory features are mandated, how does checkEligibility() behave? Will it return false because the user denied consent? Or will it still return true due to regulatory requirements overriding user preference? Source of Region Determination: Does the Declared Age Range API internally determine the user’s applicable region (e.g., based on IP address, Apple ID region, or device settings) when evaluating checkEligibility()? Should developers independently determine jurisdiction (e.g., using IP-based geolocation) to apply region-specific rules, or is checkEligibility() intended to fully abstract both eligibility and jurisdiction requirements?
Replies
1
Boosts
1
Views
201
Activity
1d
DeclaredAgeRange API not triggering in regulated regions (Brazil, Utah) — Is it functioning in production?
Hi, We've implemented age assurance logic in our app using the DeclaredAgeRange framework to comply with regulations in Brazil (Digital ECA, effective March 17, 2026) and Utah (App Store Accountability Act, effective May 6, 2026). Our implementation calls AgeRangeService.shared.isEligibleForAgeFeatures on app launch to determine whether the current user is subject to age assurance requirements, and proceeds to call requestAgeRange(ageGates:) accordingly. However, after monitoring in production since the Brazil enforcement date, we've consistently observed isEligibleForAgeFeatures returning false for users in regulated regions, with no age range data being returned. What we'd like to clarify: Is isEligibleForAgeFeatures currently returning true for users in Brazil in production (not sandbox)? For Utah — given that HB 498 pushed the developer compliance deadline to May 6, 2027, will isEligibleForAgeFeatures reflect the original May 6, 2026 activation date or the revised 2027 date? Is there a known rollout schedule or gradual activation plan for these regions that would explain why the flag remains false even after the legal enforcement dates have passed? We've seen similar reports from other developers on these forums, so it seems this may be a widespread issue rather than an implementation problem on our end. Any official guidance on the current status of the API in regulated regions would be greatly appreciated. Thanks.
Replies
1
Boosts
1
Views
372
Activity
1d
Is it possible to clone data into existing files?
macOS has the clonefile*() calls to create a new file that's a clone of an existing file, but is it possible to clone only parts of an existing file into a different existing file? Linux (FICLONERANGE) and Windows (FSCTL_DUPLICATE_EXTENTS_TO_FILE) both provide this functionality. I previously filed FB12737014 with this request.
Replies
7
Boosts
0
Views
359
Activity
2d
FUSE compat surface plans?
Any plans to provide (a subset of) the FUSE3 API directly on top of FSKit/an underlying primitive, in a way that doesn't compromise the new security model, but also reduces porting friction?
Replies
5
Boosts
2
Views
280
Activity
2d
iPhone accepts BLE HID keyboard base keys but strips Shift from composite mouse+keyboard device
I’m debugging a custom BLE HID device on iPhone. It is a composite HID mouse + keyboard dongle. Setup: Hardware: Seeed XIAO nRF52840 Firmware: Adafruit Bluefruit Arduino / BLEHidAdafruit BLE HID report map: stock Adafruit composite HID with keyboard, consumer, and mouse reports GAP/advertising appearance: HID_MOUSE iOS adopts the device as an AssistiveTouch pointer Mouse movement and clicks work correctly Keyboard symptom: Lowercase/unshifted characters type correctly. Shifted characters lose the Shift modifier during text input: - A -> a - T -> t - DoorDash -> doordash - ! -> 1 - @ -> 2 - # -> 3 - { -> [ - } -> ] Confirmed: The iOS app sends the exact intended string to the dongle. Firmware receives the exact string. Firmware computes and sends the expected HID modifier/keycode: A sends modifier 0x02 + HID_KEY_A ! sends modifier 0x02 + HID_KEY_1 A lone isolated "A" still lands as "a", so this does not appear to be a timing or repeated-key issue. Cmd+Space works from the same HID keyboard report path and opens Spotlight. Full Keyboard Access is off. Turning AssistiveTouch off does not fix it. The iPhone never shows "Hardware Keyboard" settings for this device, even when searching Settings. Question: Is there a documented distinction on iOS between accepting BLE HID keyboard reports for global shortcuts, such as Cmd+Space, and admitting the same device as a full Hardware Keyboard for text composition? In particular: Does the absence of Hardware Keyboard settings mean iOS has not classified the device as a real external keyboard? Can a composite BLE HID device advertised as HID_MOUSE be accepted for pointer input but have Shift ignored for text input? Does iOS require a different GAP appearance, HID report-map structure, report ordering, or separate keyboard identity for Shift/modifier text composition to work? Is there a recommended way to build a BLE HID device that preserves AssistiveTouch pointer behavior while also being treated as a full external keyboard?
Replies
3
Boosts
0
Views
266
Activity
2d
Requesting Network Extension Capability
One thing I wanted to confirm, suppose i submit one request to onboard OHTTP relay for one organisation app and it gets approved, so can I re submit the request with different bundle ID for other organisation and same PIR server, same OHTTP server ? Or do we need different domain name ?
Replies
18
Boosts
1
Views
794
Activity
2d
Open Sourcing Legacy file systems (such as HFS)?
Hopefully this is an acceptable ask and place for this: With Apple abandoning support for certain legacy file systems, such as HFS, would this be something that could be made open source? The idea here is to make facilitate software preservation and access, and maybe even provide the opportunity to develop an FSKit implementation via the community? Also would Apple have any strong business reason to keep it closed source once essentially considered abandoned? Though maybe simply tryinging to port https://github.com/0x09/hfsfuse to FSKit would be more realistic in the HFS specific scenario?
Replies
3
Boosts
1
Views
86
Activity
2d
Widget and Core Data with CloudKit
I have two apps that use App Groups, CloudKit and Core Data for sharing data between multiple devices and users (one is a sample for the issue, the other one the full fledged one). In the sample app I have the following model: Collection (name) -> many Items (names and count) and corresponding views to increment the count. I also have the widget share the proper App Group and CloudKit container. It has a button that triggers an increment app intent. A create a shared collection "Shares" and add two items in it - "A" & "B". Sharing from the applications and updates of the count takes about 2 seconds. I.e. I open the item view and I tap an increment button, the second phone screen updates almost immediately. Upon each update I also call WidgetCenter.shared.reloadAllTimelines(). What I see is that widgets have are not in sync with the data of the app. I have an explicit button to trigger the reload of the timelines, I can follow along with the debugger and the Core Data data is different, i.e. different count. I also show a date property, so I know that the widget is redrawn. I think that as soon as I added the target for the widget and added it to the app group I started seeing: BUG IN CLOUDKIT: Error submitting background task request: Error Domain=BGSystemTaskSchedulerErrorDomain Code=3 "(null)". The sync between the widget and the app on the same device is inconsistent. I also see a lot of when interactions happen fast. submitTaskRequest failed for com.apple.coredata.cloudkit.activity.import. submitTaskRequest failed for com.apple.coredata.cloudkit.activity.export. I least I hope is that after the app has synchronised, the widget will catch-up and show the same data - i.e. at least the same device will show data consistently. This does not happen though. Even on the device on which I'm doing the changes, and tapping multiple times the manual reload of widgets button, the Core Data is stale, and the time of reload of the widget is fine. The relevant threads this I've found are (none of them can shed any light): https://developer.apple.com/forums/thread/653112?answerId=697974022 https://developer.apple.com/forums/thread/650192?answerId=614112022#614112022 https://developer.apple.com/forums/thread/651648?answerId=827386022 I have tested with iOS 26.5.2 and iOS 27 Beta. The widget is it out sync
Replies
2
Boosts
0
Views
85
Activity
2d
Shallow Depth Entitlement and Underwater Auto-Launch: App Not Appearing in "When Submerged"
I've a question for you maybe you can help me. My watchOS app has: WKSupportsAutomaticDepthLaunch = true WKBackgroundModes = underwater-depth com.apple.developer.submerged-shallow-depth-and-pressure = true entitlement present in codesign and embedded provisioning profile The app uses the shallow depth entitlement, but it does not appear in: Settings → General → Auto-Launch → When Submerged. Is the shallow depth entitlement sufficient for appearing in the system underwater auto-launch app list, or is the full submerged depth entitlement required?
Replies
0
Boosts
0
Views
48
Activity
2d
TCP connection in with Wi-Fi aware framework never reaches ".ready" state
While developing our wifi-aware implementation we ran into a specific issue where TCP connections seem to never reach a "ready" state (ready to transfer data). It stays in “”preparing” state trying to connect for forever. We tried to recreate a new TCP connection every time after the connection stays in "preparing" for longer than 10 seconds. This helps to "recover" eventually, but it only happens after 1.5 - 2 minutes. Creating a completely new NetworkBrowser and NetworkListener doesn’t speed up this process. The issue occurs when the browser and listener are setting up the NAN/TCP connection, at that time if the user opens the DevicePairingView it seems that it disrupts or interferes with the connection, entering an invalid state. From what we can see it takes around 2 minutes for it to recover, presumably this is when NAN drops the connection (timeout) and creates a new one.

 STEPS TO REPRODUCE Reproduction steps:

 Open the app on 2 wifi-aware devices.
 Device 1 presses “Pair with device”. Device 2 navigates to “Receive” and presses the “”Pair with sender”.
 Complete the pairing process.

 Device 1 (Send) presses the start button.
 Device 2 (receive) presses start button, Directly after the button press, device 1 presses the “”Pair with sender” button
 Observe TCP connection never fully establishes (1.5 - 2 mins) PLATFORM AND VERSION iOS Development environment: Xcode 26.3, macOS 26.4.1 Run-time configuration: iOS 26.5 test project with a recording showing the issue: https://github.com/DeveloperNiels/WAIssue
Replies
4
Boosts
0
Views
192
Activity
2d
After porting my app to Swift 6 local notifications produce a sound, but no alert
My app produces local notification but unfortunately they only play a sound but do not produce an alert. Of course I requested authorization with: let center = UNUserNotificationCenter.current() center.requestAuthorization(options: [.alert, .sound]) {(granted, error) in // Enable or disable features based on authorization. } And scheduled the notification with: func localNotification(_ title:String, message:String, sound:UNNotificationSound?, badge:Int?, interval:TimeInterval, userInfo: [AnyHashable : Any]?, category:UNNotificationCategory?=nil){ let content = UNMutableNotificationContent() content.title = NSString.localizedUserNotificationString(forKey: title, arguments: nil) content.body = NSString.localizedUserNotificationString(forKey: message, arguments: nil) content.sound=sound let ti = NSInteger(interval) let seconds = ti % 60 let minutes = (ti / 60) % 60 let hours = (ti / 3600) //let ms = Int((interval.truncatingRemainder(dividingBy: 1)) * 1000) var dateInfo = DateComponents() dateInfo.hour=hours dateInfo.minute=minutes dateInfo.second=seconds let trigger = UNCalendarNotificationTrigger(dateMatching: dateInfo, repeats: false) let request = UNNotificationRequest(identifier: "EndOfMeditation", content: content, trigger: trigger) let center = UNUserNotificationCenter.current() center.delegate = self center.add(request) { (error : Error?) in if let theError = error { print(theError.localizedDescription) } } } and have no queue about to know better.
Replies
1
Boosts
0
Views
47
Activity
2d
CoreBluetooth intermittently returns empty characteristics and does not recover until iPhone reboot
Hello Apple Developer Technical Support, We are investigating an intermittent CoreBluetooth issue in our iOS app. In some low-frequency cases, service discovery succeeds, but characteristic discovery returns an empty characteristic list. Once this happens, the issue does not recover until the iPhone is rebooted. The observed behavior is as follows: The app connects to the BLE peripheral successfully. The app calls discoverServices. peripheral(:didDiscoverServices:) is called with no error, and the expected CBService is present. The app then calls discoverCharacteristics for the target service. peripheral(:didDiscoverCharacteristicsFor:error:) is called with no error, but service.characteristics is empty. After this happens, reconnecting to the same peripheral still returns an empty characteristic list. The issue recovers after rebooting the iPhone. The issue is not consistently reproducible and occurs at a relatively low rate. We would also like to clarify that we cannot currently reproduce this issue reliably in our local environment. In most cases, the issue is reported by users, and we identify the behavior later by reviewing app-side logs. Therefore, when the issue occurs, we are usually unable to collect sysdiagnose, Bluetooth profile logs, PacketLogger traces, or other CoreBluetooth-specific diagnostic information. The information we can currently provide mainly includes app-side CoreBluetooth callback logs, connection and disconnection timestamps, the target service UUID, target characteristic UUIDs, iOS version, iPhone model, peripheral firmware version, and the user-reported occurrence time. We would like to ask: Under what conditions could CoreBluetooth return an empty service.characteristics array after the expected service has already been discovered? Is it possible that iOS/CoreBluetooth caches an abnormal GATT database or peripheral state that persists across reconnects? If this happens, is there any recommended recovery method other than rebooting the iPhone? Are there known cases where a peripheral exposes the service, but iOS fails to discover its characteristics until Bluetooth or the device is restarted? If we cannot reproduce the issue locally and cannot collect sysdiagnose, Bluetooth profile logs, or PacketLogger traces when it occurs, can Apple still help infer possible causes based only on app-side CoreBluetooth logs? If not, is there any lightweight diagnostic method Apple recommends for collecting more useful information from users in the field? From the app side, the service UUID and characteristic UUIDs are fixed, and the issue occurs before notification subscription or application-level authentication. Therefore, we would like to understand whether this behavior could be related to CoreBluetooth state, BLE stack state, GATT cache behavior, or peripheral-side GATT exposure timing. Please let us know what additional information would be useful for further analysis.
Replies
0
Boosts
0
Views
45
Activity
2d
VZVirtualMachineView.automaticallyReconfiguresDisplay does not work for Golden Gate
I am using Virtualization framework for running Golden Gate VM in swift ui window with VZVirtualMachineView. i have set the automaticallyReconfiguresDisplay to true. but when i resize the window the resolution of Golden Gate does not change automatically to fit the window. This works fine for Tahoe. Golden Gate is not respecting the automaticallyReconfiguresDisplay. Any help in fixing this bug would be very helpful to me. Thanks in advance
Replies
1
Boosts
0
Views
67
Activity
2d
Inquiry on Test Method for Beacon Tx Power Variation vs Golden Device
Dear Apple team, we have confusion about the test method for the specification that beacon-to-beacon transmit power average variation shall stay within ±5dB compared with the golden device. Could you kindly clarify the definition of the golden device, whether we should measure conducted or radiated Tx power, the averaging rule over advertising channels, required test sample quantity and environmental test conditions, and confirm if the ±5dB tolerance applies to each individual beacon’s average transmit power?
Replies
0
Boosts
0
Views
36
Activity
2d
PushToTalk session sometimes returns silence data after activation
Hello! Thank you for bringing the new iPhone experience with the PushToTalk framework. I have a working walkie talkie app based on the PushToTalk framework. Everything works fine except for an intermittent bug that I face from time to time on different devices with different iOS versions, from iOS 18 to iOS 26.2 Beta. Sometimes the app goes into a state where the AVAudioInputNode input node tap returns buffers with a constant size that contain only silence. Leaving and rejoining a channel helps, but relaunching or reinstalling (from Xcode) the app does not. Rebooting the device or deleting and reinstalling the app also helps. I do not activate the audio session in my app. I only configure it on launch using setCategory(.playAndRecord, options: [.defaultToSpeaker, .allowBluetooth]) So the flow is: channelManager?.requestBeginTransmitting(channelUUID: globalChannelUUID) func channelManager( _ channelManager: PTChannelManager, channelUUID: UUID, didBeginTransmittingFrom source: PTChannelTransmitRequestSource ) func channelManager( _ channelManager: PTChannelManager, didActivate audioSession: AVAudioSession ) { /// ... installTapAndStart() } private func installTapAndStart() { let inputNode = audioEngine.inputNode let hardwareFormat = inputNode.outputFormat(forBus: 0) guard let targetFormat = AVAudioFormat( commonFormat: .pcmFormatFloat32, sampleRate: configuration.audioSampleRate, channels: configuration.audioChannelsCount, interleaved: true ) else { handleError(RecorderError.invalidAudioFormat) return } let converter = AVAudioConverter(from: hardwareFormat, to: targetFormat)! print("[QUICOpusRecorder]: installTap") inputNode.installTap(onBus: 0, bufferSize: tapBufferSize, format: hardwareFormat) { [weak self] buffer, _ in guard let self else { return } // Here I handle audio data and sometimes get silence } //... do { audioEngine.prepare() try audioEngine.start() } catch { print(" ⚠️ Audio engine start error: \(error)") handleError(error) } } Moreover, if the app is in the foreground and PushToTalk gets stuck in this “silence bug”, I can avoid relying on the PushToTalk flow and simulate audio session activation manually in code. In this case I do not request a transmission and do not use any PushToTalk related code, and the app captures audio data perfectly. Once I leave the channel and rejoin it again, the issue is fixed and I start to receive non silent buffers of varying size, as expected. It works for a while. It can work fine for a day or more, communicating without launching the app, or with the app in the foreground. But it can also go into the “silence” state 30 minutes after working normally. I have no clue why this happens. The only thing I notice is that when the app is in this “stuck silence bug” state, iOS does not play its “chirp” system sound when audio recording starts. P.S. Channel descriptor restoration code: extension PushToTalkEngine: PTChannelRestorationDelegate { public func channelDescriptor(restoredChannelUUID channelUUID: UUID) -> PTChannelDescriptor { print("☀️ \(#function) channelUUID: \(channelUUID)") Task { @MainActor in // Here I fetch more detailed channel data asynchronously do { await initChannelManagerIfNeeded(channelUUID: channelUUID) let channelDescriptor = currentChannelDescriptor() lastChannelDescriptorName = channelDescriptor.name try await channelManager?.setChannelDescriptor( channelDescriptor, channelUUID: channelUUID ) } catch { handleError(error) } } return PTChannelDescriptor(name: "Loading...", image: nil) } } private func initChannelManagerIfNeeded(channelUUID: UUID? = nil) async { guard let channelUUID = channelUUID ?? currentUser?.globalChannelUUID else { print("❌ No global channel uuid found") return } do { guard channelManager == nil else { try await channelManager?.setTransmissionMode(.halfDuplex, channelUUID: channelUUID) return } channelManager = try await PTChannelManager.channelManager( delegate: self, restorationDelegate: self ) try await channelManager?.setTransmissionMode(.halfDuplex, channelUUID: channelUUID) } catch { handleError(error) } }
Replies
3
Boosts
0
Views
773
Activity
2d
AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://developer.apple.com/forums/thread/812006 https://developer.apple.com/forums/thread/817305 https://developer.apple.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should be fully dismissed. The Live Activity should be removed. No empty UI should remain in Dynamic Island. Actual result The assigned AppIntent runs successfully. Our app code executes as expected. AlarmKit appears to stop the alarm correctly. However, an empty “zombie” Live Activity remains in Dynamic Island indefinitely. The user cannot clear it through normal interaction. Why this is a serious user-facing issue This is not just a cosmetic issue for us. From the user’s perspective, it looks like a Live Activity is permanently stuck in Dynamic Island. More importantly: Force-quitting the app does not remove it Deleting the app does not remove it In practice, many users conclude that our app has left a broken Live Activity running forever We receive repeated user complaints saying that the Live Activity “won’t go away” Because the remaining UI appears to be system-owned, users often do not realize that the only reliable recovery is to restart the phone. Most users do not discover that workaround on their own, so they instead assume the app is severely broken. Cases where the zombie state disappears Rebooting the phone Waiting for the next AlarmKit alert, then pressing the proper stop button on that alert Additional observations Inside our LiveActivityIntent, calling AlarmManager.shared.stop(id:) reports that the alarm has already been stopped by the system. We also tried inspecting Activity<AlarmAttributes<...>>.activities and calling end(..., dismissalPolicy: .immediate), but in this state no matching activity is exposed to the app. This suggests that the alarm itself has already been stopped, but the system-owned Live Activity UI is not being cleaned up correctly after the swipe-dismiss path. Why this does not appear to be an app logic issue The intent is invoked successfully. The alarm stop path is reached. The alarm is already considered stopped by the system. The remaining UI appears to be system-owned. The stuck UI persists even after our own cleanup logic has run. The stuck UI also survives app force-quit and app deletion.
Replies
7
Boosts
10
Views
1k
Activity
2d
Feature Proposal: Apple Intelligence Guided Workouts for Apple Watch
Hi everyone, After watching WWDC26 and going for a run today, I came up with an idea that I believe could be a natural extension of Apple Intelligence and Apple Watch. This proposal is not intended to replace Custom Workouts. Instead, it focuses on removing the manual setup required to create them by allowing Apple Intelligence to understand workout plans written in natural language. Today, Apple Watch already supports Custom Workouts, but users still have to manually recreate interval workouts. For example: • Walk 5 minutes • Run 1 minute • Walk 1 minute 30 seconds • Repeat 6 times Instead, Apple Intelligence could understand workouts written in natural language and automatically generate a structured Apple Watch workout. This could work from multiple sources: Notes Messages Mail PDFs Screenshots Photos of printed training plans Websites The generated workout could then be reviewed by the user before being saved and synchronized to Apple Watch. Intelligent Haptics I also imagined an optional feature called Intelligent Haptics. Instead of using a single vibration for interval transitions, the watch could communicate through different haptic patterns: Progressive vibration before a running interval starts. Decreasing vibration when an interval ends. Rhythmic vibrations during recovery to help regulate breathing. The goal isn't simply to notify the user—it is to reduce the need to constantly look at the display and allow them to stay focused on the workout. Since Apple Intelligence is becoming a system-wide capability, I think workouts could be understood just like calendar events, reminders or emails. I have already submitted this proposal through Feedback Assistant, but I would love to hear what other developers think. Would this be a feature you would like to see in watchOS? I'm curious to hear how other developers would improve this concept.
Replies
0
Boosts
0
Views
52
Activity
2d