I started a thread stating the above and apparently I am not the only one to encounter this issue. My Apple Watch is the version 10 and I certainly didn't expect to have this problem. My older Apple Watch did have this same problem initially but after a few updated it stated working. I only tried the consumer beta hoping the issue was resolved. One of the posts today hoped the next update would fix it and I informed him I had installed the beta and it still wasn't working.
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I recently updated my iphone 13 pro to ios 18 and it has crashed my display. I am not able to see anything apart from the white screen. and It suddenly happened 3-4 day after I updated to ios 18. I didn't receive all the feature as well like call recording. My phone started lagging right after the update and now it has completely crashed
Topic:
Community
SubTopic:
Apple Developers
iPhone 12 is updated to iOS 18 and my Mac is running macOS Sequoia. The first time I requested the Scan Document feature from my Mac to iPhone, it opened the camera and scanned successfully. However, after that, the Scan Document feature crashed.
I attempted multiple times to reopen the Scan Document feature on my iPhone, but it has stopped working entirely.
Our remote access application uses ScreenCaptureKit for capturing the screen in the user context and CGDisplayStream API as a fallback when running in the context of the Login Window.
Environment:
macOS 15.0; macOS 15.1 beta; Xcode 16
The application is authorized by the user for System Screen recording.
The GUI process runs under the root user over the Login Screen.
The calling thread gets stuck on CGDisplayStreamCreateWithDispatchQueue() for exactly 30 seconds. The method returns NULL afterward.
The same code worked fine on Sonoma
Dual SIM management on the iPhone is not very efficient. I am using an iPhone 13, and I have to frequently change the SIM line because sometimes I recharge one SIM, and other times I recharge the second SIM. I have selected the default SIM line in the settings, which means calls should always go through the default set SIM line. However, this is not happening. I have to manually go to the contact of the person and change the SIM line before making a call. Could you provide a feature where, when calling any person, the call always goes through the selected default SIM line?
I backed up my data in iCloud.com and tried to use the past contact archives but it didnt work. Also tried adding them one by one but didn’t save into my contact list. Please help
Can someone confirm this is supposed to be happening after all these years. I have noticed that now when I delete the messages from my Apple Watch (IOS11) they are now deleting from my phone (IOS18). I was glad I noticed and was able to recover them but I almost lost some impoRyan messages. I did do a test and confirm this is true. But the question is, is this supposed to be happening and if so is there a way to disable only this sync? I like to try and keep the messages icon on the watch clean since when I read the messag on my phone it does sync read on the watch and leaves the unread number on the icon.
I bought a new iphone
while transferring from old phone
it asks for update to IOS 18 before transferring data
and it took more than 10 hours to update the new IOS and nothing happened
what should i do to open the iphone
The iPadOS 18 upgrade has broken QR code reading!!!!
After upgrading to iPadOS version 18, it is not possible to read QR codes with the Camera App on certain iPad models. It also impacts Apps that attempt to read QR codes through APIs. [One partial workaround is to use Code Scan in Control Center, which does work. But that doesn't help Apps that include QR code reading.]
It definitely impacts 7th generation iPads, and seems to partially impact 8th generation iPads. I don't know which other model iPads are impacted.
Apple introduced exactly the same bug in iPadOS 17.4 and fixed it in iPadOS 17.4.1. Apple, PLEASE release an iPadOS 18.X fix for this ASAP. This is a SERIOUS bug.
Topic:
Community
SubTopic:
Apple Developers
I'm working on an app that use the TrueDepth sensor, and I have a question about how exactly the depth values are measured. I've been looking at the AVDepthData class documentation, but I couldn't find a clear answer to my specific question.
My question is: Does the TrueDepth sensor measure the direct distance from the object to the sensor, or the perpendicular distance from the object to the plane of the sensor?
Topic:
Community
SubTopic:
Apple Developers
with my Mac air m2, after the update finished it started normally but after logging in, the Home Screen is blank (only wallpaper) no apps, no control bar, no dock nothing is showing up it’s just a blank normal screen I can move my mouse but can’t do anything with keyboard, when I lock and re-login it still stays same screen, I tried to reboot it, restart so many times but nothing helps, please if you have solution for this, I will be more than happy to know, thank you.
Hi, so as the title says my IPhone 12 won’t update to either iOS 17.7 or 18. The updates download and install but after the phone restarts to complete setup it still says 17.5.1. Any ideas?
Topic:
Community
SubTopic:
Apple Developers
Hi, last night (30.09.2024) I received a security update for my new iPhone 16 Pro Max, and this morning I discovered that my mobile data wasn't working. When I switched to airplane mode, it started working again, but I have to do this every time. I hope this is a software issue that Apple can resolve quickly. I'm currently in the Maldives using the Dhiraagu network. If anyone else is experiencing the same issue with the iPhone 16 model, please let me know.
Topic:
Community
SubTopic:
Apple Developers
Hi! I have a problem. I recently signed up for an online clothing app account using Sign in with Apple ID. However, I am not able to receive any emails from them. How can I see emails from them? They are not forwarded to my verified email address (I have checked all folders including Junk).
Topic:
Community
SubTopic:
Apple Developers
Back in July, I successfully enrolled and paid the annual fee. However, in August, the "enroll" button reappeared as if I hadnt done it. The app is still available to download on App Store, but I cannot update it, cannot fix the bugs at all.
I tried to contact the support team multiple times but it has been more than 1 month and there's no update so far. I was told that the app was active, then it went inactive, which triggered some concerns. It was first reviewed by the senior advisors but now it's escalated to the internal operation team (sounds serious). Anyone has the same experience or knows someone who knows? I really hope to know the reason as well as how high I should keep my hopes up.
Topic:
Community
SubTopic:
Apple Developers
Buongiorno a tutti! Sono nuovo su questo Forum e non ho mai progettato una app prima d'ora. Ho usato Unity e Xcode. Su Xcode lancio la build, ma mi replica sempre "Build Failed". Adesso spiego il problema e allego degli screen.
L'app che sto cercando di lanciare viene dalla piattaforma Unity (versione 2022.3.46f1)+Vuforia per realtà aumentata. Su questa piattaforma funziona tutto (ho già avuto modo di ricontrollare); esporto il progetto nella cartella appositamente creata dopo aver cliccato su "Build"; apro il progetto su Xcode versione 16.0 (questa applicazione l'ho scaricata qualche giorno fa); collego il mio iPhone e il mio ID Apple andando su "Xcode" > "Settings" e collego il mio account; per collegare il mio iPhone vado su "Window" > "Devices and Simulators" e collego il tutto; dopodichè vado su "Targets" > "Unity iPhone" e controllo nelle sezioni "General" e "Signing and Capabilities" che tutto vada bene; modifico quindi il nome del team di sviluppo e metto il mio account "MARCO ARICO" (preventivamente attivato su Apple Developer con abbonamento annuale già pagato) e controllo che il "Bundle Identifier" sia lo stesso che ho inserito su Unity nella sezione "Player" > "Other Settings"; a questo punto mando la Build e mi dice dopo pochi istanti "Build Failed" con questo errore: "/Users/albertodanielemanzo/Desktop/Unity/App_7/Unity-iPhone.xcodeproj Signing for "Unity-iPhone" requires a development team. Select a development team in the Signing & Capabilities editor."
Mi permetto di aggiungere che il Mac che sto usando è di un mio amico che me l'ha appositamente prestato per lanciare questa app e che tutti i passaggi che ho fatto sono frutto di approfondimento su tutorial YouTube e forum ufficiali di Unity e Xcode.
Il pc che sto usando è un MacBook Air con macOS Sonoma 14.6.1 di un mio amico che me lo ha prestato. Tutti gli abbonamenti li ho fatti a nome mio. Il mio nome utente è lo stesso nome del team di sviluppo (Developement Team); l'abbonamento che ho stretto con Apple è di tipo individuale come sono miei i certificati scaricati per lo sviluppo dell'app.
Ho già affrontato il problema con l'assistenza telefonica di Apple Developer e mi hanno consigliato di scrivere su questo Forum.
I created a project using Kotlin Multiplayer Wizard in Android Studio, but some of the AndroidManifest.xml files are red and cannot be used. Can someone please tell me the reason? Thank you.
Topic:
Community
SubTopic:
Apple Developers
I am INCREDIBLY frustrated after I updated to ios18 and my car play immediately stopped functioning properly. I have an iPhone 13 and I drive a 2019 Chevrolet Equinox Premiere. It will not allow my Spotify and any map application to co-exist. It reboots constantly, and sometimes even makes a horrible sound like a helicopter being right over head. I have tried everything - changing the cord, restarting my phone, updating all the apps, I even reset ALL of my network settings, and nothing has helped. It is not just frustrating and inconvenient - but DANGEROUS as when I'm driving I cannot see the maps or it just shuts down. PLEASE HELP!
Topic:
Community
SubTopic:
Apple Developers
This is a repost as it seems to be a reoccurring issue.
‘I have a number of accessories setup on homekit and everything works fine from my phone. However, recently, no homekit accessories works on apple watch, everything is no response (on watch face or through siri). Everything still works on the phone. iOS 16.5, Watch OS 9.5.1’
I have the same issue with iPhone 14 pro ios 18.1 apple watch 9 watch os 11.1
tried turning off and on restarting app renaming home this is beta software but was hoping there was an easy fix.
Hi there! I'm one year into iOS development, and can usually figure out the cause of a crash. However, I've been bumping my head against this one for a while now.
Invalid memory pointer crash
According to this article, the crash (EXC_BAD_ACCESS) happens due to an invalid memory pointer. When I use the atos command to symbolicate the crash report, the line where the crash happens in my app (see line 39 in the full stack trace below) is simply the very first line in MyApp that extends App (annotated with @main) -- but there's no code on that line.
It seems like the error is happening somewhere with UIKit's UIViewController but I can't seem to figure it out.
Could be relevant code
I do have the following class in my app, which helps with hiding the tab bar I use when another view is opened. It might be relevant:
struct HideTabBar: UIViewControllerRepresentable {
var callback: (UITabBar) -> Void
private let proxyController = ViewController()
func makeUIViewController(context: UIViewControllerRepresentableContext<HideTabBar>) ->
UIViewController {
proxyController.callback = callback
return proxyController
}
func updateUIViewController(_ uiViewController: UIViewController, context: UIViewControllerRepresentableContext<HideTabBar>) {
}
typealias UIViewControllerType = UIViewController
private class ViewController: UIViewController {
var callback: (UITabBar) -> Void = { _ in }
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
if let tabBar = self.tabBarController {
self.callback(tabBar.tabBar)
}
}
}
}
Full stack trace:
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000010
Exception Codes: 0x0000000000000001, 0x0000000000000010
VM Region Info: 0x10 is not in any region. Bytes before following region: 4363845616
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
Termination Reason: SIGNAL 11 Segmentation fault: 11
Terminating Process: exc handler [664]
Triggered by Thread: 0
Kernel Triage:
VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x19205fc20 objc_msgSend + 32
1 UIKitCore 0x19c697a68 -[UIViewController dealloc] + 860
2 UIKitCore 0x19c863c80 -[UINavigationController dealloc] + 296
3 UIKitCore 0x19c863b34 -[_UISplitViewControllerColumnContents .cxx_destruct] + 44
4 libobjc.A.dylib 0x192061acc object_cxxDestructFromClass(objc_object*, objc_class*) + 116
5 libobjc.A.dylib 0x192060f00 objc_destructInstance + 80
6 libobjc.A.dylib 0x192060ea4 _objc_rootDealloc + 80
7 CoreFoundation 0x19a0fc730 cow_cleanup + 164
8 CoreFoundation 0x19a0fec80 -[__NSDictionaryM dealloc] + 148
9 libobjc.A.dylib 0x192061acc object_cxxDestructFromClass(objc_object*, objc_class*) + 116
10 libobjc.A.dylib 0x192060f00 objc_destructInstance + 80
11 libobjc.A.dylib 0x192060ea4 _objc_rootDealloc + 80
12 UIKitCore 0x19c8f4a54 -[UISplitViewControllerPanelImpl dealloc] + 100
13 libobjc.A.dylib 0x192061acc object_cxxDestructFromClass(objc_object*, objc_class*) + 116
14 libobjc.A.dylib 0x192060f00 objc_destructInstance + 80
15 libobjc.A.dylib 0x192060ea4 _objc_rootDealloc + 80
16 UIKitCore 0x19c457730 -[UIResponder dealloc] + 124
17 UIKitCore 0x19c697ba0 -[UIViewController dealloc] + 1172
18 libobjc.A.dylib 0x192060df4 AutoreleasePoolPage::releaseUntil(objc_object**) + 212
19 libobjc.A.dylib 0x192060c80 objc_autoreleasePoolPop + 260
20 UIKitCore 0x19c4315ec -[_UIAfterCACommitBlock run] + 92
21 UIKitCore 0x19c43149c -[_UIAfterCACommitQueue flush] + 164
22 UIKitCore 0x19c4313b4 _runAfterCACommitDeferredBlocks + 496
23 UIKitCore 0x19c430fec _cleanUpAfterCAFlushAndRunDeferredBlocks + 80
24 UIKitCore 0x19c430efc _UIApplicationFlushCATransaction + 72
25 UIKitCore 0x19c42e660 _UIUpdateSequenceRun + 84
26 UIKitCore 0x19c42e2a4 schedulerStepScheduledMainSection + 172
27 UIKitCore 0x19c42f148 runloopSourceCallback + 92
28 CoreFoundation 0x19a14b834 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28
29 CoreFoundation 0x19a14b7c8 __CFRunLoopDoSource0 + 176
30 CoreFoundation 0x19a149298 __CFRunLoopDoSources0 + 244
31 CoreFoundation 0x19a148484 __CFRunLoopRun + 828
32 CoreFoundation 0x19a147cd8 CFRunLoopRunSpecific + 608
33 GraphicsServices 0x1deb951a8 GSEventRunModal + 164
34 UIKitCore 0x19c781ae8 -[UIApplication _run] + 888
35 UIKitCore 0x19c835d98 UIApplicationMain + 340
36 SwiftUI 0x19e33c294 0x19df48000 + 4145812
37 SwiftUI 0x19e2e8860 0x19df48000 + 3803232
38 SwiftUI 0x19e2f461c 0x19df48000 + 3851804
39 MyApp 0x1041f8690 0x1041b0000 + 296592
40 dyld 0x1bd91f154 start + 2356