I already have an opinion ( I should never release to a platform without testing on a physical platform device ) on this but wanted to learn from experience and expertise and see if there were any viable options.
My hybrid  casual puzzle game is released on the App Store for iOS. (Whew!) Apparently it is compatible to both Mac OS and VisionOS
I would love to make it available everywhere however, I am not sure it is best to do so without testing on these physical devices. Which could also mean making the design adjustments for those devices, having test devices ready  etc. and I would have to update my Laptop to silicon.
Has anyone tried this without testing on physical devices? What are your thoughts/best suggestions? Thanks in advance!
                    
                  
                
              
                
              
              
                
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		App Store Distribution & Marketing
  	
                
                
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		App Store Connect
		
  	
                  
                
              
              
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            Design
          
        
        
      
      
    
      
      
      
        
          
            iOS
          
        
        
      
      
    
      
      
      
        
          
            macOS
          
        
        
      
      
    
      
      
      
        
          
            visionOS