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in xcode i have select the developer team. but show some error that is here, "Communication with Apple failed Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/" and show this error also "No profiles for 'com.kuntaldoshi.homeautomation' were found Xcode couldn't find any iOS App Development provisioning profiles matching 'com.kuntaldoshi.homeautomation'."
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359
Feb ’25
Create C++ static library with Swift interoperability for iOS. How?
Hello all! My application written with C++ for iOS. Want to make some functionality in static library for the purpose of reuse it in different C++ projects. Want to make universal library for using StoreKit2. Global idea is to wrap StoreKit2 Swift out with CPP interoperability. Now trying to make clear for my self how to create C++ static library with Swift interoperability for iOS in XCode. There are only Objective-C option when you creating static library in XCode for iOS. Is it correct: Create Static Library with Objective-C in XCode Remove all default Objective-C files Add C++ files Add C++/Swift interoperability in build settings Add swift classes Beside all of it some questions: When C++ static library contain Swift code with interoperability will it require some special settings for project (Swift standard lib or some other settings)? Or it could be used like any other C++ libraries? What is the optimal build settings in this case to reduce dependencies when using it different projects? Is there any examples of the same approach for iOS development?
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382
Jan ’25
NWPathMonitor : Lost connection to the debugger
I tried to monitor the device's network status with Network framework code below. let networkMonitor = NWPathMonitor(requiredInterfaceType: .cellular) networkMonitor.pathUpdateHandler = { [weak self] path in     if path.status == .satisfied {         print("Cellular Satisfied")     } else {         print("Cellular Unsatisfied")     } } When I run the app in my iPhone(iOS 15.5) and turn cellular on/off, iPhone suddenly loses connection with XCode. Lost connection to the debugger on “...'s iPhone”. Domain: IDEDebugSessionErrorDomain Code: 12 Recovery Suggestion: Restore the connection to “...'s iPhone” and run “...” again, or if “...” is still running, you can attach to it by selecting Debug > Attach to Process > .... User Info: {     DVTErrorCreationDateKey = "2022-06-23 02:16:30 +0000";     IDERunOperationFailingWorker = DBGLLDBLauncher; } Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : {     "device_model" = "iPhone13,2";     "device_osBuild" = "15.5 (19F77)";     "device_platform" = "com.apple.platform.iphoneos";     "launchSession_schemeCommand" = Run;     "launchSession_state" = 2;     "launchSession_targetArch" = arm64;     "operation_duration_ms" = 5861;     "operation_errorCode" = 12;     "operation_errorDomain" = IDEDebugSessionErrorDomain;     "operation_errorWorker" = DBGLLDBLauncher;     "operation_name" = IDEiPhoneRunOperationWorkerGroup;     "param_consoleMode" = 0;     "param_debugger_attachToExtensions" = 0;     "param_debugger_attachToXPC" = 1;     "param_debugger_type" = 5;     "param_destination_isProxy" = 0;     "param_destination_platform" = "com.apple.platform.iphoneos";     "param_diag_MainThreadChecker_stopOnIssue" = 0;     "param_diag_MallocStackLogging_enableDuringAttach" = 0;     "param_diag_MallocStackLogging_enableForXPC" = 1;     "param_diag_allowLocationSimulation" = 1;     "param_diag_gpu_frameCapture_enable" = 0;     "param_diag_gpu_shaderValidation_enable" = 0;     "param_diag_gpu_validation_enable" = 0;     "param_diag_memoryGraphOnResourceException" = 0;     "param_diag_queueDebugging_enable" = 1;     "param_diag_runtimeProfile_generate" = 0;     "param_diag_sanitizer_asan_enable" = 0;     "param_diag_sanitizer_tsan_enable" = 0;     "param_diag_sanitizer_tsan_stopOnIssue" = 0;     "param_diag_sanitizer_ubsan_stopOnIssue" = 0;     "param_diag_showNonLocalizedStrings" = 0;     "param_diag_viewDebugging_enabled" = 1;     "param_diag_viewDebugging_insertDylibOnLaunch" = 1;     "param_install_style" = 0;     "param_launcher_UID" = 2;     "param_launcher_allowDeviceSensorReplayData" = 0;     "param_launcher_kind" = 0;     "param_launcher_style" = 0;     "param_launcher_substyle" = 0;     "param_runnable_appExtensionHostRunMode" = 0;     "param_runnable_productType" = "com.apple.product-type.application";     "param_runnable_swiftVersion" = "5.6";     "param_runnable_type" = 2;     "param_testing_launchedForTesting" = 0;     "param_testing_suppressSimulatorApp" = 0;     "param_testing_usingCLI" = 0;     "sdk_canonicalName" = "iphoneos15.4";     "sdk_osVersion" = "15.4";     "sdk_variant" = iphoneos; } In my opinion, it seems like an error of XCode. Plz let me know if there's any solution. Also, there's a similar issue here : https://developer.apple.com/forums/thread/681459
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1.4k
Feb ’25
[Xcode:BuildSettings] Keep some warnings as warnings while the rest as errors
We have a big iOS project and we are using .xcconfig files to define our compiler options and build settings. We have our SWIFT_TREAT_WARNINGS_AS_ERRORS set to YES so that all Swift related warnings will be reported as errors. Now, we are trying to migrate to Xcode 16.1 and set 'targeted' in the 'Strict Concurrency Checking' flag. This produces some errors that are related to Swift's concurrency checks. We are now planning to have an approach where we still want to keep SWIFT_TREAT_WARNINGS_AS_ERRORS as is but we want all concurrency related warnings to be still treated as warnings while the rest will get reported as errors. We found this new compiler option - https://forums.swift.org/t/warnings-as-errors-exceptions/72925. It looks like the one we want but I think it is still not out yet and we need to wait until Swift 6.1 (correct me if im wrong). Or is there any other way to do what we want to achieve?
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362
Jan ’25
App Not Appearing in "Available Apps" List in Watch App
I’ve developed an Apple Watch extension for an existing iOS app. When I run the app on the watch via Xcode using the simulator, everything works fine. However, when I try to install it on my iPhone, the Watch app doesn’t show it in the "Available Apps" list, so I can't install it on the watch. The Apple Watch is connected to my iPhone, and I can see other apps available for installation without any issues. I also created a brand new project with watchOS support to troubleshoot, but the same problem occurred. Any ideas on how to resolve this?
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570
Nov ’25
Error Apple Git-154
I have an error when I use Apple Git-154 to clone the repository: My OS version: Sequoia 15.2 tannguyen@Mys-MacBook-Pro ~ % git -v git version 2.39.5 (Apple Git-154) tannguyen@Mys-MacBook-Pro ~ % git clone https://github.com/nestjs/nest.git Cloning into 'nest'... remote: Enumerating objects: 187515, done. remote: Counting objects: 100% (118/118), done. remote: Compressing objects: 100% (42/42), done. error: inflate: data stream error (incorrect data check)10 MiB/s fatal: pack has bad object at offset 212760331: inflate returned -3 fatal: fetch-pack: invalid index-pack output
0
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369
Jan ’25
iOS xcode app, During "Distribute app" get error The archive contains nothing that can be signed
I had successfully distributed my app months ago and trying same today and get "The archive contains nothing that can be signed. Verify that your build process has compiled binaries and copied in bundled resources." message when I click the "Distribute app" button. My project is a simple iOS xcode project that I had success in same operation back on Feb 8, 2024, same project code and settings. Verbose log: 2025-01-22 00:49:43 +0000 [MT] Rejected distribution method <IDEDistributionMethodWatchOSAdHoc: 0x600004700d70> because it doesn't support distributing archive 2025-01-22 00:49:43 +0000 [MT] Rejected distribution method <IDEDistributionMethodWatchOSEnterprise: 0x600004700c30> because it doesn't support distributing archive 2025-01-22 00:49:43 +0000 [MT] Rejected distribution method <IDEDistributionMethodTVOSEnterprise: 0x600004700c90> because it doesn't support distributing archive 2025-01-22 00:49:43 +0000 [MT] Accepted distribution method <IDEDistributionMethodiOSEnterprise: 0x600004700c70> 2025-01-22 00:49:43 +0000 [MT] Accepted distribution method <IDEDistributionMethodDevelopmentSigned: 0x600004700c80> 2025-01-22 00:49:43 +0000 [MT] Rejected distribution method <IDEDistributionMethodTVOSDevelopmentSigned: 0x600004700d30> because it doesn't support distributing archive 2025-01-22 00:49:43 +0000 [MT] Rejected distribution method <IDEDistributionMethodWatchOSDevelopmentSigned: 0x600004700d90> because it doesn't support distributing archive 2025-01-22 00:49:43 +0000 [MT] Rejected distribution method <IDEDistributionMethodDeveloperIDNotarizedApp: 0x600004700d40> because it doesn't support distributing archive 2025-01-22 00:49:43 +0000 [MT] Rejected distribution method <IDEDistributionMethodDeveloperID: 0x600004700cf0> because it doesn't support distributing archive 2025-01-22 00:49:43 +0000 [MT] Rejected distribution method <IDEDistributionMethodSaveBuiltProducts: 0x600004700ca0> because it doesn't support distributing archive 2025-01-22 00:49:43 +0000 [MT] Rejected distribution method <IDEDistributionMethodDevelopmentSignedMac: 0x600004700d60> because it doesn't support distributing archive 2025-01-22 00:49:43 +0000 [MT] Rejected distribution method <IDEDistributionMethodExportArchive: 0x600004700c60> because it doesn't support distributing archive 2025-01-22 00:49:43 +0000 [MT] Rejected distribution method <IDEDistributionMethodMacApplication: 0x600004700d80> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodTVOSAppStoreDistribution: 0x600004700cd0> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Accepted distribution method <IDEDistributionMethodiOSAppStoreDistribution: 0x600004700d10> 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodiOSAppStoreValidation: 0x600004700d20> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodTVOSAppStoreValidation: 0x600004700cc0> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodMacAppStoreDistribution: 0x600004700c40> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodMacAppStoreValidation: 0x600004700c50> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodInAppPurchaseContentPackage: 0x600004700d50> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodMacAdHoc: 0x600004700d00> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Accepted distribution method <IDEDistributionMethodiOSAdHoc: 0x600004700cb0> 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodTVOSAdHoc: 0x600004700ce0> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodWatchOSAdHoc: 0x600004700d70> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodWatchOSEnterprise: 0x600004700c30> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodTVOSEnterprise: 0x600004700c90> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Accepted distribution method <IDEDistributionMethodiOSEnterprise: 0x600004700c70> 2025-01-22 00:49:45 +0000 Accepted distribution method <IDEDistributionMethodDevelopmentSigned: 0x600004700c80> 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodTVOSDevelopmentSigned: 0x600004700d30> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodWatchOSDevelopmentSigned: 0x600004700d90> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodDeveloperIDNotarizedApp: 0x600004700d40> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodDeveloperID: 0x600004700cf0> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodSaveBuiltProducts: 0x600004700ca0> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodDevelopmentSignedMac: 0x600004700d60> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodExportArchive: 0x600004700c60> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Rejected distribution method <IDEDistributionMethodMacApplication: 0x600004700d80> because it doesn't support distributing archive 2025-01-22 00:49:45 +0000 Available distribution methods: {( <IDEDistributionMethodiOSAppStoreDistribution: 0x600004700d10>, <IDEDistributionMethodiOSAdHoc: 0x600004700cb0>, <IDEDistributionMethodiOSEnterprise: 0x600004700c70>, <IDEDistributionMethodDevelopmentSigned: 0x600004700c80> )} 2025-01-22 00:49:45 +0000 Step failed: <IDEDistributionAnalyzeArchiveStep: 0x6000084ddd40>: Error Domain=IDEDistributionErrorDomain Code=5 "The archive contains nothing that can be signed." UserInfo={NSLocalizedDescription=The archive contains nothing that can be signed., NSLocalizedRecoverySuggestion=Verify that your build process has compiled binaries and copied in bundled resources.}
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287
Jan ’25
Provisioning profile "iOS Team Provisioning Profile: com.xfinity.mobile.spamfilter" doesn't include the currently selected device . But there is no selected/built for device
I'm attempting make to make a distribution build of an app. In the Xcode target the supported destinations has only iPhone and build active architectures only is set to NO. I created an archive, then selected Distribute App/ Debugging, but then got this error: Provisioning profile "iOS Team Provisioning Profile: com.abc.def" doesn't include the currently selected device "DT-iPad-XXXX" (identifier YYYY-YYYYYY). I've no idea what this device is, it's nothing to do with me, somebody must have added it to the provisioning profile. But that should be beside the point shouldn't it? Because this device has never ever been connected to my Mac/Xcode and so can't be "the currently selected device". So I tried again. I changed build active architectures to YES and connected an iPhone to the Mac/Xcode and created an archive again. But it was the exact same error. What's going on, why is Xcode saying this iPad is the currently selected device when attempting to make a distribution?
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608
Jan ’25
Deep link to a file in Xcode
Hi, is there documentation on how to write a deep link that will open Xcode on a given file, and optionally a line number? I know about xed, and I would like exactly that functionality, but in link form, so that I can link to a certain file from an app such as Obsidian or from a README.md file. I checked Xcode's Info.plist and it understands several URL schemes, the most promising of which is xcode://, which successfully launches the app, but no matter what I tried, I get an error dialog telling me that Xcode did not understand the URL. Any help on this topic would be greatly appreciated. Victor
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294
Mar ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
1
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303
Jun ’25
My app stops at 90% on testfight and doesn't download
I am creating an imessage sticker pack and I am having an issue with an update of my app. It publishes to test flight but I can't download it to test. My app has an extension of imessage. I have tried: Checking the size of the animated stickers. All are below 500kb My version number is 4.1.1. so no 0 I am really no sure what to do. Any suggestions would be appreciated.
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214
Jan ’25
Can't extract Xcode_12.5.1.xip file
I have tried several options so far to no avail: Unarchiver shuts down silently (after ~1.5hr of trying to unarchive). xip console tool fails after ~1.5hr with this error: xip: signing certificate was "Software Update" (validation not attempted) xip: error: The archive “Xcode_12.5.1.xip” failed to be moved to the final destination due to the error: The operation couldn’t be completed. No such file or directory. extracted .app is incomplete though weighs about 30GB unxip extracts for ~1.5hr (being stuck for ~40min on Expanding items from “Xcode_12.5.1.xip”: 99%) and then shuts down. extracted .app is incomplete with the size of ~1.9GB Are there any other options I can try to extract Xcode 12.5.1 xip archive? Would external drive be an issue (I have Xcode_12.5.1.xip on external drive)?
3
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3.8k
Mar ’25
Xcode Preview Not Working - JITError, XOJITError
Diagnostics I'm able to build my project and run it on a simulator. I generate my project with xcodegen which I've added a bunch of things to in attempting to fix this but failed! This is my project.yml file: name: Ecstasy options: deploymentTarget: iOS: 17.0 xcodeVersion: "15.2" developmentLanguage: en targets: Ecstasy: type: application platform: iOS sources: - path: Sources - path: Resources info: path: Configurations/Info.plist properties: CFBundleDevelopmentRegion: "$(DEVELOPMENT_LANGUAGE)" CFBundleExecutable: "$(EXECUTABLE_NAME)" CFBundleIdentifier: "$(PRODUCT_BUNDLE_IDENTIFIER)" CFBundleInfoDictionaryVersion: "6.0" CFBundleName: "$(PRODUCT_NAME)" CFBundlePackageType: "APPL" CFBundleShortVersionString: "1.0" CFBundleVersion: "1" UILaunchStoryboardName: "" UIViewControllerBasedStatusBarAppearance: true UIStatusBarHidden: false UIRequiresFullScreen: true UISupportedInterfaceOrientations: - UIInterfaceOrientationPortrait UIUserInterfaceStyle: Light settings: base: DEVELOPMENT_TEAM: MLJ2C965T7 PRODUCT_BUNDLE_IDENTIFIER: com.raw-e.Ecstasy SWIFT_OPTIMIZATION_LEVEL: "-O" SWIFT_COMPILATION_MODE: wholemodule ENABLE_PREVIEWS: YES DEBUG_INFORMATION_FORMAT: dwarf-with-dsym CLANG_ENABLE_MODULES: YES SWIFT_VERSION: 5.0 TARGETED_DEVICE_FAMILY: 1 ENABLE_BITCODE: NO SWIFT_ACTIVE_COMPILATION_CONDITIONS: DEBUG SWIFT_EMIT_LOC_STRINGS: YES SWIFT_STRICT_CONCURRENCY: complete ENABLE_USER_SCRIPT_SANDBOXING: YES configs: debug: SWIFT_OPTIMIZATION_LEVEL: "-Onone" SWIFT_COMPILATION_MODE: incremental ENABLE_TESTABILITY: YES GCC_OPTIMIZATION_LEVEL: 0 ONLY_ACTIVE_ARCH: YES DEBUG_INFORMATION_FORMAT: dwarf ENABLE_PREVIEWS: YES SWIFT_ACTIVE_COMPILATION_CONDITIONS: "DEBUG PREVIEW" release: SWIFT_OPTIMIZATION_LEVEL: "-O" SWIFT_COMPILATION_MODE: wholemodule ENABLE_TESTABILITY: NO GCC_OPTIMIZATION_LEVEL: s ONLY_ACTIVE_ARCH: NO dependencies: - package: APITime - package: GUITime - package: LoggingTime - package: Shares packages: APITime: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/APITime" } GUITime: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/GUITime" } LoggingTime: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/LoggingTime" } Shares: { path: "/Users/raw-e/Desktop/Useful Swift Things/My Packages/Shares" }
1
0
258
Jan ’25
Trouble Seeing print debug statements
I am working on an XCode project and I have some Swift functions within a helper functions file. This file has some functions declared that create 3 global variables. These global variables are then used in various views throughout the app. In the functions, there are print statements for when it catches an error. However, when I run the app and I get an error that stems from this file, there are no print statements. How can I have this print statements show up in the debug console?
1
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415
Mar ’25
SwiftUI Preview Runtime linking failure
Swift Package: I have an old objc library, that is added as XCFramework to swift package as a binary target. targets: [ .target( name: "CoreServices", dependencies: ["OldContainer"], path: "CoreServices" ), .binaryTarget( name: "OldContainer", path: "Frameworks/OldContainer.xcframework" ), ] This serves the purpose, it builds fine and able to run on simulator. However this framework is breaking the Xcode previews. Error: == PREVIEW UPDATE ERROR: [Remote] JITError: Runtime linking failure Additional Link Time Errors: Symbols not found: [ _OBJC_CLASS_$_SCSecureServicesFactory ] ================================== | [Remote] LLVMError | | LLVMError: LLVMError(description: "Failed to materialize symbols: { (static-Login, { __replacement_tag$1015 }) }") == VERSION INFO: Tools: 16C5032a OS: 23G93 PID: 38675 Model: MacBook Pro Arch: arm64e == ENVIRONMENT: openFiles = [ /Users/../Documents/GitHub/Packages/Login/Sources/Login/LoginView.swift ] wantsNewBuildSystem = true newBuildSystemAvailable = true activeScheme = Launch activeRunDestination = iPhone 16 Pro Max variant iphonesimulator arm64 workspaceArena = [x] buildArena = [x] buildableEntries = [ Login Login ] runMode = JIT Executor == SELECTED RUN DESTINATION: Simulator - iOS 18.2 | iphonesimulator | arm64 | iPhone 16 Pro Max | no proxy == EXECUTION MODE OVERRIDES: Workspace JIT mode user setting: true Falling back to Dynamic Replacement: false Based on the error, SCSecureServicesFactory is an objc file inside the XCFramework. Since this is a binary target, I could not add a swift setting module map flag to the XCFramework. Is there any workaround to get the previews working ? Or Am I blocked until the library is converted into swift ?
4
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636
Mar ’25
waiting for reply from DTS engineer.
Hello , am facing issue in submitting my app to store I have submitted my case to apple developer team my case ids "101969263018","101975805043". they told me to submit the report from feedback assistance my case id : FB12141270. but still I don't get any replay form feedback assistance. after that I submitted my case to DTS engineer case id : 2394373. got email to submit some file which I have submitted after that still I don't get any reply from DTS team. please help me to short out this issue. last one month am trying to short out this issue with apple developer team. still I don't get solution.
2
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925
Sep ’25
How to make RealityKit both parent and child entities accessible to UI tests?
I have a SwiftUI RealityKit app, and I am writing UI tests for it. The app has entities that have children. All entities have an accessibilityComponent so that they can be found by UI tests. If I set isAccessibilityElement = true for the parent, the UI tests find the parent. If I set isAccessibilityElement = false for the parent, and isAccessibilityElement = true for the child, the UI tests find the child. If I set isAccessibilityElement = true for the parent as well as for the child, the UI tests find only the parent. How can I make parent and child entities both be accessible by the UI tests?
0
0
284
Feb ’25