I've just downloaded "Additional Tools for Xcode 13" after today's release, and installed "Network Link Conditioner.prefPane" on my macOS Big Sur 11.6 (20G165).
But it just don't work. Every time I try to open it an error appeared.
Dose the tool only support macOS Monterey which Xcode 13.0 (13A233) dose not support?
BTW, the workaround for me is using the tool in "Additional Tools for Xcode 12.5"...
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XCode 13 is super slow, build time is 10~20 times longer than Xcode 12。The worst release ever.
When archiving & exporting App with Xcode 13.
The Frameworks of the created app will have their Info.plist modified.
CFBundleShortVersionString is being changed to have the same value as the application version.
Steps to reproduce:
Create iOS App project with v1.0.0
Add dynamic framework dependencies. ex: Framework A v3.0.0, Framework B v12.0.0.
Archive Project.
Distribute app AppStore Connect
Export
Finish the rest of the process with default values.
Investigate generated IPA file
Investigate .app file inside IPA
Investigate frameworks inside .app file.
CFBundleShortVersionString of all the frameworks is 1.0.0
I am using Xcode 13 on a Macbook Pro (Intel/2019) with macOS Big Sur 11.6
I am building and launching the app on a connecting iPhone X running iOS 15.0, I am also running a UI test suite based on XCUITest while I do that.
The app takes extremely long to launch (2+ minutes), then it sits on the splash screen for another 2-3 minutes. Meanwhile, Xcode shows the alert attached:
I have 2 questions:
Is this a widespread Xcode 13 / iOS 15 issue?
Can someone please explain what the message in the alert means "LLDB is likely reading from device memory to resolve symbols"? Is there anything I can do to reduce or avoid this wait?
Hi
I am building a framework.
In the past, if I create a framework project
[myFrameworkName.framework] file was created in the 'Products' folder.
But my xcode doesn't create 'Products' folder.
It also doesn't create [myFrameworkName.framework].
Can I make [myFrameworkName.framework] file?
I do not speak English well So I am using a translator.
thanks.
I just submitted a feedback for this (FB9662125) but in the spirit of “share and enjoy”…
The cool new Generate Info.plist File feature in Xcode 13 crashes if you try to put an NSLocationTemporaryUsageDescriptionDictionary in your Info.plist file. Here’s a simple repro scenario:
Create a minimal iOS app (no Core Data, no tests)
Go to target settings → Info tab → Custom iOS Target Properties
Click the (+) button on any row to begin inserting a new row
Select Privacy - Location Temporary Usage Description Dictionary
Click somewhere else or press Return to commit the selection
Xcode crashes immediately
More generally, it seems that Xcode crashes any time it tries to regenerate your Info.plist file if it contains an NSLocationTemporaryUsageDescriptionDictionary, even if (for example) you manually pasted that dictionary into the file earlier. In that case, merely tapping the (+) button in step 3 above is enough to crash it.
Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them.
Tried:
renaming .txt to .crash
Dropping onto "devices and simulators" window
Dropping on to "devices and simulators > select device >
View device logs"
"Download debug symbols" for the archive in Xcode (says "dowloaded debug symbols" so did it)
... and many other things
Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it.
Has anyone done this with a crash .txt file from app review and Xcode 13?
Looking at the "Info" tab for a new macOS app, Apple cheered up my day with this:
Maybe someone at Apple is having an upside-down kind of day.
Is anyone else seeing this?
macOS 11.6 Big Sur
Xcode 13.0 (13A233)
FB9684421
I'm happy to be able to use vim on Xcode, but I have a problem,I'm alway use ESC to show completion suggestions,but it's not working in vim mode.Anyone know that?
Thanks
I'm trying to build my project with Xcode Cloud but run into this problem:
Cannot update Package.resolved because automatic resolution is disabled
The log shows this line prior to that:
Set default com.apple.dt.Xcode IDEDisableAutomaticPackageResolution to true
Any idea how to fix this?
I'm working on several apps that were developed on Xcode 12.5. Using Xcode 13.1, I set a breakpoint, which correctly appears as the blue marker in the left-hand column of the editor. When I run the apps (in a simulator), the breakpoint turns to an outline of a breakpoint marker, with a dotted blue outline and a white interior. The apps do not stop at the breakpoint.
Breakpoints work as expected on an app started in Xcode 13.1.
I've dug through the docs but find nothing that describes what the outline breakpoint means or how to make it work. I've done all the standard stuff: cleaned the build folder, deleted derived data.
What does the outline breakpoint marker mean, and how do I get breakpoints working in Xcode 13.1 when debugging code developed originally on Xcode 12.5?
Thanks in advance for any help.
John
I have this problem with Xcode and SPM where every time I open up my Xcode project or switch branches, Xcode would spend a lot of time resolving the dependencies. I don't remember that that was a thing with Cocoapods.
Is there a way to prevent it from doing this? It slows down my machine and make it completely unusable for 5-15 mins so switch branches is always a pain.
EDIT: I would like to add that I have the Package.resolved file ignored under Git.
After Upgrading to Xcode 13 my Builds are failing with Command CodeSign failed with a nonzero exit code.
My app is in version 3.4.4. While trying to build version 3.4.5 for Mac we have started to get this error:
Command CodeSign failed with a nonzero exit code
Have tried everything people have said in this and other forums:
Clean build folder; Restart Xcode
Add --deep to Other Code Signing Flags
Revalidate all Certificates
Manual and Auto Signing
The unsigned executable works fine. I am Evan able to Sign it manually and distribute locally.
For Store Submission we need this step to succeed.
Will appreciate help from Apple Technical Support
This started happening with Xcode 13.
When trying to build other branch than develop it says that my branch may only exist locally. All branches are published in the remote, so i don't know why is this happening...
here is a screenshot of what i'm getting
same goes for the scheme which is marked as shared and pushed to the repo...
I'm working on a macOS app that I want to give "Full Disk Access". When I run from Xcode, I get "permission denied" errors when reading a file in my home directory.
What can I do so that I can run and debug from Xcode?
I dragged the binary from the derived data folder to the System Preferences list for Full Disk Access, but that seems to do nothing.
Hi guys, just updated Xcode to 13.2 via Mac App Store.
I installed the additional components, and my project won't compile anymore : Xcode just tells me "Internal error: missingPackageDescriptionModule - Resolving Package Graph Failed" when attempting to build. None of the Swift packages used within my app seems to build, because "Package resolution errors must be fixed before building".
Already attempted to clean derived data, reset Swift package caches and update package versions to no avail.
Guess I'll try re-installing Xcode but... does anyone else have the same issue ?
Using an M1 Mac and just updated to Monterey 12.1 if that's relevant.
Thank you !
The “Get Started with Apps” in Playgrounds looks great but it won’t allow me to advance to the next activity. It seems to think that my solution is incorrect, but what I did matches the solution provided in the “hint.” This could be corrected by either allowing for more variety in the responses, or by allowing the user to advance to the next activity regardless of whether the response they provided was correct.
I have a command line tool that zsh refuses to run when built for Apple Silicon or as a univerisal binary (the specific message is zsh: killed TOOL_NAME). I can only get it to run if I build it exclusively for Intel/Rosetta.
Running/debugging from within Xcode works fine for any architecture.
The tool is a very simple C/C++ unix command-line tool; it doesn't have any external dependencies beyond the C runtime and the C++ STL.
I suspect something in code signing is going awry, but I've tried various team and certificate combinations without any luck. I've also tried enabling/disabling the app sandbox, also without any luck. (The app is not for distribution so it doesn't really need to be code signed at all.)
Any suggestions?
Hi,
My client has already developed an ios app and they need an enterprise account to publish the app. What are the procedures to create enterprise account?
Hello, recently I've received such notice of termination. Right after they've reviewed and approved my app to the store.
Pursuant to Section 3.2(f) of the ADP Agreement, you agreed that you would not “commit any act intended to interfere with the Apple Software or Services, the intent of this Agreement, or Apple’s business practices including, but not limited to, taking actions that may hinder the performance or intended use of the App Store, Custom App Distribution, or the Program.” Apple has good reason to believe that you violated this Section due to documented indications of fraudulent conduct associated with your account.
Have you encountered this, and did you manage to get an answer or resolve the situation?
I've already appealed and am waiting for a review.