I reinstalled the macOs from macOS recovery, Then installed the new Xcode 15, Everything worked fine but when I tried to commit my code the commit button does not showing.
The image from my Xcode app:
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Hello
I ordered Apple Developer Program on Feb 22. I got the confirmation email stating it will be processed within 2 business days, which has passed.
Please help me to activate my account
Thanks
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
After building the app and moving to the select for distribution, there is no option to submit to the app store
Topic:
Developer Tools & Services
SubTopic:
Xcode
Dear [Support Team/Moderator],
I hope you are doing well. I would like to request a username change for my account on the AbhishekOpl. Unfortunately, I couldn’t find an option to update it in the profile settings.
Here are my details:
Current Username: AbhishekOpl
Desired Username: ManishOpl
If a username change is not possible, please let me know any alternative solutions. I appreciate your assistance and look forward to your response.
Best regards,
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
Hello everyone,
I need help with my Apple Developer Program enrollment, as I have been stuck in the processing stage since February 20 and I don’t know what else to do.
When I initially tried to enroll, I was told that the process would take two business days, but it has been much longer now. Every two days, I have attempted to purchase again, but I always receive the same message telling me to wait another two days.
I have checked my payment method, verified my Apple ID information, and followed all the recommended steps, but I still cannot complete the enrollment.
Has anyone else experienced this issue? What can I do to resolve it? I would appreciate any advice or guidance.
Thank you in advance for your help!
Best regards,
Didier Orjuela
Hey everyone. This is probably the last straw I am trying to pull since I tried almost everything else. I have applied for the Apple Developer Program and the whole process started at the end of 2024. I got rejected the first time because Apple could not charge my card. It was clearly shown that the cost is $99, however, it was 106.65 Euros (I created a Revolut card with the $100 because I don't trust placing my card everywhere).
I started the new process but this time I knew about the amount issue so I placed 150 Euros just to be safe. Automatic rejection with robotic AI response:
"For one or more reasons, your enrollment in the Apple Developer Program couldn't be completed. We can't continue with your enrollment at this time."
When I raised ticket about it I got no replies. Than both my friend and wife tried to apply for the program. Both rejected with the exact same messaging.
I created a new Apple ID, new card, new everything and did everything "by the book". Again. Rejection with the same exact messaging: For one or more reasons, your enrollment in the Apple Developer Program couldn't be completed. We can't continue with your enrollment at this time...
Can someone from Apple please tell me what are those reasons? I have been an Apple user for almost 10 years now. I was buying Apps from store. I am using iCloud+. Modest Citizen as some would say.
What's the problem? How can I finally get to Apple Developer Program without being rejected by AI or some poor auto system?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
Developer Program
I am a developer creating an app for iOS 16 and my app mysteriously started showing a blank screen during previews and the simulator. I profiled the app launch with Instruments, and the results said that dlopen was running on the main thread for the whole minutes of profiling:
Until recently, it was possible to view the profiles of every user who posted in the forums. The profile page would then have links to posts/replies and other pages so that one could "follow" the recent comments by those users.
However, it appears that it no longer is possible to view a profile of individual "DTS Engineer". What I mean is I can no longer view their profile page and as a result the recent posts/replies that a specific "DTS Engineer" makes.
It's especially a loss because posts made by such engineers are very helpful and valuable and not being able to easily follow such posts on a single page makes the forum software less useful.
Is there a way the previous feature can be brought back?
Hello Everyone, (and I hope folks at Apple are listening)
So around a year ago, I decided to take on the challenge of creating my own Iphone App from scratch. I am an engineer by trade, and thought it would be a fun interesting experience, and maybe make some money on the side. So I bought a macbook, and focused on learning Swift for the next few months.
Lots of really great developer folks helped me along the way. And I could not have been successful without so much help. It is very much appreciated. So I finished the app, created my own company. And deployed it to the Istore. Unfortunately, just no interest, I think I sold like 4 copies. No problem, still got to learn a lot along the way. So when it came time to renew my developer licence, I let it expire. Just did not make any sense to drop another $100 into it, since only 4 copies had sold in a year.
And then..... this happened!!!! I attempted to use the App that was installed on my own Iphone.... and got the message "My Apps Name" is no longer Available. and it stops... The code is on my phone. I am fully aware that I can no longer use xcode to put anything else on my iphone without a developer licence. But for Apple to reach into my own Iphone, and deny my access to something that I already created, (and in theory already paid for) is just infuriating!!! I checked, and even though it no longer exists in the IStore, purchased copies still seem to function. (one person that bought a copy was a friend of mine). So do I really need to drop another $100, puchase an actual copy of MY OWN APP from the app store, just to have it on my own phone again???!!! So much money and time went into this, that I am considering just smashing every apple product I own, and go with Android instead. I am a single person developer. Almost no one does this sort of thing anymore. Apple used to be the place where innovators could come to try to make something cool and fun to use. I guess not any more.
Dan
Topic:
Developer Tools & Services
SubTopic:
General
My project uses a local swift package of my own, which uses SwiftGenPlugin to generate image resources. I can archive the project locally, but Xcode Cloud doesn't work and reports an error: "SwiftGenPlugin" is disabled.
Hello everyone,
I’m encountering an issue when trying to build and archive my library BleeckerCodesLib using Swift Package Manager. My project is structured with two targets:
CBleeckerLib: A C target that contains my image processing code (C source files and public headers).
BleeckerCodesLib: A Swift target that depends on CBleeckerLib and performs an import CBleeckerLib.
Below is the relevant portion of my Package.swift:
// swift-tools-version:5.7
import PackageDescription
let package = Package(
name: "BleeckerCodesLib",
platforms: [.iOS(.v16)],
products: [
.library(name: "BleeckerCodesLib", targets: ["BleeckerCodesLib"])
],
targets: [
.target(
name: "CBleeckerLib",
publicHeadersPath: "include"
),
.target(
name: "BleeckerCodesLib",
dependencies: ["CBleeckerLib"]
)
]
)
Directory Structure
My project directory looks like this:
BleeckerCodesLib/
├── BleeckerCodesLib.xcodeproj/
│ └── xcuserdata/
│ └── robertopitarch.xcuserdatad/
│ └── xcschemes/
│ └── xcschememanagement.plist
├── BleeckerCodesLib.h
├── Package.swift
└── Sources/
├── CBleeckerLib/
│ ├── bleecker-lib.c
│ └── include/
│ ├── bleecker-lib.h
│ └── CBleeckerLib.h
└── BleeckerCodesLib/
├── UIImage+Extensions.swift
├── ImageProcessingUtility.swift
├── APIManager.swift
├── BleeckerCodesLib.swift
├── CameraView.swift
├── RealTimeCameraView.swift
└── BleeckerCameraWrapper.swift
Code Example
In my Swift code (for example, in BleeckerCodesLib.swift), I import the C module as follows:
import SwiftUI
import UIKit
import CBleeckerLib // Import the C module
public struct BleeckerCodes {
public struct DetectedCode {
public let code: String
public let corners: [CGPoint]
public init(code: String, corners: [CGPoint]) {
self.code = code
self.corners = corners
}
}
// Initialization function
public static func initializeLibrary() -> String {
bleecker_init() // Call the C module function
return "BleeckerCodesLibrary initialized!"
}
// ... other functions
}
The Problem
When I try to compile or archive the project using commands such as:
xcodebuild archive -project BleeckerCodesLib.xcodeproj -scheme BleeckerCodesLib -destination "generic/platform=iOS" -archivePath "archives/BleeckerCodesLib"
I receive the error: "no such module 'CBleeckerLib'"
Any assistance or step-by-step guidance on resolving this integration issue would be greatly appreciated.
Thank you in advance!
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Swift Packages
Developer Tools
Frameworks
Compiler
So far, we have been using Google Maps to determine distance along a certain route for a MacOS app to register kilometers for a business administration app. But, this is no longer possible, as the login for google maps no longer works. I understand we would have to pay to continue using the Google Maps service as it was and we would have to make changes to the app. That would be ok, but I was just wondering does any developer on this forum have suggestions on how to resolve this issue? Or even maybe have suggestions, to make this work better than before. Three suggestions by chatgpt: use ANWB route planner using google maps, Pro6pp, or to useWisp.Software (something I haven't heard of before. Your suggestions and ideas are welcome. Also, if the Apple Developer team knows of a way how to do this in your app, your advice is more than welcome. Have a nice day!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Nearby Interaction
macOS
MapKit JS
Core Location
I have issue with apple configurator I have paire Apple TV with apple configurator after software updates but its not showing under devices in apple configurator
How do you save data from a Swift Playgrounds App on the Mac? I get an error 'playgroundSharedDataDirectory is not supported in Swift Playgrounds'
I think it's doable, some of the Swift Playgrounds tutorials remember the pages I've completed.
This is with Playgrounds 4.5.1 on a Mac mini M2 Pro running OSX 14.7 (Sonoma)
Ideally, I'd like to save multiple 'documents' and allow the user to select which one they want to work with. The documents don't need to be visible to other Apps.
Thanks in advance
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Hello everyone,
I have added a Settings.bundle to my Xcode project, but it does not appear in the iOS app settings. The file is correctly copied into the target, but nothing shows up in the settings. I have already checked and tried several things, but without success.
What I've tried so far:
Ensuring that Settings.bundle is included in the project:
Settings.bundle is listed under Build Phases → Copy Bundle Resources.
Checking the structure of Root.plist:
The file exists and has the following structure:
Checking the structure of Root.plist
-it has
Checking if the file is included in the app
-it is
Restarting the simulator and reinstalling the app
I reset the simulator and reinstalled the app completely, but the issue persists.
As of this morning, I get the following error message when trying to build on any of my Macs (including my desktop, as well as my CI/CD systems):
Provisioning profile "Mac Team Provisioning Profile: com.stairwell.Inception.Forwarder" doesn't support the App Groups capability.
When I check the identifier in the developer portal, it does show the "App Groups" capability, and the same group is selected as has been there before.
We have to build this project with Xcode 15, because we have another issue with provisioning profiles on Xcode 16, that I haven't gotten resolved yet.
To be clear - I built, notarized, and released a Developer ID build of this same project last night, and today it just fails to build.
I should have never switched to "Xcode managed Profile", I guess. Manually configuring all of this was annoying, but at least it worked.
I assume at this point, I'm just going to be regenerating provisioning profiles until the issue randomly goes away...
Since yesterday, Xcode cloud no longer seems to be successful in building our workflows. We're relying on Xcode Cloud for our CI, and the downtime is hindering us greatly.
I've seen there is an issue on https://developer.apple.com/system-status/.
Any indication of progress on this issue would be appreciated.
We are getting unreliable results on XCode Cloud tests. I'm not sure if it's related to the current service outage.
I'm running a very simple XCTest UI suite, on some devices it succeds and it others it fails to start. I'm not getting a userful error message.
MyApp-Runner encountered an error (Failed to prepare device 'iPhone 16 Pro Max' for impending launch. (Underlying Error: Unable to boot the Simulator. launchd failed to respond. (Underlying Error: Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding)))
in Project/Package Dependencies, some problem occurs while i add Exact Version value like '1.1.0-0fec058'. the finally value i input will be random updated to 1.0.0 or other value. Reproduce by input any version value like '1.2.0-"0"' which second part begin with 0. So bad experience.
I'm experiencing an issue with Xcode 16 where code completion suggestions are not appearing while typing. I tried deleting UserDataDrive and restarting Xcode, but it didn't help. My machine has multiple user accounts, and we all use the same Xcode installation.
How can I fix this?