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Type ReferenceWritableKeyPath does not conform to the 'Sendable' protocol
This is not a question but more of a hint where I was having trouble with. In my SwiftData App I wanted to move from Swift 5 to Swift 6, for that, as recommended, I stayed in Swift 5 language mode and set 'Strict Concurrency Checking' to 'Complete' within my build settings. It marked all the places where I was using predicates with the following warning: Type '' does not conform to the 'Sendable' protocol; this is an error in the Swift 6 language mode I had the same warnings for SortDescriptors. I spend quite some time searching the web and wrapping my head around how to solve that issue to be able to move to Swift 6. In the end I found this existing issue in the repository of the Swift Language https://github.com/swiftlang/swift/issues/68943. It says that this is not a warning that should be seen by the developer and in fact when turning Swift 6 language mode on those issues are not marked as errors. So if anyone is encountering this when trying to fix all issues while staying in Swift 5 language mode, ignore those, fix the other issues and turn on Swift 6 language mode and hopefully they are gone.
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Oct ’24
Can i use c++ in swift app project
Can i use c++ library with c library in swift app project Hello. I want to use a C++ library in my Swift app project. First, our company has an internal solution library. When built, it generates a Static Library in '.a' format, and we use it by connecting the library's Header to the App_Bridging_Header. There's no problem with this part. However, the new feature now includes C++. It also generates a Static Library in '.a' format. So, I tried to use the same method and created an App_Bridging_Header. But an error occurs, and I can't proceed. The first error occurs in the library file: 'iostream' file not found The second error occurs in the App_Bridging_Header: failed to emit precompiled header '/Users/kimjitae/Library/Developer/Xcode/DerivedData/ddddd-glmnoqrwdrgarrhjulxjmalpyikr/Build/Intermediates.noindex/PrecompiledHeaders/ddddd-Bridging-Header-swift_3O89L0OXZ0CPD-clang_188AW1HK8F0Q3.pch' for bridging header '/Users/kimjitae/Desktop/enf4/ddddd/ddddd/ddddd-Bridging-Header.h' Our library is developed in C++ using Xcode, and there's no problem when we run and build just the library project. The build succeeds, and the '.a' file is generated correctly. However, when we try to connect it with the app, the above problems occur. Could there be a problem because we also need to use the existing C library alongside this? The build is successful in an app project created with Objective-C.
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613
Oct ’24
Flutter barcode_scan2: ^4.3.3 non funziona bene su iOS
Stiamo sviluppando una App per iOS con Flutter, usiamo: Flutter barcode_scan2: ^4.3.3. Gli smartphone iOS cercano di riconoscere il tipo di codice a barre letto. Se il sistema crede che il codice sia gtin13 ma le cifre risultano 12, aggiunge uno zero iniziale. Come potremmo risolvere ? Grazie Settore sviluppo App Firenze Web Division
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Oct ’24
Under Swift 6 on Sequoia, why is ContiguousArray suddenly so slow to allocate
I generate images with command line apps in Swift on MacOS. Under the prior Xcode/MacOS my code had been running at the same performance for years. Converting to Swift 6 (no code changes) and running on Sequoia, I noticed a massive slowdown. Running Profile, I tracked it down to allow single line: var values = ContiguousArray<Double>(repeating: 0.0, count: localData.options.count) count for my current test case is 4, so its allocating 4 doubles at a time, around 40,000 times in this test. This one line takes 42 seconds out of a run time of 52 seconds. With the profile shown as: 26 41.62 s  4.8% 26.00 ms specialized ContiguousArray.init(_uninitializedCount:) 42 41.57 s  4.8% 42.00 ms _ContiguousArrayBuffer.init(_uninitializedCount:minimumCapacity:) 40730 40.93 s  4.7% 40.73 s _swift_allocObject_ 68 68.00 ms  0.0% 68.00 ms std::__1::pair<MallocTypeCacheEntry*, unsigned int> swift::ConcurrentReadableHashMap<MallocTypeCacheEntry, swift::LazyMutex>::find<unsigned int>(unsigned int const&, swift::ConcurrentReadableHashMap<MallocTypeCacheEntry, swift::LazyMutex>::IndexStorage, unsigned long, MallocTypeCacheEntry*) 7 130.00 ms  0.0% 7.00 ms swift::swift_slowAllocTyped(unsigned long, unsigned long, unsigned long long) which is clearly inside the OS allocator somewhere. What happened? Previously this would have taken closer to 8 seconds or so for the entire run.
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Oct ’24
Memory leaks caused by closures
Hi there, this is my first time posting here. I've heard that some of the apple developers are usually active on these forums, so I've decided to shoot my shot, because this question was driving me crazy for a few days now and nobody could yet give me a clear view on what's actually happening. Here is the first snippet of the code class Animal { var name = "Fischer" var command: () -> Void = { } deinit { print(#function, #line) } } do { var pet: Animal? = Animal() pet?.command = { print(pet?.name ?? "Bobby") } } This code causes a memory leak, because Reference 'pet' is created. Independent copy of the reference 'pet' is created inside the closure. now there are two references to the same object, which are 'pet' outside the closure and 'pet' inside the closure. As we exit the 'do' scope, the 'pet' reference is deleted, but ARC does not deallocate the object due to the strong reference 'pet', that is still referencing to the same object. And all of that causes a memory leak. Now here is the code, that is pretty similar, except for the fact, that we assign a nil to the 'pet' reference class Animal { var name = "Fischer" var command: () -> Void = { } deinit { print(#function, #line) } } do { var pet: Animal? = Animal() pet?.command = { print(pet?.name ?? "Bobby") } pet = nil } And boom! deinit is called, meaning that the object was deallocated, but how? Why was the object deallocated? If we are deleting the exact same reference, that was deleted by the end of the 'do' scope in the first snippet? Am I misunderstanding something? I really hope this post will find the right people, since I could not even find appropriate tags for that.
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Oct ’24
Application doesn't start: Namespace DYLD, Code 1 Library missing
I have a multi-platform application made with Delphi which uses FTDI D2XX drivers. All is well in other platforms but i have this issue in MacOS when i try to start the application: Termination Reason: Namespace DYLD, Code 1 Library missing Library not loaded: libftd2xx.dylib Referenced from: <CD2148C0-F76F-35D5-8E65-2BE51F201302> /Users/USER/*/USB_Editor.app/Contents/MacOS/USB_Editor Reason: tried: 'libftd2xx.dylib' (no such file), '/System/Volumes/Preboot/Cryptexes/OSlibftd2xx.dylib' (no such file), 'libftd2xx.dylib' (no such file), '//libftd2xx.dylib' (no such file), '/System/Volumes/Preboot/Cryptexes/OS//libftd2xx.dylib' (no such file), '//libftd2xx.dylib' (no such file) (terminated at launch; ignore backtrace) If i try to run the executable i get a similar error which includes the users/user folder in the paths specified above. So if i copy libftd2xx.dylib to users/user the app can start from the executable and the USB library works well. The library is bundled in Contents/Framework as this seems to be the best (or only) accepted practice. Btw the app only starts during deployment if the library is found in Contents/MacOS. Library version is the most recent from FTDI site for the ARM architecture and followed their instructions to install. If i try the otool command on the library i get this: otool -L libftd2xx.dylib libftd2xx.dylib: libftd2xx.dylib (compatibility version 1.1.0, current version 1.4.30) /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 1336.61.1) /usr/lib/libobjc.A.dylib (compatibility version 1.0.0, current version 228.0.0) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit (compatibility version 1.0.0, current version 275.0.0) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation (compatibility version 150.0.0, current version 2202.0.0) I'm a Mac user since last week so my knowledge of the system is not so good yet (:
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Oct ’24
Applescript text item delimiters not working
I have a string of the form “Mon 22nd April”. I’m trying to extract the day (i.e. Mon), the date (i.e. 22nd) and the month (i.e. April) using this Applescript: set originalDateString to “Mon 22nd April” -- Extract the components by splitting the string set AppleScript's text item delimiters to " " set dayOfWeekAbbrev to text item 1 of originalDateString set dayOfMonth to text item 2 of originalDateString set monthName to text item 3 of originalDateString When I run this on its own it works as expected: dayOfWeekAbbrev is set to “Mon” dayOfMonth is set to “22nd” monthName is set to “April” When I run this inside a bigger script involving Numbers, the text item delimiters fails to work, no compile or run time errors occur and I end up with: dayOfWeekAbbrev is set to “M” dayOfMonth is set to “o” monthName is set to “n” I.e the first three characters of the string. If I replace originalDateString with the literal string “Mon 22nd April” I get the same result. In other words, text items and being recognized as individual characters, no delimiter (or delimiter is null). Totally confused.
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Oct ’24
Memory leak and a crash when swizzling NSURLRequest initialiser
When swizzling NSURLRequest initialiser and returning a mutable copy, the original instance does not get deallocated and eventually gets leaked and a crash follows after that. Here's the swizzling setup: static func swizzleInit() { let initSel = NSSelectorFromString("initWithURL:cachePolicy:timeoutInterval:") guard let initMethod = class_getInstanceMethod(NSClassFromString("NSURLRequest"), initSel) else { return } let origInitImp = method_getImplementation(initMethod) let block: @convention(block) (AnyObject, Any, NSURLRequest.CachePolicy, TimeInterval) -> NSURLRequest = { _self, url, policy, interval in typealias OrigInit = @convention(c) (AnyObject, Selector, Any, NSURLRequest.CachePolicy, TimeInterval) -> NSURLRequest let origFunc = unsafeBitCast(origInitImp, to: OrigInit.self) let request = origFunc(_self, initSel, url, policy, interval) return request.tagged() } let newImplementation = imp_implementationWithBlock(block as Any) method_setImplementation(initMethod, newImplementation) } // create a mutable copy if needed and add a header private func tagged() -> NSURLRequest { guard let mutableRequest = self as? NSMutableURLRequest ?? self.mutableCopy() as? NSMutableURLRequest else { return self } mutableRequest.setValue("test", forHTTPHeaderField: "test") return mutableRequest } Then, we have a few test cases: // memory leak and crash func testSwizzleNSURLRequestInit() { let request = NSURLRequest(url: URL(string: "https://example.com")!) XCTAssertEqual(request.value(forHTTPHeaderField: "test"), "test") } // no crash, as the request is mutable, so no copy is created func testSwizzleNSURLRequestInit2() { let request = URLRequest(url: URL(string: "https://example.com")!) XCTAssertEqual(request.value(forHTTPHeaderField: "test"), "test") } // no crash, as the request is mutable, so no copy is created func testSwizzleNSURLRequestInit3() { let request = NSMutableURLRequest(url: URL(string: "https://example.com")!) XCTAssertEqual(request.value(forHTTPHeaderField: "test"), "test") } // no crash, as the new instance does not get deallocated // when the test method completes (?) var request: NSURLRequest? func testSwizzleNSURLRequestInit4() { request = NSURLRequest(url: URL(string: "https://example.com")!) XCTAssertEqual(request?.value(forHTTPHeaderField: "test"), "test") } It appears a memory leak occurs only when any other instance except for the original one is being returned from the initialiser. Is there a workaround to prevent the leak, while allowing for modifications of all requests?
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Oct ’24
How do you create an actor with a non-sendable member variable that is initialized with async init()?
Here is my code: ` // A 3rd-party class I must use. class MySession{ init() async throws { // .. } } actor SessionManager{ private var mySession: MySession? // The MySession is not Sendable func createSession() async { do { mySession = try await MySession() log("getOrCreateSession() End, success.") } catch { log("getOrCreateSession() End, failure.") } } }` I get this warning: "Non-sendable type 'MySession' returned by implicitly asynchronous call to a nonisolated function cannot cross the actor boundary." How can this be fixed?
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507
Oct ’24
Undefined symbols for architecture x86_64:
I am developing a simple camera JNI interface program in Objc. I managed to compile. But I get the following link error. I use the following command. Is there anything I can add to solve this problem? Note that I use Intel MacMini. g++ -framework Foundation -framework AVFoundation CameraMacOS.m Undefined symbols for architecture x86_64: "_CMVideoFormatDescriptionGetDimensions", referenced from: _openCamera in CameraMacOS-517c44.o _listWebcamNamesAndSizes in CameraMacOS-517c44.o "_CVPixelBufferGetBaseAddress", referenced from: -[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o "_CVPixelBufferGetBytesPerRow", referenced from: -[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o "_CVPixelBufferGetHeight", referenced from: -[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o "_CVPixelBufferGetWidth", referenced from: -[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o "_CVPixelBufferLockBaseAddress", referenced from: -[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o "_CVPixelBufferUnlockBaseAddress", referenced from: -[CaptureDelegate captureOutput:didFinishProcessingPhoto:error:] in CameraMacOS-517c44.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
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Oct ’24
C++
Hi To All. I have recently started a course that will teach me how to use C++ coding, so I can improve my career prospects. I have come across an obstacle when it comes to downloading a programming tool and that is, they are not compatible with Sequoia 1.15.1. This includes Xcode, Clion, Codelite and Vs, I am at a crossroads in my decision making on how to overcome this problem please. Can someone help withme with a solution please. Thank you.
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Oct ’24
Why is there a problem passing parameters from Swift to the shared Kotlin class when developing iOS applications using Kotlin Multiplayer Development in Android Studio
I use Kotlin Multiplayer Development to develop iOS applications. I access the methods in the Kotlin class of the shared module in the ContentView.swift file. Functions without parameters can be used normally, but functions with parameters cannot. For example, the 78th line of code on the left side of the screenshot works, but the 79th line does not. Can someone please tell me the reason? Thank you!
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Oct ’24
Opening file from main bundle in Xcode 16
I've just upgraded to Xcode 16 and my app now fails when attempting to read a text file from the main bundle. It finds the path but can't open the file so this snippet prints: "File read error for path: /private/var/containers/Bundle/Application/AABAD428-96BC-4B34-80B4-97FA80B77E58/Test.app/csvfile.csv" This worked fine up to 15.4. Has something changed? Thanks. class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let bundle = Bundle.main let path = bundle.path(forResource: "csvfile", ofType: "csv")! do { let content = try String(contentsOfFile: path, encoding: String.Encoding.ascii) } catch { print("File read error for path: \(String(describing: path))") } } }
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1.3k
Oct ’24
The compiler is unable to type-check this expression in reasonable time
This is one of the worst errors you can encounter while developing with Xcode. It looks like it's related to a problem inside the compiler itself: when there are lot of lines of code, it becomes unable to identify them all and start asking you to break down the code in smaller pieces. Sometimes you can, sometimes not. First of all, in your code there is FOR SURE an error, so in case of the second option, begin commenting entires sections of your code: this can lead to two options: You commented a section that contains the error: Xcode give you the preview and you check the commented section to find the error You commented enough code to let the compiler do its job, and you'll have the normal error reported in your code: again, fix it! Once errors have been fixed, normally you can uncomment what you excluded and all will go up and ok again. The most common errors that can lead to this behavior (but it's just a hint) are those involving parameters got or passed to other SwiftUI objects: parameters label (mistyped, missing, exceeding) parameters values (not $/& present, $/& present but not required) parameters types (you passed a wrong type) Well, I hope that this post could be useful to others that, like I did, are struggling a lot to understand the exact nature of this peculiar error. Code well and Prosper!
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580
Oct ’24
async let combination crashes on XCode 16 with iOS 15 as minimum deployment
We started building our project in XCode 16 only to find a super weird crash that was 100% reproducible. I couldn't really understand why it was crashing, so I tried to trim down the problematic piece of code to something that I could provide in a side project. The actual piece of code crashing for us is significantly different, but this small example showcases the crash as well. https://github.com/Elih96/XCode16CrashReproducer our observation is, that this combination of async let usage + struct structure leads to a SIGABRT crash in the concurrency library. In both the main project and the example project, moving away from async let and using any other concurrency mechanism fixes the crash. This was reproducible only on Xcode 16 with iOS 15 set as minimum deployment for the target. It works fine on Xcode 15, and if we bump the min deployment to 16 on Xcode 16, it also runs fine. I've attached a small project that reproduces the error. I'm sure I didn't provide the ideal reproduction scenario, but that's what I managed to trim it down to. Making random changes such as removing some properties from the B struct or remove the: let _ = A().arrayItems.map { _ in "123" } will stop the crash from happening, so I just stopped making changes. The stack trace from the crash: frame #0: 0x00000001036d1008 libsystem_kernel.dylib`__pthread_kill + 8 frame #1: 0x0000000102ecf408 libsystem_pthread.dylib`pthread_kill + 256 frame #2: 0x00000001801655c0 libsystem_c.dylib`abort + 104 frame #3: 0x000000020a8b7de0 libswift_Concurrency.dylib`swift::swift_Concurrency_fatalErrorv(unsigned int, char const*, char*) + 28 frame #4: 0x000000020a8b7dfc libswift_Concurrency.dylib`swift::swift_Concurrency_fatalError(unsigned int, char const*, ...) + 28 frame #5: 0x000000020a8baf54 libswift_Concurrency.dylib`swift_task_dealloc + 124 frame #6: 0x000000020a8b72c8 libswift_Concurrency.dylib`asyncLet_finish_after_task_completion(swift::AsyncContext*, swift::AsyncLet*, void (swift::AsyncContext* swift_async_context) swiftasynccall*, swift::AsyncContext*, void*) + 72 * frame #7: 0x000000010344e6e4 CrashReproducer.debug.dylib`closure #1 in closure #1 in CrashReproducerApp.body.getter at CrashReproducerApp.swift:17:46 frame #8: 0x00000001cca0a560 SwiftUI`___lldb_unnamed_symbol158883 frame #9: 0x00000001cca09fc0 SwiftUI`___lldb_unnamed_symbol158825 frame #10: 0x00000001cca063a0 SwiftUI`___lldb_unnamed_symbol158636 frame #11: 0x00000001cca09268 SwiftUI`___lldb_unnamed_symbol158726
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1.3k
Oct ’24
Getting error on xcode 15.3 underlying Objective-C module 'FirebaseSharedSwift' not found
underlying Objective-C module 'FirebaseSharedSwift' not found aymodazhnyneylcscdggrsgjocui/Build/Intermediates.noindex/Pods.build/Debug-iphonesimulator/FirebaseSharedSwift.build/Objects-normal/x86_64/FirebaseSharedSwift.private.swiftinterface:5:19: underlying Objective-C module 'FirebaseSharedSwift' not found Command SwiftCompile failed with a nonzero exit code
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489
Oct ’24
Is there any way to write a screensaver for macOS using Python Pygame?
I want to be able to write a cross-platform screensaver that works on both Windows and macOS using the Pygame 2D graphics library in Python. On Windows, this is super easy - you just write your program with three possible command line arguments: /p for preview mode, /c for the configuration dialog mode, and /s for the actual full-screen screensaver mode. Then you just use pyinstaller to build an .exe file and rename the extension to .scr, and you're good to go. However, it seems that making a screensaver on macOS is a pretty convoluted process, and there was stuff about specific Objective-C functions that you had to write, and I didn't really understand the documentation. Could you please tell me if there is any way to simply get my Python Pygame program to build as a proper .saver file? Thanks!
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704
Oct ’24
Swift is new for me
i have macos 15 and xcode 16 swift 6 and want to make apps to run on macintosh. i know the syntax of this programming language, but i need informations like which libraries i have to import for func's which name i do not know, and parameters i have not found on websites or the tutorial on swift. i need procedures like open window at x,y,width,height draw rectangle at x,y,width,height,color draw text at x,y,width,height,color,size read keyboard-letter,up/dn,shift read mouse x,y,buttons
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564
Oct ’24
Testing the content of a `Task` in a non-async method
Hi, Considering this method I'd like to test: public func play(_ soundFileName: String, shouldLoop: Bool) { Task { await dataSource.play(soundFileName, shouldLoop: shouldLoop) } } Previously, with XCTest we could use an expectation and wait for it to be fulfilled: func test() sut.play("", shouldLoop: false) wait(for: [mockedAudioPlayerDataSource.invokedPlayExpectation]) XCTAssertEqual(mockedAudioPlayerDataSource.invokedPlayCount, 1) With Swift Testing, I am unsure what a unit test looks like.
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Oct ’24