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Popping Sound

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IOS 15 Safari Audio Playing but No Sound
My team is responsible for maintaining a web application that uses an iframe to load various web pages that support interaction and audio playback. During use of our application this iFrame may load up to 20 different pages that play audio and interact with our users. Out of 100 users about 3-8 of them the audio will abruptly stop. If the page is reloaded the audio will begin playing for a few seconds then stop again. The only way to reliably to fix the audio playback is to double tap and swipe safari out of view and then reload our application. Things we have checked and tried: Volume is at maximum Volume is not muted Tablet is active and never enters sleep when detected We have confirmed there are not any connectivity issues audio files are completely loaded without error Audio context state registers as playing Audio gain controls are at default Issue surfaced after upgrading to IOS 15.x and was not reported on earlier versions of safa
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2.7k
Feb ’22
Play sound
Hello!!I need to play a sound when succes and an other when error. It's something like thisif succes { //Play sound for succes!!!! } else { //Play sound for error }I know that I can use the AudioServicesPlayAlertSound function but .... how?Thank you for your help!!!(and.... sorry for my English...)
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563
Jun ’15
Playback rate for audio file player audio unit
A part of an application I'm working on uses audio units. In particular, it uses an audio unit with subtype kAudioUnitSubType_AudioFilePlayer. Is it possible to set the playback rate of such an audio unit? If so, how?I thought the parameter kAudioUnitParameterUnit_Rate was what I was looking for, but I've been unable to get that to work.Any help would be appreciated.
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231
Jun ’15
Reply to How to Fix Cracking and Popping Sound ?
FYI I installed MacOS Monterey 12.5 Beta (21G5046c) and the clicking and popping is still present, and as bad as ever. I just bought this Macbook Pro 16 16GB at Best Buy so I am probably going to return it. The sound of that clicking popping every time I do something intensive, like compiling or loading an app, is so horrible. It makes my dog bark. Model Name: MacBook Pro Model Identifier: MacBookPro18,1 Chip: Apple M1 Pro Total Number of Cores: 10 (8 performance and 2 efficiency) Memory: 16 GB System Firmware Version: 7459.140.12.0.1 OS Loader Version: 7459.140.12.0.1
Topic: Community SubTopic: Apple Developers Tags:
Jun ’22
Audio problems
Hey, with an external monitor and an external camera connected to my MBP running Mojave, I have massive Facetime problems. I sound like a chipmunk to others, and others sound like a whale to me, theeir voice being extremely deep. Anyone else experiencing this or - better - having a solution? Everything else audio wise is fine...s.
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964
Sep ’18
WatchOS Sounds
I don't believe this is possible... but I find it rather annoying...Has anyone found a way to change the alert sound depending on what type of alert there is? I know that general app alerts have one sound but Mail (each account), Messages for example have that horrid DING sound. I see you can change type of alert (sound/feedback) per account, etc. but I want to be able to change the alert tone.Is this just a simple feature that has been overlooked?Thanks in advance!
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479
Aug ’16
Spurious pop and re-push during state changes
Hi,I've got a hard-to-reproduce bug where my views pop off the `NavigationView` stack and then re-push during state changes. I'm not sure what the heck is causing it yet. If this is a familiar problem to anyone, please let me know. In other words I have a navigation stack like: Root > A > B. I edit something in B and I get an unwanted pop animation back to Root > A, and then it immediately pushs again so it's back to Root > A > B. ~ R
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1.9k
Jun ’20
Playback and recording sound without embedded audio processing
I'm developing an iPhone application and want to playback and record sound from the bottom speaker and microphone without any embedded audio processing. If I use the following code, the sound comes from the top speaker. If I also add try playbackSession.setCategory(AVAudioSession.Category.multiRoute) then the sound comes from both the top and bottom speaker. If I use any other setMode than measurement, then there is an embedded audio processing that I want to avoid. playbackSession = AVAudioSession.sharedInstance() do { try playbackSession.overrideOutputAudioPort(AVAudioSession.PortOverride.speaker) try playbackSession.setMode(AVAudioSession.Mode.measurement)) } catch {print(Playing over the device's speakers failed) }
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1.7k
Dec ’21
Pop up while opening from Universal Links
Hi I have setup universal links in our app , We have hosted our apple-app-site-association in our domain root directory https://example.com/apple-app-site-association and in Xcode, I have the associated domain set applinks:example.com after redirecting on the Universal Links in some devices app open pop is coming saying **Open in APP_NAME** ? can someone help with the reson of this popup can somone help
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707
Jan ’23
I can't agree and the pop-outs are confusing
Ok, so not long ago, I became a member of this program. Recently, when I sign in, I'm told the terms have been updated and I need to agree to them. Well, that's fine, I don't mind doing that. Here's the problem. I click review summary, and VoiceOver starts reading me a bunch of insane gibberish. There's an I agree button, but there are also a bunch of pop-out things for transferring the account holder role, disabling automatic renewal, which should be off anyway, and that kind of stuff. I can't access anything I need right now. Someone please help. I'm using Safari on macOS Catalina with VoiceOver enabled, if that helps to fix anything.
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262
Sep ’20
Haptic to Audio (synthesize audio file from haptic patterns?)
Haptics are often represented as audio for presentation purposes by Apple in videos and learning resources. I am curious if: ...Apple has released, or is willing to release any tools that may have been used synthesize audio to represent a haptic patterns (such as in their WWDC19 Audio-Haptic presentation)? ...there are any current tools available that take haptic instruction as input (like AHAP) and outputs an audio file? ...there is some low-level access to the signal that drives the Taptic Engine, so that it can be repurposed as an audio stream? ...you have any other suggestions! I can imagine some crude solutions that hack together preexisting synthesizers and fudging together a process to convert AHAP to MIDI instructions, dialing in some synth settings to mimic the behaviour of an actuator, but I'm not too interested in that rabbit hole just yet. Any thoughts? Very curious what the process was for the WWDC videos and audio examples in their documentat
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715
Sep ’24
WebRTC Audio Is Not Playing Any Sound on Safari and IOS
I am trying to figure out why there is no audio on my iPhone or iPad, my code is working on other devices. I am on IPad iOS 15.3.1 and I test on my computer using Safari. Video is working, and both the video and audio work on Android, Chrome, etc. This is just an audio problem on iOS. From my WebRTC I have HTML5 Audio Track tracks as such: When debugging, I connect my IPad and have run this volume check: document.getElementById('***').volume And it returns the value of 1, so the volume is on its loudest (I think according to HTML5 audio tags range from 0, 0.1, 0.2, xxxx 1). document.getElementById('***').end The ended returns false. Next I try to run the play() function as such: $('#***')[0].play() .then((resp) => { console.log(Success); console.log(resp) }) .catch(error => {console.log(error)}) And it executes the success response. But there is still no sound. What could be causing this issue on iOS and Safari only?enter code here
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2.1k
Sep ’22
Does not play different sound when different sound is selected
When a different sound is selected in a TableView, the name of the sound is added to a variable. In a different view controller, it is supposed to access the variable and play the sound when a button is pressed, though it instead just plays the same sound. Here is the code:FirstSoundController (Plays Sound):class FirstViewController: UIViewController { var someVariable = SecondViewController() @IBAction func activation(sender: UIButton) { if sender.titleLabel!.text == ACTIVATE { sender.setTitle(DEACTIVATE, forState: UIControlState.Normal) var someSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource(someVariable.soundSelected, ofType: mp3)!) audioPlayer = AVAudioPlayer(contentsOfURL: someSound, error: nil) audioPlayer.prepareToPlay() audioPlayer.play() } else { sender.setTitle(ACTIVATE, forState: UIControlState.Normal) audioPlayer.stop() }}SecondViewController (Shows table of Sounds):class SecondViewController: UIViewController, UITableViewD
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211
Aug ’15
Reply to App Crashes. I have many view controllers
It sounds like you are pushing more and more view controllers onto the navigation controller's stack, or you have a whole series of view controllers that are presenting another view controller. I think you need to pop the previous view controller off the navigation controller's stack before presenting the next one, or dismiss the previous view controller before presenting the next one.
Topic: Programming Languages SubTopic: Swift Tags:
Apr ’16