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Popping Sound

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Reply to App Crashes. I have many view controllers
It sounds like you are pushing more and more view controllers onto the navigation controller's stack, or you have a whole series of view controllers that are presenting another view controller. I think you need to pop the previous view controller off the navigation controller's stack before presenting the next one, or dismiss the previous view controller before presenting the next one.
Topic: Programming Languages SubTopic: Swift Tags:
Apr ’16
Missing Destination when "pop to" root View
I have referred to this Stack Overflow thread SwiftUI How to Pop to root view - https://stackoverflow.com/questions/57334455/swiftui-how-to-pop-to-root-view However it doesn't work for my case, of course no answer fits each persons use case perfectly so one always has to modify the answer slightly but of course keeping to the overall outline of the solution. The solution I went with is use an ObservableObject and set it as an EnvironmentObject of the root view. The navigation stack grows by 4 views: RootView().environmentObject(AppSettings.shared) FirstView() SecondView() ThirdView() FourthView() The NavigationLink isActive state for the FirstView is defined in AppSettings.shared, all the other states are found in the subsequent view and not in AppSettings. For example: FirstView -> SecondView the SecondView isActive state is defined in the ViewModel of the FirstView, and so on and so forth. What I am trying to achieve is to pop to RootView from the FourthView. So on the FourthVi
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2.0k
Jul ’20
Audio quality
Since updating to iOS 26, audio recordings made through apps like Snapchat and Instagram sound broken, saccaded and choppy. The issue happens with or without headphones. It feels like the microphone is either misused or filtered too aggressively by the app, leading to a stuttering or “cut-off” effect during speech. This doesn’t happen when recording audio in the Voice Memos app or the Camera app — only in social media apps.
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Aug ’25
AVPlayerViewController for Audio?
The Player object available in TVJS presents a really nice UI for audio playback, is it possible to get this viewcontroller as a native component as well?For example the video version is available through AVPlayerViewController, but I can't find the equilevent audio version.
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Sep ’15
No sound when playing audio over car system with Bluetooth
Hi I am developing an app which plays spoken audio. I experience problems when I want to play audio over the car system with Bluetooth. The Bluetooth connection is fine and other audio apps (e.g. Spotify) just work fine. When I want to play audio with my app, I can start audio playback successfully but I hear no sound. It works with the device speakers and interestingly even with another mobile Bluetooth sound box. Both the car system and the mobile soundbox use A2DP. Below you can find the relevant method that starts the audio playback. The full app can be found at https://gitlab.com/spiri-voyage/spiri-test. func play() { if playbackState == .Stopped { let url = Bundle.main.path(forResource: Kolinbrunnen, ofType: mp3) let item = AVPlayerItem(url: URL(fileURLWithPath: url!)) player.replaceCurrentItem(with: item) let audioSession = AVAudioSession.sharedInstance() do { try audioSession.setCategory(.playback, mode: .spokenAudio) addInfo(Audio
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Jun ’21
Reply to AVAudioEngine how to start engine without NSAssert
Hi Steve,We're actually in the process of updating the AVAE samples adding new functionality, fixing bugs etc. so it's a good time catching this now so we can update everything at once as the NSAssert's are removing critical lines of code from being compiled in with the release build which is of course bad.As for the popping...engineering informed me that this is a known issue where fades are not applied between buffers that get interrupted or stopped resulting in the popping very apparent with low frequency audio. Your work around is fine but annoying to have to deal with - we're hoping to address the issue in a future release (but as you know it's impossible for us to be more specific regarding when a fix will be available).
Topic: Media Technologies SubTopic: Audio Tags:
Nov ’15
Which sound library to use for zero-latency sounds?
AVAudioPlayer is the officially supported system library for playing sounds... except if you require very low-latency sounds (as the documentation itself states). So my question is: What third-party libraries for low-latency sounds are there, that are proven to be good?Currently for a project I'm using a library named Finch, which uses OpenAL for playing sounds. I use this library for all short sounds that require zero latency, while playing background music and other large files using AVAudioPlayer.Everything works fine... except that sometimes, completely at random, at least on a tvOS device, the OpenAL sounds just stop playing. The AVAudioPlayer sounds (like background music) still play just fine, but all sounds played through OpenAL just don't play. The problem will persist until the game is completely terminated and restarted (which 99.9% will neither think of doing, nor even know how to do), or the device rebooted (which achieves th
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1.1k
Dec ’18
iOS: degraded audio when using createMediaElementSource() with audio element
I am looking for an explanation, bug report or viable workaround regarding degraded audio quality when a html audio element is used as a source of a web audio graph. The issue seems to occur both when using chrome or safari at least on ios 12.1A recording of the introduced noise can be found here: https://st-h.github.io/test/ios_playback_noise.mp3A basic page to reproduce the issue can be found here: https://jsfiddle.net/st___h/36w7vxn2/27/showsource code is available here: https://jsfiddle.net/st___h/36w7vxn2/27Same code runs without any issue on macOS desktop and android devices, however leads to issues every now and then on every iOS I have tried. Please not that in order to reproduce the issue, a few reloads of the page might be required as the issue is not present every time audio is played back.I have opened a similar question over at stackoverflow, which currently hasn't received much attentionhttps://stackoverflow.com/questions/54982847/crackles-and-noises-when-play
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1.9k
Mar ’19
Is 3D Touch Peek & Pop removed?
I have code that I have not changed for quite some time.Repos history verfies that.It used to provide peek & pop on a tableview until very recently.Now it does nothing.Has this functionality disappeared from iOS?If so, can you please advise a link to that effect?Thank you!
Topic: UI Frameworks SubTopic: UIKit Tags:
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1.4k
May ’18