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Apple Maps Guides

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App Clip launch from Maps
Hello, I set up multiple Advanced App Clips experiences with some attached to locations in Apple Maps. But it never appears on those locations in the Maps app. However, the App Clips perfectly launch when scanned from a QR Code, but the App Banner in Safari does not appear if the App is not already installed on my phone. Does anyone know how to debug and fix this issue? Or maybe I am missing something, a review of such Advanced App Clips Experiences linked to Maps perhaps?
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1.9k
Sep ’20
Add Paths to Maps
We have a multi-use path system in Peachtree City, Georgia. One of the main uses is for golf carts, I would like to add the paths to Maps. Many people use electric golf carts, ride bikes and walk instead of driving a car. It would be great for these paths to be accessible in Maps. Any suggestions on how to do that?
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470
Jul ’21
Tile Map Node
I want to create a 2D game platformer on Swift like Mario, and I want to use Tile Map Node. Can I give this Map physical settings, for example let the player be able to run on the textures? Or should I use borders and make lines for all maps by commands? I was looking for some information on the web, but I found only Cocos2D and non-platformers. If yes what code should i use?
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518
Aug ’17
Reply to Detect click in CarPlay with UIKit?
Please see page 30 of the CarPlay App Programming Guide (https://developer.apple.com/carplay/documentation/CarPlay-App-Programming-Guide.pdf ), under 'Base View': The base view must be used exclusively to draw a map, and may not be used to draw alerts, overlays, or other UI elements. All UI elements that appear on the screen, including the navigation bar and map buttons, must be implemented using the provided templates. Your app won’t receive direct tap or drag events in the base view.
Topic: UI Frameworks SubTopic: UIKit Tags:
Feb ’21
Maps API limit
Hello! Has anyone had any experience with Apple Maps API, passing their daily calls limits? I have asked for an increase since my website today went live, and tomorrow is usually a busy day for the site, so dont want it to go offline. Does it automatically increase? I have already requested more calls from Apple, but wanted to check how long it would take before you get a reply, and if you need to pay more. Any details would be really helpful!!
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624
Nov ’20
Reply to Swift Tour contains an experiment wherein one must call a function that returns only odd numbers.
Within the 'The Swift Programming Language iBook, the Language Guide can be used alongside The Tour, if more detailed explanations are required. The 'Basic Operator' section of the Language Guide defines the remainder operator, %, which, in conjuction with the .map method, enables location of the odd-numbered values within the array. Any integer, when divided by 2, produces a remainder of either 0 or 1. Odd integers contain a remainder of 1. Once located, operations can be performed upon the integers, mutating the values within their respective indices in the array.
Topic: Programming Languages SubTopic: Swift Tags:
Feb ’18
Normal Map From SCNRenderer
Hi everyone !I would to build a multy pass rendering engine based on scenekit and OpenGL. I saw that with a SCNRenderer I can render the color and depth map of my scene in my own framebuffer. //load Framebuffers glGenFramebuffers(1, &myFBO); glBindFramebuffer(GL_FRAMEBUFFER, myFBO); geometryBufferDrawBuffer = GL_COLOR_ATTACHMENT0; glDrawBuffers(1, &geometryBufferDrawBuffer); // Attach textures to framebuffer glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 , GL_TEXTURE_2D, colorTexture, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); [scenekitRenderer renderAtTime:currentTime];But I also need to get the normal map. Is there a way to get it ? I tryed to attach a texture to a second color attachement, but I only get the color map. And I can't render the scene with my own shaders.Thank you for your helps !
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381
Jan ’16