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“Visual Studio Maui IOS”

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App Store reviews are typically quick, but my Product Page Optimization remains stuck in review
This is my first iOS app release and I’m a bit confused. The initial version was reviewed in under 12 hours (rejected), and the corrected version was approved just as quickly. But my Product Page Optimization with only screenshots has been stuck in “Waiting for Review” for four days. Do these get reviewed only with new versions, or should I just wait it out?
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3w
StoreKit1: finishTransaction fails to work as expected in iOS 26.4
Our game application is developed based on StoreKit 1, and an exception occurs on iOS 26.4: after players complete a payment, the finishTransaction method fails to properly remove the transaction from the SKPaymentQueue; as a result, when players restart the app, the system still triggers the retry process for this transaction (reconciliation of unpaid orders). Has anyone encountered this issue? If there is a solution, we would appreciate it if you could share it with us.
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Reply to StoreKit1: finishTransaction fails to work as expected in iOS 26.4
Update: We were able to reproduce this with a minimal reproducible project and can confirm it's the same issue as yours. the finishTransaction method fails to properly remove the transaction from the SKPaymentQueue As per our investigations, calling SKPaymentQueue.default().restoreCompletedTransactions() triggers paymentQueue(_:updatedTransactions:), but the transactionState of that previously finished transaction is .purchased instead of .restored. When running the same test on devices below iOS 26.4, the transactionState correctly returns .restored.
3w
Resources for hardware developers?
Good morning, Apple devs. I'm looking for resources and help designing a BLE hardware peripheral that is compatible with iOS and iPad. I've seen the MFi program, but I've also seen plenty of peripheral devices that work with iOS and iPad that are not listed in the MFi compatibility lists. Can anyone refer me to the proper channels to get support for development of a hardware device? Thank you.
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102
3w
LiveCommunicationKit on watchOS: Displaying visual content during active call?
Our watchOS app is exploring adding audio VOIP calling capability using our in-home platform. We are using LiveCommunicationKit for this and have that all hooked up nicely in a proof of concept implementation. Our use case is primarily based around supporting end-users through various tasks with assistance from a remotely based expert. We would like for our platform to be able to display visual content on the watch's screen during the call – in other words, we would like to be able to treat this as a video call. LiveCommunicationKit fully supports all video-related flags on watchOS and doesn't appear to have any different symbol availability versus its iOS version. This high-quality thread (https://developer.apple.com/forums/thread/798090) from a DTS engineer suggests that our use case should be valid (i.e. whiteboarding apps) and that the system's response to an accepted income video call is to dismiss the LCK's incoming call screen and bring the target app to the foreground, allowing it to
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87
3w
Clarification on Allowed Uses of VoIP Push Notifications for Ending/Updating CallKit State
Hello, I’m implementing VoIP calling in an iOS application using PushKit (VoIP pushes) together with CallKit. The standard call flow works correctly: Happy scenario User A initiates a call. Server sends a VoIP push to User B. User B’s device receives the push and reports the incoming call using CallKit. User B answers the call. However, I would like clarification about non-happy scenarios and when it is acceptable to use VoIP pushes to update or stop a CallKit ringing state. Apple documentation warns that VoIP pushes must be used only when they result in a call-related action, so I want to ensure the following cases are compliant. Scenario A — Caller Cancels Before Answer User A calls User B. Server sends a VoIP push to User B. User B’s device starts ringing via CallKit. Before User B answers, User A cancels the call. Question: Is it acceptable to send another VoIP push to User B indicating that the call has been cancelled so the device can: stop the CallKit ringing UI end the call optionally mark it
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129
3w
Unable to Remove “Sign in with Apple” of my app
Hello, I’m trying to remove the “Sign in with Apple” for my app via the iOS settings (also tried on a Mac, and on the web via account.apple.com). When I tap “Stop Using”, nothing happens, the dialog disappear but the app remains listed. Someone said on a forum that the issue is linked with the ServiceId that doesn't exist anymore. But how to recover it ? And anyway this behavior is unintended and creates a gap in the process. Has anyone experienced this before? Is there a known fix, or should I contact Apple Support directly for server-side revocation? Thank you!
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999
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Reply to LiveCommunicationKit on watchOS: Displaying visual content during active call?
Unfortunately, on watchOS, the system doesn't seem to treat a video call any differently from an audio call and won't dismiss the system UI once it's answered. Basically... yes, that's what it does. watchOS VoIP support has a very narrow focus, which basically locks the screen into the CallUI in exactly the way you're describing. If you'd like this support to be expanded, please file a bug and post the bug number back here. We would like for our platform to be able to display visual content on the watch's screen during the call – in other words, we would like to be able to treat this as a video call. I believe the only way to do this at the moment is to stream the incoming video like any other video feed while using a PlayAndRecord audio session to capture audio from the user. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: General Tags:
3w
Source view disappearing when interrupting a zoom navigation transition
When I use the .zoom transition in a navigation stack, I get a glitch when interrupting the animation by swiping back before it completes. When doing this, the source view disappears. I can still tap it to trigger the navigation again, but its not visible on screen. This seems to be a regression in iOS 26, as it works as expected when testing on iOS 18. Has someone else seen this issue and found a workaround? Is it possible to disable interrupting the transition? Filed a feedback on the issue FB19601591 Screen recording: https://share.icloud.com/photos/04cio3fEcbR6u64PAgxuS2CLQ Example code @State var showDetail = false @Namespace var namespace var body: some View { NavigationStack { ScrollView { showDetailButton } .navigationTitle(Title) .navigationBarTitleDisplayMode(.inline) .navigationDestination(isPresented: $showDetail) { Text(Detail) .navigationTransition(.zoom(sourceID: zoom, in: namespace)) } } } var showDetailButton: some View { Button { showDetail = true } label: { Text(Show detai
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
By saying token is invalidated I assume you are talking about receiving a 410 Error for your push request. This is not an issue new to iOS 26.4. It seems like it just happens that you may have encountered it just yet, or have not noticed it before. The 410 status was never meant to be a signal for developers to determine that the app has been removed. It is only a signal to the push provider server that they should stop using that token. Although this could mean that the app may have been removed, it could also mean the token has changed while the app is still installed. The app token may change due to certain system events. Deleting and reinstalling the app, restoring the device from a backup, resetting the device (and then installing the app), certain major iOS updates, transferring all apps and data to a new device are all events that will cause the token to change. Because of this, it is recommended that apps register for remote notifications at every launch. If the token has changed, th
3w
Questions About App Attestation Rate Limiting and AppID-Level Quotas
I’m looking for clarification on how rate limiting works for the App Attest service, especially in production environments. According to the entitlement documentation (https://developer.apple.com/documentation/BundleResources/Entitlements/com.apple.developer.devicecheck.appattest-environment), iOS ignores the environment setting once an app is distributed through TestFlight, the App Store, or Enterprise distribution, and always contacts the production App Attest endpoint. With that context, I have two questions: Rate‑Limiting Thresholds How exactly does rate limiting work for App Attest? Is there a defined threshold beyond which attestation requests begin to fail? The Preparing to Use the App Attest Service documentation (https://developer.apple.com/documentation/devicecheck/preparing-to-use-the-app-attest-service) recommends ramping up no more than 10 million users per day per app, but I’m trying to understand what practical limits or failure conditions developers should expect. Per‑AppID Budgeting
1
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173
3w
With iOS in German language, Safari inserts the wrong decimal separator in number inputs
When setting the language in iOS/macOS to German (or other languages with “,” decimal separator) and number format to “1.234.567,89” in iOS 26.2, 26.3 and 26.4 Beta, Safari inserts the wrong decimal separator in elements. It should use the local German decimal separator comma “,” instead it uses the english/international period “.” Here is a screenshot of iOS 26.2 when visiting a website with just 2 number inputs in Safari: It behaves the following way: On the first input, enter a number with decimals like “12,34”, clicking “,” on the onscreen-keyboard, a “.” instead of a “,” is added. The number then is formatted in international/English: “12.34”. The input set programatically shows the right decimal separator for German: 5,6. But deleting the “,” and pressing “,” on the onscreen-keyboard again adds a dot instead of a comma and shows the number in international/english: “5.6”. The same issue also happens on desktop Safari on MacOS 26.2 and newer and iOS apps using webvie
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319
3w
"access_denied" error during Sign in with Apple user migration (TN3159)
Hello, I am currently process of migrating an app from Team A to Team B and attempting to generate transfer identifiers using the migration endpoint: POST https://appleid.apple.com/auth/usermigrationinfo. Content-Type: application/x-www-form-urlencoded However, I am consistently receiving an { error: access_denied } response. [Current Configuration] Team A (Source): Primary App ID: com.example.primary Grouped App IDs: com.example.service (Services ID for Web) com.example.app (App ID for iOS - The one being transferred) All identifiers are under the same App Group. Team B (Destination): New App ID and Key created. [Steps Taken] Created a Client Secret (JWT) using Team A's Key ID and Team ID. The sub (subject) in the JWT is set to the Primary App ID of Team A. Requesting with client_id (Primary App ID), client_secret (JWT), and user_token. [Questions] 1. App Group Impact: Does the fact that the App being transferred is a Grouped App ID (not the Primary) affect the usermigrationinfo request? Should I us
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136
3w
App Store reviews are typically quick, but my Product Page Optimization remains stuck in review
This is my first iOS app release and I’m a bit confused. The initial version was reviewed in under 12 hours (rejected), and the corrected version was approved just as quickly. But my Product Page Optimization with only screenshots has been stuck in “Waiting for Review” for four days. Do these get reviewed only with new versions, or should I just wait it out?
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3
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0
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276
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3w
Reply to Which backend platform do you rely on for powering your iOS applications in 2026?
Using Firebase currently. Easy setup, solid realtime database, scalable auth, great docs, works smoothly for iOS 🚀📱☁️
Topic: Community SubTopic: Apple Developers Tags:
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Which backend platform do you rely on for powering your iOS applications in 2026?
Curious what backend others are choosing these days. I am building a vocabulary app and exploring which backend would be a good fit. Considering options like CloudKit, Firebase, Supabase, AWS Amplify, custom servers, or a combination. What are you using and what made you choose it?
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1
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0
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177
Activity
3w
StoreKit1: finishTransaction fails to work as expected in iOS 26.4
Our game application is developed based on StoreKit 1, and an exception occurs on iOS 26.4: after players complete a payment, the finishTransaction method fails to properly remove the transaction from the SKPaymentQueue; as a result, when players restart the app, the system still triggers the retry process for this transaction (reconciliation of unpaid orders). Has anyone encountered this issue? If there is a solution, we would appreciate it if you could share it with us.
Replies
2
Boosts
0
Views
600
Activity
3w
Reply to StoreKit1: finishTransaction fails to work as expected in iOS 26.4
Update: We were able to reproduce this with a minimal reproducible project and can confirm it's the same issue as yours. the finishTransaction method fails to properly remove the transaction from the SKPaymentQueue As per our investigations, calling SKPaymentQueue.default().restoreCompletedTransactions() triggers paymentQueue(_:updatedTransactions:), but the transactionState of that previously finished transaction is .purchased instead of .restored. When running the same test on devices below iOS 26.4, the transactionState correctly returns .restored.
Replies
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Views
Activity
3w
Resources for hardware developers?
Good morning, Apple devs. I'm looking for resources and help designing a BLE hardware peripheral that is compatible with iOS and iPad. I've seen the MFi program, but I've also seen plenty of peripheral devices that work with iOS and iPad that are not listed in the MFi compatibility lists. Can anyone refer me to the proper channels to get support for development of a hardware device? Thank you.
Replies
1
Boosts
0
Views
102
Activity
3w
LiveCommunicationKit on watchOS: Displaying visual content during active call?
Our watchOS app is exploring adding audio VOIP calling capability using our in-home platform. We are using LiveCommunicationKit for this and have that all hooked up nicely in a proof of concept implementation. Our use case is primarily based around supporting end-users through various tasks with assistance from a remotely based expert. We would like for our platform to be able to display visual content on the watch's screen during the call – in other words, we would like to be able to treat this as a video call. LiveCommunicationKit fully supports all video-related flags on watchOS and doesn't appear to have any different symbol availability versus its iOS version. This high-quality thread (https://developer.apple.com/forums/thread/798090) from a DTS engineer suggests that our use case should be valid (i.e. whiteboarding apps) and that the system's response to an accepted income video call is to dismiss the LCK's incoming call screen and bring the target app to the foreground, allowing it to
Replies
2
Boosts
0
Views
87
Activity
3w
Clarification on Allowed Uses of VoIP Push Notifications for Ending/Updating CallKit State
Hello, I’m implementing VoIP calling in an iOS application using PushKit (VoIP pushes) together with CallKit. The standard call flow works correctly: Happy scenario User A initiates a call. Server sends a VoIP push to User B. User B’s device receives the push and reports the incoming call using CallKit. User B answers the call. However, I would like clarification about non-happy scenarios and when it is acceptable to use VoIP pushes to update or stop a CallKit ringing state. Apple documentation warns that VoIP pushes must be used only when they result in a call-related action, so I want to ensure the following cases are compliant. Scenario A — Caller Cancels Before Answer User A calls User B. Server sends a VoIP push to User B. User B’s device starts ringing via CallKit. Before User B answers, User A cancels the call. Question: Is it acceptable to send another VoIP push to User B indicating that the call has been cancelled so the device can: stop the CallKit ringing UI end the call optionally mark it
Replies
1
Boosts
0
Views
129
Activity
3w
Unable to Remove “Sign in with Apple” of my app
Hello, I’m trying to remove the “Sign in with Apple” for my app via the iOS settings (also tried on a Mac, and on the web via account.apple.com). When I tap “Stop Using”, nothing happens, the dialog disappear but the app remains listed. Someone said on a forum that the issue is linked with the ServiceId that doesn't exist anymore. But how to recover it ? And anyway this behavior is unintended and creates a gap in the process. Has anyone experienced this before? Is there a known fix, or should I contact Apple Support directly for server-side revocation? Thank you!
Replies
5
Boosts
0
Views
999
Activity
3w
Reply to LiveCommunicationKit on watchOS: Displaying visual content during active call?
Unfortunately, on watchOS, the system doesn't seem to treat a video call any differently from an audio call and won't dismiss the system UI once it's answered. Basically... yes, that's what it does. watchOS VoIP support has a very narrow focus, which basically locks the screen into the CallUI in exactly the way you're describing. If you'd like this support to be expanded, please file a bug and post the bug number back here. We would like for our platform to be able to display visual content on the watch's screen during the call – in other words, we would like to be able to treat this as a video call. I believe the only way to do this at the moment is to stream the incoming video like any other video feed while using a PlayAndRecord audio session to capture audio from the user. __ Kevin Elliott DTS Engineer, CoreOS/Hardware
Topic: App & System Services SubTopic: General Tags:
Replies
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Views
Activity
3w
Source view disappearing when interrupting a zoom navigation transition
When I use the .zoom transition in a navigation stack, I get a glitch when interrupting the animation by swiping back before it completes. When doing this, the source view disappears. I can still tap it to trigger the navigation again, but its not visible on screen. This seems to be a regression in iOS 26, as it works as expected when testing on iOS 18. Has someone else seen this issue and found a workaround? Is it possible to disable interrupting the transition? Filed a feedback on the issue FB19601591 Screen recording: https://share.icloud.com/photos/04cio3fEcbR6u64PAgxuS2CLQ Example code @State var showDetail = false @Namespace var namespace var body: some View { NavigationStack { ScrollView { showDetailButton } .navigationTitle(Title) .navigationBarTitleDisplayMode(.inline) .navigationDestination(isPresented: $showDetail) { Text(Detail) .navigationTransition(.zoom(sourceID: zoom, in: namespace)) } } } var showDetailButton: some View { Button { showDetail = true } label: { Text(Show detai
Topic: UI Frameworks SubTopic: SwiftUI
Replies
19
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0
Views
2k
Activity
3w
Reply to Device Token Not Invalidated After App Uninstall (iOS 26.4 Beta)
By saying token is invalidated I assume you are talking about receiving a 410 Error for your push request. This is not an issue new to iOS 26.4. It seems like it just happens that you may have encountered it just yet, or have not noticed it before. The 410 status was never meant to be a signal for developers to determine that the app has been removed. It is only a signal to the push provider server that they should stop using that token. Although this could mean that the app may have been removed, it could also mean the token has changed while the app is still installed. The app token may change due to certain system events. Deleting and reinstalling the app, restoring the device from a backup, resetting the device (and then installing the app), certain major iOS updates, transferring all apps and data to a new device are all events that will cause the token to change. Because of this, it is recommended that apps register for remote notifications at every launch. If the token has changed, th
Replies
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Views
Activity
3w
Questions About App Attestation Rate Limiting and AppID-Level Quotas
I’m looking for clarification on how rate limiting works for the App Attest service, especially in production environments. According to the entitlement documentation (https://developer.apple.com/documentation/BundleResources/Entitlements/com.apple.developer.devicecheck.appattest-environment), iOS ignores the environment setting once an app is distributed through TestFlight, the App Store, or Enterprise distribution, and always contacts the production App Attest endpoint. With that context, I have two questions: Rate‑Limiting Thresholds How exactly does rate limiting work for App Attest? Is there a defined threshold beyond which attestation requests begin to fail? The Preparing to Use the App Attest Service documentation (https://developer.apple.com/documentation/devicecheck/preparing-to-use-the-app-attest-service) recommends ramping up no more than 10 million users per day per app, but I’m trying to understand what practical limits or failure conditions developers should expect. Per‑AppID Budgeting
Replies
1
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0
Views
173
Activity
3w
With iOS in German language, Safari inserts the wrong decimal separator in number inputs
When setting the language in iOS/macOS to German (or other languages with “,” decimal separator) and number format to “1.234.567,89” in iOS 26.2, 26.3 and 26.4 Beta, Safari inserts the wrong decimal separator in elements. It should use the local German decimal separator comma “,” instead it uses the english/international period “.” Here is a screenshot of iOS 26.2 when visiting a website with just 2 number inputs in Safari: It behaves the following way: On the first input, enter a number with decimals like “12,34”, clicking “,” on the onscreen-keyboard, a “.” instead of a “,” is added. The number then is formatted in international/English: “12.34”. The input set programatically shows the right decimal separator for German: 5,6. But deleting the “,” and pressing “,” on the onscreen-keyboard again adds a dot instead of a comma and shows the number in international/english: “5.6”. The same issue also happens on desktop Safari on MacOS 26.2 and newer and iOS apps using webvie
Replies
2
Boosts
0
Views
319
Activity
3w
"access_denied" error during Sign in with Apple user migration (TN3159)
Hello, I am currently process of migrating an app from Team A to Team B and attempting to generate transfer identifiers using the migration endpoint: POST https://appleid.apple.com/auth/usermigrationinfo. Content-Type: application/x-www-form-urlencoded However, I am consistently receiving an { error: access_denied } response. [Current Configuration] Team A (Source): Primary App ID: com.example.primary Grouped App IDs: com.example.service (Services ID for Web) com.example.app (App ID for iOS - The one being transferred) All identifiers are under the same App Group. Team B (Destination): New App ID and Key created. [Steps Taken] Created a Client Secret (JWT) using Team A's Key ID and Team ID. The sub (subject) in the JWT is set to the Primary App ID of Team A. Requesting with client_id (Primary App ID), client_secret (JWT), and user_token. [Questions] 1. App Group Impact: Does the fact that the App being transferred is a Grouped App ID (not the Primary) affect the usermigrationinfo request? Should I us
Replies
1
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0
Views
136
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3w