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Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
Thanks for the update. Just to clarify: Starting from April we must use Xcode 26.X to upload apps to the App Store (using older Xcode versions will fail). In addition, Xcode 26.X deployment target is iOS 15+. So, no option to release apps targeted to older iOS versions? If this is the case, why this isn't blocked during the Xcode build process? or even during the App Store processing? Also, what about the apps we already published a week ago with target deployment 12.0?
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Reply to On macOS Settings window navigation bar item is in the center
Thank you for filing the feedback, @newwbee. We responded to your feedback privately a while ago, but I want to include the response here, too, for anyone else that might have the same question and stumbles upon this. SwiftUI’s Settings scene is designed to help you build a first-class Mac settings experience that follows Apple’s Human Interface Guidelines at https://developer.apple.com/design/human-interface-guidelines/settings#macOS Toolbars within Settings scenes use a style appropriate for a typical macOS settings window, which displays centered tabs to group related settings. (Please refer to Settings windows in apps like Safari and Mail as an example.) People also typically expect macOS application settings to be applied as soon as the setting is changed, without the need for a “Save” button. To create a bespoke settings experience for your app, you can use a regular Window scene, which uses a default toolbar style that you’d be familiar with in an application’s main and document windows. You w
Topic: UI Frameworks SubTopic: SwiftUI
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DeviceActivityMonitor extension rejected by App Store Connect validator — NSExtensionPointIdentifier "com.apple.deviceactivity.monitor" invalid (IrisAPI -19241)
Hi everyone, I'm building an iOS app that uses a DeviceActivityMonitor app extension as part of the Screen Time / Family Controls API. Every time I try to upload my IPA to App Store Connect, the validation fails with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.deviceactivity.monitor, in the Info.plist of 'Alexandria.app/PlugIns/AlexandriaActivityMonitor.appex' is invalid. Error Domain=IrisAPI Code=-19241, iris-code=STATE_ERROR.VALIDATION_ERROR What I have verified (everything looks correct): NSExtensionPointIdentifier = com.apple.deviceactivity.monitor NSExtensionPrincipalClass = AlexandriaActivityMonitor.AlexandriaActivityMonitorExtension (correctly resolved in the compiled binary, verified with plutil -p) The Swift class correctly subclasses DeviceActivityMonitor CFBundleShortVersionString matches the main app Both the main app and extension provisioning profiles explicitly contain com.apple.developer.family-controls = true (verified by inspectin
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Xcode always enabling default package traits
Trying out the new package trait support in Xcode 26.4 and it seems like the default traits for the package are being enabled even when explicitly set to disabled. At first I thought it was something wonky in the Xcode UI around the new support for traits. I've been able to replicate the issue with just two Swift packages, so no Xcode UI for setting the traits. Feature package // swift-tools-version: 6.3 import PackageDescription let package = Package( name: MyAwesomeFeature, platforms: [ .macOS(.v26) ], products: [ .library( name: MyAwesomeFeature, targets: [MyAwesomeFeature] ) ], traits: [ .trait(name: SomeBetaFeature), .default(enabledTraits: [SomeBetaFeature]), ], targets: [ .target( name: MyAwesomeFeature ), ], swiftLanguageModes: [.v6] ) For the sake of testing I've given it a simple object that just prints if the trait is enabled Inside MyAwesomeFeature public struct SomeObject { func printTraitStatus() { #if SomeBetaFeature print(Beta feature enabled) #else print(Beta feature disabled) #endif } } I th
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Screen Time APIs showing severe inconsistencies (DeviceActivity not firing + impossible usage data)
Hi everyone, I’m the developer of one sec, an app used by a large number of users globally to reduce time spent on social media and to build healthier digital habits. Because of this, we rely heavily on Apple’s Screen Time / DeviceActivity / FamilyControls, ManagedSettings APIs – and unfortunately, we’re seeing increasingly severe issues in production that directly impact hundreds of thousands of real iOS users. During the past years, we have been busy filing dozens of feedback requests for different Screen Time issues – and there has been no response from Apple at all. Developer Relations might be able to confirm that the bugs are present and that they ended up with the right team – but they are never addressed, neither are workarounds provided. Instead, the situation gets worse and worse. iOS 26 introduced a series of heavy regressions (which have been reported via Apple’s official bug report tool Feedback Assistant on iOS 26 beta 1 in June 2025 – and have not been addressed 10 Months later). This
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MapKit in SwiftUI
Anyone worked with MapKit's MapCameraPosition in SwiftUI? I'm building a navigation app and ran into a limitation I can't find a clean solution for when using .userLocation(followsHeading: true) MapKit takes full control of the camera, smooth heading tracking, follows the user automatically. Perfect. But there's no way to set a custom pitch (tilt) on it. The only initializer available is... .userLocation(followsHeading: true, fallback: .automatic) No pitch, no distance parameters.... The workaround I found is setting .camera(MapCamera(..., pitch: 60)) first, waiting 200ms, then switching to .userLocation(followsHeading: true), MapKit inherits the pitch from the rendered camera state before handing off to user tracking.... It works, but it's clearly exploiting an undocumented behaviour in MapKit's state machine rather than a proper API Has anyone found a cleaner way to achieve this? Or is UIViewRepresentable wrapping MKMapView the only proper solution? It would be awesome to have something like this c
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Reply to Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
Update: After extensive investigation I have identified what appears to be the root cause of the 401 Invalid Bearer Token error on my Intel Mac, and I want to share the findings in case they help others reporting similar issues on M1 and M4 machines. WHAT I FOUND (Intel Mac - x86_64): The Claude Agent binary that Xcode downloads is the darwin-arm64 build regardless of host architecture. On my Intel Mac this binary physically cannot execute, which fails silently and surfaces as a 401 error. Confirmed via terminal: file ~/Library/Developer/Xcode/CodingAssistant/Agents/claude/2.1.14/claude Returns: Mach-O 64-bit executable arm64 — wrong for Intel Mac The IDEChatClaudeCodeVersion preference is hardcoded to the ARM64 download URL: defaults read com.apple.dt.Xcode IDEChatClaudeCodeVersion Returns: darwin-arm64 URL regardless of CPU architecture We also confirmed the darwin-x64 binary exists in Anthropic's distribution bucket and runs correctly on Intel — both in the terminal and as a standalone binary: cur
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Help, please - account issues
Hi, I'm in urgent need of help as I'm continuously building an app for my daughter who has diabetes type 1. The app helps her with her insulin, it's called Loop. Anyway, this time I discovered that my Apple Developer Account is expired. I don't understand why, at the same time and under the same account it states that my next payment is due in June 2026. And in my iPhone the subscription is still active. Regardless of all this; my question is: how do I get my account - my same account - active again, once it turned expired? The renewal button isn't there, I can't find a way to simply get the account going again. Really stressed out due to the medical thing. Please, help.
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DeviceActivityMonitor extension intervalDidStart never called on iOS 26.3.1
On iOS 26.3.1, deviceactivityd produces zero log output and never wakes a DeviceActivityMonitor extension at the scheduled time, even when the schedule is successfully registered. The extension's intervalDidStart(for:) method is never called. Steps to Reproduce: Create an app with a DeviceActivityMonitor extension subclass Add the com.apple.developer.family-controls entitlement to both the main app and extension targets Add a shared App Group entitlement to both targets In the main app, call: let center = DeviceActivityCenter() center.stopMonitoring([.myActivity]) let schedule = DeviceActivitySchedule( intervalStart: DateComponents(hour: 17, minute: 30), intervalEnd: DateComponents(hour: 17, minute: 45), repeats: true ) try center.startMonitoring(.myActivity, during: schedule) Verify registration succeeds: DeviceActivityCenter().activities.contains(.myActivity) returns true Background the app completely and wait for the intervalStart time (5:30 PM in this example) Expected Result: intervalDidStart(for:) is ca
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Reply to Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
Thank you! this is very helpful and clarifies the issue a lot. I will go ahead and file a request for a Core HID development variant. Regarding the SIP / AMFI workaround: I understand the security concerns, and I agree that lowering system security is not an ideal solution. Of course there isn't a way to enable that only while the app is in use isn't it? That would be an acceptable risk for me. Or is it inherently a reboot-level change? In parallel, I will also explore mapping to keyboard and mouse events as a fallback, even though that is not the original target and is clearly less suitable than a true controller-visible solution. More broadly, I think it would be very valuable to have a simple user-space API for controller virtualization available to hobbyists and personal developers as well, even if limited to development builds. I understand it's possible on Windows. Thanks again for the detailed explanation.
Topic: App & System Services SubTopic: Drivers Tags:
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Wrong position of searchable component on first render
Hey all, I found a weird behaviour with the searchable component. I created a custom bottom nav bar (because I have custom design in my app) to switch between screens. On one screen I display a List component with the searchable component. Whenever I enter the search screen the first time, the searchable component is displayed at the bottom. This is wrong. It should be displayed at the top under the navigationTitle. When I enter the screen a second time, everything is correct. This behaviour can be reproduced on all iOS 26 versions on the simulator and on a physical device with debug and release build. On iOS 18 everything works fine. Steps to reproduce: Cold start of the app Click on Search TabBarIcon (searchable wrong location) Click on Home TabBarIcon Click on Search TabBarIcon (searchable correct location) Simple code example: import SwiftUI struct ContentView: View { @State var selectedTab: Page = Page.main var body: some View { NavigationStack { ZStack { VStack { switch selectedTab { case .main
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App disappeared from App Store Connect - support unresponsive - Case 102841743378
My app has completely vanished from App Store Connect with no explanation. It no longer appears in the app listing. Bundle ID: com.sofiqe.app Team ID: AW699Z7G8H Apple Account: Support case 102841743378 has been open with no resolution. The contact form on the developer portal is also broken and returns There was a problem processing your request making it impossible to follow up. Has anyone experienced an app disappearing from App Store Connect? Any advice on escalation would be appreciated.
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Stuck with subscription review
I've published my app with subscriptions (app changed from paid to subscription model). I've have succesfully pass review process and app was published to App Store without subscription store, so no one can buy app (still working as paid, but will expire in few days forcing users to subscribe). I want to attach subscriptions to new build, but I can't - there are no options mentioned in documentation. I'm stuck. There is no any contact point to review team. I've created 3 cases, nobody reads them (oldest 3 weeks). The whole approval process looks broken, Apple team shouldn't approve app with subscriptions without subscriptions added to review. I must immediately publish my app with critical fixes, but I can't. I am devastated, i don't know what to do...
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Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
Thanks for the update. Just to clarify: Starting from April we must use Xcode 26.X to upload apps to the App Store (using older Xcode versions will fail). In addition, Xcode 26.X deployment target is iOS 15+. So, no option to release apps targeted to older iOS versions? If this is the case, why this isn't blocked during the Xcode build process? or even during the App Store processing? Also, what about the apps we already published a week ago with target deployment 12.0?
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2d
Reply to On macOS Settings window navigation bar item is in the center
Thank you for filing the feedback, @newwbee. We responded to your feedback privately a while ago, but I want to include the response here, too, for anyone else that might have the same question and stumbles upon this. SwiftUI’s Settings scene is designed to help you build a first-class Mac settings experience that follows Apple’s Human Interface Guidelines at https://developer.apple.com/design/human-interface-guidelines/settings#macOS Toolbars within Settings scenes use a style appropriate for a typical macOS settings window, which displays centered tabs to group related settings. (Please refer to Settings windows in apps like Safari and Mail as an example.) People also typically expect macOS application settings to be applied as soon as the setting is changed, without the need for a “Save” button. To create a bespoke settings experience for your app, you can use a regular Window scene, which uses a default toolbar style that you’d be familiar with in an application’s main and document windows. You w
Topic: UI Frameworks SubTopic: SwiftUI
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DeviceActivityMonitor extension rejected by App Store Connect validator — NSExtensionPointIdentifier "com.apple.deviceactivity.monitor" invalid (IrisAPI -19241)
Hi everyone, I'm building an iOS app that uses a DeviceActivityMonitor app extension as part of the Screen Time / Family Controls API. Every time I try to upload my IPA to App Store Connect, the validation fails with this error: Invalid Info.plist value. The value of the NSExtensionPointIdentifier key, com.apple.deviceactivity.monitor, in the Info.plist of 'Alexandria.app/PlugIns/AlexandriaActivityMonitor.appex' is invalid. Error Domain=IrisAPI Code=-19241, iris-code=STATE_ERROR.VALIDATION_ERROR What I have verified (everything looks correct): NSExtensionPointIdentifier = com.apple.deviceactivity.monitor NSExtensionPrincipalClass = AlexandriaActivityMonitor.AlexandriaActivityMonitorExtension (correctly resolved in the compiled binary, verified with plutil -p) The Swift class correctly subclasses DeviceActivityMonitor CFBundleShortVersionString matches the main app Both the main app and extension provisioning profiles explicitly contain com.apple.developer.family-controls = true (verified by inspectin
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3
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0
Views
136
Activity
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Xcode always enabling default package traits
Trying out the new package trait support in Xcode 26.4 and it seems like the default traits for the package are being enabled even when explicitly set to disabled. At first I thought it was something wonky in the Xcode UI around the new support for traits. I've been able to replicate the issue with just two Swift packages, so no Xcode UI for setting the traits. Feature package // swift-tools-version: 6.3 import PackageDescription let package = Package( name: MyAwesomeFeature, platforms: [ .macOS(.v26) ], products: [ .library( name: MyAwesomeFeature, targets: [MyAwesomeFeature] ) ], traits: [ .trait(name: SomeBetaFeature), .default(enabledTraits: [SomeBetaFeature]), ], targets: [ .target( name: MyAwesomeFeature ), ], swiftLanguageModes: [.v6] ) For the sake of testing I've given it a simple object that just prints if the trait is enabled Inside MyAwesomeFeature public struct SomeObject { func printTraitStatus() { #if SomeBetaFeature print(Beta feature enabled) #else print(Beta feature disabled) #endif } } I th
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1
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0
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94
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Reply to Your development team has reached the maximum number of registered iPhone devices.
I just renewed my paid developer account today and I'm still getting this issue. I'm hoping I can build and test on my current iPhone but I'm stuck because I get this error message. Some assistance will definitely be helpful
Topic: Code Signing SubTopic: General
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Screen Time APIs showing severe inconsistencies (DeviceActivity not firing + impossible usage data)
Hi everyone, I’m the developer of one sec, an app used by a large number of users globally to reduce time spent on social media and to build healthier digital habits. Because of this, we rely heavily on Apple’s Screen Time / DeviceActivity / FamilyControls, ManagedSettings APIs – and unfortunately, we’re seeing increasingly severe issues in production that directly impact hundreds of thousands of real iOS users. During the past years, we have been busy filing dozens of feedback requests for different Screen Time issues – and there has been no response from Apple at all. Developer Relations might be able to confirm that the bugs are present and that they ended up with the right team – but they are never addressed, neither are workarounds provided. Instead, the situation gets worse and worse. iOS 26 introduced a series of heavy regressions (which have been reported via Apple’s official bug report tool Feedback Assistant on iOS 26 beta 1 in June 2025 – and have not been addressed 10 Months later). This
Replies
1
Boosts
0
Views
206
Activity
2d
MapKit in SwiftUI
Anyone worked with MapKit's MapCameraPosition in SwiftUI? I'm building a navigation app and ran into a limitation I can't find a clean solution for when using .userLocation(followsHeading: true) MapKit takes full control of the camera, smooth heading tracking, follows the user automatically. Perfect. But there's no way to set a custom pitch (tilt) on it. The only initializer available is... .userLocation(followsHeading: true, fallback: .automatic) No pitch, no distance parameters.... The workaround I found is setting .camera(MapCamera(..., pitch: 60)) first, waiting 200ms, then switching to .userLocation(followsHeading: true), MapKit inherits the pitch from the rendered camera state before handing off to user tracking.... It works, but it's clearly exploiting an undocumented behaviour in MapKit's state machine rather than a proper API Has anyone found a cleaner way to achieve this? Or is UIViewRepresentable wrapping MKMapView the only proper solution? It would be awesome to have something like this c
Replies
1
Boosts
0
Views
114
Activity
2d
Reply to Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
Update: After extensive investigation I have identified what appears to be the root cause of the 401 Invalid Bearer Token error on my Intel Mac, and I want to share the findings in case they help others reporting similar issues on M1 and M4 machines. WHAT I FOUND (Intel Mac - x86_64): The Claude Agent binary that Xcode downloads is the darwin-arm64 build regardless of host architecture. On my Intel Mac this binary physically cannot execute, which fails silently and surfaces as a 401 error. Confirmed via terminal: file ~/Library/Developer/Xcode/CodingAssistant/Agents/claude/2.1.14/claude Returns: Mach-O 64-bit executable arm64 — wrong for Intel Mac The IDEChatClaudeCodeVersion preference is hardcoded to the ARM64 download URL: defaults read com.apple.dt.Xcode IDEChatClaudeCodeVersion Returns: darwin-arm64 URL regardless of CPU architecture We also confirmed the darwin-x64 binary exists in Anthropic's distribution bucket and runs correctly on Intel — both in the terminal and as a standalone binary: cur
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Views
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2d
Reply to ‌Xcode26-built apps cannot run on iPhone 6 or earlier devices‌
We are experiencing similar issues on an iPad Air running iOS 12.5.8. Building with Xcode 26.4 causes our app deployment from TestFlight to crash on startup without any logs. The same app with minor code changes was built a week ago with Xcode 26.3 and deployment from TestFlight was successful on the same iPad.
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Help, please - account issues
Hi, I'm in urgent need of help as I'm continuously building an app for my daughter who has diabetes type 1. The app helps her with her insulin, it's called Loop. Anyway, this time I discovered that my Apple Developer Account is expired. I don't understand why, at the same time and under the same account it states that my next payment is due in June 2026. And in my iPhone the subscription is still active. Regardless of all this; my question is: how do I get my account - my same account - active again, once it turned expired? The renewal button isn't there, I can't find a way to simply get the account going again. Really stressed out due to the medical thing. Please, help.
Replies
1
Boosts
0
Views
249
Activity
3d
DeviceActivityMonitor extension intervalDidStart never called on iOS 26.3.1
On iOS 26.3.1, deviceactivityd produces zero log output and never wakes a DeviceActivityMonitor extension at the scheduled time, even when the schedule is successfully registered. The extension's intervalDidStart(for:) method is never called. Steps to Reproduce: Create an app with a DeviceActivityMonitor extension subclass Add the com.apple.developer.family-controls entitlement to both the main app and extension targets Add a shared App Group entitlement to both targets In the main app, call: let center = DeviceActivityCenter() center.stopMonitoring([.myActivity]) let schedule = DeviceActivitySchedule( intervalStart: DateComponents(hour: 17, minute: 30), intervalEnd: DateComponents(hour: 17, minute: 45), repeats: true ) try center.startMonitoring(.myActivity, during: schedule) Verify registration succeeds: DeviceActivityCenter().activities.contains(.myActivity) returns true Background the app completely and wait for the intervalStart time (5:30 PM in this example) Expected Result: intervalDidStart(for:) is ca
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3
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0
Views
155
Activity
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Reply to Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
Thank you! this is very helpful and clarifies the issue a lot. I will go ahead and file a request for a Core HID development variant. Regarding the SIP / AMFI workaround: I understand the security concerns, and I agree that lowering system security is not an ideal solution. Of course there isn't a way to enable that only while the app is in use isn't it? That would be an acceptable risk for me. Or is it inherently a reboot-level change? In parallel, I will also explore mapping to keyboard and mouse events as a fallback, even though that is not the original target and is clearly less suitable than a true controller-visible solution. More broadly, I think it would be very valuable to have a simple user-space API for controller virtualization available to hobbyists and personal developers as well, even if limited to development builds. I understand it's possible on Windows. Thanks again for the detailed explanation.
Topic: App & System Services SubTopic: Drivers Tags:
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Activity
3d
Wrong position of searchable component on first render
Hey all, I found a weird behaviour with the searchable component. I created a custom bottom nav bar (because I have custom design in my app) to switch between screens. On one screen I display a List component with the searchable component. Whenever I enter the search screen the first time, the searchable component is displayed at the bottom. This is wrong. It should be displayed at the top under the navigationTitle. When I enter the screen a second time, everything is correct. This behaviour can be reproduced on all iOS 26 versions on the simulator and on a physical device with debug and release build. On iOS 18 everything works fine. Steps to reproduce: Cold start of the app Click on Search TabBarIcon (searchable wrong location) Click on Home TabBarIcon Click on Search TabBarIcon (searchable correct location) Simple code example: import SwiftUI struct ContentView: View { @State var selectedTab: Page = Page.main var body: some View { NavigationStack { ZStack { VStack { switch selectedTab { case .main
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4
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0
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243
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App disappeared from App Store Connect - support unresponsive - Case 102841743378
My app has completely vanished from App Store Connect with no explanation. It no longer appears in the app listing. Bundle ID: com.sofiqe.app Team ID: AW699Z7G8H Apple Account: Support case 102841743378 has been open with no resolution. The contact form on the developer portal is also broken and returns There was a problem processing your request making it impossible to follow up. Has anyone experienced an app disappearing from App Store Connect? Any advice on escalation would be appreciated.
Replies
7
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0
Views
180
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Stuck with subscription review
I've published my app with subscriptions (app changed from paid to subscription model). I've have succesfully pass review process and app was published to App Store without subscription store, so no one can buy app (still working as paid, but will expire in few days forcing users to subscribe). I want to attach subscriptions to new build, but I can't - there are no options mentioned in documentation. I'm stuck. There is no any contact point to review team. I've created 3 cases, nobody reads them (oldest 3 weeks). The whole approval process looks broken, Apple team shouldn't approve app with subscriptions without subscriptions added to review. I must immediately publish my app with critical fixes, but I can't. I am devastated, i don't know what to do...
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4
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0
Views
125
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