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Reply to Getting Incoming call from blocked Number in iOS 26 onwards
Thanks for the post. You are receiving phone calls from blocked numbers in iOS 26? We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to a consumer feature and is better suited for the Apple Support Communities https://discussions.apple.com/welcome I would recommend contacting them to help you on that feature as should be working well in iOS 26. Thanks, Albert Pascual
  Worldwide Developer Relations.
Topic: Programming Languages SubTopic: Swift Tags:
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Reply to visionOS – Starting GroupActivity FaceTime Call dismisses Immersive Space
Hi @scavengar Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. I'd greatly appreciate it if you could open a bug report, and post the FB number here once you do. Bug Reporting: How and Why? has tips on creating your bug report. In the meantime try deploying Building a guessing game for visionOS to TestFlight as a means of debugging. If that reproduces the issue, please add that information to the bug report. Otherwise try comparing your code to the sample code as a means of debugging.
Topic: Spatial Computing SubTopic: General Tags:
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Reply to CallKit requestTransaction error code 2
Dear Apple, with regards to the above - can you please shed light on the connection between: CXProvider delegate method providerDidReset This is called when the XPC connection between CXProvider and callservicesd is interrupted. invalidate() method in CXProvider Among other things, this breaks the XPC connection between CXProvider and callservicesd. If you call invalidate(), then the delegate will receive providerDidReset. Is it 100% always true? When it comes to software engineering, I am violently allergic to the word always. The system is big, complicated, and constantly evolving, which means there's a pretty big difference between: This is what the system normally does VS The system behaves this way under all circumstances today, in previous versions, and in all future versions Yes, I suspect providerDidReset generally does get called when you invalidate, both now and in the past. That's the strongest promise I'll make. My current Xcode has a line like: The provider must be invalidated before it
Topic: App & System Services SubTopic: General Tags:
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Request File Access from Unity for Apple Vision Pro
Hi, I am trying to load files from the Apple Vision Pro's storage into a Unity App (using Apple visionOS XR Plugin and not PolySpatial package). So far, I've tried using UnitySimpleFileBrowser and UnityStandaloneFileBrowser (both aren't made for the Vision Pro and don't work there), and then implemented my own naive file browser that at least allows me to view directories (that I can see from the App Sandbox). This is of course very limited: Gray folders can't be accessed, the only 3 available ones don't contain anything where a user would put files through the Files app. I know that an app can request access to these Files & Folders: So my question is: Is there a way to request this access for a Unity-built app at the moment? If yes, what do I need to do? I've looked into the generated Xcode project's Capabilities, but did not find anything related to file access. Any help is appreciated!
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Reply to How to debug ios Webkit crash
Our engineering teams need to investigate this issue, as resolution may involve changes to Apple's software. Please file a bug report, include a small Xcode project and some directions that can be used to reproduce the problem, and post the Feedback number here once you do. If you post the Feedback number here I'll check the status next time I do a sweep of forums posts where I've suggested bug reports. Bug Reporting: How and Why? has tips on creating your bug report.
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Reply to Unable to upload an app with ExtensionFoundation
Thank you for your answer. I tried with both AsheKube.app.a-Shell.localWebServer and com.example.example-extension. The only difference I could see is that sometimes it would fail when uploading (I would get the error message inside Xcode) and other time it would fail after uploading: I would get a kind e-mail from AppStore Connect, stating: Hello, We noticed one or more issues with a recent delivery for the following app: a-Shell App Apple ID 1473805438 Version 1.17.0 Build 500 Please correct the following issues and upload a new binary to App Store Connect. ITMS-90349: Invalid Info.plist value - The value of the EXExtensionPointIdentifier key, AsheKube.app.a-Shell.localWebServer, in the Info.plist of “a-Shell.app/Extensions/localWebServer.appex” is invalid. Please refer to the App Extension Programming Guide at https://developer.apple.com/library/content/documentation/General/Conceptual/ExtensibilityPG/Action.html#/apple_ref/doc/uid/TP40014214-CH13-SW1. Apple Developer Relations Builds 496
Topic: App & System Services SubTopic: General Tags:
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Issue regarding universal links
Hello, we are experiencing an issue that is not systematic regarding universal links on our application. In some cases, after the application is installed, the universal links do not open the application but instead open in Safari. We have conducted tests on several devices and with the same link. In some cases, the links open the application after installation, and in other cases, they open in Safari. I should mention that in all test cases, we did not force the opening via the menu accessible through a long press on the link. We performed sysdiagnose in the different cases and we observed the same configuration for the universal links in the swcutil_show.txt file: User Approval: unspecified Site/Fmwk Approval: approved At this stage, I do not think the problem comes from our application or the configuration of the apple-app-site-association file. Is this a known issue? Is there anything we can do on our side to work around it ?
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Reply to App Clips don't work
Did anyone found a solution? I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed (though now it works on some cases), but hope this will give someone a starting point. Let me know if anyone found a proper solution. I have also opened a feedback and the number is FB20453270
Topic: UI Frameworks SubTopic: General Tags:
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Reply to Request File Access from Unity for Apple Vision Pro
Thank you again! As the project is (currently) only for internal testing, the Document directory way works fine for now. I've set the keys (both were necessary), and now the App's Documents folder shows up in On My Apple Vision Pro. Reading & writing content in there via Unity's Application.persistentDataPath works fine as well. Just what I wanted. Thank you very much for your help!
Topic: Spatial Computing SubTopic: General Tags:
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Reply to Share Extensions embedded in visionOS apps
As per usual - once you post about something the solution just comes to you. The solution for anyone running into the same thing is just adding Apple Vision as the only destination for the Share Extension target, and removing the Apple Vision (Designed for iPhone) one that is automatically created for the template.
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Reply to iOS26 beta: AppClips are not working properly
I have a small update, when upgraded to Xcode 26 (instead of Xcode 16), the appclip did not build right away. The reason was Apple has changed how we need to create the .entitlements files. So I had to do the following: com.apple.developer.parent-application-identifiers - $(PARENT_APP_IDENTIFIER) + $(AppIdentifierPrefix)com.mydomain.parentID i.e add AppIdentifierPrefix + parentID instead of PARENT_APP_IDENTIFIER With this fix, the appClip got build with Xcode 26. My issue with appClip invocation is not yet fully fixed, but hope this will help someone. Let me know if someone found a better solution. Note: I have seen it works in some phones with iOS 26 (like iPhone 14) when I use the appClip code (circular code), but not with plain QR code, and that too not on all phones (still not works on 14 pro max). But once it works on a given phone, it worked on normal QR code too (weird, I know). My best guess is that it' a cache issue.
Topic: App & System Services SubTopic: General Tags:
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HKObserverQuery stops delivering updates in background on watchOS 26
Hello, I’m building a health-related app for both watchOS and iOS, which needs to monitor certain health data (e.g., heart rate, active energy). Before updating to watchOS 26, the queries worked reliably without any issues. However, after adapting to watchOS 26, some users have reported that health data updates stop being delivered. What I’ve observed: HKObserverQuery with enableBackgroundDelivery is set up normally. On WatchOS 26, the query sometimes stops delivering updates entirely after a certain point, and once an update is missed, it may stop delivering further updates completely. Restarting the Apple Watch temporarily restores delivery, but the problem reoccurs after some time. This makes background health data monitoring unreliable for my app. Here’s a simplified version of the code we are using: guard let heartType = HKObjectType.quantityType(forIdentifier: .heartRate) else { return } let query = HKObserverQuery(sampleType: heartType, predicate: nil) { query, completionHandler, error in if l
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Provisioning profile missing com.apple.developer.in-app-purchase entitlement
Our app (Bundle ID: org.grapplermobileapp) has the In-App Purchase capability enabled in the Apple Developer portal (checkbox is grayed out and checked). However, any new App Store provisioning profile we create for this App ID is missing the entitlement: com.apple.developer.in-app-purchase We confirmed this by inspecting the .mobileprovision file directly. As a result, all iOS builds fail with the error: Provisioning profile doesn't include the com.apple.developer.in-app-purchase entitlement Steps we've already taken: Deleted and re-created provisioning profiles (both automatic via Expo/EAS and manual in Developer portal). Uploaded the profile manually into EAS and rebuilt. Verified the entitlement is missing by searching the .mobileprovision file. Opened a support case (#102688824691). Apple Developer Support escalated, but then replied that In-App Purchase is a capability and not an entitlement, and directed me to the forums. So we’re stuck. The App ID shows IAP enabled, but profiles neve
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Reply to IOS 26.1 isSourceTypeAvailable: UIImagePickerControlSourceTypeCamera method keeps returning true when the camera is unavailable
We tried testing this in two ways. The first was by disabling the Camera App in Settings App → Screen Time → Content & Privacy Restrictions → Allowed Apps & Features. We used the API [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera] to return YES and checked AVAuthorizationStatus was AVAuthorizationStatusAuthorized. The other was by setting the profile mobile config setting allowCamera to false. The test results were still the same: always return YES. I think it's an Apple iOS 26.1 beta2 beta3 bug and hope it can be fixed as soon as possible. Thank you.
Topic: App & System Services SubTopic: Hardware Tags:
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