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Reply to Sleep/Lock despite UIApplication.shared.isIdleTimerDisabled
Thanks for this awesome post. Yes, low power will trigger the device to go night night if possible. This is a great post for other developers to provide tips and ticks how to keep the device awake on a recording session. https://developer.apple.com/documentation/uikit/uiapplication/isidletimerdisabled Your approach of setting is indeed the standard way to achieve this. However, certain power management features, like Adaptive Power Mode, can override these settings, as you've observed. Ensure that you have an active configured while recording. This typically helps in signaling to the system that media capture is in progress, which should naturally prevent the device from sleeping. Unfortunately, iOS doesn't provide public APIs to directly detect Adaptive Power Mode specifically. However, you can check for Low Power Mode . While this doesn't exactly map to Adaptive Power Mode, it can still be useful for alerting users. Since detecting Adaptive Power Mode isn't directly possible, consider displaying a
Topic: UI Frameworks SubTopic: UIKit Tags:
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Apple Developer Account Not Activated After Payment Confirmation
I enrolled in the Apple Developer Program more than 48 hours ago around 4 days ago. The payment was successfully charged to my card, and I received a subscription confirmation email. However, my developer account is still not activated, and I’m unable to access the full developer features. Has anyone experienced a similar delay? Is there anything specific I should do, or does activation take longer than expected , i tried to contact support twice throw mail but i got no response ! Any guidance would be appreciated. Thanks!
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Reply to Wanted: Live Activities, only on iOS (No remote iOS Live Activities)
Thank you for your post. I must admit that I am not entirely clear on your question regarding creating a Live Activity for a remote hosting environment. I believe I may have misunderstood your inquiry. Could you please provide me with additional details to clarify your objectives? As currently, Live Activities are designed primarily for iOS devices, and they appear on the Lock Screen and Control Center. December 16, 2025 Updated guidance for all platforms, and added guidance for macOS and CarPlay. https://developer.apple.com/design/human-interface-guidelines/live-activities/ If you want to bring Live Activities to Apple Watch: https://developer.apple.com/videos/play/wwdc2024/10068/ Including the documentation for the live activities guide. The widget configuration api to position a widget: https://developer.apple.com/documentation/swiftui/widgetconfiguration/disfavoredlocations(_:for:) Thanks, Albert Pascual
  Worldwide Developer Relations.
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In-App-Purchase review rejected
Testing with testflight the IAP work with sandbox. But Apple Review was rejected. It was explained that the IAP could not be found. I cancelled the review, added the IAP to all countries again. The IAPs are in status waiting for review. Now when preparing the version, I cannot choose anymore the IAP. I don't find the option anymore to add the IAP products on the version page. Contracts are all active and in the app for me and others it is working.
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Reply to Unusually long “Waiting for Review” times this week (App Store + TestFlight delays?)
This was expected. Apple open the AI flood gates with those agent in XCode. Meaning repeating trash Apps are overpopulating the Store and in consequence, unjustified weeks long review times. This is a big🖕 to the Developer community, 🍏is siding with AI generators, which now PIRATE our code directly through agents. They should at least have the decency to remove the anual fee, but no.. too much greed involved🤑
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Reply to NFC support in iOS application in India
First, please check the document NFC & SE Platform for secure contactless transactions for the requirements and regional availability of NFC support with Secure Element. NFCTagReaderSession cannot be used for payment cards. You will need to use alternate CoreNFC APIs, which are only available via special entitlements and agreements. The document above will also explain the requirements for getting access to those APIs. Eventually, you will need to enter into an agreement with Apple and request the NFC & SE Platform Entitlement, if you satisfy the requirements as listed in the document above. If you are not able to use those APIs, PassKit framework will be your only remaining option, if appropriate. If you have already requested the relevant entitlements, if approved, you will receive further guidance on how to proceed with your development.
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NFC support in iOS application in India
We are developing an iOS application that requires NFC-based communication using ISO 7816 / ISO 14443 standards for secure element interaction as part of a card provisioning workflow. We would like clarification on the following points: Is it possible to provision a payment card or securely add a card to an NFC-enabled device using direct ISO 7816 APDU communication via NFCTagReaderSession? If not, is Apple Pay In-App Provisioning (PassKit framework) the only supported approach for enabling contactless payment functionality on iPhone? What specific entitlements are required if the use case involves secure element communication for token provisioning (not bypassing Apple Pay)? We have already requested the relevant NFC entitlements through our Apple Developer account and are awaiting a response. Any guidance on the correct architecture and approval requirements would be greatly appreciated. Thank you in advance for your support.
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Reply to BLE advertising/scanning communication broken on iPhone 17 — CBPeripheralManager + CBCentralManager workflow
There have been some behavioral changes on N1 chip devices; especially in areas where the BT spec has not had a single way of interpreting things. We have been observing these changes and changing them back if appropriate and are considered regressions. So, the first thing you should do is to test all this in the latest iOS 26.3 and see if anything has changed from your earlier observations. Also, there would have been some changes on patterns of use that were never meant to work, but just happened to work, and those would have been corrected. For example, scanning without services is not supposed to work, and was never expected to work in the background. If you are scanning in the background without services, and whatever the Flutter library may have been doing to work around that limitation (if anything), and that has stopped working, you can consider that a bug that has been fixed. Similarly, advertising packets in the background have always been on a best effort basis. Also, it has always been possible th
Topic: App & System Services SubTopic: Hardware Tags:
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Inquiry Regarding iPhone iOS APIs for Parental Approval and Age-Based Access
Hello Apple Developer Support Team, We are developing an iOS iPhone application and would like clarification on whether Apple provides any APIs or system-level support to implement parental approval workflows aligned with certain regional regulatory requirements (for example, Texas, Utah, and Louisiana). Our intended use cases are outlined below: Initial Approval (App Download Stage) We understand that, in some situations, when a minor attempts to download an app from the App Store on iPhone, iOS may require approval through Family Sharing / Ask to Buy. We would like to confirm: • Whether there is any developer-accessible API that allows an iPhone app to detect if installation was approved via parental consent. • Whether apps can receive any callback, status indicator, or system signal confirming parental approval or rejection. • Whether the Declared Age Range API or any related framework provides access to parental approval or age verification signals. Ongoing Approval for Significant Chang
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Reply to Inquiry Regarding iPhone iOS APIs for Parental Approval and Age-Based Access
Whether iOS provides any mechanism or API that allows iPhone apps to trigger or request parental re-approval after the application has already been installed PermissionKit has that for you: https://developer.apple.com/documentation/PermissionKit/SignificantAppUpdateTopic Also from which iOS version this capabilities will work & how to handle lower iOS version which is not supporting. The APIs seem to only be supported in iOS 26.2 and above. The laws say that A developer shall verify through the app store's data sharing methods.... Since Apple has not provided any data sharing method for users on iOS versions before 26.2, my interpretation is that we do not need to do any age verification for users on older versions of iOS, but I can not be sure at this time and this is not legal advice. I doubt Apple will provide any recommendation since doing that could be considered legal advice. The only way we will know for sure though is for the deadlines to pass, a law to come into effect, a releva
Topic: App & System Services SubTopic: General Tags:
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App Stuck in In Review for weeks
We've tried everything, expedited, contacted, resubmitted, no replies, nothing after review has started, and even after our reply, this is from a large app that's been released monthly for over 5 years. If there is a large influx of new vibe-coded apps, perhaps they can go on the back burner for a bit while existing ones that require URGENT releases can at least be approved? Can someone reply to emails or provide some alt solution or updates of any kind? We've contacted support/replied already to any In Review responses (and been waiting for days/weeks), and the ball is in Apple's court. Maybe let an external company handle reviews/App Store business?
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App Still “Waiting for Review” Since Feb 2 – Is This Normal?
Hello everyone, I submitted my app USDT Miner – Rig Manager to App Store Connect on February 2, and it has been in “Waiting for Review” status since then. I understand that review times can vary, but it has now been several days without any status change or feedback. This is my first submission for this app, and there are no resolution center messages or rejection notices so far. I wanted to ask: Is this delay normal at the moment? Are there any known review backlogs or factors that could cause an extended “Waiting for Review” status? Is there anything recommended to do from the developer side, or should I simply continue waiting? Any insights from Apple staff or fellow developers who’ve experienced similar delays would be appreciated. Thank you.
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App that is in "Waiting for review" since February 3rd
Hi, My app has been stuck in Waiting for Review since February 3rd - that's 14 days now. I've contacted support multiple times and keep getting generic responses that lead nowhere. This is unacceptable. Is there an actual issue with the review system right now? Has Apple stopped working with review contractors? Is there an internal strike movement ? I need a real answer, not another copy-paste response. What's actually going on? I need transparency on what's causing this delay and an estimated timeline.
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Waiting for Review for 11/9 days (2 apps) — normal queue time or something account-related?
Hi everyone, I’m hoping to sanity-check App Store review queue times and see if there’s anything I might be missing. I currently have two iOS apps sitting in “Waiting for Review” with no movement: App 1: Apple ID 6758135741 — submitted Feb 6, 2026 at 5:42 PM (11 days in “Waiting for Review”) App 2: Apple ID 6758885884 — submitted Feb 8, 2026 at 4:33 PM (9 days in “Waiting for Review”) In App Store Connect I don’t see any warnings, messages, or visible account issues. Builds uploaded successfully and metadata looks complete. A couple questions for anyone who’s seen this recently: Are 9–11 day “Waiting for Review” times currently normal due to queue volume? Are there common “silent blockers” that can keep an app in this state even without an obvious warning (e.g., Agreements/Tax/Banking, export compliance/encryption, missing compliance answers, etc.)? If this seems unusual, what’s the best next step—Support ticket, Resolution Center, or an expedite request? Thanks in advance for any insight. I
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