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Reply to Critical Bug: "Session Bleed" during Enrollment - Payment renewed wrong account despite correct UI
Thanks for the very detailed post. We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to Developer Account I would recommend you to contact the developer account support at https://developer.apple.com/contact to make sure they are aware of the issue. Albert Pascual
  Worldwide Developer Relations.
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Reply to CoreVideo + Rosetta still clamps at 60Hz (since macOS 12)
Thanks for the insightful and interesting comments. In addition to your comments and to avoid any confusion about APIs for display synchronization, I'll leave this here ~ CADisplayLink is the recommended and supported way forward for general purpose synchronization of animated content with the display refresh cycle. CADisplayLink is supported on all Apple platforms including iOS, iPadOS, macOS, tvOS, and visionOS. Any new development should prefer using CADisplayLink over other mechanisms for display refresh synchronization. CAMetalDisplayLink is a closely related specialized version of CADisplayLink for use with high performance Metal apps. CAMetalDisplayLink is also supported on all Apple platforms and it may be more appropriate to use than CADisplayLink in some cases (though it is not necessary to use CAMetalDisplayLink instead of CADisplayLink in Metal based apps).
Topic: Graphics & Games SubTopic: Metal Tags:
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Reply to Membership renewal
We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to Developer Account I would recommend you to contact the developer account support at https://developer.apple.com/contact to make sure they are aware of the issue. Albert Pascual
  Worldwide Developer Relations.
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Membership renewal
Hello. My developer membership is expired. I cannot renew because the renewal option/button does not appears in any device. A banner tells me: Any apps you had on the App Store are no longer available for download and you can no longer access membership benefits. If you’d like to renew your membership to reinstate your apps and membership benefits, open the Apple Developer app on your iPhone, iPad, or Mac. Sign in to your account, tap/click Renew, and follow the prompts.If you agreed to the Paid Applications Agreement, you’ll need to agree to it again after renewal in the Agreements, Tax and Banking section of App Store Connect. However, there's no Renew to tap or click anywhere in the app nor in the web. Any ideas? Thanks a lot.
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Reply to Apple Developer Membership Renewal in advance
We appreciate your interest in participating in the forums! These forums are for questions about developing software and accessories for Apple platforms. Your question seems related to Developer Account I would recommend you to contact the developer account support at https://developer.apple.com/contact to make sure they are aware of the issue. Albert Pascual
  Worldwide Developer Relations.
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Xcode Cloud Signing Issue
There seems to be a problem to a specific Apple Developer Account regarding Xcode Cloud Distribution (Signing). The Xcode Cloud Error Invalid Signature. Code failed to satisfy specified code requirement(s). The file at path “XcodeCloudTest.app/XcodeCloudTest” is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose “Clean All” in Xcode, delete the “build” directory in the Finder, and rebuild your release target. For more information, please consult https://developer.apple.com/support/code-signing. Investigation Apple Developer Forums This issue seems to be known: https://developer.appl
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Reply to Request to restore full ICC profile support (LUT-based display profiles) in macOS ColorSync
Hello @ricciohu. I talked to our engineers about this question. Here is the complete story. LUT-based ICC profiles have never been supported on Apple platforms. Previously you may have been able to provide LUT-based ICC profiles to our routines but it was a bug that our routines were not properly checking parameters and raising errors for LUT-based ICC profiles. This has been fixed in recent updates and our routines now produce errors and don't allow LUT-based ICC profiles. Previously, using LUT-based ICC profiles with our routines produced unpredictable and erroneous results as there was no officially supported and maintained code inside of any of our routines for handling them. Any functionality you may have observed in previous Apple products using our routines together with LUT-based ICC profiles is subject to error and change without notice at any time. I do not recommend using LUT-based ICC profiles in any production code including code targeting past system software versions. If you r
Topic: Graphics & Games SubTopic: General Tags:
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Request to restore full ICC profile support (LUT-based display profiles) in macOS ColorSync
Dear Apple Color Management Team, I’m a professional visual creator working on color-critical photo and graphic projects using macOS (currently 26.1 Tahoe). In recent macOS releases, LUT-based ICC display profiles (such as XYZ LUT + Matrix types generated by DisplayCAL or professional spectrophotometers) can no longer be installed or activated via ColorSync. This limitation significantly affects professional workflows in photography, graphic design, prepress, and video color grading — fields that rely on precise display profiling. The current workaround (converting LUT profiles to simple shaper/matrix ICC v2) results in less accurate tone response and color reproduction, particularly in the dark range and wide-gamut displays. I kindly request Apple to restore or re-enable the ability to install and use ICC v2/v4 LUT-based display profiles under ColorSync, as was possible on macOS Monterey and Ventura. This would allow professionals to continue using trusted calibration tools such as DisplayC
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expire test subscription immediately?
is there a way to make a test subscription in-app purchase expire immediately, for faster testing? it seems exceedingly complicated to test subscriptions if we have to a) wait until the next day for expiry, or b) keep on creating new apple ids to get into a fully unsubscribed state? it is still kind of madness testing this stuff, after all the years it has been available.
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Reply to The AccessoryAnchor transform does not match any of the Accessory.LocationName options.
I am making a remote robotic teleoperation app and I am using the ARKit tracked pose of the controller to guide the position of the robot arm. However, when I want to put virtual information overlaid on the PSVR2 controller, it does not line up with the information that the robot is getting so all of my useful visualizations need an offset to correct for this position difference. Or I could make a loop that asks ARKit for the transform and overwrite the position and orientation of the anchored asset accordingly, but this feels hacky given that there is already a RealityKit API for anchoring entities, it just does not have the right position.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Reply to Handling Keyboard Hotkeys and Shortcuts across Multiple Languages
Generally, non-Latin keyboards like Arabic switch to Latin when ⌘ (Command) is pressed, to allow pressing ⌘P. The letter P is also written on Apple’s keyboards as an indication for this use case. That said you’re correct, not all shortcuts defined in QWERTY are doable on all other keyboard layouts. That’s why AppKit, UIKit, and SwiftUI apps automatically localize keyboard shortcuts. Developers are encouraged to define the shortcuts in QWERTY – English (also called “ABC”), and then at runtime they’ll adapt automatically for the user’s current input method & language directionality. Many parameters are taken into account to compute the best hotkey equivalent, for hundreds of keyboard layouts, and left-to-right vs. right-to-left. For instance, ⌘[ is ⌘] in right-to-left, or ⌘^ in ABC – AZERTY. The system is taking care of localizing menus & shortcut display. There is no API currently for your shortcut customization panel to fetch the localized shortcut display like OS menus do. You can request an
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