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Stuck in "Waiting for Review" Since Feb 13
My app has been stuck in Waiting for Review since 13th February after a previous update was rejected. I fixed the issue mentioned in the rejection and submitted a new build, but there has been no updates since then. There are no new messages in App Store Connect and the status has not changed. It has now been several days without any update. Has anyone experienced this after a rejected build? Is this normal review delay, or should I contact Apple directly? Any advice would be appreciated.
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Cannot capture HDR content using ScreenCaptureKit
With the help of Claude and Codex, I've tried upgrading a screen magnification, capture, and pixel peeping app (SnoopX, from Stanford's software repository) to be HDR-aware. For images that are truly HDR (displayed in Apple Photos, Google Photos in Chrome, or Mac Preview), and on an HDR monitor with plenty of EDR headroom (Apple XDR display), I should see pixel values well above 1.0. Apple's Digital Color Meter does. However, my app does not. I think the code is doing all the right things with ScreenCaptureKit, but it never returns values above 1.0. Has anybody gotten this to work? Here is what Codex says about the code it helped me build in my app: • Set captureDynamicRange: We set config.captureDynamicRange = SCCaptureDynamicRangeHDRLocalDisplay (when available). Note: Gemini’s SCCaptureModeHDRLocalDisplay isn’t a real symbol — the actual API is SCCaptureDynamicRange. • Use preset: We try initWithPreset: SCStreamConfigurationPresetCaptureHDRStreamLocalDisplay, but your runtime cra
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Reply to Extract raw Screen Time data? Security says it's 'expected'
Hi, thanks for posting this — I've been hitting the exact same wall. I'm building a screen time management app and spent considerable time trying to persist per-app usage data from the DeviceActivityReportExtension to the App Group container. I exhaustively tested every storage mechanism available: Core Data, JSON files, UserDefaults (App Group suite), Keychain, raw POSIX syscalls, SQLite, iCloud KV, and NSUbiquitousKeyValueStore. All fail with permission errors — the extension is completely write-locked at the kernel level (POSIX errno 1 / EPERM). I also confirmed the DeviceActivityMonitor extension has the same restriction. So I'm very interested in your finding that the host app can reconstruct raw activity data from the report. Could you share more about the technique you used? Specifically: How does your host app access the data from the report extension? Is it through the rendered view hierarchy, some callback mechanism, or something else entirely? Are you able to get per-app bundle identifiers and dura
Topic: App & System Services SubTopic: General Tags:
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Reply to Sleep/Lock despite UIApplication.shared.isIdleTimerDisabled
Thanks for this awesome post. Yes, low power will trigger the device to go night night if possible. This is a great post for other developers to provide tips and ticks how to keep the device awake on a recording session. https://developer.apple.com/documentation/uikit/uiapplication/isidletimerdisabled Your approach of setting is indeed the standard way to achieve this. However, certain power management features, like Adaptive Power Mode, can override these settings, as you've observed. Ensure that you have an active configured while recording. This typically helps in signaling to the system that media capture is in progress, which should naturally prevent the device from sleeping. Unfortunately, iOS doesn't provide public APIs to directly detect Adaptive Power Mode specifically. However, you can check for Low Power Mode . While this doesn't exactly map to Adaptive Power Mode, it can still be useful for alerting users. Since detecting Adaptive Power Mode isn't directly possible, consider displaying a
Topic: UI Frameworks SubTopic: UIKit Tags:
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App Update Stuck in "Waiting for Review" for 9 Days
Hello Apple Staff and Community, An important update for my app has been unexpectedly stuck in Waiting for Review for 9 days (submitted on February 9th). This is not a new app, but an update to an existing one. • App ID: 6756239914 We have an active marketing campaign tied to this specific update. Deadlines are failing, leading to daily financial losses. I already submitted an Expedited Review request through the Contact Us form but have received absolutely no response or movement. Could an Apple representative please help investigate if this update is stuck due to a system glitch and escalate it to the review team? Thank you.
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Reply to Wanted: Live Activities, only on iOS (No remote iOS Live Activities)
Thank you for your post. I must admit that I am not entirely clear on your question regarding creating a Live Activity for a remote hosting environment. I believe I may have misunderstood your inquiry. Could you please provide me with additional details to clarify your objectives? As currently, Live Activities are designed primarily for iOS devices, and they appear on the Lock Screen and Control Center. December 16, 2025 Updated guidance for all platforms, and added guidance for macOS and CarPlay. https://developer.apple.com/design/human-interface-guidelines/live-activities/ If you want to bring Live Activities to Apple Watch: https://developer.apple.com/videos/play/wwdc2024/10068/ Including the documentation for the live activities guide. The widget configuration api to position a widget: https://developer.apple.com/documentation/swiftui/widgetconfiguration/disfavoredlocations(_:for:) Thanks, Albert Pascual
  Worldwide Developer Relations.
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Reply to Unusually long “Waiting for Review” times this week (App Store + TestFlight delays?)
This was expected. Apple open the AI flood gates with those agent in XCode. Meaning repeating trash Apps are overpopulating the Store and in consequence, unjustified weeks long review times. This is a big🖕 to the Developer community, 🍏is siding with AI generators, which now PIRATE our code directly through agents. They should at least have the decency to remove the anual fee, but no.. too much greed involved🤑
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Reply to NFC support in iOS application in India
First, please check the document NFC & SE Platform for secure contactless transactions for the requirements and regional availability of NFC support with Secure Element. NFCTagReaderSession cannot be used for payment cards. You will need to use alternate CoreNFC APIs, which are only available via special entitlements and agreements. The document above will also explain the requirements for getting access to those APIs. Eventually, you will need to enter into an agreement with Apple and request the NFC & SE Platform Entitlement, if you satisfy the requirements as listed in the document above. If you are not able to use those APIs, PassKit framework will be your only remaining option, if appropriate. If you have already requested the relevant entitlements, if approved, you will receive further guidance on how to proceed with your development.
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Sign In Failed on Apple
When testing the same warning comes up (sign in failed network error) for the apple and demo sign in I created. The google one works fine. I am confused because when I test in Xcode on multiple devices it works perfect. The tester has got the same error repeatedly? Most recently as a fix have updated the production backend. Does anyone have any insight why the xcode testing works for me but not the tester (I understand they are on a live device- I have even connected my phone and tested on that).
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Reply to BLE advertising/scanning communication broken on iPhone 17 — CBPeripheralManager + CBCentralManager workflow
There have been some behavioral changes on N1 chip devices; especially in areas where the BT spec has not had a single way of interpreting things. We have been observing these changes and changing them back if appropriate and are considered regressions. So, the first thing you should do is to test all this in the latest iOS 26.3 and see if anything has changed from your earlier observations. Also, there would have been some changes on patterns of use that were never meant to work, but just happened to work, and those would have been corrected. For example, scanning without services is not supposed to work, and was never expected to work in the background. If you are scanning in the background without services, and whatever the Flutter library may have been doing to work around that limitation (if anything), and that has stopped working, you can consider that a bug that has been fixed. Similarly, advertising packets in the background have always been on a best effort basis. Also, it has always been possible th
Topic: App & System Services SubTopic: Hardware Tags:
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Reply to Inquiry Regarding iPhone iOS APIs for Parental Approval and Age-Based Access
Whether iOS provides any mechanism or API that allows iPhone apps to trigger or request parental re-approval after the application has already been installed PermissionKit has that for you: https://developer.apple.com/documentation/PermissionKit/SignificantAppUpdateTopic Also from which iOS version this capabilities will work & how to handle lower iOS version which is not supporting. The APIs seem to only be supported in iOS 26.2 and above. The laws say that A developer shall verify through the app store's data sharing methods.... Since Apple has not provided any data sharing method for users on iOS versions before 26.2, my interpretation is that we do not need to do any age verification for users on older versions of iOS, but I can not be sure at this time and this is not legal advice. I doubt Apple will provide any recommendation since doing that could be considered legal advice. The only way we will know for sure though is for the deadlines to pass, a law to come into effect, a releva
Topic: App & System Services SubTopic: General Tags:
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