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Reply to QLThumbnailGenerator macOS 26.4 No Longer Honors Users 'Folder Color' Preference When Making Icons for Folders
How are you getting the icon otherwise? It's not quite otherwise. Normally I just use NSWorkspace.shared.icon(forFile:). But folders require special logic. If the folder name has a . prefix, then I call NSWorkspace.shared.icon(for: .folder). I'm not sure why. Probably should have commented that. But if the folder doesn't have a . prefix, I use the standard NSWorkspace.shared.icon(forFile:). Then, I check to see if I need to do more. I the URL has the com.apple.icon.folder#S extended attribute, I try QLThumbnailGenerator. QLThumbnailGenerator is async anyway, so it really always requires the two-step process.
Topic: UI Frameworks SubTopic: AppKit Tags:
6d
Duplicate Payment and Enrollment Not Activated
Hello, I am currently trying to enroll in the Apple Developer Program, and I seem to have encountered an issue. I completed the enrollment process and made the payment of $99. I received a payment confirmation, but my enrollment has not been activated after 46 hours. When I checked the status, it still indicated that payment was required, so I mistakenly made a second payment. I have now received confirmation for both payments. Here are my order details: First order ID: D009543166 Second order ID: D009549194 Could you please: Confirm the status of my enrollment Help activate my Apple Developer account Advise on the duplicate payment and process a refund if applicable Thank you for your assistance. Best regards, Kobe Shust
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6d
App review rejection due to accessibility
Hi, and apologies for a long post! We have created an app that enables wireless communication with FIDO2 devices over Bluetooth by creating virtual HID devices and translating the packages. In order to do this, we use the HIDVirtualDevice class as described here: https://developer.apple.com/documentation/corehid/creatingvirtualdevices We learned the hard way that this sample code does not work without the “com.apple.developer.hid.virtual.device“ entitlement, but with it, it behaves as expected. Now, our application has been rejected during Review, both by the initial App Review and the appeal to the App Review Board. The problem is that I can’t really figure out what the issue is. The first rejection states the following: The app requests access to Accessibility features on macOS but does not use these features for accessibility purposes. Specifically, the app uses Accessibility features for non-accessibility feature. (Please see attached screenshot) The attached screenshot is of the screen the app s
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0
26
6d
Reply to Unable to Download Apps via TestFlight - "The requested app is not available or doesn't exist" Error
Hi, We are also affected by this TestFlight issue. The build is visible for internal testing, but when testers tap Install, TestFlight says: “The requested app is not available or doesn't exist.” We already checked the usual things and even tried creating a brand new app record, but the exact same problem still happens. It looks like many developers have run into this before. If anyone has a confirmed solution, please help share it. Was it: an Apple/TestFlight backend issue? an account/app distribution state issue? something Apple Support had to manually fix? Any real experience would be greatly appreciated.
6d
Memory Leak in new structured concurrency Network Framework API's
After implementing the new structured concurrency API's for Network framework, we are noticing a few memory leaks in the Network framework when using API's like onViabilityUpdate and onBetterPathUpdate. Whenever a previously established connection is disconnected, the NWConnection object is never released by the Network framework when we use the 2 API's mentioned. Irrespective of what goes inside these handlers(or leave it empty), the connection object is leaking. If I comment out the handlers, there is no memory leak. Posting this here in the forum to understand if others have encountered similar issues and found a workaround? Raised a feedback assistant request with all the details and a sample app here: FB22339653
1
0
61
6d
Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports No HIP GPUs available when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions that block access to profes
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118
6d
Does your Canvas in Xcode crash all the time due to AXRemoteElement-BackgroundFetch?
Hi everyone, yesterday I updated my macOS and Xcode to the latest versions and today I have the strangest thing: Canvas is always crashing whenever I click it, in any and all my Projects. The full Simulator works just fine; only the Preview Canvas crashes. All the crash reports say it's because of AXRemoteElement-BackgroundFetch, and ChatGPT says it's not because of my code. These are very simple Projects, just for experimentation. Nothing complex, just native code while I follow examples in a SwiftUI book. Anyone else having this issue? Translated Report (Full Report Below) ------------------------------------- Process: PreviewShell [2179] Path: /Volumes/VOLUME/*/PreviewShell.app/PreviewShell Identifier: com.apple.PreviewShell Version: 16.0 (23.40.29) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd_sim [1405] Coalition: com.apple.CoreSimulator.SimDevice.E9525D59-3C07-43F9-ACC9-18CF5DD0DAA1 [1516] Responsible Process: SimulatorTrampoline [1120] User ID: 501 Date/
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6d
Unable to submit for App Review
Hi. I’m unable submit to a new Version of my App. If i want to Add for Review, i get the Error Message: “Unable to Add for Review The items below are required to start the review process: This build is using a beta version of Xcode and can’t be submitted.” The new Version is Uploaded from the Latest Version of Swift Playground for iPad(4.7). No Betas
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145
6d
Request: Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports No HIP GPUs available when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions that block access to profes
0
0
79
6d
4.3(b) Appeal Pending for 23 Days - No Visibility in Resolution Center
Hello everyone, I am looking for some advice or shared experiences regarding a prolonged App Review Board appeal process. I submitted my app earlier this month. On March 3rd, it was rejected under guideline 4.3(b) Spam. On the exact same day (March 3rd), I submitted a detailed appeal to the App Review Board. In my appeal, I provided clear documentation and explanations to prove that the app is not a generic template. I specifically highlighted our proprietary algorithm that calculates a unique total daily energy percentage for users, which distinctly separates it from standard, saturated apps in the market. The issue: It has now been 23 days since I submitted the appeal, and I have not received any response from the Board. My main concern is the lack of visibility. Since appeals to the Board do not appear in the Resolution Center UI, I have no way of knowing if my ticket is actually actively open, in a queue, or if it has been lost due to a system glitch. I recently tried reaching out to general supp
6
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208
6d
Reply to Working Anti Virus - Apple Developer Account terminated
Hi, I read your post and it sounds like an incredibly tough situation. I’ve been through a Pending Termination Notice myself, so I truly understand how stressful this can be. I’d like to share my experience just in case it might be of some help. At this stage, it might be more effective to focus less on defending the anti-virus app’s innovation and more on protecting your developer account and your livelihood. In my own case, focusing on a few specific points in my appeal seemed to make a difference: Clarify your intent: Since the app was flagged as malicious, you might want to clearly explain that you had absolutely no intention of misleading users. While your personal situation (such as losing your source of income) is completely understandable, Apple’s review process is guideline-driven, so I think it might be more effective to keep the tone as professional as possible. Write a concrete preventative measure: I mentioned this in another thread recently, but I believe including a clear preventative
6d
API Rate Limits
We regularly submit builds, manage provisioning profiles, and query build statuses for a large number of applications across multiple store accounts. We rely on automated tooling (Fastlane / App Store Connect API) to manage this pipeline efficiently. Recently, we have been experiencing HTTP 5xx errors when making requests to Apple's APIs (App Store Connect, Spaceship). We believe these failures are caused by rate limiting applied to our outbound IP addresses, as the errors correlate with periods of higher submission activity. We have already taken steps on our side to mitigate the issue - including distributing requests across multiple external IP addresses - but we continue to encounter these errors during peak release periods, which delays application delivery to our clients and their end users.
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0
31
6d
Reply to QLThumbnailGenerator macOS 26.4 No Longer Honors Users 'Folder Color' Preference When Making Icons for Folders
How are you getting the icon otherwise? It's not quite otherwise. Normally I just use NSWorkspace.shared.icon(forFile:). But folders require special logic. If the folder name has a . prefix, then I call NSWorkspace.shared.icon(for: .folder). I'm not sure why. Probably should have commented that. But if the folder doesn't have a . prefix, I use the standard NSWorkspace.shared.icon(forFile:). Then, I check to see if I need to do more. I the URL has the com.apple.icon.folder#S extended attribute, I try QLThumbnailGenerator. QLThumbnailGenerator is async anyway, so it really always requires the two-step process.
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
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Activity
6d
Duplicate Payment and Enrollment Not Activated
Hello, I am currently trying to enroll in the Apple Developer Program, and I seem to have encountered an issue. I completed the enrollment process and made the payment of $99. I received a payment confirmation, but my enrollment has not been activated after 46 hours. When I checked the status, it still indicated that payment was required, so I mistakenly made a second payment. I have now received confirmation for both payments. Here are my order details: First order ID: D009543166 Second order ID: D009549194 Could you please: Confirm the status of my enrollment Help activate my Apple Developer account Advise on the duplicate payment and process a refund if applicable Thank you for your assistance. Best regards, Kobe Shust
Replies
0
Boosts
0
Views
57
Activity
6d
App review rejection due to accessibility
Hi, and apologies for a long post! We have created an app that enables wireless communication with FIDO2 devices over Bluetooth by creating virtual HID devices and translating the packages. In order to do this, we use the HIDVirtualDevice class as described here: https://developer.apple.com/documentation/corehid/creatingvirtualdevices We learned the hard way that this sample code does not work without the “com.apple.developer.hid.virtual.device“ entitlement, but with it, it behaves as expected. Now, our application has been rejected during Review, both by the initial App Review and the appeal to the App Review Board. The problem is that I can’t really figure out what the issue is. The first rejection states the following: The app requests access to Accessibility features on macOS but does not use these features for accessibility purposes. Specifically, the app uses Accessibility features for non-accessibility feature. (Please see attached screenshot) The attached screenshot is of the screen the app s
Replies
0
Boosts
0
Views
26
Activity
6d
Reply to Unable to Download Apps via TestFlight - "The requested app is not available or doesn't exist" Error
Hi, We are also affected by this TestFlight issue. The build is visible for internal testing, but when testers tap Install, TestFlight says: “The requested app is not available or doesn't exist.” We already checked the usual things and even tried creating a brand new app record, but the exact same problem still happens. It looks like many developers have run into this before. If anyone has a confirmed solution, please help share it. Was it: an Apple/TestFlight backend issue? an account/app distribution state issue? something Apple Support had to manually fix? Any real experience would be greatly appreciated.
Replies
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Views
Activity
6d
Reply to Enrollment frustration
after speaking on the phone, a support guy manually kicked off the email that gave me a link to https://developer.apple.com/contact/file-upload/upload/select to upload my ID, which I think was the missing step in the process. dunno if it'll work after that or not, but
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Activity
6d
Memory Leak in new structured concurrency Network Framework API's
After implementing the new structured concurrency API's for Network framework, we are noticing a few memory leaks in the Network framework when using API's like onViabilityUpdate and onBetterPathUpdate. Whenever a previously established connection is disconnected, the NWConnection object is never released by the Network framework when we use the 2 API's mentioned. Irrespective of what goes inside these handlers(or leave it empty), the connection object is leaking. If I comment out the handlers, there is no memory leak. Posting this here in the forum to understand if others have encountered similar issues and found a workaround? Raised a feedback assistant request with all the details and a sample app here: FB22339653
Replies
1
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0
Views
61
Activity
6d
Reply to Enrollment frustration
Mine is even worse: 􀅴 Purchase your membership. To continue your enrollment, complete your purchase now Your purchase may take up to 48 hours to process. It's like I didn't even pay, 8 days since this
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Activity
6d
Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports No HIP GPUs available when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions that block access to profes
Replies
0
Boosts
0
Views
118
Activity
6d
Does your Canvas in Xcode crash all the time due to AXRemoteElement-BackgroundFetch?
Hi everyone, yesterday I updated my macOS and Xcode to the latest versions and today I have the strangest thing: Canvas is always crashing whenever I click it, in any and all my Projects. The full Simulator works just fine; only the Preview Canvas crashes. All the crash reports say it's because of AXRemoteElement-BackgroundFetch, and ChatGPT says it's not because of my code. These are very simple Projects, just for experimentation. Nothing complex, just native code while I follow examples in a SwiftUI book. Anyone else having this issue? Translated Report (Full Report Below) ------------------------------------- Process: PreviewShell [2179] Path: /Volumes/VOLUME/*/PreviewShell.app/PreviewShell Identifier: com.apple.PreviewShell Version: 16.0 (23.40.29) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd_sim [1405] Coalition: com.apple.CoreSimulator.SimDevice.E9525D59-3C07-43F9-ACC9-18CF5DD0DAA1 [1516] Responsible Process: SimulatorTrampoline [1120] User ID: 501 Date/
Replies
4
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0
Views
177
Activity
6d
Unable to submit for App Review
Hi. I’m unable submit to a new Version of my App. If i want to Add for Review, i get the Error Message: “Unable to Add for Review The items below are required to start the review process: This build is using a beta version of Xcode and can’t be submitted.” The new Version is Uploaded from the Latest Version of Swift Playground for iPad(4.7). No Betas
Replies
1
Boosts
0
Views
145
Activity
6d
Request: Official One-Click Local LLM Deployment for 2019 Mac Pro (7,1) Dual W6900X
I am a professional user of the 2019 Mac Pro (7,1) with dual AMD Radeon Pro W6900X MPX modules (32GB VRAM each). This hardware is designed for high-performance compute, but it is currently crippled for modern local LLM/AI workloads under Linux due to Apple's EFI/PCIe routing restrictions. Core Issue: rocminfo reports No HIP GPUs available when attempting to use ROCm/amdgpu on Linux Apple's custom EFI firmware blocks full initialization of professional GPU compute assets The dual W6900X GPUs have 64GB combined VRAM and high-bandwidth Infinity Fabric Link, but cannot be fully utilized for local AI inference/training My Specific Request: Apple should provide an official, one-click deployable application that enables full utilization of dual W6900X GPUs for local large language model (LLM) inference and training under Linux. This application must: Fully initialize both W6900X GPUs via HIP/ROCm, establishing valid compute contexts Bypass artificial EFI/PCIe routing restrictions that block access to profes
Replies
0
Boosts
0
Views
79
Activity
6d
4.3(b) Appeal Pending for 23 Days - No Visibility in Resolution Center
Hello everyone, I am looking for some advice or shared experiences regarding a prolonged App Review Board appeal process. I submitted my app earlier this month. On March 3rd, it was rejected under guideline 4.3(b) Spam. On the exact same day (March 3rd), I submitted a detailed appeal to the App Review Board. In my appeal, I provided clear documentation and explanations to prove that the app is not a generic template. I specifically highlighted our proprietary algorithm that calculates a unique total daily energy percentage for users, which distinctly separates it from standard, saturated apps in the market. The issue: It has now been 23 days since I submitted the appeal, and I have not received any response from the Board. My main concern is the lack of visibility. Since appeals to the Board do not appear in the Resolution Center UI, I have no way of knowing if my ticket is actually actively open, in a queue, or if it has been lost due to a system glitch. I recently tried reaching out to general supp
Replies
6
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0
Views
208
Activity
6d
XPC communication between a sandboxed Network Extension and a privileged MachService
Hello, Is it possible for a Network Extension (running in its sandbox) to act as a client for an XPC service hosted by a Launch Daemon (e.g., to offload data processing)? Are there any specific sandbox restrictions or entitlement requirements for this type of XPC communication? Thank you in advance!
Replies
6
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0
Views
127
Activity
6d
Reply to Working Anti Virus - Apple Developer Account terminated
Hi, I read your post and it sounds like an incredibly tough situation. I’ve been through a Pending Termination Notice myself, so I truly understand how stressful this can be. I’d like to share my experience just in case it might be of some help. At this stage, it might be more effective to focus less on defending the anti-virus app’s innovation and more on protecting your developer account and your livelihood. In my own case, focusing on a few specific points in my appeal seemed to make a difference: Clarify your intent: Since the app was flagged as malicious, you might want to clearly explain that you had absolutely no intention of misleading users. While your personal situation (such as losing your source of income) is completely understandable, Apple’s review process is guideline-driven, so I think it might be more effective to keep the tone as professional as possible. Write a concrete preventative measure: I mentioned this in another thread recently, but I believe including a clear preventative
Replies
Boosts
Views
Activity
6d
API Rate Limits
We regularly submit builds, manage provisioning profiles, and query build statuses for a large number of applications across multiple store accounts. We rely on automated tooling (Fastlane / App Store Connect API) to manage this pipeline efficiently. Recently, we have been experiencing HTTP 5xx errors when making requests to Apple's APIs (App Store Connect, Spaceship). We believe these failures are caused by rate limiting applied to our outbound IP addresses, as the errors correlate with periods of higher submission activity. We have already taken steps on our side to mitigate the issue - including distributing requests across multiple external IP addresses - but we continue to encounter these errors during peak release periods, which delays application delivery to our clients and their end users.
Replies
0
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0
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31
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6d