Search results for

Popping Sound

19,349 results found

Post

Replies

Boosts

Views

Activity

hyperthreading with arm64
Hi, I am curious about if hyperthreading is enabled/disabled on my macbook pro M1 or M4. Howto figure out? I am using macOS 15.5. Further, I develop a multi-threaded audio sequencer that creates threads per instrument. I use vector operations to increase performance. I recognized lowering synchronization rate from 250 Hz to 60 Hz gives additional performance advantages. Howto programmatically check if Hyperthreading is enabled/disabled and howto enable/disable it programmatically? After some research I found sysctl() and nvram SMTDisable=%01. https://support.apple.com/en-us/101870 Can anyone provide me an Objective C example? regards, Joël
2
0
123
Jul ’25
ProductView failed to trigger purcahse flow.
Hi, My app has an IAP and the view that let user to purchase is simply a ProductView. The purchase flow should be handled by the ProductView itself. I have tested the app with xcode storekit configuration, xcode run with sandbox account and also TestFlight environment as well. The purchase is triggered and the app feature is unlocked after purchase. However, I keep getting app review team feedback with the following problem: Bug description: the purchase button is greyed out after we tapped on it, however, there's no purchase flow popped up I have tried multiple things. Building with xcode cloud, removing the storekit configuration from the build scheme. But none can get the app review team to get through the problem. The IAP is not available in certain region. In that case, the app will show a message. However, the app review attached an screenshot which shows the product view. The view that allow users to purchase if let product = store.products.first(where: { $0.id == com.***.xxxxxxx }) { // If th
1
0
54
Jul ’25
Unauthorized for Advanced Commerce API Purchase
Hi! My product SKU has been approved for Advanced Commerce API. I successfully receive a purchase pop-up with the correct information. However, I am still having issues with completing the purchase. I always receive Unauthorize error when I confirm the purchase (subscription in my case; see the screenshot). I am using the node.js server library to sign the request. I made sure that the account is a valid account enabled for Sandbox. Logs unfortunately don't indicate any further detail. Thanks for your advice! We've been stuck on this for a while now and would appreciate your help. Marek
6
0
212
Jul ’25
Reply to Call Blocking (CallKit) not working on iOS 26 Public Beta
Did you make any changes to CXCallDirectoryProvider or CallKit that may prevent call blocking? No, nothing specific to CXCallDirectory changed. However... (or maybe with the new changes that were introduced with call filtering etc in iOS 26) ...there were lots of changes in this area as part of the introduction of Live Caller ID. I've tried lots of call blocking apps (6 apps) and none of them was able to block a call anymore, so this indicates that this should be an issue on the iOS side. Yes, that sounds reasonably likely. However, I need to jump back and expand on what I said here: There's a crash in callservicesd that might cause what you're describing; however, neither of your bugs has enough diagnostic information to confirm that's the case or whether it's a different issue. Broadly speaking, most developer bugs I look at fall along this spectrum, depending on the level of detail they contain: User bug -> This doesn't work. Developer User bug -> This API/part of my app doesn't work. Minima
Topic: App & System Services SubTopic: General Tags:
Jul ’25
Reply to How to configure Spatial Audio on a Video Material?, Compile error.
Hi bvsdev! You can specify the audio rendering behavior of a view material by placing a spatial, ambient, or channel audio component on the same entity. https://developer.apple.com/documentation/realitykit/spatialaudiocomponent https://developer.apple.com/documentation/realitykit/ambientaudiocomponent https://developer.apple.com/documentation/realitykit/channelaudiocomponent Thank you for calling attention to the inconsistency in documentation; we will get this updated.
Topic: Spatial Computing SubTopic: General Tags:
Jul ’25
Reply to Passing string between Swift and C++
I’m not sure my opinion is valuable here. My focus is on technical issues, and from a technical perspective the automatic bridging to std::string is the right option. If there are policy constraints that prevent you from doing that, that’s not something I can wade in on. However, if you stick with C strings then I can talk about the best way to do that from Swift. I can think of at least two significant concerns: UTF-8 soundness Unsafe pointers and copies Regarding the first, Swift really wants its strings to be valid UTF-8. When you create a Swift string from a C string, Swift will validate the encoding. It’s quite common to see problems in this space. For example, we regularly see things like non-BMP Unicode code points being encoded as a pair of UTF-8 encoded UTF-16 surrogates, which is completely wrong. Swift reacts to such bogosities in two ways: Some routines are able to signal the failure, by returning nil for example. Some routines replace problems with the U+FFFD REPLACEMENT CHARACTER. Check
Topic: Programming Languages SubTopic: Swift Tags:
Jul ’25
Reply to Screen Time Counting App Usage While Shield Is Displayed
[quote='794802021, cspeir1818, /thread/794802, /profile/cspeir1818'] Is this expected behavior? Is there a way to prevent Screen Time from counting time while the shield is shown? [/quote] this sounds like a bug to me. Have you filed a feedback request already? I am experiencing the same problem And I would say it’s unexpected behavior. my feedback is tracked under FB19200003
Topic: App & System Services SubTopic: General Tags:
Jul ’25
Add icon to DEXT based on AudioDriverKit
Dear Sirs, I'd like to add an icon to my audio driver based on AudioDriverKit. This icon should show up left of my audio device in the audio devices dialog. For an Audio Server Plugin I managed to do this using the property kAudioDevicePropertyIcon and CFBundleCopyResourceURL(...) but how would you do this with AudioDriverKit? Should I use IOUserAudioCustomProperty or IOUserAudioControl and how would I refer to the Bundle? Is there an example available somewhere? Thanks and best regards, Johannes
7
0
1.1k
Jul ’25
Reply to Drop file not found on MacBook Air
What specific error are you getting? I can see a couple of potential issues here: Sandboxed apps have to be careful when accessing files that are dropped on to them. That drop represents a dynamic extension to the sandbox (see On File System Permissions for an explanation of that). If you don’t handle the file correctly, you could run into a permissions error. However, you mentioned “file not found”, which doesn’t sound like that, so it’s possible you’re hitting some other issue entirely. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’25
Reply to Autofill Extension can't find bundle while the main app can
That’s some pretty complicated code you have there. It sounds like you want the same code to run in both your app and your appex. If so, the canonical way to do that is to put the code, and its resources, into a framework. Your framework can then access its resources as it usually would. A key advantage of this approach is that your app only ships with a single copy of the framework’s code. So, I recommend that you aim for a structure like this: MyApp.app/ Info.plist MyApp PlugIns/ MyExtension.appex/ Info.plist MyExtension Frameworks/ MyFramework.framework/ Info.plist MyFramework MyBundle.bundle/ Info.plist … Within your framework, you can either use the +bundleForClass: trick (à la CurrentBundleFinder) or use Swift Package Manager’s Bundle.module support. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Jul ’25
Reply to Clarification on Timing for Critical Alerts Approval in iOS
The development process and flow is your business decision and depends on your management of risk of wasted time and management of resources if the entitlement does not come through. You can start development with regular notifications. The coding for those is identical to critical alerts save for a single property you will add (and a special sound file if you want to play a specific sound). And if you get the entitlement, you can then just turn them into critical alerts very simply. Alternatively, if you want to develop your app only if you get the entitlement, then you can apply for it and wait, before committing resources to development. This is a business decision we can't make for you. You don't need a prototype to apply for the entitlement.
Jul ’25
Reply to Speak Screen gesture not working
Thanks for writing about your experience, that certainly does not sound right to me, and I'd like to take a closer look. As with your other post, please file a bug report using the Feedback Assistant tool to upload additional information about your issue including logs from the device, https://developer.apple.com/bug-reporting/ Reply here with the Feedback ID and I can take a look.
Jul ’25
Guideline 4.3(a) - Design - Spam
Hi all, I'm looking for guidance or experiences from others who’ve run into this issue. I'm developing a series of educational apps that teach different languages from English, using a simple flashcard-based format. Each app is fully offline, has no ads, no subscriptions, and contains native audio and culturally relevant images for that specific language. Each language pack (audio + images + data) is around 50MB, and I’m planning to support 50 languages. Because of size constraints and my offline-first approach, it’s not feasible to combine all languages into a single app. To stay user-friendly and efficient: Each app contains only one language. Each has its own name and icon (e.g., “Babel Bash Chinese ”, “Babel Bash Thai”). All use the same visual structure (by design) for brand consistency and usability. Despite this, I’ve had an app rejected under Guideline 4.3(a) – Spam, with the reasoning that it duplicates the functionality of another app I've submitted (even though the language, audio
2
0
151
Jul ’25
Reliable 30-minute background data fetching for safety-critical monitoring app?
I'm developing a safety-critical monitoring app that needs to fetch data from government APIs every 30 minutes and trigger emergency audio alerts for threshold violations. The app must work reliably in background since users depend on it for safety alerts even while sleeping. Main Challenge: iOS background limitations seem to prevent consistent 30-minute intervals. Standard BGTaskScheduler and timers get suspended after a few minutes in background. Question: What's the most reliable approach to ensure consistent 30-minute background monitoring for a safety-critical app where missed alerts could have serious consequences? Are there special entitlements or frameworks for emergency/safety applications? The app needs to function like an alarm clock - working reliably even when backgrounded with emergency audio override capabilities.
1
0
514
Jul ’25