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build disappears

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Reply to Notarization wipes the "Icon?" file
The Get Info procedure is a way to set an icon to something different than is already there. The normal way to set an icon is to include the icon file in the Resources folder of the application bundle and edit the name in the Info.plist CFBundleIconFile entry. If using Xcode, it has various options to generate and include the icon as part of the build process.
Topic: Code Signing SubTopic: Notarization Tags:
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Bug apple Health
Hello everyone, I’m experiencing a visual issue when dismissing a sheet on iOS 26. I’m using the same implementation shown in the official Apple documentation. While testing, I noticed that some apps do not exhibit this behavior. However, when running this code on iOS 26, the issue consistently occurs. Issue description: The sheet dismisses abruptly A white screen briefly appears for a few milliseconds and then disappears This results in a noticeable visual glitch and a poor user experience I tested the exact same code on iOS 18, where the sheet dismisses smoothly and behaves as expected, without any visual artifacts. Has anyone else encountered this issue on iOS 26? Is this a known bug, or is there a recommended workaround? Any insights would be greatly appreciated. Thank you.
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Pre-inference AI Safety Governor for FoundationModels (Swift, On-Device)
Greetings, and Happy Holidays, I've been building an on-device AI safety layer called Newton Engine, designed to validate prompts before they reach FoundationModels (or any LLM). Wanted to share v1.3 and get feedback from the community. The Problem Current AI safety is post-training — baked into the model, probabilistic, not auditable. When Apple Intelligence ships with FoundationModels, developers will need a way to catch unsafe prompts before inference, with deterministic results they can log and explain. What Newton Does Newton validates every prompt pre-inference and returns: Phase (0/1/7/8/9) Shape classification Confidence score Full audit trace If validation fails, generation is blocked. If it passes (Phase 9), the prompt proceeds to the model. v1.3 Detection Categories (14 total) Jailbreak / prompt injection Corrosive self-negation (I hate myself) Hedged corrosive (Not saying I'm worthless, but...) Emotional dependency (You're the only one who understands) Third-person manipulation (If you re
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There are still preview uploads in progress.
Hello everyone, I’m stuck with an App Store Connect issue and would really appreciate any insight from the community. I am unable to submit my app for review due to the following persistent error: “Unable to Add for Review – There are still preview uploads in progress.” What makes this particularly confusing is that there are no previews currently uploading. Here is everything I have already tried: Deleted all App Preview videos and all screenshots Confirmed Media Manager shows no active uploads Re-uploaded App Preview videos fully compliant with Apple specs: H.264 AAC stereo audio Constant 30 FPS Correct resolution Uploaded a new build with a higher build number (Build 3) Waited more than 24 hours after upload Logged out / logged in, refreshed, tried multiple browsers and sessions Confirmed TestFlight build upload completed successfully Despite all of this, the error persists and also prevents: Adding the app for review Creating a new app version (the “Add Version” button
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Reply to Declared Age Range - AgeRangeService.Error the operation couldn't be completed
After some trial and error, I added the Declared Age Framework Capability under my main target in my main project in my workspace which created another entitlements file specifically for this project. At first, it did not work with our generic entitlements file which was also under that project, even though that file appears to be referenced from the main project file as well. The difference seems to be that CODE_SIGN_ENTITLEMENTS is set to the new MainProjectName.entitlements file under Build Settings for the main target in our main project.
Topic: App & System Services SubTopic: General Tags:
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Reply to Xcode 26.1 Simulator download fails with DVTDownloadableErrorDomain code 41 and code 49 on macOS 26.1
same problem, l have already come across a similar problem in internet in other people, as i understood: This is not a local setup issue. The failure happens at the network level between Xcode and Apple’s MobileAsset/CDN endpoints. Until Apple fixes the MobileAsset/CDN routing (or the network path changes), affected users cannot download simulators runtimes where it appear. Or wait when they add it in catalog of assets on website for download form there, and try to install, but then i have an issue with destination when i want to create build by Xcode(during build i start getting error that i have. to have 26.x version, even though i have already 18.2), i tried change in destinations but Xcode doesn't see my simulators(based on 18.2) in catalogs, only need to install last version that Xcode offers to install(26.x), but i have 18.2 which i downloaded from catalog of assets on website I might be wrong, but that's it looks so. I can download simulator version 17.x, but not version 18.x or 26.x
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XCode reverts CoreData's .xccurrentversion
I am experiencing an issue where XCode reverts .xccurrentversion file in my iOS app to the first version whenever xcodebuild is run or whenever XCode is started. This means I can build the app and run tests in XCode if I discard the reversion .xccurrentversion on XCode start. However, testing on CI is impossible because the version the tests rely on are reverted whenever xcodebuild is run. The commands I run to reproduce the issue ❯ git status Changes not staged for commit: (use git add ... to update what will be committed) (use git restore ... to discard changes in working directory) modified: Path/.xccurrentversion no changes added to commit (use git add and/or git commit -a) ❯ git checkout Path/.xccurrentversion Updated 1 path from the index ❯ git status nothing to commit, working tree clean ❯ xcodebuild -scheme Scheme -configuration Configuration -sdk iphonesimulator -destination 'platform=iOS Simulator,name=iPhone 16 Pro,OS=latest' -skipPackagePluginValidation -skipMacroValidation test &g
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NFCTagReaderSession fails with "Missing required entitlement" on iOS 26.2 despite correct configuration
Environment: Device: iPhone 15 iOS Version: 26.2 Xcode Version: (add your version) Signing: Automatic with Apple Developer account Problem: When calling NFCTagReaderSession.begin(), the session immediately fails with error code 2: Missing required entitlement. This happens even though: NFCTagReaderSession.readingAvailable returns true NFCNDEFReaderSession.readingAvailable returns true The session object is created successfully Configuration verified: BonoResidente.entitlements: Info.plist (relevant keys): NFCReaderUsageDescription This app needs NFC permission to read transport cards com.apple.developer.nfc.readersession.iso7816.select-identifiers D2760000850101 Apple Developer Portal: App ID com.acalvoelorri.BonoResidente has NFC Tag Reading capability enabled Provisioning profiles were regenerated after enabling the capability Xcode: Near Field Communication Tag Reading capability added via Signing & Capabilities CODE_SIGN_ENTITLEMENTS correctly points to the entitlements file Automatic signing enabled
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Reply to Texas's SB 2420: obligations depending on app rating ?
I have no blue banners showing for any of my apps in any language and all are showing an appropriate age rating. However, I've been directed here by Apple despite explaining the above. It seems from what you are saying is that I should just increment the build and resubmit all three apps and answer the age questions, or the questions then resubmit! All seems a bit odd and confusing to me.
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The archived version number is showing up different than the one in xCode
So I am trying to update my app and I changed my version number from 1.0 to 1.1 and updated my build number to match. Even though the version number appears different in the xCode screen, I archive the app, and it shows that my version number is still 1.0. Then if I try to upload the app to the app store it says that it can't be uploaded because it has the same version and build as the existing app. Has anyone had this problem or does anyone know any possible fixes to this problem? thanks
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Aug ’23
Button Touch Not Canceled in ScrollView on Modal in SwiftUI for iOS 18
When displaying a view with a Button inside a ScrollView using the sheet modifier, if you try to close the sheet by swiping and your finger is touching the Button, the touch is not canceled. This issue occurs when building with Xcode 16 but does not occur when building with Xcode 15. Here is screen cast. https://drive.google.com/file/d/1GaOjggWxvjDY38My4JEl-URyik928iBT/view?usp=sharing Code struct ContentView: View { @State var isModalPresented: Bool = false var body: some View { ScrollView { Button { debugPrint(Hello) isModalPresented.toggle() } label: { Text(Hello) .frame(height: 44) } Button { debugPrint(World) } label: { Text(World) .frame(height: 44) } Text(Hoge) .frame(height: 44) .contentShape(Rectangle()) .onTapGesture { debugPrint(Hoge) } } .sheet(isPresented: $isModalPresented) { ContentView() } } }
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Xcode debugger stops at dyld after upgrading to Xcode 26
After upgrading to Xcode 26, started getting an issue where Xcode debugger is stopping at dyld`lldb_image_notifier Does not happen on device. Tried cleaning derived data folder, clean build but no success. what could be the cause? this is from the stack. #0 0x0000000207e0ffa1 in lldb_image_notifier () #1 0x0000000207e11c49 in dyld4::ExternallyViewableState::triggerNotifications () #2 0x0000000207e13a2f in invocation function for block in dyld4::ExternallyViewableState::notifyMonitorOfImageListChangesSim(bool, unsigned int, mach_header const**, char const**) () #3 0x0000000207e10c3b in dyld4::ExternallyViewableState::notifyMonitorOfImageListChangesSim () #4 0x00000001102b9195 in dyld4::ExternallyViewableState::triggerNotifications () #5 0x00000001102b9465 in dyld4::ExternallyViewableState::addImages () #6 0x000000011029dcec in dyld4::RuntimeState::notifyDebuggerLoad () #7 0x00000001102b8065 in dyld4::APIs::dlopen_from(char const*, int, void*)::$_0::operator()() const::'lambda'()::operator()() const ()
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Reply to Apple’s age rating deadline: will apps be blocked after 31 Jan 2026?
I've been fighting this very issue and getting the runaround from various dev support team people. I had no problem updating age requirements for released builds, just for a pending release wherein I created a new version in AppStoreConnect, but it's not ready for release - it's mid-development. I can't save my answers to the age questions unless my app is in an editable state according to dev support. It's not if you don't have a build uploaded for a version you created in AppStoreConnect. They say I can just upload a duplicate version with new build numbers but my codebase is in the middle of development and I can't do that.
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Apple’s age rating deadline: will apps be blocked after 31 Jan 2026?
Apple sent a final reminder asking developers to complete the updated age rating questions in App Store Connect. Final reminder: Answer the updated age ratings questions. We’re reaching out because you have not provided responses to the updated age ratings questions in the App Information section of your app in App Store Connect. If you don’t answer these questions by January 31, 2026, you won’t be able to submit app updates in App Store Connect. The email says that if the age rating questions are not answered by 31 January 2026, you will not be able to submit app updates. What is not clear is what actually happens after that date. Many of us are in the middle of development and may not be ready to submit a new build before the deadline. The email does not explain whether this means: A) You can still submit updates after 31 January 2026, as long as you complete the age rating questionnaire before submitting, or B) The app becomes locked and cannot be updated at all once the deadline passes This is no
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