Thank you @ssmith_c. I had followed the same steps before the forum post to diagnose the problem, and we both observed the same results. Unfortunately, I am having a hard time explaining this to the App review team. It has been two weeks. I requested code-level support, appeal, and rejection clearance, but these are not working as they should. At this rate, it may take a month for them to admit they are wrong, and a simple sorry shouldn't be an answer to the financial losses caused by the delay of the software to market.
missing package product
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const lookup = new mapkit.PlaceLookup() lookup.getPlace(input?.id, (error, place) => { console.log(place, place) ... gives me for example { id: I65A54A72CE9E45D6, alternateIds: [ IB86C41DA005E0D9B ], muid: 7324342225941186006, _styleAttributes: 4:226,6:16,10:0,82:12,85:12,89:1,164:1,193:1, name: The Museum of Modern Art, region: { center: { latitude: 40.7612829, longitude: -73.9768677 }, span: { latitudeDelta: 0.008983199999995861, longitudeDelta: 0.01186000000001286 } }, coordinate: { latitude: 40.7617238, longitude: -73.9777654 }, formattedAddress: 11 W 53rd St, New York, NY 10019, United States, countryCode: US, telephone: +12127089400, urls: [ http://www.moma.org ], country: United States, administrativeArea: New York, administrativeAreaCode: NY, locality: New York, postCode: 10019, subLocality: Manhattan, thoroughfare: W 53rd St, subThoroughfare: 11, fullThoroughfare: 11 W 53rd St, areasOfInterest: [ Manhattan ], dependentLocalities: [ Midtown Center, Midtown East, Midtown Manhattan, Midtown, North Hu
Our app has a feature that sends notifications to the user's friends. This app has been declined several times and we are still seeking a solution to publish this app with the sending notification feature. Guideline 5.1.2 - Legal - Privacy - Data Use and Sharing The app appears to spam, phish, or send otherwise unsolicited messages to users or a user’s contacts. Specifically, the app allows the sending of mass text or notification. Spamming users or a user’s contacts in this manner is not appropriate. The app should not mine, trace, harvest, or otherwise maliciously exploit users’ data or other user information to promote your service. Next Steps To resolve this issue, please remove this feature from the app. Our app specification: A user can send the notifications to at most 10 friends at the same time There is an hour limitation to send notifications as an anti-spam measure. There is also a day limitation. UserA can search UserB by its userId, add UserB as an friend and sends the notification without UserB
I'm seeing this same error from Xcode_16_beta_3. Is there anything that can be communicated to engineers about the future direction of DynamicProperty? It seems like the type of work that could be expected to be on main… is the explicit MainActor requirement on DynamicProperty coming later before the new OS goes to production?
When I download and install Xcode-beta 16 I get the following error with the app not opening. Xcode v15.4 opens fine on an Apple M2 Max running Sonoma 14.5. Loading a plug-in failed. The plug-in or one of its prerequisite plug-ins may be missing or damaged and may need to be reinstalled.. Anyone know how to resolve? I am trying to experience Timelines in Reality Composer Pro and need 16 beta+ to try it.
Thanks James. I see the Timeline feature is available in XCode 16 Beta (I was using XCode 15). Unfortunately when I try to install XCode 16 Beta I get this error, Loading a plug-in failed. The plug-in or one of its prerequisite plug-ins may be missing or damaged and may need to be reinstalled.. I guess that's an issue for a new post. I'll report back once I can get the software working.
Hi donezio, Apologies you are hitting this blocker. I had seen something similar to this sporadically in development, but I have not been able to reproduce this on my end in recent times. In the past, a combination of restarting Xcode, deleting DerivedData, and selecting Package Dependencies > Reset Package Caches worked to get me back on track. Another thing to try is to select the Studio scheme to build the Studio package on its own. Regardless of whether you can work around this, please file a Feedback request using the Feedback Assistant app. This will allow us to get to the underlying bug, or determine if it is already fixed in a newer release. Keep us updated if you are able to get around this. Thanks!
Thanks for sharing your post and the error message. From the detailed error log, it's not clear that the issue has come from the PDFDocument.h file, even though it manifests in another component. This suggests that the problem might be rooted in the class importation of the PDFKit framework. Specifically, the error message on line 26 of PDFDocument.h points out that it expects an identifier or '{', which hints at a missing brace { probably in one of the following locations: in your code where you import the PDFKit framework. in the header file of the component causing the error (NSImage+Additions.h). Here's the exact line where the error seems to be at: PDFDocument.h:26. But it can be in the nested file. Please, do post your relevant code snippets, especially where you import PDFKit and include other header files, so that we can take a closer look. This will enable us to identify the exact missing brace and assist you in resolving the issue. It might also be helpful to double-check that you
In one of my apps, I use NSCollectionViewDiffableDataSource in tandem with NSFetchedResultsController, which provides the necessary snapshots. This works great in macOS 14.5. However, when updating data in Core Data related to a visible item in a NSCollectionView, the NSCollectionViewDiffableDataSource no longer calls the ‘itemProvider’ closure of the diffable data source when using macOS 15 Seed 3, after applying a snapshot with animation. As a result of this, the collection view does not update visible items when the related data changes. I’m talking about this piece of code which is no longer called when it concerns a visible item: dataSource = NSCollectionViewDiffableDataSource(collectionView: collectionView, itemProvider: { // Return an NSCollectionViewItem here }) Does anyone know a workaround or solution to get updating of visible cells working in macOS 15 Seed 3, without losing animated updates? In case an Apple engineer is reading this: Are there any related API changes that must be taken in
hi. I think you should provide more log data from the failing build process. did you made changes in build settings about compiler optimization flags/settings? maybe overwritten by mistake some values? compare with other easypeasy sample project…any difference in build settings? same result? check build setting: SWIFT_OPTIMIZATION_LEVEL -Onone is to my knowledge more or less the default setting. so if missing, just create/modify the entry in the project build settings.
I was using iphone 14 pro max!!! Within 1year and 6 month… It lost network connectivity. After getting instructions from apple care, i reset my Iphone, now it is stucked on unable to activate page, i tried almost every ways, but, it is still showing unable to activate, if i only had this problem, then I would have probably said that it is my bad luck… but, now i am seeing, thousands of customers have this issue with iphone, Service centre technicians are saying it is hardware problem, MC, you fu * cking robbers, what r u making which very soon becoming a garbage and taking a huge amout of money in place of that garbage… We need solution, we want our phone back… we didn’t pay for having this garbage which costs 1,70,000 Rs ….
I am using a Swift PM module and adding it to a brand new project. This project is Objective-C based, but I would like to use the module within a .swift file as I am working to migrate part of my project to Swift. The .swift file is called from the Objective-C app delegate. When doing this method on a brand new project, it builds correctly. However, when I add the module to my production app (has been in development for 10 years) in the same way, I get the following error in my MyApp-Swift.h file: Cannot find interface declaration for 'MBNavigationViewController', superclass of 'CarPlayMapViewController'; did you mean 'UINavigationController'? I have even created a stripped down version of my app with minimal files and it still does not build. There must be some build setting or something else that allows the module to work in a brand new project (accessing the MyApp-Swift.h file that generates the Obj-C methods) but not in my older project?
Howdy! Can you please file Feedback with sysdiagnose logs attached? If you are running the watchOS 11 beta, the appropriate logs should be recorded when you initiate a sysdiagnose. If you are running watchOS 10 or earlier, you'll need to install the sysdiagnose profile first (you can find profiles & instructions for getting logs here: https://developer.apple.com/bug-reporting/profiles-and-logs/?platform=watchos). It does sound like there's something missing here, and I'd love to investigate. Thank you!
[quote='794978022, AppleCare Staff, /thread/759244?answerId=794978022#794978022'] No need for an entire repo, just a minimal, but runnable example that exhibits the issue. [/quote] Alright! This should do: import SwiftUI import Charts struct ChartWithoutNilValues: View { let firstDayOfMonth: Date let firstDayOfNextMonth: Date let measurements: [PerformanceMeasurement] init() { firstDayOfMonth = Date.now.firstDayOfMonth()! firstDayOfNextMonth = Calendar.current.date(byAdding: .month, value: 1, to: firstDayOfMonth)! measurements = DataGenerator.generateMeasurements( interval: DateInterval(start: firstDayOfMonth, end: firstDayOfNextMonth), component: .day ) } var body: some View { Chart(measurements, id: .timestamp) { measurement in BarMark( x: .value( Timestamp, measurement.timestamp, unit: .weekOfYear, calendar: .current ), y: .value( Solar production, measurement.production?.total ?? 0 ) ) } .chartXAxis { AxisMarks(values: .stride(by: .weekOfYear)) { value in AxisValueLabel((value.index), centered: t
I was trying to load an Entity by Entity(named: sceneName, in: realityKitContentBundle), which works for many of my .usda file. But this time I got an error: Error loading asset from scene PinballTable.usda: failed to load '7058602595919186152 Scene (RealityFileAsset)Bundle/RealityKitContent-RealityKitContent-resources/RealityKitContent.reality/Scene_14.compiledscene' (Asset provider load failed: type 'RealityFileAsset' -- Failed to load compiled data for asset path 'Scene_14.compiledscene', due to error: Failed to deserialize asset data.) Any ideas on why this won't work? I have checked the size of my .usda file it's around 42kb so I won't think it's sake of file size. Due to many .usda reference inside of this scene, I suspect that it might be the case the bundle cannot locate other usda reference. So I export the whole scene into .usdz file and it turns to 118kb. Wonder if this could be the only issue here that affect the loading result but this is what I have tried so far. visionOS System: visionOS beta 2