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“missing package product”

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How to reliably debug PHBackgroundResourceUploadExtension during development?
I'm developing a PHBackgroundResourceUploadExtension and finding it difficult to debug because the system controls when the extension launches. Current experience: The extension starts at unpredictable times (anywhere from 1 minute to several hours after photos are added) By the time I attach the debugger, the upload may have already completed or failed Breakpoints in init() or early lifecycle methods are often missed Questions: Is there a way to force-launch the extension during development (similar to how we can manually trigger Background App Refresh in Xcode)? Are there any launch arguments or environment variables that put the extension in a debug/eager mode? I tried taking photos/videos, but this doesn't trigged app extension in all cases. Any tips for improving the debug cycle would be greatly appreciated. Environment: iOS 26, Xcode 18
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340
2w
Reply to Using StoreKit from an AUv3 plugin that can be loaded in-process
Yeah, the obvious way doesn't work so well if you're using auto-renewing subscriptions - forcing the user to run the outer app every three days when the grace period expires to see if the user is still subscribed is a non-starter - this needs to be transparent and just work™ once the user has bought the subscription - my target customers are mastering engineers and similar - I wouldn't put up with that from a plugin for long, so I cannot expect my customer to. I have one local beta tester I'm going to try a TestFlight version with subscription support enabled and lots of logging and see if the extension is able to see products defined for the outer app. The fact that all of this is essentially untestable by the developer (getting a StoreKit config through to the extension process seems to be a no-go, not to mention my experience with local StoreKit configs working on a much simpler iOS app spotty enough not to trust) is fairly maddening. The combinatorics in the state machine you need for definitely-
Topic: Media Technologies SubTopic: Audio Tags:
2w
Reply to App Update Stuck in Review for 20+ Days
Hi @App Review , Our app has been waiting for review for almost a month now. Unfortunately, this delay is causing us to lose hundreds of dollars each day. Is there any option to pay for an expedited review for a standard update? If so, we would be willing to pay (for example $1,000) if it means the app could be reviewed today. We would really appreciate any help in moving the review forward. Thank you in advance.
2w
StoreKit: No products returned in Sandbox + "This item is not available" in "initiate transaction"
Hi, my app was rejected because IAP were not present in the app. I followed guidelines more carefully and filled all buisness detail since then. And now I have: StoreKit Configuration in XCode is set to None, Products (subscription + consumable product) are already approved (from the previous review) Paid Apps Agreement - active Bank account - active Tax forms - active Compliance - active Problems: When trying to test it with TestFlight + sandbox account, StoreKit is returning zero products. When trying to check my products by initiate transaction from Sandbox App Store manage dashboard I am getting an error This item is not available I am totally stuck and don't know what to process next. Unfortunately API.
1
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77
2w
Clarity App Attestation Errors
I'm currently reviewing the various DCError cases defined in Apple’s DeviceCheck framework (reference: https://developer.apple.com/documentation/devicecheck/dcerror-swift.struct). To better understand how to handle these in production, I’m looking for a clear breakdown of: Which specific DCError values can occur during service.generateKey, service.attestKey, and service.generateAssertion The realworld scenarios or conditions that typically cause each error for each method. If anyone has insight on how these errors arise and what conditions trigger them, I’d appreciate your input.
1
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232
2w
Apple Pay In-App Provisioning – Apple server failure when adding a card
We are implementing Apple Pay In-App Provisioning in our issuer iOS application and are encountering a HTTP 500 error returned from Apple servers during the provisioning flow. The issue occurs after generating the encrypted payload and attempting to complete the provisioning process. The Apple service responds with 500 Internal Server Error, preventing the card from being added to Wallet. We would appreciate assistance identifying whether this is caused by: • a payload formatting issue, • cryptographic material mismatch, • entitlement / configuration issue, • or a server-side issue. Environment Platform • iOS: 26.3.1 • Device: iPhone 13 mini • Xcode: 26.3.1 Apple Pay configuration • In-App Provisioning entitlement enabled • Issuer app authorized by Apple for provisioning • Payment Network: Mastercard • Token Service Provider (TSP): MDES Testing environment • Production • App distribution method: TestFlight Provisioning Flow Overview Our implementation follows the standard Apple Pay In-App Provisionin
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65
2w
Reply to macOS Tahoe 26.4 Beta 4: Rosetta deprecation warning not shown — bug or intended behavior?
I like galad87’s take on this. Rather than worrying about other folks’ apps, I suggest that you on your own products. And in that case the messaging is super clear: If your build system or final software depends on Rosetta, you should be working to break that dependency as a matter of priority. And if you have technical questions about how to do that, please post them here on the forums. We’re hear to help. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
2w
Static library links on device but fails on iOS Simulator
I’m working on an iOS workspace with: a static library project: M800SDK a test app project: TestAppObj I was able to build M800SDK for iOS Simulator on Apple Silicon as a simulator static library, and I also verified the architectures in the produced .a file. However, when I link the app target against that simulator build and try to build TestAppObj for iOS Simulator, I get the following linker errors: Undefined symbols for architecture arm64: _OBJC_CLASS_$_TokenMngr clang++: error: linker command failed with exit code 1 Additional context: The library links and works correctly when building the app for a physical iPhone. And the public header TokenMngr.h is found correctly by the app target. The app target is compiled as Objective-C++ where needed. The library is linked in the app target under “Link Binary With Libraries”. Could you help me understand: Is it possible to run on iOS Simulator ? the recommended way to package and consume this library for iOS Simulator on Apple Silicon? Also I am aware
3
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95
2w
Different transaction IDs for the same purchase between SKPaymentTransaction and receipt latest_receipt_info
Hello, I am investigating a case where two different transaction IDs appear to refer to the same purchase, and I would like clarification on whether this behavior is expected. Additional context StoreKit version: StoreKit 1 (SKPaymentTransaction) Environment: Production Product type: Auto-renewable subscription Transaction sources The values are obtained from the following APIs: transaction_id from SKPaymentTransaction https://developer.apple.com/documentation/storekit/skpaymentqueue receipt_data from the App Store receipt https://developer.apple.com/documentation/foundation/bundle/appstorereceipturl Observed behavior After an In-App Purchase completes, the app receives: a transaction_id from SKPaymentTransaction the corresponding receipt_data for the purchase When inspecting the receipt, the transaction_id inside latest_receipt_info differs from the transaction_id received directly from the purchase transaction. For clarity: A = transaction_id received from the purchase flow (SKPaymentTrans
3
0
187
2w
Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage
I have the issues in this particular guideline: Issue Description We noticed that the app requires users to register with personal information to purchase In-App Purchase products that are not account based. Apps cannot require user registration prior to allowing access to app content and features that are not associated specifically to the user. User registration that requires the sharing of personal information must be optional or tied to account-specific functionality. Next Steps To resolve this issue, please revise the app to not require users to register before purchasing In-App Purchase products that are not account based. You may explain to the user that registering will enable them to access the purchased content from any of their supported devices and provide them a way to register at any time, if they wish to later extend access to additional devices. Please note that although guideline 5.1.1 requires an app to make subscription content available to all the supported devices owned
1
0
79
2w
45 days of "Waiting for Review"... What to do now?
The first time that I submitted a review for my app was on February 3, 2026. It is now March 15, 2026. I am at a dead end. I have been told numerous times by Apple support to resubmit and to call back. I have a large waitlist of over 100 users that want access, and I'm only able to let my internal users test because my test flight has also not been approved. I have called Apple numerous times, being extremely respectful and explaining the situation. They then tell me to call back after 48 hours if it is not approved. I then call back and I get the exact same message. I've only had one Apple Support representative truly be honest with me and say wait a week or two because there's a backlog. I then proceeded to call back again, and was told to call back in 48 hours because they'd expedited it. I even had once a representative give me his personal information to send him a voicemail to his contact if it hadn't been completed. This then led to a dead end where he didn't respond, never responded to my voicemail, a
4
0
187
2w
Building a 4-agent autonomous coding pipeline on Apple Silicon — MLX backend questions
Hi, I'm building ANF (Autonomous Native Forge) — a cloud-free, 4-agent autonomous software production pipeline running on local hardware with local LLM inference. No middleware, pure Node.js native. Currently running on NVIDIA Blackwell GB10 with vLLM + DeepSeek-R1-32B. Now porting to Apple Silicon. Three technical questions: How production-ready is mlx-lm's OpenAI-compatible API server for long context generation (32K tokens)? What's the recommended approach for KV Cache management with Unified Memory architecture — any specific flags or configurations for M4 Ultra? MLX vs GGUF (llama.cpp) for a multi-agent pipeline where 4 agents call the inference endpoint concurrently — which handles parallel requests better on Apple Silicon? GitHub: github.com/trgysvc/AutonomousNativeForge Any guidance appreciated.
0
0
241
2w
App approved but not allowing USA distribution (Case 102833154976)
I originally submitted a ticket on February 27th. My app was approved fairly quickly. I had it set for private distribution. Under private distribution I placed in all the organization information to ensure my app would show up on Apple Business Manager. I filled out all the agreements and tax information as well. The app was still not showing. I then went into country distribution and saw that all countries were disabled. I tried clicking into the USA option to enable it. It says ”Cannot Sell App”. It does not allow me to do anything else. it then directs me to contact Apple developer support For assistance. After waiting one week I got this reply from developer support. “Hello, Thank you for contacting Developer Support. My name is Yana, and I’ll be happy to help you. I would first like to apologise for this delayed answer. It is certainly not the normal waiting time for an answer from Developer Support. We are currently facing a huge number of request from our customers and your patience is well appreciate
0
0
50
2w
Reply to App Update Stuck in Review for 20+ Days
Find good lawyers and sue them. They do not care how much money you are losing.
Replies
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Views
Activity
2w
How to reliably debug PHBackgroundResourceUploadExtension during development?
I'm developing a PHBackgroundResourceUploadExtension and finding it difficult to debug because the system controls when the extension launches. Current experience: The extension starts at unpredictable times (anywhere from 1 minute to several hours after photos are added) By the time I attach the debugger, the upload may have already completed or failed Breakpoints in init() or early lifecycle methods are often missed Questions: Is there a way to force-launch the extension during development (similar to how we can manually trigger Background App Refresh in Xcode)? Are there any launch arguments or environment variables that put the extension in a debug/eager mode? I tried taking photos/videos, but this doesn't trigged app extension in all cases. Any tips for improving the debug cycle would be greatly appreciated. Environment: iOS 26, Xcode 18
Replies
1
Boosts
0
Views
340
Activity
2w
Reply to Using StoreKit from an AUv3 plugin that can be loaded in-process
Yeah, the obvious way doesn't work so well if you're using auto-renewing subscriptions - forcing the user to run the outer app every three days when the grace period expires to see if the user is still subscribed is a non-starter - this needs to be transparent and just work™ once the user has bought the subscription - my target customers are mastering engineers and similar - I wouldn't put up with that from a plugin for long, so I cannot expect my customer to. I have one local beta tester I'm going to try a TestFlight version with subscription support enabled and lots of logging and see if the extension is able to see products defined for the outer app. The fact that all of this is essentially untestable by the developer (getting a StoreKit config through to the extension process seems to be a no-go, not to mention my experience with local StoreKit configs working on a much simpler iOS app spotty enough not to trust) is fairly maddening. The combinatorics in the state machine you need for definitely-
Topic: Media Technologies SubTopic: Audio Tags:
Replies
Boosts
Views
Activity
2w
Reply to App Update Stuck in Review for 20+ Days
Hi @App Review , Our app has been waiting for review for almost a month now. Unfortunately, this delay is causing us to lose hundreds of dollars each day. Is there any option to pay for an expedited review for a standard update? If so, we would be willing to pay (for example $1,000) if it means the app could be reviewed today. We would really appreciate any help in moving the review forward. Thank you in advance.
Replies
Boosts
Views
Activity
2w
StoreKit: No products returned in Sandbox + "This item is not available" in "initiate transaction"
Hi, my app was rejected because IAP were not present in the app. I followed guidelines more carefully and filled all buisness detail since then. And now I have: StoreKit Configuration in XCode is set to None, Products (subscription + consumable product) are already approved (from the previous review) Paid Apps Agreement - active Bank account - active Tax forms - active Compliance - active Problems: When trying to test it with TestFlight + sandbox account, StoreKit is returning zero products. When trying to check my products by initiate transaction from Sandbox App Store manage dashboard I am getting an error This item is not available I am totally stuck and don't know what to process next. Unfortunately API.
Replies
1
Boosts
0
Views
77
Activity
2w
Clarity App Attestation Errors
I'm currently reviewing the various DCError cases defined in Apple’s DeviceCheck framework (reference: https://developer.apple.com/documentation/devicecheck/dcerror-swift.struct). To better understand how to handle these in production, I’m looking for a clear breakdown of: Which specific DCError values can occur during service.generateKey, service.attestKey, and service.generateAssertion The realworld scenarios or conditions that typically cause each error for each method. If anyone has insight on how these errors arise and what conditions trigger them, I’d appreciate your input.
Replies
1
Boosts
0
Views
232
Activity
2w
Apple Pay In-App Provisioning – Apple server failure when adding a card
We are implementing Apple Pay In-App Provisioning in our issuer iOS application and are encountering a HTTP 500 error returned from Apple servers during the provisioning flow. The issue occurs after generating the encrypted payload and attempting to complete the provisioning process. The Apple service responds with 500 Internal Server Error, preventing the card from being added to Wallet. We would appreciate assistance identifying whether this is caused by: • a payload formatting issue, • cryptographic material mismatch, • entitlement / configuration issue, • or a server-side issue. Environment Platform • iOS: 26.3.1 • Device: iPhone 13 mini • Xcode: 26.3.1 Apple Pay configuration • In-App Provisioning entitlement enabled • Issuer app authorized by Apple for provisioning • Payment Network: Mastercard • Token Service Provider (TSP): MDES Testing environment • Production • App distribution method: TestFlight Provisioning Flow Overview Our implementation follows the standard Apple Pay In-App Provisionin
Replies
0
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0
Views
65
Activity
2w
Reply to Biometrics prompt + private key access race condition on since iOS 26.1
Sorry I missed, your message. Unfortunately we still get this issue with iOS 26.3 and 26.3.1. We already share the same LA context between SecItem actions.
Topic: Privacy & Security SubTopic: General Tags:
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Activity
2w
Reply to macOS Tahoe 26.4 Beta 4: Rosetta deprecation warning not shown — bug or intended behavior?
I like galad87’s take on this. Rather than worrying about other folks’ apps, I suggest that you on your own products. And in that case the messaging is super clear: If your build system or final software depends on Rosetta, you should be working to break that dependency as a matter of priority. And if you have technical questions about how to do that, please post them here on the forums. We’re hear to help. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
2w
Static library links on device but fails on iOS Simulator
I’m working on an iOS workspace with: a static library project: M800SDK a test app project: TestAppObj I was able to build M800SDK for iOS Simulator on Apple Silicon as a simulator static library, and I also verified the architectures in the produced .a file. However, when I link the app target against that simulator build and try to build TestAppObj for iOS Simulator, I get the following linker errors: Undefined symbols for architecture arm64: _OBJC_CLASS_$_TokenMngr clang++: error: linker command failed with exit code 1 Additional context: The library links and works correctly when building the app for a physical iPhone. And the public header TokenMngr.h is found correctly by the app target. The app target is compiled as Objective-C++ where needed. The library is linked in the app target under “Link Binary With Libraries”. Could you help me understand: Is it possible to run on iOS Simulator ? the recommended way to package and consume this library for iOS Simulator on Apple Silicon? Also I am aware
Replies
3
Boosts
0
Views
95
Activity
2w
Different transaction IDs for the same purchase between SKPaymentTransaction and receipt latest_receipt_info
Hello, I am investigating a case where two different transaction IDs appear to refer to the same purchase, and I would like clarification on whether this behavior is expected. Additional context StoreKit version: StoreKit 1 (SKPaymentTransaction) Environment: Production Product type: Auto-renewable subscription Transaction sources The values are obtained from the following APIs: transaction_id from SKPaymentTransaction https://developer.apple.com/documentation/storekit/skpaymentqueue receipt_data from the App Store receipt https://developer.apple.com/documentation/foundation/bundle/appstorereceipturl Observed behavior After an In-App Purchase completes, the app receives: a transaction_id from SKPaymentTransaction the corresponding receipt_data for the purchase When inspecting the receipt, the transaction_id inside latest_receipt_info differs from the transaction_id received directly from the purchase transaction. For clarity: A = transaction_id received from the purchase flow (SKPaymentTrans
Replies
3
Boosts
0
Views
187
Activity
2w
Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage
I have the issues in this particular guideline: Issue Description We noticed that the app requires users to register with personal information to purchase In-App Purchase products that are not account based. Apps cannot require user registration prior to allowing access to app content and features that are not associated specifically to the user. User registration that requires the sharing of personal information must be optional or tied to account-specific functionality. Next Steps To resolve this issue, please revise the app to not require users to register before purchasing In-App Purchase products that are not account based. You may explain to the user that registering will enable them to access the purchased content from any of their supported devices and provide them a way to register at any time, if they wish to later extend access to additional devices. Please note that although guideline 5.1.1 requires an app to make subscription content available to all the supported devices owned
Replies
1
Boosts
0
Views
79
Activity
2w
45 days of "Waiting for Review"... What to do now?
The first time that I submitted a review for my app was on February 3, 2026. It is now March 15, 2026. I am at a dead end. I have been told numerous times by Apple support to resubmit and to call back. I have a large waitlist of over 100 users that want access, and I'm only able to let my internal users test because my test flight has also not been approved. I have called Apple numerous times, being extremely respectful and explaining the situation. They then tell me to call back after 48 hours if it is not approved. I then call back and I get the exact same message. I've only had one Apple Support representative truly be honest with me and say wait a week or two because there's a backlog. I then proceeded to call back again, and was told to call back in 48 hours because they'd expedited it. I even had once a representative give me his personal information to send him a voicemail to his contact if it hadn't been completed. This then led to a dead end where he didn't respond, never responded to my voicemail, a
Replies
4
Boosts
0
Views
187
Activity
2w
Building a 4-agent autonomous coding pipeline on Apple Silicon — MLX backend questions
Hi, I'm building ANF (Autonomous Native Forge) — a cloud-free, 4-agent autonomous software production pipeline running on local hardware with local LLM inference. No middleware, pure Node.js native. Currently running on NVIDIA Blackwell GB10 with vLLM + DeepSeek-R1-32B. Now porting to Apple Silicon. Three technical questions: How production-ready is mlx-lm's OpenAI-compatible API server for long context generation (32K tokens)? What's the recommended approach for KV Cache management with Unified Memory architecture — any specific flags or configurations for M4 Ultra? MLX vs GGUF (llama.cpp) for a multi-agent pipeline where 4 agents call the inference endpoint concurrently — which handles parallel requests better on Apple Silicon? GitHub: github.com/trgysvc/AutonomousNativeForge Any guidance appreciated.
Replies
0
Boosts
0
Views
241
Activity
2w
App approved but not allowing USA distribution (Case 102833154976)
I originally submitted a ticket on February 27th. My app was approved fairly quickly. I had it set for private distribution. Under private distribution I placed in all the organization information to ensure my app would show up on Apple Business Manager. I filled out all the agreements and tax information as well. The app was still not showing. I then went into country distribution and saw that all countries were disabled. I tried clicking into the USA option to enable it. It says ”Cannot Sell App”. It does not allow me to do anything else. it then directs me to contact Apple developer support For assistance. After waiting one week I got this reply from developer support. “Hello, Thank you for contacting Developer Support. My name is Yana, and I’ll be happy to help you. I would first like to apologise for this delayed answer. It is certainly not the normal waiting time for an answer from Developer Support. We are currently facing a huge number of request from our customers and your patience is well appreciate
Replies
0
Boosts
0
Views
50
Activity
2w