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missing package product

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Reply to UIKit flip animation bugged in 26.1
Thanks for the file, the project is missing and the storyboard as well. Any chance to put it on a repository where I can download the zip file? So I can see as well all the project settings? I see you have created the setupViewx() in the code. Xcode 26.2 beta 2 is available for download, have you tried that version? Thanks, Albert Pascual
  Worldwide Developer Relations.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Reply to iOS 26 fails to automatically switch to [system settings - personal hotspot ] directly from application ]
If you're reposting this because the comments on your original thread went unanswered, check out point 5 in Quinn’s Top Fourteen DevForums Tips: don't use the comment feature for followup discussion because people tend to miss them. Does this suggest that iOS 26 does not support this functionality? What's supported is what Apple documents. Any behaviors that aren't documented should be considered undefined and unsupported. is it possible that versions of iOS 18 and earlier may also not support this behavior in the future? Of course it’s hard to imagine Apple tasking some poor engineer with deliberately breaking this behavior in some future patch release. But IMHO a better way forward is to just update your app to give a consistent experience on all OS versions rather than trying to manage two paths, one of them being on a legacy OS whose user base shrinks every day.
Topic: App & System Services SubTopic: General Tags:
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SwiftUI: Menu icon will missing if increase preferred text size
iOS simulator version 18.0+ I have a demo like this: Menu { Button { } label: { Text(Option 1) Image(systemName: star) } Button { } label: { Text(Option 2) Image(systemName: star) } } label: { Text(Menu) } And I used the tool Accessibility Inspector to modify the text size. Case 1: We could see the option title and the star icon. Case 2: But we could not see the icon, only the option title here Is this by design from Apple? Or does this need to be fixed? Does anyone know about my question?
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Reply to Applications stuck in UDP sendto syscall
Hi, Is there any way we can escalate this issue? Its been months and we're still having it and its very disruptive to our workflow. One thing that it seems I didn't make clear the first time was that this issue happens specifically when using local network interface aliases. For us, this is due to our use of Akamai's zero trust works (https://www.akamai.com/products/akamai-guardicore-platform). However I should point out that neither Akamai nor Gradle are misbehaving. This is a problem that was introduced in Sequoia and is still here in Tahoe. Thanks, Mohamed
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Unable to enable eligibility for External Purchase Link APIs — seeking clarification
Hello, I am currently implementing External Purchase Link and External Purchase Custom Link and am encountering an issue where both ExternalPurchaseLink.canOpen and ExternalPurchaseCustomLink.isEligible always return false under all test conditions. I would like to confirm whether my setup is missing any required steps or whether this behavior is expected. Below are the details of my current environment and configuration: 🔧 1. Development Environment Xcode: 16.3, 16.4, 26.0 beta 4 Devices: iPhone running iOS 26.2 beta iPhone running iOS 16.7.12 macOS 15.5 (real device testing) Simulator iOS 18.0 Build Type: Local development build using a Developer Provisioning Profile Sandbox account signed in during testing 🔑 2. Entitlements (Developer site & Xcode) In Certificates → Identifiers → App ID, both capabilities are enabled: StoreKit External Purchase StoreKit External Purchase Link The .entitlements file in Xcode includes: com.apple.developer.storekit.external-purchase = YES com.apple.developer.st
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IAP Phantom Error
Trying to test IAP in sandbox. I created the test group and tester accounts. Accepted the invite downloaded the app. Signed into to sandbox in settings with the tester account. In app the purchases are failing and throwing my catch error message product couldn't be found. I decided to test it from settings/ sandbox/ manage/ initiate purchase/ but I've been getting can't complete transaction. Something went wrong, ant this transaction couldn't be completed. Try again later since last week. I reached out to dev support over the phone then email and they couldn't or wouldn't provide assistance. I asked my senior at work she took a look at it and confirmed I created the IAP correctly and that my sandbox account could make test purchases in apps she make but couldn't get mine to work. The storekit test work fine in xcode I just don't know what to do now.
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Can an e-commerce iOS app running in the Xcode Simulator disrupt NETransparentProxyProvider and NEFilterDataProvider, causing DNS failures on macOS
Description: We are investigating an issue where running a specific e-commerce iOS app inside the Xcode Simulator intermittently disrupts the Mac’s network connectivity. When the app is launched in the Simulator, our NETransparentProxyProvider and NEFilterDataProvider extensions occasionally stop receiving traffic correctly, and shortly afterward the entire macOS DNS resolution fails. Once this happens, all apps on the Mac lose internet access until mac is restarted. Disabling extensions also fixing the issue. This issue only appears when the app runs in the Xcode Simulator. I would like to confirm: Is it possible for traffic patterns or network behavior inside the Simulator to interfere with system-level Network Extension providers on macOS? Are there known limitations or conflicts between the Simulator’s virtual networking interfaces and Network Extensions? Any recommended debugging steps or best practices to isolate this behavior? Any guidance, known issues, or suggestions would be appreciated.
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ASWebAuthenticationSession.start() does not display authentication UI on macOS (no error, no callback)
Hello Apple Developer Community, I'm experiencing an issue on macOS where ASWebAuthenticationSession fails to display its authentication window. The session is created successfully and start() returns true, but: no UI is shown, presentationAnchor(for:) is never invoked, the completion handler is never called, and no errors appear in Console.app or Xcode logs. This happens both when using the session via a Flutter plugin and when calling ASWebAuthenticationSession directly from Swift. Environment macOS 14.6 (Sonoma) Xcode latest stable Target: macOS 10.15+ App type: sandboxed macOS app, hardened runtime enabled The project also includes a Login Item (SMAppService) target Redirect URI scheme: myapp-auth://callback Problem Description When I trigger authentication, the logs show: [AuthPlugin] Starting ASWebAuthenticationSession... After that: no authentication sheet appears, presentationAnchor(for:) is never called, the completion handler is not invoked. The main window is visible and active when the method is c
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Reply to Setting Installation Directory correctly is a mystery
Hello I'm wrapping my head around on how to properly set up xcode project to produce a static library Why? file locations /usr/local/lib/libXXX.a and /usr/local/include/XXX/xxx.h so it can be used Unix style in other projects That's not really the way that macOS works. I could write an old style Makefile and have xcode call the makefile but there must be an easier way to do this. What's wrong with a makefile? Xcode is designed to build iOS apps. There is no easy way to make it build open-source style archives and headers. And why should there be? Any open source project would be using standard tools to do this kind of thing. They would never, ever use Xcode. This is for a cross platform development so having it packaged into a Framework would not solve it neither. The Mac and Xcode are not useful for cross-platform development. Just use whatever standard tools fit your technical and social requirements - autotools, CMake, Google-build-engine-du-jour, whatever. Now if you wanted to build an app with a
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Xcode can't view code generated by Swift Package Plugins
When using a Swift Build Plugin, the generated code definitions are available through autocomplete, but it is currently not possible to view them directly in Xcode using Option+click. An example of such a plugin is swift-openapi-generator. According to information from Meet Swift Package plugins from WWDC22 the generated code is stored with other build artifacts. It would be immensely helpful if there was support for viewing these intermediate files in read-only mode using Option+click. Currently, I have to resort to opening these files through Finder, or opening the project in VS Code where viewing the generated files using Cmd+click works without a problem. Am I missing something? If not, it seems like a big oversight that this is not supported to the same extent in Apple's own tools.
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Setting Installation Directory correctly is a mystery
Hello I'm wrapping my head around on how to properly set up xcode project to produce a static library ending up in file locations /usr/local/lib/libXXX.a and /usr/local/include/XXX/xxx.h so it can be used Unix style in other projects. If I put under Deployment Deployment Location: YES Installation Build Products Location: / Installation Directory: /usr/local/lib Skip Install: NO I get errors like warning: Stale file '/usr/local/usr/local/include/xxx.h' is located outside of the allowed root paths. and things like error: Cycle inside a single target; building could produce unreliable results. Installation Build Products Location: /usr/local/lib Installation Directory: / I get warning: Stale file '/usr/local/include/xxx.h' is located outside of the allowed root paths. but the library file is not put into /usr/local/lib (note /usr/local/lib and /usr/local/include are owned by my user and writeable) I could write an old style Makefile and have xcode call the makefile but there must be an easier
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2.1.0 Performance: App Completeness - paid digital content or services
The review team rejected our application wrinting this : We have started our review, but we need additional information to continue. Specifically, it appears your app may access or include paid digital content or services, and we want to understand your business model before completing our review. Our app is free and doesn't include any payement package or page But we are coupled to another application for the login. And this other application has a trial period and effectively needs payment after. Do i need to explain in my app all the payment process of the other app ?
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Reply to Check whether app is built in debug or release mode
Thanks @DTS Engineer for the detailed snippet. The usage of get-task-allow entitlement gave me idea for updating my previous parsing entitlement approach and I came up with this: struct MobileProvision: Codable { static let current: MobileProvision = { let profileExtension = mobileprovision guard let profilePath = Bundle.main.path(forResource: embedded, ofType: profileExtension), let profileString = try? String(contentsOfFile: profilePath, encoding: .isoLatin1), case let scanner = Scanner(string: profileString), scanner.scanUpToString(), let plist = extractedPlist.appending().data(using: .isoLatin1) else { return .simulatorDefault() } let decoder = PropertyListDecoder() do { return try decoder.decode(MobileProvision.self, from: plist) } catch { return .simulatorDefault() } }() static func simulatorDefault() -> Self { return Self(entitlements: Entitlements(isDebuggable: true, apsEnvironment: .development)) } let entitlements: Entitlements enum CodingKeys: String, CodingKey { case entitlements = Entitlements
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