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5.1.1

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Ipad pro only issue: app suddenly has corrupted memory
Hi,i'm wondering if anyone can help me with this issue.We have an app which support ios 5.1.1 to 9.2, is 64 bit, objective-c without arc, and has no problems, until we hit the ipad pro (currently running the simulator since we do not have an actual device).There i'm getting all kinds of bad acces exceptions (just on starting the app) . My current crash is on a name string which has been initialized and has not changed, which suddenly doesn't point to a proper valueAlso in the same collection i'm seeing proper strings with correct values and i'm seeing things like a strings which should have a predefined name suddenly pointing to stuff like: /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony:CTRadioAccessTechnologyCDMAEVDORev0 and other unexplainable values.I can only come to the conclusion that the memory or pointer is corrupt. Which is really weird since nothing changed code wise (also the app runs fine on other simulators)has anybody else had this problem?does anybody have a fix?thank
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397
Nov ’15
App Rejection to User Login
Hi There, we have an app that provides music and podcasts that we are licensed to provide , we depend on users to be logged in for our personalisation and recommendation engine to profile correctly both across the mobile app and web experience We have not had any issues for the last 7 years until now, receiving the app review rejection below. We have replied with multiple explanations why we require user login as mandatory and have identical apps that do the same, however we are told that we can log a complaint against those dont comply , but they cannot indicate what is different to our app. The response is below, any suggestions would be greatly appreciated Hello, Thank you for your reply. Regarding 5.1.1 issue, your app requires users to register or log in to access features that are not account based. To resolve this issue, it would be appropriate to revise the app to let users freely access the app's features that are not account based. We are not able to provide feedback on app concepts or feat
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376
Jul ’24
Appropriate settings for a file in Xcode
Hi, ALL,I did successfully create a project for Cocoa Bundle for my C++ application in Xcode.However the project is using the SQLite library and so I add the SQLite sources into the project and compiled it.The compilation went thru fine, however when Xcode tried to compile the SQLite source code (.c file) it gsve a lot of warnings.I asked on the SQLite ML, and was told that the compilation should succeed and that I should set the file type inside the Xcode to be C and that I should get only very little number (like 2-3).I did that and re-compile, but that didn't get rid of the warnings.Is there something I'm missing? I did see that there is a C Language option in the Xcode Build Options tab in the project. And I guess I should change it. But will it get rid of all those warnings?Or maybe I need something else?I'm using Xcode 5.1.1 on OSX 10.8.Xcode is set for the file to be C - http://imgur.com/eWFzm9B.Warnings when compiling sqlite3.c code - http://imgur.com/H8CQBX9.Thank you.
Topic: UI Frameworks SubTopic: AppKit Tags:
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840
Jul ’16
Account Deletion Requirement in B2B apps
We'll be releasing a B2B app next year, this app will be used as part of the employees job. In guidelines section 5.1.1 (V) If your app doesn’t include significant account-based features, let people use it without a login. If your app supports account creation, you must also offer account deletion within the app. A user does not create an account through the app. An account is created for every employee by the client. A user will login via their employee id. This account is controlled by the client. Any and all data generated by the employee is owned by the client as its business data and data must be linked against whoever created (eg to pay commission to employees for the sales they made) So an account exists but the guidelines say If your app supports account creation, you must also offer account deletion within the app. Since a user cannot create an account themselves, the account deletion requirement isn't relevant here. Is my understanding of the guidelines correct? Or is there another section
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456
Sep ’23
Why is UIAppearance not being applied to UIAlertController in iOS 9?
My app supports back to iOS 5.1.1 so I use UIActionSheet and UIAlertView. These seem to translate to the new UIAlertController pretty well. However, the color of the buttons in these views are set using window.tintColor. This is a problem in my app since I use black toolbars with white text, but do NOT want white text on light grey. You'd think that iOS would be smart enough to not render text in unreadable colors.Anyway, the only work around in iOS 8 is to set the appearnace of text views. Here's what I do in the app delegate... [[UIView appearanceWhenContainedIn:[UIAlertController class], nil] setTintColor:[UIColor colorWithRed:0 green:(float)196/255 blue:(float)181/255 alpha:1]]; [[UILabel appearanceWhenContainedIn:[UIAlertController class], nil] setTextColor:[UIColor colorWithRed:0 green:(float)196/255 blue:(float)181/255 alpha:1]];However, this does NOTHING in iOS 9 beta. I've issued a bug report since there appears to be no way to change the color of this text from window.tintColor.Does anyone
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4.1k
Aug ’15
App rejected due to registration, I need help
Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage We noticed that your app requires users to register with personal information to purchase non account-based in-app purchase products, which does not comply with the App Store Review Guidelines. Apps cannot require user registration prior to allowing access to app content and features that are not associated specifically to the user. Next Steps User registration that requires the sharing of personal information must be optional or tied to account-specific functionality. To resolve this issue, please make it clear to the user that registering will enable them to access the content from any of their iOS devices and provide them a way to register at any time, if they wish to later extend access to additional iOS devices. Please note that although guideline 3.1.2 of the App Store Review Guidelines requires an app to make subscription content available to all the iOS devices owned by a single user, it is not appropriate to force user registrat
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804
Aug ’21
Publicando App para Terceiros
Trabalho numa empresa que presta serviço implementando, mantendo e publicando sistemas para prefeituras. Fizemos agora um app para uma prefeitura mas na hora de publicar, a Apple está rejeitando pois diz que não podemos publicar em nome de outra empresa. No primeiro envio, rejeitaram com: Guideline 4.1 - Design - Copycats The app or its metadata appears to contain potentially misleading content. Specifically, the app includes content that resembles Sistema da Prefeitura without the necessary authorization. Next Steps Please demonstrate your relationship with any third-party brand owners represented in the app. Pegamos com a prefeitura um documento assinado digitalmente informando que somos os responsáveis pelos sistemas deles, autorizando tudo etc... Fizemos um novo envio para revisão. Porém, agora foi rejeitado com: Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage The app must be published under a seller and company name that is associated with the organization or company providing th
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542
Apr ’24
News aggregated app getting rejected due to Covid articles
I have news app for a newspaper in Alaska. The app does not collect any information from the users. However, the app has been rejected by Apple to the following: Regarding the 5.1.1 issue, we found in our review that your app provides services or requires sensitive user information related to the COVID-19 pandemic. Since the COVID-19 pandemic is a public health crisis, services and information related to it are considered to be part of the healthcare industry. In addition, the seller and company names associated with your app are not from a recognized institution, such as a governmental entity, hospital, insurance company, non-governmental organization, or university. I appealed the rejection stating that the news articles, are just that ... articles about COVID related to the newspaper's community. The articles are just plain information. No user data is collected, and none of the articles are opinion pieces ... The are just number of cases reported in the community, etc. The appeal was rejected wit
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1.1k
Feb ’21
App rejected due to incorrect purpose sting
Hello everyone, i'm having trouble to upload my app to Appstore, mainly because of the purpose string to enable camera and gallery access. My app is in Spanish, so my purpose string are this (translated to english):allow this application to use your camera?allow this application to see you photo gallery?The user is requested to use the camera and gallery in 2 different screens, one is a chat and the other is to upload a payment receipt. I can't specify a purpose string for one thing or the other without confusing the app user.Appstore tech guys keep rejecting it, so can you please tell me what shoud i use? i will do the translation no problem.This is the reported problem:Guideline 5.1.1 - Legal - Privacy - Data Collection and StorageWe further continued to notice that your app requests the user’s consent to access their camera and photos but does not clarify the use of the camera and photos in the applicable purpose string.Specifically, your camera and photos purpose strings do not provide specific e
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6.9k
Jun ’20
Screen Time API: Does syncing aggregated daily usage (minutes) to our server—after explicit opt-in—violate App Store Review Guidelines?
Hi there. I’m building a digital-well-being app for iOS 17.x that relies on the Screen Time API (FamilyControls / DeviceActivity.framework). Before we implement the server side, we’d like to confirm that the architecture below complies with current App Store Review Guidelines. Planned flow FamilyActivityPicker User selects an app set. we receive only opaque ApplicationTokens, no bundle IDs. DeviceActivityMonitorExtension Whenever usage of any selected app crosses a threshold, we increment a running daily total (integer minutes) stored in UserDefaults for our App Group. Server sync If the user completes a two-step opt-in (Settings toggle + confirmation dialog), we would POST only the aggregated daily total—never bundle IDs or app names—over HTTPS to our server, enabling cross-device dashboards and weekly reports. MonitorExtension currently allows URLSession / HTTPS; DeviceActivityReportExtension does not, per Apple’s sandbox docs. Users can disable sync or request deletion of their server data at any time. Que
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65
Jul ’25
Account-Bound Chat vs. Reviewer Expectations: Seeking Guidance
Hello Apple Developer Community, We are experiencing a significant challenge during the App Store review process regarding the account requirement for our app's core chat functionality. Our app provides a personalized chat experience where users interact with out services. This interaction involves sending and receiving messages within a dedicated chat interface. The App Store Review team has cited Guideline 5.1.1 Legal: Privacy - Data Collection and Storage, stating that the app requires users to register before accessing the chat feature. We are struggling to understand how a chat feature, which inherently involves communication between distinct participants, can function without user accounts. By definition, chat is a dialogue between individuals. How can a system deliver personalized replies and maintain conversation history without identifying the user? We are unaware of any app on the App Store that offers a chat-like experience without requiring user login. To ensure user safety and provide a
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215
Mar ’25
App rejected because reviewer can't connect
Hi! My app runs completely fine when we run tests locally, but whenever I try to send it to app review, I get rejected with the reasoning being: We still discovered one or more bugs in your app. Specifically, when we tried to open any of the pages, an error message was displayed and the pages did not load properly. Please review the details below and complete the next steps. The error message says that the app was unable to connect and retrieve the information. The app was built using cordova, all requests are using ajax, but the server is not https, could it be a problem? Also, here's the plugins I'm using in the app: cordova-plugin-cleartext 1.0.0 CordovaPluginsCleartext cordova-plugin-device 2.0.3 Device cordova-plugin-network-information 2.0.2 Network Information cordova-plugin-whitelist 1.3.4 Whitelist cordova-plugin-wkwebview-engine 1.2.2 Cordova WKWebView Engine cordova-plugin-wkwebview-file-xhr 3.0.0 Cordova WKWebView File XHR Plugin cordova-sqlite-storage 6.0.0 Cordova SQLite storage plugin - cordova
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893
May ’21
Apple keep rejecting app for login before buying subscription.
Our app is multi-platform android/web/ios, all platforms got their own payment mechanism, on iOS before buying subscription we are asking user to login to check whether they already bought subscription through any other platform so that user don't need to pay twice also to sync purchase with our server. But apple keep rejecting our app with below message. Need help guy. Apple's Message Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage We noticed that your app requires users to register with personal information to purchase in-app purchase products that are not account based. Apps cannot require user registration prior to allowing access to app content and features that are not associated specifically to the user. User registration that requires the sharing of personal information must be optional or tied to account-specific functionality. To resolve this issue, please revise your app to not require users to register before purchasing in-app purchase products that are not account based.
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351
Jul ’23
Incorrect icon resolution on older iPad
Hi,One of the iPads I use for testing is an old one which can only run iOS 5.1.1. It's no longer even supported by Xcode 7, so I used an older copy of Xcode 5 to test on that device. Everything looked OK, including the 72x72 icon.Now I submitted my app to the app store, it was accepted, but while the icon looks fine on new devices, it looks awful on the old iPad. So I had a look with iFunBox, and found that the plist file did not include the 72x72 icon in the Icon files (iOS 5) entry. It does include 60x60, which is then apparently upscaled by iOS.The icon is included just fine in CFBundleIcons~iPad, so it looks OK on newer devices.So I checked my local build done with XCode 7, and indeed, there too the entry was missing. Of course I never caught this because when I built with XCode 5 everything was fine. And when I built with Xcode 7, I couldn't test on the old iPad.Is this a bug I should report, or have I done something wrong?Should I just add the Icon files (iOS 5) entry manually before submitting
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351
Dec ’15
Is there a way pass the app review with a customizable game?
Hello. We are making mobile games but our business model is a little bit different and this difference creates us problems during the app review process. The games we make are customizable(not directly by user but by with the data provided by the user). There is a base game and we change the game visuals, texts, musics etc. for each user with the data they provide during the sale. We take and process that data and each user can only access the game assets created from the data they sent us. Right now my app(And all my future apps) is getting rejected because of the following guidelines: Guideline 2.5.2 - Performance - Software Requirements During review, your app downloaded code that changes your app’s behavior or functionality for each users, which is not permitted on the App Store. (Which is basically the main idea behind our project) Guideline 4.0 - Design We noticed that the user is taken to the default web browser to sign in or register for an account, which provides a poor user experience. Guideline 5.1.1
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Aug ’22