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“iPhone 16 pro”

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Reply to User crash report contains ??? instead of my app's symbols and no binary image base address
[quote='878607022, Nickkk, /thread/817724?answerId=878607022#878607022, /profile/Nickkk'] I'm assuming that's what you mean by Mach-O image. [/quote] A Mach-O image is code that can be mapped into memory by the dynamic linker and then run directly, as opposed to something like a .o file that contains code that must be linked before it can be run. I talk more about this in An Apple Library Primer. A Mach-O image is often stored within a universal binary, one image per architecture. So when looking at stuff like this you have to consider the image of the architecture that was running. The other thing to considered is that the dynamic linker may only map in parts of your image. A good way to see what actually gets mapped is to run the app and then run vmmap against it. Consider this: % ls -lh Pages Creator Studio.app/Contents/MacOS/Pages -rwxr-xr-x 1 root wheel 45M 16 Jan 02:44 Pages Creator Studio.app/Contents/MacOS/Pages The Pages executable is 45 MiB. And this: % file Pages Creator Studio.app/Content
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Reply to app store submission
thanks everyone for your responses! i didn’t realized that someone else who also has access to the developer account had uploaded screenshots in the iPad section that had alpha channel issues. my whole gaze was on iPhone screenshots; those were the ones i uploaded myself. apparently the failed iPad screenshots upload deterred the submission the whole time. apple could do better w pointing specifically where an error is coming from btw :(
3w
Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query a
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Access Screen Time total usage from main app when using DeviceActivityReportExtension
I am building a simple iOS app that shows the total phone usage time for today using the Screen Time APIs. Architecture: Main app → requests authorization using AuthorizationCenter.shared.requestAuthorization(for: .individual) → displays a DeviceActivityReport Report extension → DeviceActivityReportExtension → calculates total usage using DeviceActivityResults → shows the number in a SwiftUI view The report works correctly. The extension successfully calculates the total usage and displays it on screen. Example logic inside the report extension: for await activityData in data { for await segment in activityData.activitySegments { totalSeconds += segment.totalActivityDuration } } let totalMinutes = Int(totalSeconds / 60) The problem: I need the main app to access that number so I can store it daily in my own database. I tried to send the value from the extension to the main app using: App Group + UserDefaults(suiteName:) App Group + shared file (FileManager.containerURL) writing inside makeConfigurati
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Reply to Significantly Delayed App Review
I've been waiting since the 5th of February - it's literally destroyed our momentum and the complete radio silence is totally unacceptable (one 'automated' reply after 2 weeks) - it appears there is nothing I can do to affect this process (at least through their recommended channels - phone support is a waste of time... nice people, but zero influence). I'm not exaggerating when I say I feel totally helpless here. I've never experienced service quite like this. The fact I'm paying for it, beggars belief!!!
3w
Over a month and we're still stuck 'Waiting For Review'
We've been waiting since the 5th of February with zero movement, and nothing to suggest anything is likely to change. Phone support, who I've reached out to twice, has no oversight or influence, and I waited over 2 weeks for an 'automated' reply to my support request email. I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's affecting our launch momentum and cross-platform availability for users who are expecting the iOS version to be live alongside Android, which is extremely stressful and upsetting! We would be extremely grateful if the review could be expedited so we can support our users on both platforms. If someone could tell me what, if anything, I can do to speed this up - I'd be most grateful.
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Reply to App Review Delay: ‘Waiting for Review’ for 3+ Weeks with No Feedback! Blocking Business Launch
You are not alone! We are having the exact same issue - we've been waiting for over 4-weeks with zero movement, and nothing to suggest anything is likely to change. Phone support has no oversight or influence and I waited over 2 weeks for an 'automated' reply to my support request email (essentially telling me to be patient, and that they're dealing with a large amount of submissions). I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's truly upsetting! Android turned it around in 3 days - I hope for both our sakes that something changes soon! All the best
3w
Reply to "Testflight is currently unavailable" message for all users
Same issue here. It started about 24 hours ago and I haven’t found a solution yet. Things I have already tried: • Rebuilding the app multiple times via GitHub Actions • Regenerating certificates / Match secrets • Waiting 24 hours after upload • Deleting the app and reinstalling • Deleting and reinstalling TestFlight • Restarting the phone multiple times • Verified I’m assigned to the internal tester group in App Store Connect • Confirmed the build status is Complete in App Store Connect The build installs and runs on my phone, but when I open the app page in TestFlight it shows “Couldn’t Load App – TestFlight is currently unavailable.” Also noticing the Apple Watch companion app will not install (stuck installing).
3w
Reply to First attempt at a PKPass
Creating a custom Wallet pass, especially one intended to display a simple vertical layout of an address, can be a bit tricky due to the constraints and specific formatting requirements of Apple's Wallet Pass format. Based on the JSON you've provided, here are some steps and considerations to help you achieve the desired layout: Key Considerations Field Configuration: The primaryFields and auxiliaryFields in your JSON are used to display information on the pass. For a simple address layout, you might want to creatively use these fields. Text Styling: Wallet passes have limited styling options, but you can control the font size, weight, and color to some extent using the textStyle attribute in fields. Layout Adjustments: Since Wallet passes don't support arbitrary layouts, you'll need to fit your content into the available fields and styles. You might need to compromise on the exact layout you envisioned. JSON Adjustments Here's an adjusted version of your JSON that attempts to create a vertical address layout
Topic: Design SubTopic: General Tags:
3w
Subject: Technical Report: Float32 Precision Ceiling & Memory Fragmentation in JAX/Metal Workloads on M3
Subject: Technical Report: Float32 Precision Ceiling & Memory Fragmentation in JAX/Metal Workloads on M3 To: Metal Developer Relations Hello, I am reporting a repeatable numerical saturation point encountered during sustained recursive high-order differential workloads on the Apple M3 (16 GB unified memory) using the JAX Metal backend. Workload Characteristics: Large-scale vector projections across multi-dimensional industrial datasets Repeated high-order finite-difference calculations Heavy use of jax.grad and lax.cond inside long-running loops Observation: Under these conditions, the Metal/MPS backend consistently enters a terminal quantization lock where outputs saturate at a fixed scalar value (2.0000), followed by system-wide NaN propagation. This appears to be a precision-limited boundary in the JAX-Metal bridge when handling high-order operations with cubic time-scale denominators. have identified the specific threshold where recursive high-order tensor derivatives exceed the numerical res
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App stuck in "Waiting for Review" for 30 days despite support calls - Case ID: 102829479153
Hello everyone, I am reaching out to the community and hopefully Apple representatives because I am currently facing a significant delay that has completely halted my first app launch. Here is the timeline of my submission process: February 1st: Initial submission of my first app. February 3rd: Received a rejection with minor requests for improvement. February 8th: I completed all requested changes and resubmitted the app. Status since then: The app has been stuck in Waiting for Review for exactly one month. Actions Taken: I submitted an Expedited Review request. I contacted Apple Developer Support twice via written tickets. I had a phone call with the Apple Developer Support team. During the phone call, I was advised not to withdraw and resubmit the app, as this would move me to the end of the queue. They mentioned they would escalate the issue to the review team. However, despite these efforts and the escalation, there has been absolutely no progress or change in status. This delay has put
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3w
Reply to User crash report contains ??? instead of my app's symbols and no binary image base address
[quote='878607022, Nickkk, /thread/817724?answerId=878607022#878607022, /profile/Nickkk'] I'm assuming that's what you mean by Mach-O image. [/quote] A Mach-O image is code that can be mapped into memory by the dynamic linker and then run directly, as opposed to something like a .o file that contains code that must be linked before it can be run. I talk more about this in An Apple Library Primer. A Mach-O image is often stored within a universal binary, one image per architecture. So when looking at stuff like this you have to consider the image of the architecture that was running. The other thing to considered is that the dynamic linker may only map in parts of your image. A good way to see what actually gets mapped is to run the app and then run vmmap against it. Consider this: % ls -lh Pages Creator Studio.app/Contents/MacOS/Pages -rwxr-xr-x 1 root wheel 45M 16 Jan 02:44 Pages Creator Studio.app/Contents/MacOS/Pages The Pages executable is 45 MiB. And this: % file Pages Creator Studio.app/Content
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3w
Reply to app store submission
thanks everyone for your responses! i didn’t realized that someone else who also has access to the developer account had uploaded screenshots in the iPad section that had alpha channel issues. my whole gaze was on iPhone screenshots; those were the ones i uploaded myself. apparently the failed iPad screenshots upload deterred the submission the whole time. apple could do better w pointing specifically where an error is coming from btw :(
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3w
Using StoreKit from an AUv3 plugin that can be loaded in-process
I have a bunch of Audio Unit v3 plugins that are approaching release, and I was considering using subscription-model pricing, as I have done in a soon to be released iOS app. However, whether this is possible or not is not at all obvious. Specifically: The plugin can, depending on the host app, be loaded in-process or out-of-process - yes, I know, Logic Pro and Garage Band will not load a plug-in in-process anymore, but I am not going to rule that out for other audio apps and force on them the overhead of IPC (I spent two solid weeks deciphering the process to actually make it possible for an AUv3 to run in-process - see this - https://github.com/timboudreau/audio_unit_rust_demo - example with notes) Depending on how it is loaded, the value of Bundle.main.bundleIdentifier will vary. If I use the StoreKit API, will that return product results for my bundle identifier when being called as a library from a foreign application? I would expect it would be a major security hole if random apps could query a
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10
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748
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3w
Reply to Apple watch Xcode pairing & connection issues
pretty much same issue, OSX / apple watch version 26.3. Developer mode does not show on apple watch settings Apple watch does not show as available in Xcode even if paired to an iphone connected to Mac via USB-c
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3w
Access Screen Time total usage from main app when using DeviceActivityReportExtension
I am building a simple iOS app that shows the total phone usage time for today using the Screen Time APIs. Architecture: Main app → requests authorization using AuthorizationCenter.shared.requestAuthorization(for: .individual) → displays a DeviceActivityReport Report extension → DeviceActivityReportExtension → calculates total usage using DeviceActivityResults → shows the number in a SwiftUI view The report works correctly. The extension successfully calculates the total usage and displays it on screen. Example logic inside the report extension: for await activityData in data { for await segment in activityData.activitySegments { totalSeconds += segment.totalActivityDuration } } let totalMinutes = Int(totalSeconds / 60) The problem: I need the main app to access that number so I can store it daily in my own database. I tried to send the value from the extension to the main app using: App Group + UserDefaults(suiteName:) App Group + shared file (FileManager.containerURL) writing inside makeConfigurati
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1
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92
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3w
Reply to Significantly Delayed App Review
I've been waiting since the 5th of February - it's literally destroyed our momentum and the complete radio silence is totally unacceptable (one 'automated' reply after 2 weeks) - it appears there is nothing I can do to affect this process (at least through their recommended channels - phone support is a waste of time... nice people, but zero influence). I'm not exaggerating when I say I feel totally helpless here. I've never experienced service quite like this. The fact I'm paying for it, beggars belief!!!
Replies
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Views
Activity
3w
Over a month and we're still stuck 'Waiting For Review'
We've been waiting since the 5th of February with zero movement, and nothing to suggest anything is likely to change. Phone support, who I've reached out to twice, has no oversight or influence, and I waited over 2 weeks for an 'automated' reply to my support request email. I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's affecting our launch momentum and cross-platform availability for users who are expecting the iOS version to be live alongside Android, which is extremely stressful and upsetting! We would be extremely grateful if the review could be expedited so we can support our users on both platforms. If someone could tell me what, if anything, I can do to speed this up - I'd be most grateful.
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3
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0
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120
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3w
Reply to App Review Delay: ‘Waiting for Review’ for 3+ Weeks with No Feedback! Blocking Business Launch
You are not alone! We are having the exact same issue - we've been waiting for over 4-weeks with zero movement, and nothing to suggest anything is likely to change. Phone support has no oversight or influence and I waited over 2 weeks for an 'automated' reply to my support request email (essentially telling me to be patient, and that they're dealing with a large amount of submissions). I'm not sure what to do... Every day that passes is momentum/money/time/enthusiasm lost. It's truly upsetting! Android turned it around in 3 days - I hope for both our sakes that something changes soon! All the best
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3w
Reply to macOS 26.4 Dev Beta 2 Install Fails
Are there any other solutions for this? I still can't update to beta 3 (M1 Pro). I've tried all the ideas I've seen so far :( Update: I figured out the issue; it was the real time virus scanner. So the install was successful.
Topic: Community SubTopic: Apple Developers Tags:
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3w
Reply to "Testflight is currently unavailable" message for all users
Same issue here. It started about 24 hours ago and I haven’t found a solution yet. Things I have already tried: • Rebuilding the app multiple times via GitHub Actions • Regenerating certificates / Match secrets • Waiting 24 hours after upload • Deleting the app and reinstalling • Deleting and reinstalling TestFlight • Restarting the phone multiple times • Verified I’m assigned to the internal tester group in App Store Connect • Confirmed the build status is Complete in App Store Connect The build installs and runs on my phone, but when I open the app page in TestFlight it shows “Couldn’t Load App – TestFlight is currently unavailable.” Also noticing the Apple Watch companion app will not install (stuck installing).
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3w
Apple developer enrollment
I’ve been waiting for over a month after payment for Apple to activate my Developer account. I’ve sent countless emails and spoke to the Support on the phone and no one is able to assist me. I’m shocked how this has been dealt with.
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3w
Reply to First attempt at a PKPass
Creating a custom Wallet pass, especially one intended to display a simple vertical layout of an address, can be a bit tricky due to the constraints and specific formatting requirements of Apple's Wallet Pass format. Based on the JSON you've provided, here are some steps and considerations to help you achieve the desired layout: Key Considerations Field Configuration: The primaryFields and auxiliaryFields in your JSON are used to display information on the pass. For a simple address layout, you might want to creatively use these fields. Text Styling: Wallet passes have limited styling options, but you can control the font size, weight, and color to some extent using the textStyle attribute in fields. Layout Adjustments: Since Wallet passes don't support arbitrary layouts, you'll need to fit your content into the available fields and styles. You might need to compromise on the exact layout you envisioned. JSON Adjustments Here's an adjusted version of your JSON that attempts to create a vertical address layout
Topic: Design SubTopic: General Tags:
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3w
Subject: Technical Report: Float32 Precision Ceiling & Memory Fragmentation in JAX/Metal Workloads on M3
Subject: Technical Report: Float32 Precision Ceiling & Memory Fragmentation in JAX/Metal Workloads on M3 To: Metal Developer Relations Hello, I am reporting a repeatable numerical saturation point encountered during sustained recursive high-order differential workloads on the Apple M3 (16 GB unified memory) using the JAX Metal backend. Workload Characteristics: Large-scale vector projections across multi-dimensional industrial datasets Repeated high-order finite-difference calculations Heavy use of jax.grad and lax.cond inside long-running loops Observation: Under these conditions, the Metal/MPS backend consistently enters a terminal quantization lock where outputs saturate at a fixed scalar value (2.0000), followed by system-wide NaN propagation. This appears to be a precision-limited boundary in the JAX-Metal bridge when handling high-order operations with cubic time-scale denominators. have identified the specific threshold where recursive high-order tensor derivatives exceed the numerical res
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0
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0
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215
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3w
App stuck in "Waiting for Review" for 30 days despite support calls - Case ID: 102829479153
Hello everyone, I am reaching out to the community and hopefully Apple representatives because I am currently facing a significant delay that has completely halted my first app launch. Here is the timeline of my submission process: February 1st: Initial submission of my first app. February 3rd: Received a rejection with minor requests for improvement. February 8th: I completed all requested changes and resubmitted the app. Status since then: The app has been stuck in Waiting for Review for exactly one month. Actions Taken: I submitted an Expedited Review request. I contacted Apple Developer Support twice via written tickets. I had a phone call with the Apple Developer Support team. During the phone call, I was advised not to withdraw and resubmit the app, as this would move me to the end of the queue. They mentioned they would escalate the issue to the review team. However, despite these efforts and the escalation, there has been absolutely no progress or change in status. This delay has put
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2
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0
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360
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3w
Reply to BackgroundLocationIndicator Bubble in iOS26
It is still an issue on iPadOS 26.3.1. While it works on and iPhone with iOS 26.3.1 like pre 26, the initially described problem does still exists on an iPad with 26.3.1.
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