My app has started experiencing intermittent crashes for ios15 devices only. From the logs, the suspected region of crash involves realm threads for write or read or update and TableView reload. But Since the issue is pretty intermittent we are not able to pinpoint the cause of the crash? Does anyone have any suggestion to pinpoint the cause of the crash or what new update in ios15 would have led to this issue.? Below is the Crash Log. From the Crash Analytics. Fatal Exception: NSInvalidArgumentException 0 CoreFoundation 0x9904c __exceptionPreprocess 1 libobjc.A.dylib 0x15f54 objc_exception_throw 2 CoreFoundation 0x176014 +[NSObject(NSObject) _copyDescription] 3 UIKitCore 0xf695a0 -[UIResponder doesNotRecognizeSelector:] 4 CoreFoundation 0x2e474 ___forwarding___ 5 CoreFoundation 0x2d5b0 _CF_forwarding_prep_0 6 UIKitCore 0x3eee54 -[UIUndoGestureInteraction didMoveToView:] 7 UIKitCore 0x194d8c _setInteractionView 8 UIKitCore 0x2f91e4 -[UIView(Dragging) addInteraction:] 9 UIKitCore 0x4a1444 -[UIEditingOverlayVie
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Hi, I have an Ionic Hybrid App with this specs: Ionic 3.9.2 Angular 5.2.11 Cordova Android 8.1.0 and iOS 5.1.1 Cordova 8.0.0 cordova-plugin-ionic-webview 5.0.0 WKWebview My app make request to a SOAP backend which is secured with a HttpOnly secure cookie JSESSIONID (Tomcat server). I have enabled CORS so that my requests are able to reach the backend, this is the Tomcat CORS filter: tCorsFilter torg.apache.catalina.filters.CorsFilter tt ttttcors.allowed.origins ttttionic://localhost,http://localhost tt tt ttttcors.allowed.methods ttttGET,POST,HEAD,OPTIONS,PUT tt tt ttttcors.allowed.headers ttttContent-Type,X-Requested-With,accept,Origin,Access-Control-Request-Method,Access-Control-Request-Headers,SOAPAction,Cache-Control tt tt ttttcors.exposed.headers ttttAccess-Control-Allow-Origin,Access-Control-Allow-Credentials tt tt ttttcors.support.credentials tttttrue tt tt ttttcors.preflight.maxage tttt10 tt tCorsFilter t/* When I do login against the backend the server SETS a cookie (JSESSION): Set-Cooki
My app allows users to compete in quizzes with other players, with each quiz having a $5 entry fee. The winner of the quiz will receive a digital gift card. The amount of the gift card depends on the number of players in the quiz. This app has gone through a long review process. It initially failed to Guideline 5.1.1: We found in our review that your app does not meet all of our requirements for apps that offer highly regulated services or handle sensitive user data. Specifically: The account that submits the app must be enrolled in the Apple Developer Program as an organization, and not as an individual. Which made me to believe it was a Gambling app (even though it's a skill-based game, not a chance-based game which is what 'Gambling' is defined as). So I established a company and then resubmitted the app. It then failed on the following guideline: Guideline 3.2.2 - Business - Other Business Model Issues - Unacceptable The primary purpose of your app is to encourage users to watch ads or perform ma
Hello,Apple rejeted my app with two reasons that I don't understand how to fix it.1. Guideline 2.3.10 - Performance - Accurate MetadataWe noticed that your app or its metadata includes irrelevant third-party platform information.Specifically, your app includes non-iOS status bar images in the app’s screenshots.Referencing third-party platforms in your app or its metadata is not permitted on the App Store unless there is specific interactive functionality.Next StepsTo resolve this issue, please remove all instances of this information from your app and its metadata, including the app description, promotional text, What's New info, previews, and screenshots.My question:what to fix? to share my screenshots maybe they not enough? I don't understnad what to do..Guideline 5.1.1 - Legal - Privacy - Data Collection and StorageWe noticed that your app requires users to register or log in to access features that are not account-based.Specifically requiring a date of birth.Next StepsTo resolve this issue, pleas
Hi,We are using Sign in with Apple to onboard users to our system. We need to send instructions to the user using the email provided at signup. We use Mandrill in the backend to send emails. I have configured the sender email in Individual Email Addresses under Certificates, Identifiers & Profiles in developer account (& it shows a green check mark). The emails sent to private relay addresses (e.g. xxxxxprm23@privaterelay.appleid.com) bounces.I have verified another email using gmail & it works fine.Am I missing some settings?-------------Bounce message from Mandrill-----------------------------------Received: from mail178-28.suw51.mandrillapp.com (unknown [198.2.178.28])by relay-3.us-west-2.relay-prod (Postfix) with ESMTPS id C5BCA20EF5for <bounce-md_31096458.5d52843d.v1-61f4bb207bb443e7a3d9e4482eb7beb3@mandrillapp.com>; Tue, 13 Aug 2019 09:34:54 +0000 (UTC)Date: Tue, 13 Aug 2019 09:34:54 +0000From: postmaster@mail178-28.suw51.mandrillapp.comSubject: Delivery reportTo: bounce-md_31096458.5d
Hi everyone, I recently received a Pending Termination Notice for my very first iOS application, and I’m extremely worried about losing my developer account. My app submission was initially rejected due to: The app may contain hidden features, functionality, or content. Specifically, the app may contain financial transactions without the necessary authorization. Apps that provide financial transactions without the necessary authorization do not comply with guidelines 3.2.2 and 5.1.1(ix). Users should never be misled about the apps they download. Attempting to hide features, functionality, or content in the app may lead to removal from the Apple Developer Program. I sent an appeal immediately, but after 13 days (March 14 – March 27), I received a Pending Termination Notice stating that my app violated section 3.2(f) of the Apple Developer Program License Agreement due to dishonest or fraudulent activity. I was shocked because my app is a simple Objective and Key Results (OKR) tracking application. Aft
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Good afternoon, I wanted to comment something to see if you can help me find a solution. The apple review team tells us the following “Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage We noticed that your app requires users to register with personal information to purchase in-app purchase products that are not account based” To use our applications you have to buy them but we want users to be able to try it for free for a few days before buying it. Therefore, to avoid that they can use it during the trial days and then uninstall and reinstall it we have put a register at the beginning. This way when the trial days are over they will only have the option to click on the Unlock button which will take them to the App Store to buy it. But I see that in Apple's Best practices it says: “Delay sign-in for as long as possible. People often abandon apps when they’re forced to sign in before they can do anything useful. To help avoid this situation, give people a chance to get a sense of what yo
I’ve officially given up trying to release my app on iOS. Apple’s latest rejection quotes: • Guideline 5.1.5 – Location Services “The app uses location data for features that are not relevant to a user’s location. Specifically, the app is not functional when Location Services are disabled. To resolve this issue, please revise the app so that the app is fully functional without requiring the user to enable Location Services.” • Guideline 5.1.1 – Data Collection and Storage Complaining that the app “encourages or directs” users to go to Settings to enable location. My app is literally built around live location. The entire point is: you walk the circuit, see telemetry synced with where you are. No location, no app. That is the product. Apple wants the app to be “fully functional” without the one thing it needs to exist. That’s like rejecting a camera app because it doesn’t “fully function” with no camera permission. What makes this worse is the complete lack of consistency. Every time I fix what they a
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I submitted the very first version of my app two weeks ago and it was accepted with no problems within 24 hours. Fast forward a week later, I submit for an app update review with basically little to no changes, and its rejected for the following reasons:Guidelines 2.3.7 - Performance - Accurate Metadata We noticed that your app name or subtitle to be displayed on the App Store includes the following trademarked term or popular app name, which is not appropriate for use in these metadata items. Specifically, your app name or subtitle included the term, Fortnite.First of all, why wasn't this a problem when I submitted a week ago? So I end up changing the app name the the subtitle and then resubmit for review EXACTLY as they requested me to do so. After waiting 5 days for them to re-review it, I get another rejection because of the following reasons:Guideline 3.2.2 - Business - Other Business Model Issues - Unacceptable The NEWS FEED feature in your app displays or promotes third-party apps, which is not appropr
Hello,My question is that Apple Watch Series 4 does not install enterprise app?Last month our company bought a Apple Watch Series 4 (watchOS 5.0), however we noticed that Apple Watch Series 4 doesn't install our enterprise app.And then after update watchOS 5.1.1, it shows error message that “XXX Needs to Be Updated. To use this app with your Apple Watch, the developer of this app will need to update it.”. ※translated from JapaneseAlso it shows console messeage like An unknown error occurred.The result of our inspection is the following.Apple Watch Series 4 40mm (watchOS 5.0 / watchOS 5.1.1)Developement app: can installEnterprise app: can not installApp Store app: can installApple Watch Series 3 38mm (watchOS 5.0)Developement app: can installEnterprise app: can installApp Store app: can installSo we seem that Apple Watch Series 4 has a problem of installing enterprise app.Or do we miss some important points?Thanks a lot for your time and you help.Console messeageDefault 12:03:09.477818 +0900
I repeat this older thread, as it does not show on the forum with my added post !https://forums.developer.apple.com/message/298938#298938I answered to KMT answer (I read the referenced thread)---------------Looks like that triggered the name change dialog.Can you just right click on the watch name without that happening? Try it on the phone, on the left so see what I'm looking for.Otherwise, this sounds like what others went thru (routine pairing v o o d o o ) in this SO thread - seen it ? [ filter does not like v o o …]https://stackoverflow.com/questions/30792520/in-xcode-i-see-no-paired-apple-watch-even-though-the-watch-is-paired-and-the-w-------------------------So, my question nowI run in the same problem.I just got the Apple Watch (4, OS 5.1.1) and use XCode 10.1. OSX 10.13.6I can create the app + WatchOS on simulator without problem. But not on device.The watch is paired with iPhone.I connect iPhone with USB=> get the message :The iPhone iPhone XS can not be used because it requires iTunes 1
I am seriously taken aback by the efficiency of the App Review team. Jul 8, 2022 at 2:46 PM - We submitted our app on this date. Jul 9, 2022 at 10.47 AM - Our app was rejected due to 5.1.1 Legal - Data Collection and Storage. Jul 9, 2022 at 1.02 PM - I provided detailed information in relation to our business being in a highly regulated industry. Jul 13, 2022 at 8.22 AM - App Review Team replied stating that additional time is required to review. App Review status was changed to App In Review. Jul 13, 2022 at 8.36 AM - I received the same message that the issue previously identified requires our attention. Jul 13, 2022 at 1.42 PM - I replied again that information has been provided and it was confusing to have received another same App Rejection message. I contacted the App Review Team for assistance and was assured that my app will be reviewed. Jul 14, 2022 at 9.57 AM - App Review team replied that the team will continue the review and will notify if there are any further issues. 27 Jul, 2022 at 3.1
Intel Mac with AMD Radeon Pro 5600M 8 GB in macOS 12.1 user is trying to run a model with jupyter, with successful setup yet fail to run the model with GPU. Details as follows: Successfully install tensorflow-macos, and tensorflow-metal using the following code in Python 3.8.10 SYSTEM_VERSION_COMPAT=0 python -m pip install tensorflow-macos SYSTEM_VERSION_COMPAT=0 python -m pip install tensorflow-metal and try to run a model. When setting up, print(Num CPUs Available: , len(tf.config.list_physical_devices('CPU'))) print(Num GPUs Available: , len(tf.config.list_physical_devices('GPU'))) Num CPUs Available: 1 Num GPUs Available: 1 Both CPU and GPU is detected, and things seem to go well. However, following error shows when I execute the model.fit. InvalidArgumentError: Cannot assign a device for operation sequential_15/sequential_14/random_flip_7/stateful_uniform_full_int/RngReadAndSkip: Could not satisfy explicit device specification '' because the node {{colocation_node sequential_15/sequential_14/random_flip_
I have been finished install Tensorflow env step by step from https://developer.apple.com/metal/tensorflow-plugin/ https://developer.apple.com/metal/Tensorflow-plugin/ Tf is working! but when i import sklearn package, have an error message like this: ImportError: dlopen(/Users/mecilmeng/miniforge3/envs/tf/lib/python3.9/site-packages/scipy/spatial/qhull.cpython-39-darwin.so, 0x0002): Library not loaded: @rpath/liblapack.3.dylib Referenced from: /Users/mecilmeng/miniforge3/envs/tf/lib/python3.9/site-packages/scipy/spatial/qhull.cpython-39-darwin.so Reason: tried: '/Users/mecilmeng/miniforge3/envs/tf/lib/liblapack.3.dylib' (no such file), '/Users/mecilmeng/miniforge3/envs/tf/lib/liblapack.3.dylib' (no such file), '/Users/mecilmeng/miniforge3/envs/tf/lib/python3.9/site-packages/scipy/spatial/../../../../liblapack.3.dylib' (no such file), '/Users/mecilmeng/miniforge3/envs/tf/lib/liblapack.3.dylib' (no such file), '/Users/mecilmeng/miniforge3/envs/tf/lib/liblapack.3.dylib' (no such file), '/Users/mecilmeng/miniforg
The bottom div of buttons on my app don’t show on first loading up but then do when the app is swiped away and then reselected. Console log messages when app first loads are: 2021-02-01 10:55:11.982756+0000 SoundSleep[287:9375] Apache Cordova native platform version 5.1.1 is starting. 2021-02-01 10:55:11.982849+0000 SoundSleep[287:9375] Multi-tasking -> Device: YES, App: YES 2021-02-01 10:55:12.341036+0000 SoundSleep[287:9375] WF: === Starting WebFilter logging for process SoundSleep 2021-02-01 10:55:12.341149+0000 SoundSleep[287:9375] WF: userSettingsForUser mobile: { filterBlacklist = ( ); filterWhitelist = ( ); restrictWeb = 1; useContentFilter = 0; useContentFilterOverrides = 0; whitelistEnabled = 0; } 2021-02-01 10:55:12.341261+0000 SoundSleep[287:9375] WF: WebFilterIsActive returning: NO 2021-02-01 10:55:12.392665+0000 SoundSleep[287:9375] WF: userSettingsForUser mobile: { filterBlacklist = ( ); filterWhitelist = ( ); restrictWeb = 1; useContentFilter = 0; useContentFilterOverrides = 0; whit