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“build disappears”

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Reply to Submitting an app and waiting time, what is the timeline for app reviewers? And other questions
@Etresoft I am 100% I resolved the issues mentioned during the last review (Adding Apple Sign in method + letting access to the app content before requiring users to login/register), so I am 99% sure the app will pass. The only problem is that : when responding to the review process, I did not have a new build, so I could not do respond (by adding screenshots) + submit again when I added my new build, it went straight as a submitted item (without me able to add explanations of what was changed, although it is implied that the issues mentioned were addressed), I just sent a new build and was locked out of the item draft screenshot I showed earlier (The only option on that draft submission page was cancel the submission of course, but I did not want to cancel submission of my new build). And now look at this image, the app show at the same time as : Waiting for Review and: In Review Does that happen usually? It's been 8H30 since it's in review The first time it was in review,
3w
auto-renewable subscriptions
I’m submitting the first auto-renewable subscriptions for my iOS app. Apple’s documentation says the subscriptions should be selectable from the app version page under ‘In-App Purchases and Subscriptions,’ but that section does not appear on my version page even though the build is attached and the subscriptions exist in App Store Connect. The subscriptions currently show ‘Waiting for Review.’ Please advise how to attach the subscriptions to the app version so I can complete first-time subscription submission.
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3w
Reply to First experience with App Store Connect
When you have one or more binaries for submission, the + button will become visible under the Build section. If you click on it, you will see a list of candidates. If you don't see the plus button or a list of candidates, something must have gone wrong. You can upload another binary with a different build number. Usually, if there is something wrong with the binary you sending, Organizer will show an error.
3w
New project with new AppIntent throws build error
I opened a new project, iOS app, in XCode and then tabbed into the system_search snippet and built the project and got a build error. I can't imagine this was intended, at least not for new developers to the ecosystem like me. I solved it by tweaking a configuration I don't really understand advised here: https://github.com/apple/swift-openapi-generator/issues/796, hopefully that's a valid workaround
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3w
Bridging Header doesn't seem to include my Swift class
I think have done everything by the book. I added a small Swift file to my Objective-C project. This is code in the project, not in a framework, so I did not use the public keyword: import Foundation @objc TestClass: NSObject { @objc init(){} } Adding this file prompted creating a bridging header and it should have added TestClass into it. I added the import to the Objective-C .m file. This didn't produce an error so the file must be there: #import SoftServePro-Bridging-Header.h I made a property for an instance of the class in the .h file: @property(nonatomic,strong) TestClass *test; I cleaned the project and did one compile for the precompiler to populate the bridging header. I have set Defines Module to Yes in Build Settings -> Packaging. I added a line in the .m code to create a TestClass: self.test=[[TestClass alloc]init]; And for my trouble I get the error message Now, this looks to me like TestClass is not in my bridging header because if it were it should know exactly what TestClass is, no
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3w
ScreenCapture permissions disappear and don't return
On Tahoe and earlier, ScreenCapture permissions can disappear and not return. Customers are having an issue with this disappearing and when our code executes CGRequestScreenCaptureAccess() nothing happens, the prompt does not appear. I can reproduce this by using the - button and removing the entry in the settings, then adding it back with the + button. CGPreflightScreenCaptureAccess() always returns the correct value but once the entry has been removed, CGRequestScreenCaptureAccess() requires a reboot before it will work again.
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3w
Lost connection to my iphone
I was developing on Xcode and downloading and testing just fine. Today when I connect (via cable), clean, build and run the system When I look in the iPhone ->settings -> General ->VPN & Device Management it does not list my developers tag. How do I get the two talking again. I have restarted the MAC (Xcode) and the iPhone multiple times.
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"Unable to verify app" cannot verify trust of developer
I've seen a couple posts on reddit today but wanted to call out here because I think it may be a more widespread issue - I keep getting an error trying to open my iOS app saying Unable to verify app - An internet connection is required to verify trust of the developer.... I have never gotten this issue before and did not change anything in my build settings from my last successful build of the app to now. The directions it gives me are to go to Settings > General > VPN and Device Management and trust my developer certificate from there, but that doesn't work either. The first time I tried this, the developer certificate wasn't there at all, then I looked at Reddit and saw people recommending to download the developer certificate to solve the issue, but doing this did not fix the error either. Just looking to see if anyone else has encountered this or what the fix might be.
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Verify App Process Never Verifies
I have an iOS app that I want to run on my device via Xcode and the USB-C cable. Once I run it through Xcode with my device as the target the app builds on device. But then I get an error message stating I need to Verify App via the Settings section VPN & Device Management I click on my account under Developer App and I trust my developer account. Then I am asked to Verify App And when I do so I can a spinning icon that spins for a minute. Spinning Icon stops and I still cant use the app. I have tried a couple of different things in particular Here is the Xcode error output : Domain: IDELaunchCoreDevice Code: 0 Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it. User Info: { DVTErrorCreationDateKey = 2026-03-10 21:02:06 +0000; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } -- The applicati
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3w
Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
I've gotten OK, Bad-Gateway, Gateway Time-Out on four different systems. Even when OK is returned, it takes a while to get a response. This started almost exactly at 10am pacific time for me. Like many of you I used the security command line to check my certs, checked my firewall (PFSense), and even switch my build system and my target iPad to use my iPhone personal hot-spot, in order to bypass my infrastructure and still, no-joy. After reading your posts, I have become convinced that this is an Apple services issue, even though their status page says everything is working. More information. I have another project (Project-B) I'm working on, which is being developed on a different machine. Project-B installs on the same target iPad with no issues. I migrated the failing project (Project-A) over to this machine and added the missing certificates to the keychain so that the failing project would build. Even on this second system, I'm consistently getting the error for project-a but not for pro
3w
Reply to Submitting an app and waiting time, what is the timeline for app reviewers? And other questions
@Etresoft I am 100% I resolved the issues mentioned during the last review (Adding Apple Sign in method + letting access to the app content before requiring users to login/register), so I am 99% sure the app will pass. The only problem is that : when responding to the review process, I did not have a new build, so I could not do respond (by adding screenshots) + submit again when I added my new build, it went straight as a submitted item (without me able to add explanations of what was changed, although it is implied that the issues mentioned were addressed), I just sent a new build and was locked out of the item draft screenshot I showed earlier (The only option on that draft submission page was cancel the submission of course, but I did not want to cancel submission of my new build). And now look at this image, the app show at the same time as : Waiting for Review and: In Review Does that happen usually? It's been 8H30 since it's in review The first time it was in review,
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Activity
3w
auto-renewable subscriptions
I’m submitting the first auto-renewable subscriptions for my iOS app. Apple’s documentation says the subscriptions should be selectable from the app version page under ‘In-App Purchases and Subscriptions,’ but that section does not appear on my version page even though the build is attached and the subscriptions exist in App Store Connect. The subscriptions currently show ‘Waiting for Review.’ Please advise how to attach the subscriptions to the app version so I can complete first-time subscription submission.
Replies
2
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0
Views
222
Activity
3w
Reply to First experience with App Store Connect
When you have one or more binaries for submission, the + button will become visible under the Build section. If you click on it, you will see a list of candidates. If you don't see the plus button or a list of candidates, something must have gone wrong. You can upload another binary with a different build number. Usually, if there is something wrong with the binary you sending, Organizer will show an error.
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Views
Activity
3w
New project with new AppIntent throws build error
I opened a new project, iOS app, in XCode and then tabbed into the system_search snippet and built the project and got a build error. I can't imagine this was intended, at least not for new developers to the ecosystem like me. I solved it by tweaking a configuration I don't really understand advised here: https://github.com/apple/swift-openapi-generator/issues/796, hopefully that's a valid workaround
Replies
2
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0
Views
444
Activity
3w
Bridging Header doesn't seem to include my Swift class
I think have done everything by the book. I added a small Swift file to my Objective-C project. This is code in the project, not in a framework, so I did not use the public keyword: import Foundation @objc TestClass: NSObject { @objc init(){} } Adding this file prompted creating a bridging header and it should have added TestClass into it. I added the import to the Objective-C .m file. This didn't produce an error so the file must be there: #import SoftServePro-Bridging-Header.h I made a property for an instance of the class in the .h file: @property(nonatomic,strong) TestClass *test; I cleaned the project and did one compile for the precompiler to populate the bridging header. I have set Defines Module to Yes in Build Settings -> Packaging. I added a line in the .m code to create a TestClass: self.test=[[TestClass alloc]init]; And for my trouble I get the error message Now, this looks to me like TestClass is not in my bridging header because if it were it should know exactly what TestClass is, no
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1.3k
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3w
Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Following this thread. we were having issues with Apples as well not opening. Also experienced some apps disappearing and then repushing back to our devices. We use an MDM and all of our devices are ADE. We escalated this with our MDM support and they referenced this posting.
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3w
Reply to First experience with App Store Connect
Did I miss a step in uploading the build? Unless you explain what a thing that you so-call 'build' is and where and how you uploaded it, nobody can really give you a definite answer.
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3w
ScreenCapture permissions disappear and don't return
On Tahoe and earlier, ScreenCapture permissions can disappear and not return. Customers are having an issue with this disappearing and when our code executes CGRequestScreenCaptureAccess() nothing happens, the prompt does not appear. I can reproduce this by using the - button and removing the entry in the settings, then adding it back with the + button. CGPreflightScreenCaptureAccess() always returns the correct value but once the entry has been removed, CGRequestScreenCaptureAccess() requires a reboot before it will work again.
Replies
3
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0
Views
319
Activity
3w
Lost connection to my iphone
I was developing on Xcode and downloading and testing just fine. Today when I connect (via cable), clean, build and run the system When I look in the iPhone ->settings -> General ->VPN & Device Management it does not list my developers tag. How do I get the two talking again. I have restarted the MAC (Xcode) and the iPhone multiple times.
Replies
1
Boosts
0
Views
50
Activity
3w
"Unable to verify app" cannot verify trust of developer
I've seen a couple posts on reddit today but wanted to call out here because I think it may be a more widespread issue - I keep getting an error trying to open my iOS app saying Unable to verify app - An internet connection is required to verify trust of the developer.... I have never gotten this issue before and did not change anything in my build settings from my last successful build of the app to now. The directions it gives me are to go to Settings > General > VPN and Device Management and trust my developer certificate from there, but that doesn't work either. The first time I tried this, the developer certificate wasn't there at all, then I looked at Reddit and saw people recommending to download the developer certificate to solve the issue, but doing this did not fix the error either. Just looking to see if anyone else has encountered this or what the fix might be.
Replies
3
Boosts
0
Views
143
Activity
3w
Verify App Process Never Verifies
I have an iOS app that I want to run on my device via Xcode and the USB-C cable. Once I run it through Xcode with my device as the target the app builds on device. But then I get an error message stating I need to Verify App via the Settings section VPN & Device Management I click on my account under Developer App and I trust my developer account. Then I am asked to Verify App And when I do so I can a spinning icon that spins for a minute. Spinning Icon stops and I still cant use the app. I have tried a couple of different things in particular Here is the Xcode error output : Domain: IDELaunchCoreDevice Code: 0 Recovery Suggestion: Verify that the Developer App certificate for your account is trusted on your device. Open Settings on the device and navigate to General -> VPN & Device Management, then select your Developer App certificate to trust it. User Info: { DVTErrorCreationDateKey = 2026-03-10 21:02:06 +0000; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } -- The applicati
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0
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66
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3w
Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Same issue here. We use expo application services ad-hoc builds
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Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Thank you for posting this! It was driving me batty. I know my EAS staging builds were installing on my dev devices just fine a few days ago, but mysteriously failing this morning? At least I have something to watch and check for in the future.
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3w
Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
Same issue here, cannot launch my build on my phone, stuck in a verify loop.
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3w
Reply to ppq.apple.com returning 502 Bad Gateway - Unable to verify developer apps on device
I've gotten OK, Bad-Gateway, Gateway Time-Out on four different systems. Even when OK is returned, it takes a while to get a response. This started almost exactly at 10am pacific time for me. Like many of you I used the security command line to check my certs, checked my firewall (PFSense), and even switch my build system and my target iPad to use my iPhone personal hot-spot, in order to bypass my infrastructure and still, no-joy. After reading your posts, I have become convinced that this is an Apple services issue, even though their status page says everything is working. More information. I have another project (Project-B) I'm working on, which is being developed on a different machine. Project-B installs on the same target iPad with no issues. I migrated the failing project (Project-A) over to this machine and added the missing certificates to the keychain so that the failing project would build. Even on this second system, I'm consistently getting the error for project-a but not for pro
Replies
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Views
Activity
3w