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“iPhone 16 pro”

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Reply to App Review Pending for Over 2 Months – Blocking Our Business Launch
I’m facing a similar issue where my app has been stuck in the 'Waiting for Review' status for over a month now. During this period, I’ve contacted technical support twice and submitted an expedited review request. I even had a scheduled phone call with Apple support to discuss the app's status. During the call, they mentioned they would notify the review team to look into it, yet 3 days have passed since then with no update. It is quite frustrating to see some developers getting approval within 2-5 days while others, like myself, are stuck for a month or more. This delay is significantly impacting our launch roadmap. Apple advises against withdrawing and resubmitting to avoid losing our place in the queue, but it makes me wonder: how deep is this queue exactly? And why is there such a massive discrepancy in wait times between different developers? Has anyone else experienced a similar 'limbo' even after direct communication with Apple?
3w
Calls on Assistive Access not working
I recently got a new iPhone for my mom so that she could have Assistive Access due to her declining cognitive health. I selected the family members she calls the most as her favorites, but when attempting to call some of said family members (myself included), nothing happens. It works for about half the contacts, and not for the other half. I’m her main caregiver so it’s pretty ironic that I’m one of the ones it doesn’t work with. I’ve tried exiting and re-entering Assistive Access, deleting and re-adding all the contacts, restarting the phone, force-restarting the phone, and checking if the iOS is the most recent update (it is). Nothing works. Please help.
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Reply to Apple Developer Program enrollment pending for 2 weeks — no charge, no response to support ticket
I had the same issue for about a week or so. I tried contacting apple support through the email option in the contact us page but there was no response from them. Then after a while I was able to request a call back from apple and only then did they ask me more details for verifying my identity and organization. I submitted the documents but then was again in the endless waiting loop. Then after a few days I had to request a call back from them again, told them I submitted all the documents and that's when I was able to proceed to making the payment for the program. You can find the phone/call option here Contact us. Although this call button keeps appearing and disappearing at very random times. So i'd suggest you to keep looking at it from time to time.
3w
In-App Subscription Works in Xcode Sandbox but Not Appearing for App Review Testers
Hello, I’m having an issue with my first subscription for my app WealthSlices, where the subscription appears correctly when testing locally from Xcode, but App Store reviewers appear unable to retrieve the product. Symptoms When I run the app from Xcode on my iPhone using the Sandbox environment: The subscription loads successfully. The purchase sheet appears. I can complete a sandbox purchase. However, when App Review tests the app, the paywall fails to load products and the app shows the following message: No Products found. Purchases are temporarily unavailable on this device. Environment App: WealthSlices Platform: iOS Testing locally via Xcode → Sandbox Apple ID Subscription type: Auto-renewable subscription Product: WealthSlices Basic ($9.99/month) StoreKit: StoreKit 2 Current build: 1.0.7 (Build 32) What works locally When running via Xcode: StoreKit successfully fetches products. The subscription sheet appears with the correct pricing. Sandbox purchase flow completes normally. What appears t
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122
3w
App review stuck, since 12th Feb
Hi, I know many of us are stuck right now it seems - I'm in the 12th Feb club (had another app that was since 5th, I've since pulled that and resubmitted Monday this week, to see if things might have unstuck themselves, but no luck) I can't even get a build approved for TestFlight on anything. This is getting silly now, total lack of communication - emails go unanswered. I will give the lovely team in Ireland their dues though, as always helpful on the phone, but they also seem to have no information and their expedited review requests go no where. App ID is 6758779640
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3w
Reply to Xcode 26.3 not rendering Unicode/Emoji in Simulator or Canvas
I also have this issue in the Simulator with iOS26.2+iOS26.3.1, on what looks like all devices. It might happen for my phone as well if it was on iOS26.3.1, but I'm hesitant to upgrade it from iOS26.3 and have it break emoji entirely for who knows how long. Opening the emoji picker keyboard in the simulator now looks like this: Removing and re-adding the emoji picker from the list of keyboards does not appear to help. Nor does disabling Stickers, as someone recommended in another forum. I'm not sure what could be different about my setup (and those of the folks above) that makes the emoji break, when they aren't broken for most people. I'm located in the US, not Australia, so it's probably not that.
3w
Reply to Apple Intelligence Naughty Naughty
... key phases would be marked as inappropriate. I tried to stifle these using prompts and rules but couldn't get it to take hold. Thanks for sharing the specific phrases! We're continually working to improve our guardrails and reports like this are super helpful! Just in case this issue is blocking you, here are some key things to know: stifle these using prompts and rules often times this approach won't work, since the guardrails are a set of classifiers and systems that typically can't easily be persuaded. One prompting approve we've seen sometimes work, is starting your Instructions with a role that gives the model clear permission to act in a specific context. Something like You are an aviation assistant. Your job is to help the use with information about global airports and planes If you really get stuck with terms being wrongly-blocked, consider switching to a more lenient guardrail setting. The article section here explains the pros and cons of this approach and how to do it: https://develope
3w
Issues with diacritics in filename on iOS when the system main language is not English
Hi, I'm encountering a weird issue on iOS that happens: for files with diacritics in their name, like Gòmez.pdf or Télé.mp4, when the iPhone or iPad main language is not set to English, if the file has been created with a relatively low-level Unix function like fopen() or copyfile(). Then, the file cannot be previsualized using QuickLook or opened using other apps. Most of the time it fails silently, but on some occasions I get the following error message: You do not have permission to save the file filename.pdf in the folder myFolder. The issue is present in, at least, iOS 16 and 26. It seems worse in iOS 26. It seems that all three conditions are required, I don't see the issue when the iPhone or iPad is set to use English as the main language. I also don't see the issue if I rename the files in the Files app. I'm probably doing something wrong, but what can it be? (it's kind of weird that my recommendation for users becomes: if you want to use international characters in your fil
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3w
iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-03-03 16:14:50 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
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323
3w
UVC over MFi – Is there official support? Implementation guidance?
Hello everyone, I’m looking for more detailed information regarding UVC (USB Video Class) over MFi within the Apple ecosystem and would appreciate some clarification. I’m interested in developing (or interfacing with) an accessory that transmits video over USB using the UVC standard, and I’d like to better understand how this works within the MFi (Made for iPhone) program. Here are my main questions: 1. Do iOS devices provide native support for UVC over USB-C or Lightning within the MFi framework? 2. Are there any specific firmware or authentication requirements when the accessory is MFi-certified? 3. Does UVC support depend solely on the hardware interface (USB-C vs Lightning), or are there additional software-level requirements? 4. Is there any official documentation outlining the recommended flow for implementing UVC-based video capture accessories on iOS? From what I understand, USB-C iPads appear to offer more direct support for standard UVC devices, but it’s not entirely clear how this integrat
2
0
318
3w
Reply to Restrict app tp be installed on iPhone only
Thank you for your post. It is intriguing that you are considering restricting device installations. I would be more interested in understanding the specific reasons behind your desire to avoid iPad installations. Supported Destinations: iPhone / UIDeviceFamily: 1 : By itself, this does not prevent iPad installation. It simply tells the App Store: “this app is designed for iPhone. The App Store will still allow iPad users to download it, and it will run in compatibility mode (the letterboxed, zoomed-in iPhone screen on an iPad). However the UIRequiredDeviceCapabilities: telephony iPads (even cellular models) do not have the telephony capability (the ability to make standard cellular phone calls). By adding this to your Info.plist, you are telling the App Store that your app physically cannot function without a phone dialer. I believe that means the App Store will completely hide your app from iPads and iPod Touches. Then again, apps that run on an iPhone s
Topic: App & System Services SubTopic: General Tags:
3w
Which iOS release includes the fix for rdar://163597990 / WebKit Bug
Hi, We're experiencing a WKWebView issue where the screen intermittently turns pure magenta (#FF00FF) in our production iOS app. After investigation, we traced this to WebKit's internal WKCompositingView.mm where [UIColor magentaColor] is used as a pending state indicator when coverView.hidden == NO. This matches rdar://163597990 / WebKit Bug 303157 (Magenta flash when loading page), which was fixed in commit 303720@main on 2025-12-01 via PR #54499. My question is simple: which iOS/Safari release includes this fix? We're on iOS 26.3 and still seeing the issue. We need to know: Is the fix already in iOS 26.3? (If so, there may be another unfixed code path) If not, which upcoming iOS version will include it? Our environment iOS 26.3, iPhone 15 Pro Max WKWebView with complex web content App codebase contains zero magenta color usage — this is purely from WebKit Related rdar://163597990 Bug 303157 — RESOLVED FIXED Bug 230531 — Pages render as magenta after being in background PR #54499 — Merged
1
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387
3w
Reply to Apple Developer Enrollment
I also have same issue on the iphone 14, which I bought from my brother. Iphone 14 was reset and then i logged in with my apple account and when trying to do apple developer account enrolment, i get this error. I reached out to Apple support team and they simply say, that I cannot enrol using my apple account on this device. Is anyone aware of this issue and its resolution.
3w
Reply to App Review Pending for Over 2 Months – Blocking Our Business Launch
I’m facing a similar issue where my app has been stuck in the 'Waiting for Review' status for over a month now. During this period, I’ve contacted technical support twice and submitted an expedited review request. I even had a scheduled phone call with Apple support to discuss the app's status. During the call, they mentioned they would notify the review team to look into it, yet 3 days have passed since then with no update. It is quite frustrating to see some developers getting approval within 2-5 days while others, like myself, are stuck for a month or more. This delay is significantly impacting our launch roadmap. Apple advises against withdrawing and resubmitting to avoid losing our place in the queue, but it makes me wonder: how deep is this queue exactly? And why is there such a massive discrepancy in wait times between different developers? Has anyone else experienced a similar 'limbo' even after direct communication with Apple?
Replies
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Views
Activity
3w
Calls on Assistive Access not working
I recently got a new iPhone for my mom so that she could have Assistive Access due to her declining cognitive health. I selected the family members she calls the most as her favorites, but when attempting to call some of said family members (myself included), nothing happens. It works for about half the contacts, and not for the other half. I’m her main caregiver so it’s pretty ironic that I’m one of the ones it doesn’t work with. I’ve tried exiting and re-entering Assistive Access, deleting and re-adding all the contacts, restarting the phone, force-restarting the phone, and checking if the iOS is the most recent update (it is). Nothing works. Please help.
Replies
1
Boosts
0
Views
40
Activity
3w
Reply to Apple Developer Program enrollment pending for 2 weeks — no charge, no response to support ticket
I had the same issue for about a week or so. I tried contacting apple support through the email option in the contact us page but there was no response from them. Then after a while I was able to request a call back from apple and only then did they ask me more details for verifying my identity and organization. I submitted the documents but then was again in the endless waiting loop. Then after a few days I had to request a call back from them again, told them I submitted all the documents and that's when I was able to proceed to making the payment for the program. You can find the phone/call option here Contact us. Although this call button keeps appearing and disappearing at very random times. So i'd suggest you to keep looking at it from time to time.
Replies
Boosts
Views
Activity
3w
In-App Subscription Works in Xcode Sandbox but Not Appearing for App Review Testers
Hello, I’m having an issue with my first subscription for my app WealthSlices, where the subscription appears correctly when testing locally from Xcode, but App Store reviewers appear unable to retrieve the product. Symptoms When I run the app from Xcode on my iPhone using the Sandbox environment: The subscription loads successfully. The purchase sheet appears. I can complete a sandbox purchase. However, when App Review tests the app, the paywall fails to load products and the app shows the following message: No Products found. Purchases are temporarily unavailable on this device. Environment App: WealthSlices Platform: iOS Testing locally via Xcode → Sandbox Apple ID Subscription type: Auto-renewable subscription Product: WealthSlices Basic ($9.99/month) StoreKit: StoreKit 2 Current build: 1.0.7 (Build 32) What works locally When running via Xcode: StoreKit successfully fetches products. The subscription sheet appears with the correct pricing. Sandbox purchase flow completes normally. What appears t
Replies
2
Boosts
0
Views
122
Activity
3w
App review stuck, since 12th Feb
Hi, I know many of us are stuck right now it seems - I'm in the 12th Feb club (had another app that was since 5th, I've since pulled that and resubmitted Monday this week, to see if things might have unstuck themselves, but no luck) I can't even get a build approved for TestFlight on anything. This is getting silly now, total lack of communication - emails go unanswered. I will give the lovely team in Ireland their dues though, as always helpful on the phone, but they also seem to have no information and their expedited review requests go no where. App ID is 6758779640
Replies
2
Boosts
0
Views
117
Activity
3w
Reply to Apple watch Xcode pairing & connection issues
I Have the same issue. MacOS 26.3.1, Xcode 26.2, iOS 26.3.1 iPhone 17 Pro Max and WatchOS 26.3 Apple Watch S10.
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3w
Reply to Xcode 26.3 not rendering Unicode/Emoji in Simulator or Canvas
I also have this issue in the Simulator with iOS26.2+iOS26.3.1, on what looks like all devices. It might happen for my phone as well if it was on iOS26.3.1, but I'm hesitant to upgrade it from iOS26.3 and have it break emoji entirely for who knows how long. Opening the emoji picker keyboard in the simulator now looks like this: Removing and re-adding the emoji picker from the list of keyboards does not appear to help. Nor does disabling Stickers, as someone recommended in another forum. I'm not sure what could be different about my setup (and those of the folks above) that makes the emoji break, when they aren't broken for most people. I'm located in the US, not Australia, so it's probably not that.
Replies
Boosts
Views
Activity
3w
Reply to Apple Intelligence Naughty Naughty
... key phases would be marked as inappropriate. I tried to stifle these using prompts and rules but couldn't get it to take hold. Thanks for sharing the specific phrases! We're continually working to improve our guardrails and reports like this are super helpful! Just in case this issue is blocking you, here are some key things to know: stifle these using prompts and rules often times this approach won't work, since the guardrails are a set of classifiers and systems that typically can't easily be persuaded. One prompting approve we've seen sometimes work, is starting your Instructions with a role that gives the model clear permission to act in a specific context. Something like You are an aviation assistant. Your job is to help the use with information about global airports and planes If you really get stuck with terms being wrongly-blocked, consider switching to a more lenient guardrail setting. The article section here explains the pros and cons of this approach and how to do it: https://develope
Replies
Boosts
Views
Activity
3w
Issues with diacritics in filename on iOS when the system main language is not English
Hi, I'm encountering a weird issue on iOS that happens: for files with diacritics in their name, like Gòmez.pdf or Télé.mp4, when the iPhone or iPad main language is not set to English, if the file has been created with a relatively low-level Unix function like fopen() or copyfile(). Then, the file cannot be previsualized using QuickLook or opened using other apps. Most of the time it fails silently, but on some occasions I get the following error message: You do not have permission to save the file filename.pdf in the folder myFolder. The issue is present in, at least, iOS 16 and 26. It seems worse in iOS 26. It seems that all three conditions are required, I don't see the issue when the iPhone or iPad is set to use English as the main language. I also don't see the issue if I rename the files in the Files app. I'm probably doing something wrong, but what can it be? (it's kind of weird that my recommendation for users becomes: if you want to use international characters in your fil
Replies
5
Boosts
0
Views
285
Activity
3w
iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-03-03 16:14:50 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
Replies
2
Boosts
0
Views
323
Activity
3w
Reply to UVC over MFi – Is there official support? Implementation guidance?
Thanks Kevin, I really didn't know what else to do about it. The external device works well on the iPad, but we wanted it to work the same way on the iPhone as well. Now everything makes sense, the iPad uses DriveKit, which is why doesn't work on the iPhone. I'll try to check with the people responsible for the device so we can test these alternatives. Thanks again
Topic: Media Technologies SubTopic: Video Tags:
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3w
UVC over MFi – Is there official support? Implementation guidance?
Hello everyone, I’m looking for more detailed information regarding UVC (USB Video Class) over MFi within the Apple ecosystem and would appreciate some clarification. I’m interested in developing (or interfacing with) an accessory that transmits video over USB using the UVC standard, and I’d like to better understand how this works within the MFi (Made for iPhone) program. Here are my main questions: 1. Do iOS devices provide native support for UVC over USB-C or Lightning within the MFi framework? 2. Are there any specific firmware or authentication requirements when the accessory is MFi-certified? 3. Does UVC support depend solely on the hardware interface (USB-C vs Lightning), or are there additional software-level requirements? 4. Is there any official documentation outlining the recommended flow for implementing UVC-based video capture accessories on iOS? From what I understand, USB-C iPads appear to offer more direct support for standard UVC devices, but it’s not entirely clear how this integrat
Replies
2
Boosts
0
Views
318
Activity
3w
Reply to Restrict app tp be installed on iPhone only
Thank you for your post. It is intriguing that you are considering restricting device installations. I would be more interested in understanding the specific reasons behind your desire to avoid iPad installations. Supported Destinations: iPhone / UIDeviceFamily: 1 : By itself, this does not prevent iPad installation. It simply tells the App Store: “this app is designed for iPhone. The App Store will still allow iPad users to download it, and it will run in compatibility mode (the letterboxed, zoomed-in iPhone screen on an iPad). However the UIRequiredDeviceCapabilities: telephony iPads (even cellular models) do not have the telephony capability (the ability to make standard cellular phone calls). By adding this to your Info.plist, you are telling the App Store that your app physically cannot function without a phone dialer. I believe that means the App Store will completely hide your app from iPads and iPod Touches. Then again, apps that run on an iPhone s
Topic: App & System Services SubTopic: General Tags:
Replies
Boosts
Views
Activity
3w
Which iOS release includes the fix for rdar://163597990 / WebKit Bug
Hi, We're experiencing a WKWebView issue where the screen intermittently turns pure magenta (#FF00FF) in our production iOS app. After investigation, we traced this to WebKit's internal WKCompositingView.mm where [UIColor magentaColor] is used as a pending state indicator when coverView.hidden == NO. This matches rdar://163597990 / WebKit Bug 303157 (Magenta flash when loading page), which was fixed in commit 303720@main on 2025-12-01 via PR #54499. My question is simple: which iOS/Safari release includes this fix? We're on iOS 26.3 and still seeing the issue. We need to know: Is the fix already in iOS 26.3? (If so, there may be another unfixed code path) If not, which upcoming iOS version will include it? Our environment iOS 26.3, iPhone 15 Pro Max WKWebView with complex web content App codebase contains zero magenta color usage — this is purely from WebKit Related rdar://163597990 Bug 303157 — RESOLVED FIXED Bug 230531 — Pages render as magenta after being in background PR #54499 — Merged
Replies
1
Boosts
0
Views
387
Activity
3w
Reply to Apple Developer Enrollment
I also have same issue on the iphone 14, which I bought from my brother. Iphone 14 was reset and then i logged in with my apple account and when trying to do apple developer account enrolment, i get this error. I reached out to Apple support team and they simply say, that I cannot enrol using my apple account on this device. Is anyone aware of this issue and its resolution.
Replies
Boosts
Views
Activity
3w