Search results for

“Popping Sound”

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Problems with Pop-up Login on PWA Packaged
Hi there, We're a Wine eCommerce company and we have a project in progress to launch our webstore on the App Store. To achieve this, we're utilizing PWABuilder to package our website using PWA technology, allowing us to submit it to the App Stores. Naturally, given that it's a Google technology, everything went smoothly with the Play Store, and our app is already available there. However, we're encountering some challenges with the App Store. We need to implement additional features in our webstore, such as AppleID login and ApplePay payment integration. But, apart from that, we are facing another issue: Our third-party login options (Facebook and Google) function as pop-ups on our website but do not work within our Swift Application. When we run our application in Xcode and try to login via third-party, we get this error. 2023-07-28 09:50:26.633655-0300 grandeadega[12858:1201551] [Process] 0x133858818 - [pageProxyID=6, webPageID=7, PID=12915] WebPageProxy::didFailProvisionalLoadForFrame: frameID=957
3
0
1.3k
Sep ’23
Strange UINavigationController Push/Pop Glitch with interactive gesture
I was able to replicate a bug recently (which seems to have been around for quite a while but I have never been able to replicate), and I don't understand how to fix it. The steps to replicate it are: On the main screen make an edge swipe gesture as if you wanted to make the interactive pop. Tap on an element that invokes the push of a screen. The UI seems to freeze, but if you try to do an edge swipe gesture, the screen that was supposed to open appears slowly, and then closes.
Topic: UI Frameworks SubTopic: UIKit Tags:
1
0
1.1k
Dec ’20
sounds set to default
I have updated my Ipad air 2 to Ios 9 Beta4 and now all sounds except ringtones have been set to default.And If I try to change the tone for any of the other sounds, the list of different tones comes up but clicking on any of the tones returns me to the home screen and does not change the tone to that selection.
4
0
577
Jul ’15
ios sound recognition: to what extent can developers access apple's built-in sound recognition?
hi, i am currently developing an app that has core functionalities reliant on detecting user laughter in the background. in our early stages we noticed apple's built-in sound recognition functionality. at the core, i am guessing that sound recognition requires permission from the user to access the microphone 24/7. currently, using the conventional avenue of background audio recording, a yellow indicator will be present on the top of the iphone screen indicating recording. this is not the case for sound recognition; instead. if all sound processing/recognition is kept on-device, is there any way to avoid the yellow dot and achieve sound laughter in a way that is similar to how apple's sound recognition does it? from the settings interface for sound recognition accessible to the user in the settings app, the only detectable people sounds are baby crying, coughing, and shouting. is it also possible to add laughter to this list some
2
0
935
Aug ’24
Reply to How to Fix Cracking and Popping Sound ?
I *really* want to see the flow of audio in macOS, and the changes in gain/amplitude along the way.If I use the test osc plugin in Logic Pro X, running thru a specific CoreAudio driver, I can succesfully manage keeping a consistent gain structure all the way thru my mixer, using Apple supplied Class-Compliant driver. 0db sine wave is exactly that all the way thru. Easy enough. If I go over that, I hear distortion.Now... safe to say that's calibrated, but... if I use the Music app, or audio coming from Safari, signal is about 4.5db hotter. That simply *cannot* be right. Send that to internal speakers and of course they're cracking and popping.
Topic: Community SubTopic: Apple Developers Tags:
May ’20
Audio Units v3 OS x: Instantiating custom audio units
I'm working on writing a custom audio unit using the v3 APIs, and I'm having trouble getting them to instantiate correctly under some circumstances:I can instantiate my Audio Unit if I include its view controller and AUAudioUnit subclass within the associated app (either directly or by linking them in from a framework) and then registering it using AUAudioUnit.registerSubclass(asComponentDescription:, name:, version:), but I haven't been able to get it to work by installing the .appex file anywhere. The system just doesn't find it. I have tried putting the .appex in ~/Library/Audio/Plug-Ins/Components, and /Library/Audio/Plug-Ins/Components but it never shows up in the list returned by AVAudioUnitComponentManager.sharedAudioUnitComponentManager().componentsMatchingDescription(). I created a minimal test project using the templates provided by XCode for an Audio Unit Extension, and I've been careful to be sure the Info.plist file for the extension has been filled in
6
0
4.8k
May ’16
audio streaming app
hi,I'm a freshman and I'm interested in audio streaming and would like to build an app that can stream songs of one band. something like the bandcamp app, so simple and clear audio streaming. do you have some recommendations concerning where to start, frameworks and online courses to set up an app where songs are streamed?best, jonas
0
0
448
Mar ’16
How to merge audio
The app that I'm creating I'm trying to combine two audio files, one is larger than the other, I need the first one to run for a certain time and then the second, but all as one audio (the audio is playing while app is in the background)Here is what I got so farfunc merge(audio1: NSURL, audio2: NSURL, time:Double, date:NSDate) { var ok1 = false var ok2 = false / / var composition = AVMutableComposition() var compositionAudioTrack1:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) var compositionAudioTrack2:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) / var documentDirectoryURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first! as! NSURL var fileDestinationUrl = documentDirectoryURL.URLByAppendingPathComponent(resultmerge.wav) println(fileDestinationUrl) var url1 = audio1
0
0
1.7k
Aug ’15
Replacement for Inter-App Audio?
With iOS Inter-App audio and AUGraph being deprecated (according to the iOS 13 beta Release Notes), how does one expose the existence of an Audio Unit or custom AVAudioNode audio source to another audio destination app, and how does a destination app (recorder, player, and/or visualizer) get sent audio samples from the audio source app (synthesizer or on-screen keyboard)?
1
0
2.8k
Aug ’19
Play .amr audio
How to play .amr audio-data using AVAudioPlayer? Can play .wav, .mp3, etc. audio, but not .amr.AVAudioPlayer initializing good using AMR data, can get correct duration time, but it wan't play...
0
0
708
Oct ’17
Solving 6S distorted audio - avoid bad audio format assumptions
The internal speaker on the iPhone 6S models only support a sample rate of 48kHz while previous iPhone models supported a collection of sample rates.Some developers are running into problems (generally classified as distorted or bad sounding audio) due to some incorrect assumptions being made when the requested “preferred sample rate ends up being different than the current actual hardware sample rate.If you ignore these types of difference and for example set the client format to the hardware format expecting 44.1kHz when the actual sample rate is 48kHz, your application will suffer problems like audio distortion with the further possibility of other failures.Additionally, even if your application is specifying a client format of 44.1kHz, for example the render callback (in the case of the AURemoteIO (kAudioUnitSubType_RemoteIO)) may call you for a varying number of frames in cases where sample rate conversion is involved. Therefore, it is important that the application never assum
0
0
12k
Oct ’15
Xcode 7.1: Peek/Pop missing from certain Storyboard segues
Xcode 7.1 adds: Interface Builder supports enabling Peek & Pop for segues per <https://developer.apple.com/library/prerelease/watchos/releasenotes/DeveloperTools/RN-Xcode/Chapters/xc7_release_notes.html>I'm seeing the new Peek & Pop/Preview & Commit Segues for some segues, but not others. Where requirements need to be met for this option to appear in IB?
Topic: UI Frameworks SubTopic: UIKit Tags:
1
0
525
Dec ’15
Problems with Pop-up Login on PWA Packaged
Hi there, We're a Wine eCommerce company and we have a project in progress to launch our webstore on the App Store. To achieve this, we're utilizing PWABuilder to package our website using PWA technology, allowing us to submit it to the App Stores. Naturally, given that it's a Google technology, everything went smoothly with the Play Store, and our app is already available there. However, we're encountering some challenges with the App Store. We need to implement additional features in our webstore, such as AppleID login and ApplePay payment integration. But, apart from that, we are facing another issue: Our third-party login options (Facebook and Google) function as pop-ups on our website but do not work within our Swift Application. When we run our application in Xcode and try to login via third-party, we get this error. 2023-07-28 09:50:26.633655-0300 grandeadega[12858:1201551] [Process] 0x133858818 - [pageProxyID=6, webPageID=7, PID=12915] WebPageProxy::didFailProvisionalLoadForFrame: frameID=957
Replies
3
Boosts
0
Views
1.3k
Activity
Sep ’23
Web app sound
What code allows a webapp to auto play sounds on the iPhone speaker?
Replies
0
Boosts
0
Views
527
Activity
Oct ’22
Strange UINavigationController Push/Pop Glitch with interactive gesture
I was able to replicate a bug recently (which seems to have been around for quite a while but I have never been able to replicate), and I don't understand how to fix it. The steps to replicate it are: On the main screen make an edge swipe gesture as if you wanted to make the interactive pop. Tap on an element that invokes the push of a screen. The UI seems to freeze, but if you try to do an edge swipe gesture, the screen that was supposed to open appears slowly, and then closes.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
0
Views
1.1k
Activity
Dec ’20
sounds set to default
I have updated my Ipad air 2 to Ios 9 Beta4 and now all sounds except ringtones have been set to default.And If I try to change the tone for any of the other sounds, the list of different tones comes up but clicking on any of the tones returns me to the home screen and does not change the tone to that selection.
Replies
4
Boosts
0
Views
577
Activity
Jul ’15
ios sound recognition: to what extent can developers access apple's built-in sound recognition?
hi, i am currently developing an app that has core functionalities reliant on detecting user laughter in the background. in our early stages we noticed apple's built-in sound recognition functionality. at the core, i am guessing that sound recognition requires permission from the user to access the microphone 24/7. currently, using the conventional avenue of background audio recording, a yellow indicator will be present on the top of the iphone screen indicating recording. this is not the case for sound recognition; instead. if all sound processing/recognition is kept on-device, is there any way to avoid the yellow dot and achieve sound laughter in a way that is similar to how apple's sound recognition does it? from the settings interface for sound recognition accessible to the user in the settings app, the only detectable people sounds are baby crying, coughing, and shouting. is it also possible to add laughter to this list some
Replies
2
Boosts
0
Views
935
Activity
Aug ’24
Reply to How to Fix Cracking and Popping Sound ?
I *really* want to see the flow of audio in macOS, and the changes in gain/amplitude along the way.If I use the test osc plugin in Logic Pro X, running thru a specific CoreAudio driver, I can succesfully manage keeping a consistent gain structure all the way thru my mixer, using Apple supplied Class-Compliant driver. 0db sine wave is exactly that all the way thru. Easy enough. If I go over that, I hear distortion.Now... safe to say that's calibrated, but... if I use the Music app, or audio coming from Safari, signal is about 4.5db hotter. That simply *cannot* be right. Send that to internal speakers and of course they're cracking and popping.
Topic: Community SubTopic: Apple Developers Tags:
Replies
Boosts
Views
Activity
May ’20
Audio in Big Sur
After downloading Big Sur my speakers in MacBook Pro 2019 broke down using google meet, hangouts or zoom. The sound isn't understandable and it sounds like something is bubbling.
Replies
3
Boosts
0
Views
741
Activity
Nov ’20
Audio Units v3 OS x: Instantiating custom audio units
I'm working on writing a custom audio unit using the v3 APIs, and I'm having trouble getting them to instantiate correctly under some circumstances:I can instantiate my Audio Unit if I include its view controller and AUAudioUnit subclass within the associated app (either directly or by linking them in from a framework) and then registering it using AUAudioUnit.registerSubclass(asComponentDescription:, name:, version:), but I haven't been able to get it to work by installing the .appex file anywhere. The system just doesn't find it. I have tried putting the .appex in ~/Library/Audio/Plug-Ins/Components, and /Library/Audio/Plug-Ins/Components but it never shows up in the list returned by AVAudioUnitComponentManager.sharedAudioUnitComponentManager().componentsMatchingDescription(). I created a minimal test project using the templates provided by XCode for an Audio Unit Extension, and I've been careful to be sure the Info.plist file for the extension has been filled in
Replies
6
Boosts
0
Views
4.8k
Activity
May ’16
Audio available in extension
Hello. I tried to port corehaptic to extension custum keyboard, but failed. So I adopted hapticfeedback as a suboptimal solution, but I haven't solved the audio yet. Do you know which chord to use for the sound effect that we usually use on the basic ios keyboard? Thank you for helping me.
Replies
0
Boosts
0
Views
1.1k
Activity
Jul ’22
audio streaming app
hi,I'm a freshman and I'm interested in audio streaming and would like to build an app that can stream songs of one band. something like the bandcamp app, so simple and clear audio streaming. do you have some recommendations concerning where to start, frameworks and online courses to set up an app where songs are streamed?best, jonas
Replies
0
Boosts
0
Views
448
Activity
Mar ’16
How to merge audio
The app that I'm creating I'm trying to combine two audio files, one is larger than the other, I need the first one to run for a certain time and then the second, but all as one audio (the audio is playing while app is in the background)Here is what I got so farfunc merge(audio1: NSURL, audio2: NSURL, time:Double, date:NSDate) { var ok1 = false var ok2 = false / / var composition = AVMutableComposition() var compositionAudioTrack1:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) var compositionAudioTrack2:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID()) / var documentDirectoryURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first! as! NSURL var fileDestinationUrl = documentDirectoryURL.URLByAppendingPathComponent(resultmerge.wav) println(fileDestinationUrl) var url1 = audio1
Replies
0
Boosts
0
Views
1.7k
Activity
Aug ’15
Replacement for Inter-App Audio?
With iOS Inter-App audio and AUGraph being deprecated (according to the iOS 13 beta Release Notes), how does one expose the existence of an Audio Unit or custom AVAudioNode audio source to another audio destination app, and how does a destination app (recorder, player, and/or visualizer) get sent audio samples from the audio source app (synthesizer or on-screen keyboard)?
Replies
1
Boosts
0
Views
2.8k
Activity
Aug ’19
Play .amr audio
How to play .amr audio-data using AVAudioPlayer? Can play .wav, .mp3, etc. audio, but not .amr.AVAudioPlayer initializing good using AMR data, can get correct duration time, but it wan't play...
Replies
0
Boosts
0
Views
708
Activity
Oct ’17
Solving 6S distorted audio - avoid bad audio format assumptions
The internal speaker on the iPhone 6S models only support a sample rate of 48kHz while previous iPhone models supported a collection of sample rates.Some developers are running into problems (generally classified as distorted or bad sounding audio) due to some incorrect assumptions being made when the requested “preferred sample rate ends up being different than the current actual hardware sample rate.If you ignore these types of difference and for example set the client format to the hardware format expecting 44.1kHz when the actual sample rate is 48kHz, your application will suffer problems like audio distortion with the further possibility of other failures.Additionally, even if your application is specifying a client format of 44.1kHz, for example the render callback (in the case of the AURemoteIO (kAudioUnitSubType_RemoteIO)) may call you for a varying number of frames in cases where sample rate conversion is involved. Therefore, it is important that the application never assum
Replies
0
Boosts
0
Views
12k
Activity
Oct ’15
Xcode 7.1: Peek/Pop missing from certain Storyboard segues
Xcode 7.1 adds: Interface Builder supports enabling Peek & Pop for segues per <https://developer.apple.com/library/prerelease/watchos/releasenotes/DeveloperTools/RN-Xcode/Chapters/xc7_release_notes.html>I'm seeing the new Peek & Pop/Preview & Commit Segues for some segues, but not others. Where requirements need to be met for this option to appear in IB?
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
1
Boosts
0
Views
525
Activity
Dec ’15