In my app, users can charge point.and using that point, users can buying the real thing or they can use digital service.In that case, do I have to use In-App Purchase to charge the point?or just recommend using In-App Purchase?
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apple pencil charging
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Hi Chris, From your initial post, it looks like you want to create an app with a store sort of thing? If that's the case, I would recommend using EnvironmentObject for the number of pens etc. This is what I came up with: class StationaryStore: ObservableObject { @Published private(set) var total: Double = 0 @Published private(set) var pens: Double = 0 @Published private(set) var watches: Double = 0 @Published private(set) var markers: Double = 0 @Published private var penPrice: Double = 20 @Published private var watchPrice: Double = 200 @Published private var markerPrice: Double = 10 enum product { case pen case watch case marker } func add(_ product: product, _ quantity: Double) { switch product { case .pen: pens += quantity total += penPrice case .watch: watches += quantity total += watchPrice case .marker: markers += quantity total += markerPrice } } func remove(_ product: product, _ quantity: Double) { switch product { case .pen: pens -= quant
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
I Do have an Apple Pencil, I’m using a MacBook Pro retina 2012 and an iPad Pro 3rd gen 11inch and I have the same problem.I saw somewhere on reddit that apparently it seems to work only on MacBooks from 2016 and later...
Topic:
App & System Services
SubTopic:
Core OS
Tags:
stop whining you spent all your money trying to research Ainu language for Mac OSX very little demand so Apple is not going to cater for you, just use writing with a pen and paper it is cheaper and more fun, dream on !
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Hello, we are looking at phone charging and need some more information on the protocol for fast charge - from my understanding a certain voltage needs to be present on the data lines, but it would be great to have a more detailed understanding on this - what ranges are accepted etc. Many thanks, Pambo
I'm creating an app for an individual client (not associated with a company) who wants to charge for access to the app.However, this client does not want to charge individual users for the app.Ideally, an organization whose employees would use the app would pay for an access code and share said code with its employees. The app would then handle validation of this code once the app is downloaded.I'm pretty sure it's against Apple's policies to do this. So my question is: is there any way to achieve this kind of pricing model without violating Apple's rules?
My iPhone X is not charging past 80% at night. It works just fine at day. I know there's a new toggle for optimized charging but turning that off doesn't seems to make nay difference. Anyone else has this problem and found a fix?
I’m experiencing an issue where Xcode cannot access my Team ID, even though my Apple Developer Program membership appears active and I have paid for it. • When I visit Certificates, Identifiers & Profiles, I get this popup: “Unable to find a team with the given Team ID XXXXXXXXXX to which you belong. Please contact Apple Developer Program Support.” • My Apple ID still shows an active Developer Program membership under System Settings → Media & Purchases. • In App Store Connect, I can still see my Team ID and access my account. This issue was previously resolved via phone support after I was incorrectly locked out. I had paid twice, and was refunded once, but now the issue has returned - and support claims I was refunded twice, which is false (I have proof from my bank). I’ve contacted support multiple times, and my case has been sitting with the operations team for weeks. No explanation. No resolution. Just silence. I paid for a service I’m not receiving. Has anyone dealt wi
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Accounts
Xcode
Developer Program
here is the code https://codepen.io/spaciouskitchen/pen/gOoNGLB
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
At the moment, I determine the start time of charging, the percentage of the start of charging and, based on these data, I try to calculate the time until the end of charging. However, the problem is that the values that come from UIDevice.current.batteryLevel don't quite match. Since their accuracy is .00 and this way I can only get data from 1% change. Question Is there any other way to determine the time until the end of charging, or a way to increase the accuracy of reading the charge level? Thanks in advance for your help.
The iPad Pro does not have a 3D Touch display, therefore it cannot measure the force/pressure of a touch without the Apple Pencil. 3D Touch is only available on iPhone 6S (Plus). This has nothing to do with your app or web app.
Topic:
Safari & Web
SubTopic:
General
Tags:
I have an M1 (2020 version) and an M2 (2022 version), I've updated the m2 (to Sonoma) first and the m1 the next day. It works just fine but charging was intermittent. The day after, both Macs stopped charging totally. I've tried all possible solutions from the internet and Apple's support chat but nothing worked. I've tried 4 chargers in total and my chargers would work on my brother's Macs which are still in Ventura. My chargers which would work on my Macs would work perfectly fine on my brother's Macs (Ventura). I do not see any other threads/forums online of people having this issue so I wanted to check here if anybody else has the same issue as this? P.S. I've sent both Macs to an authorized Apple service center for diagnostics but I'm wondering how this could happen since both Macs would work fine before I've upgraded. The issues started to appear only after the upgrade.
Ok. So i have iPhone 6s 64g. I installed ios beta 11 on my phone before the actual update. Yesterday was a busy day and i used my iphone battery completely and couldn't charge it all day.Now when i came home and plugged the iPhone back again there is no response. Its DEAD and its not opening up. The phone was working fine. but now its dead.. HELP PLEASE
iOS 14.4.2 on iPhone 6s and 6s Plus. This is definitely one of the worst updates from Apple. Takes ages to charge the iPhone. Once charged, the battery is dead within 2 to 3 hours. 0 rating out of 10 to Apple for this one!
Topic:
App & System Services
SubTopic:
Hardware
Tags: