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Why does it take 24 to 72 hours after registering a device on Apple Developer Account before it can be used for development and ad hoc distribution? Is there a way to update and process this information immediately?
Why does it take 24 to 72 hours after registering a device on Apple Developer Account before it can be used for development and ad hoc distribution? Is there a way to update and process this information immediately?
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Aug ’25
Reply to How do I use containerRelative on a grid in my widget?
I took a stab at trying to fix this problem to no avail. It seems that ContainerRelativeShape also takes into account the distance from the edges of the container even if you move the shape using .offset(). For now, what I think is a good idea is to just hardcode the corner radius and calculate the concentric radius accordingly For iOS 18 and below, the corner radius I use is 21.0 and for iOS 26, it's 28.0. var widgetRadius: { if #available(iOS 26.0, *) { 28 } else { 21 } } let padding = 10 let concentricRadius = widgetRadius - padding RoundedRectangle(cornerRadius: concentricRadius) Not the prettiest implementation but it should do for now. iOS 26 has some new concentric rectangle features you could take a look at, but I personally have yet to study them.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Aug ’25
Reply to subscriptions before submitting a review
If the “In-app purchase statuses” of the test subscription is “Ready to Submit” The Ready to Submit status indicates you uploaded all the metadata needed, but you have not yet sent it to Apple for review. ・General end users cannot purchase the test subscription. That is correct. The In-App Purchase becomes live in the App Store after you submit it for review and Apple approves it. Note that you must select its availability in App Store Connect. For more information, see Set availability for in-app purchases. ・Users with SANDBOX Apple accounts can purchase the test subscription. They can purchase it provided that you follow all the instructions in Testing In-App Purchases with sandbox and TN3186: Troubleshooting In-App Purchases availability in the sandbox.
Topic: App & System Services SubTopic: StoreKit Tags:
Aug ’25
subscriptions before submitting a review
We distribute apps that offer auto-renewing subscriptions. In order to test a new service, we would like to create a new subscription group and subscription product (hereinafter referred to as “test subscription”) for this app. If the “In-app purchase statuses” of the test subscription is “Ready to Submit” is the following behavior correct? ・General end users cannot purchase the test subscription. ・Users with SANDBOX Apple accounts can purchase the test subscription.
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Aug ’25
Launching a Sequel That Shares Code/Assets With Original App – Any Platform Conflicts?
Hello! I recently transferred ownership of an old game (hasn't been updated for 6+ years) to my developer account. Since then, I’ve been working on a sequel to the original, but with significant changes. This new title: Is fully redesigned into a a new gameplay experience, metagame systems, progression Has a revamped UI and UX Uses some shared code and assets from the original game that are the underlying game mechanics (previous game was endless in each run, this game has hundreds of levels on top of a new roguelike system with hundreds of unlocks) My question is: If I launch this as a new app as a sequel while keeping the original live on the App Store, will there be any potential conflicts from a platform or policy standpoint — especially considering the shared backend, assets, and art? I want to be sure I’m not violating any platform rules related to duplicate or derivative apps, especially since both would be live simultaneously and serve different gameplay purposes. Any insight from Apple staff
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Aug ’25
Help with storage on my Mac
I know you guys probably dont care or what to help with this but I got taken down in the support communities because I simply run a beta version (didn’t even discuss it) but here we go **My MacBook Air has multiple accounts and the other users & shared category takes up 100+ gb. When I sign into one of the accounts, that 100+ gb gets moved to System Data. When I look in finder, the user only seems to take up 12 gb, though. I’ve shown hidden items and looked through the library, but it’s not showing anything that’s taking up that much space! **
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Aug ’25
Reply to Compile Failure on NSXPCInterface Initializer
[quote='853364022, mackers, /thread/796123?answerId=853364022#853364022, /profile/mackers'] a secondary user account on my machine [is] receiving the same build errors. [/quote] Oh, interesting. That was not the answer I was expecting. But, hey, that’s why we run tests. But it does put me in a bit of a pickle because I’m short on ideas for how to debug this from ‘above’. But not complete out of ideas yet (-: My understanding is that this problem only shows up in your unit test target. If you gut your unit test — that is, remove all source files from it — can you get it to build? If so, then add back a single source file with code like this: import Foundation @objc protocol XPCServiceDelegate { } func doNothing() { let proto = XPCServiceDelegate.self let interface = NSXPCInterface(with: proto) print(interface) } Does that compile? Oh, one quick check: You’re not using an installed toolchain are you? In Xcode, check if there’s an Xcode > Toolchains menu and, if there is, make sure the Xcode built-in
Aug ’25
Gatekepper acts against .app package developed by a freelancer for our company
I am responsible for the mobile app and thus also of the apple developer and app store connect accounts of a company. An external freelancer developed a software package for us which we aim to offer for installation and use on macOS systems of our customers; distributed exclusively outside of the Apple App Store. The software package has nothing to do with the mobile app. MacOS' Gatekeeper currently warns or even prevents our customers regarding the installation of the package on their device; pretty much as described here: https://developer.apple.com/developer-id/. According to a previous talk with Apple's Support, the software package (.app) the Freelancer developed must be signed with one of our own certificates. As we cannot grant selective app store connect access to third persons (only for the concerned certificates), we prefer to not provide access to our entire apple developer account to the freelancer, for the sole reason of the certificate & signing process. According to previo
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Aug ’25
Reply to Gatekepper acts against .app package developed by a freelancer for our company
So to sum things up concretely and all in all, the required steps are: Create an Apple Development Certificate. Add the Freelancer into our Apple Account, with the role 'Developer'. Forward the private key of the Apple Development Certificiate to the Freelancer, such that he can use it to develop the macOS App in XCode on his own machine. When creating the new user, under the Additional Resources tab, I will have to tick Access to Certificates, Identifiers & Profiles., such that he can use the Apple Development Certificate. Once the Freelancer's done, he should do Product > Archive and send me the resulting .xcarchive. I create a Developer ID Certificate in my app store account for direct macOS distribution. I do not forward its private key to the Freelancer. I import the obtained .xcarchive into my XCode organizer, and do Developer ID distribution, including eventual notarization etc., from there.
Topic: Code Signing SubTopic: General Tags:
Aug ’25
Reply to Unable to sign in managed Apple id in supervised device after Icloud subscription
We have a supervised device that is currently managed by a third-party MDM. There is a requirement to extend the iCloud storage for the Managed Apple ID on this device, so we purchased an Apple Business Essentials subscription. However, according to Apple’s documentation (link), it states: “Services included with Apple Business Essentials aren’t supported with an external device management service.” We would like assistance in understanding this limitation in our scenario, where: We only need the extra iCloud storage provided by Apple Business Essentials for the Managed Apple ID. Is it possible to retain third-party MDM management while still applying the increased iCloud storage from Apple Business Essentials to the Managed Apple ID? Note: We understand that account-driven user Enrollment can solve this
Aug ’25
Unable to sign in managed Apple id in supervised device after Icloud subscription
When I try to sign in Managed Apple ID in supervised device there appears a prompt stating that Apple ID is a work account.This account must be signed in as a work account on this device.When I click continue it takes to VPN and device management tab where MDM profile already exists. Note:The managed Apple ID has a ICloud subscription for it. When I remove the subscription for the Apple ID and try to sign in, it works. Kindly help on this or advise on any additional steps required to enable sign in for managed Apple ID in this scenario
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Aug ’25
Data Collection
Hi, I want to consult about this: This is regarding [Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage] My client is asking if we can remove the new account registration through the iOS App, so we won't need to ask for mobile and birthdate. For iOS App users, new users will register through the website (or through a non-Apple related app). After registering through the website, they can access the iOS App using the credentials created through another method. Will that be a problem with Apple policies? My client said they need the Mobile number and birthdate for verification. Thanks in advance for the help and guidance. Best regards, Sophia
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Aug ’25
Complete data loss after iPhone sync, need engineering help
I am experiencing catastrophic data loss affecting years of documents after a routine iPhone-to-iPhone iCloud synchronization. Standard Apple Support has been unable to resolve this issue, and I urgently need engineering-level assistance. INCIDENT SUMMARY: Date: August 9, 2025 Action: Synced iCloud from iPhone 16 to iPhone 12 mini Result: ALL files in iCloud Drive on Mac disappeared Data lost: Multiple years of documents including critical PDF files Support Case #: 102658156364 TECHNICAL DETAILS: Mac: MacBook Pro running macOS Sonoma 14.6.1 Source: iPhone 16 Destination: iPhone 12 mini iCloud account: info@birth2death. com WHAT HAPPENED: Had fully populated iCloud Drive on Mac and iPhone 16 Signed into iCloud on iPhone 12 mini to sync data After sync completion, Mac's iCloud Drive became completely empty Desktop and Documents folders show in structure but contain no files iCloud.com shows empty folders Recently Deleted in iCloud.com is also empty ATTEMPTED RECOVERY: Checked ~/Library/Mobile Documents
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Aug ’25