Search results for

“Account Locked”

33,568 results found

Post

Replies

Boosts

Views

Activity

iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-03-03 16:14:50 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
2
0
325
4w
All notarization submissions stuck "In Progress" for 24+ hours — first-time Electron app
I'm submitting my first macOS app (an Electron app, signed with Developer ID Application certificate and hardened runtime) for notarization using xcrun notarytool submit with App Store Connect API key authentication. All 6 of my submissions have been stuck at In Progress for over 24 hours now. The oldest submission is 27+ hours old. None have transitioned to Accepted or Invalid. Here's what I've verified: Code signing is valid: codesign --verify --deep --strict passes Hardened runtime is enabled Uploads succeed: Each submission receives a valid submission ID and the file uploads successfully to Apple's servers API key auth is working: Using App Store Connect API key (.p8 file), Key ID, and Issuer ID Tried both locally and via GitHub Actions CI — same result Polling Apple's status endpoint eventually times out with NSURLErrorDomain Code=-1001 The request timed out when checking https://appstoreconnect.apple.com/notary/v2/submissions/ Logs are not available (notarytool log returns not yet available for all subm
17
0
1.5k
4w
Reply to How can I use my sandbox account to test in-app purchases?
Hello - Please review this documentation with details for Sandbox testing in a TestFlight build of your app: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox#Sign-in-to-your-Sandbox-Apple-Account-for-a-TestFlight-app Related documentation to review: Overview of testing in Sandbox Enabling developer mode on a device Testing at all stages of development with Xcode and the sandbox Testing subscriptions and in-app purchases in TestFlight Please let us know if you have any additional questions or need further assistance. Thank you.
4w
Reply to Apple Developer Enrollment
I also have same issue on the iphone 14, which I bought from my brother. Iphone 14 was reset and then i logged in with my apple account and when trying to do apple developer account enrolment, i get this error. I reached out to Apple support team and they simply say, that I cannot enrol using my apple account on this device. Is anyone aware of this issue and its resolution.
4w
Reply to Any FSKit sample available from Apple?
[quote='878184022, peterho, /thread/817501?answerId=878184022#878184022, /profile/peterho'] And a kernel extension certificate is used to sign the passthrough file system extension. [/quote] I’m not sure how you came to that conclusion. There is such a thing as a KEXT-enabled code-signing identity [1], but that’s irrelevant to this discussion. [quote='878184022, peterho, /thread/817501?answerId=878184022#878184022, /profile/peterho'] Does it need to be signed? [/quote] Yes. FSKit modules must be signed with the com.apple.developer.fskit.fsmodule entitlement. That’s a restricted entitlement, which means it must be authorised by a provisioning profile [2] [3]. To create that profile, you’ll need to be a member of a paid team. Based on our records it looks like you are a member of a paid team. Given that, you should be able to get this working as follows: Sign into with your Apple Account in Xcode > Apple Accounts. In the sample code project, for each target, go to the Signing & Capabili
Topic: App & System Services SubTopic: Core OS Tags:
4w
Reply to FileManager.replaceItemAt(_:withItemAt:) fails sporadically on ubiquitous items
Thanks again! I think very fast actually understates how significant the performance difference is. Ha, true. In practice it seems “instant”, to the extent that on APFS, updating huge zip files is not much slower than in-place saving into a package. I don't know if anyone has ever shipped a solution that worked like this, but... it might be worth thinking about using DiskImages as a file format. Interesting! Although cross-platform compatibility might be an issue here. The replaceItem(at:...) documentation actually answers this… Sorry, I should have been more clear, although thinking about it I have been tying myself up in knots and the solution was indeed here all along. I was referring to the circumstances we were discussing before, where we don’t want to do the temp work on the same volume as the destination because the destination volume is slow. In other words, we have deliberately created the temp folder for updating our file on another volume (e.g. one that supports APFS), because the one created using
Topic: App & System Services SubTopic: Core OS Tags:
4w
Reply to Clarification on concurrency guarantees for shared data between App and Widget extensions
Your questions are quite hard to read. See Quinn’s Top Ten DevForums Tips for advice on how to improve this going forward. Also, you asked questions about four very different technologies: User defaults, Core Data, the file system, and widgets. I have a good handle on the first and the third. I can offer some general advice about the second but, if you want more then you should start a follow-up thread in App & System Services > iCloud & Data with the Core Data tag. Similarly for the fourth, but with the App & System Services > Widgets & Live Activities subtopic. With that out of the way, let’s look at your questions. User defaults has a last-write-wins synchronisation policy, with the caveat that the definition of “last” is last change to hit the daemon that manages this stuff. The answers to your question fall out of that policy: [quote='817725021, gabrielsoria, /thread/817725, /profile/gabrielsoria'] If multiple processes (app + multiple widget instances) read and write the same share
4w
Account Holder locked out of developer.apple.com since January 18 - 9 support requests ignored
I am the Account Holder (Team ID: KCRXG75U7S). Since January 18, 2026, I cannot access developer.apple.com — it redirects to the Need assistance contact form. App Store Connect works fine. I have live apps on the App Store. On January 18, I received unexpected Welcome to the Apple Developer Program and You're invited to join a development team emails, even though I was already a member. After that, all access to the developer portal was lost. I have submitted 9+ support requests since February 11. Not a single one has received a response. Chat support disconnects. Phone support only creates new cases. Case IDs: 102835281938, 102824841068, 102819959750, 20000111583405, 20000111568823 Can any Apple engineer please look into this?
1
0
124
4w
Ping without CFSockets
All of our uses of CFSockets have started causing crashes in iOS 16. They seem to be deprecated so we are trying to transition over to using the Network framework and NWConnection to try to fix the crashes. One of our uses of them is to ping a device on the local network to make sure it is there and online and provide a heartbeat status in logs as well as put the application into a disabled state if it is not available as it is critical to the functionality of the app. I know it is discouraged to disable any functionality based on the reachability of a resource but this is in an enterprise environment where the reachability of this device is mission critical. I've seen other people ask about the ability to ping with the Network framework and the answers I've found have said that this is not possible and pointed people to the SimplePing sample code but it turns out our existing ping code is already using this technique and it is crashing just like our other CFSocket usages, inside CFSocketInvalidate with the e
7
0
2k
4w
International In-app-purchase issue with TestFlight build
My app's in-app purchase works perfectly (i) locally (ii) in TestFlight internal testing (iii) in TestFlight external testing in the US. Where's the issue? Well I have one beta tester (TestFlight external tester) in the Philippines. She is unable to purchase. Her Apple ID region and device region are set to Philippines. My IAP has all regions and territories enabled and I can see the Philippine Peso pricing on App Store Connect. She keeps seeing the price in USD rather than PHP, which, based on my searching around, seems to be common in TestFlight. But, she also keeps getting an error Account Not In This Store - Your account is not valid for use in the US Store. You must switch to the Philippine store before purchasing. Clicking on Change Store doesn't help. From searching, it seems despite seeing the price in $ she ought to be able to complete the fake purchase. Is this expected in TestFlight? I am apprehensive before submitting my app for final approval if there are going to be issues in p
1
0
93
4w
Multiple iOS app updates stuck in “Waiting for Review” for 4–5 weeks
Hello, I have multiple iOS app updates (for already live apps) that have remained in “Waiting for Review” status since early February (approximately 4–5 weeks). These are standard updates (minor improvements / maintenance). All builds are properly attached, agreements are active, and there are no compliance or metadata warnings in App Store Connect. The apps were moved to “Waiting for Review” on February 6–11 and have not progressed to “In Review” since. Has anyone else experienced unusually long review times for updates recently? Could this indicate a queue issue at the account level? I have already contacted App Review Support and one of the submissions was marked for expedited review approximately one week ago, but the status remains unchanged in “Waiting for Review.” Thank you in advance.
4
0
177
4w
Reply to LaunchAgent (Mac) as peripheral doesn't show a pairing request.
Hi @pnelson, this is Argun, Quinn's Bluetooth colleague (while I don't have a transceiver in my head, it is not for lack of trying) I have been discussing your issue with the Bluetooth team, and while we are not dismissing the possibility of a bug, it is possible that the pairing process in different app contexts are behaving differently. Except we are not able to understand what exactly the conditions are when your app works, and when it doesn't, and when it gets the one error, and when it gets the other. There are also other conditions that might effect the issue, like whether both the Mac and the phone are logged in to the same iCloud account or not (changes pairing details) To that end, we would like some more info with a sample app, and exact repro steps, and some logs. So, first please go to https://developer.apple.com/bug-reporting/profiles-and-logs/ and follow the instructions for Bluetooth for macOS and iOS to install a logging profile on each of your devices. Then, once the logging profile
4w
iOS 26.2 Platform support failed download
I've recently updated to Xcode 26.3 and I can't download any iOS Simulator Runtime from 26.2 to 18.0, every download gives me: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = 2026-03-03 16:14:50 +0000; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- System Information macOS Version 26.4 (Build 25E5218f) Xcode 26.3 (24587) (Build 17C529) Timestamp: 2026-03-03T17:14:50+01:00 I tried cleaning every cache, and logging in and out of my account. I saw some reddit posts where they suggested to check out VPNs, host files and other stuff but everything was okay, also I can reach apple cdns etc. I also tried using Xcode beta 26.4 and going back to 26.2 but still the same problem. Anyone has a solution?
Replies
2
Boosts
0
Views
325
Activity
4w
All notarization submissions stuck "In Progress" for 24+ hours — first-time Electron app
I'm submitting my first macOS app (an Electron app, signed with Developer ID Application certificate and hardened runtime) for notarization using xcrun notarytool submit with App Store Connect API key authentication. All 6 of my submissions have been stuck at In Progress for over 24 hours now. The oldest submission is 27+ hours old. None have transitioned to Accepted or Invalid. Here's what I've verified: Code signing is valid: codesign --verify --deep --strict passes Hardened runtime is enabled Uploads succeed: Each submission receives a valid submission ID and the file uploads successfully to Apple's servers API key auth is working: Using App Store Connect API key (.p8 file), Key ID, and Issuer ID Tried both locally and via GitHub Actions CI — same result Polling Apple's status endpoint eventually times out with NSURLErrorDomain Code=-1001 The request timed out when checking https://appstoreconnect.apple.com/notary/v2/submissions/ Logs are not available (notarytool log returns not yet available for all subm
Replies
17
Boosts
0
Views
1.5k
Activity
4w
Reply to Any FSKit sample available from Apple?
Thanks. It works after developer account is added into Xcode project
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
4w
Reply to How can I use my sandbox account to test in-app purchases?
Hello - Please review this documentation with details for Sandbox testing in a TestFlight build of your app: https://developer.apple.com/documentation/storekit/testing-in-app-purchases-with-sandbox#Sign-in-to-your-Sandbox-Apple-Account-for-a-TestFlight-app Related documentation to review: Overview of testing in Sandbox Enabling developer mode on a device Testing at all stages of development with Xcode and the sandbox Testing subscriptions and in-app purchases in TestFlight Please let us know if you have any additional questions or need further assistance. Thank you.
Replies
Boosts
Views
Activity
4w
Reply to Apple Developer Enrollment
I also have same issue on the iphone 14, which I bought from my brother. Iphone 14 was reset and then i logged in with my apple account and when trying to do apple developer account enrolment, i get this error. I reached out to Apple support team and they simply say, that I cannot enrol using my apple account on this device. Is anyone aware of this issue and its resolution.
Replies
Boosts
Views
Activity
4w
Reply to Any FSKit sample available from Apple?
[quote='878184022, peterho, /thread/817501?answerId=878184022#878184022, /profile/peterho'] And a kernel extension certificate is used to sign the passthrough file system extension. [/quote] I’m not sure how you came to that conclusion. There is such a thing as a KEXT-enabled code-signing identity [1], but that’s irrelevant to this discussion. [quote='878184022, peterho, /thread/817501?answerId=878184022#878184022, /profile/peterho'] Does it need to be signed? [/quote] Yes. FSKit modules must be signed with the com.apple.developer.fskit.fsmodule entitlement. That’s a restricted entitlement, which means it must be authorised by a provisioning profile [2] [3]. To create that profile, you’ll need to be a member of a paid team. Based on our records it looks like you are a member of a paid team. Given that, you should be able to get this working as follows: Sign into with your Apple Account in Xcode > Apple Accounts. In the sample code project, for each target, go to the Signing & Capabili
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
4w
Reply to FileManager.replaceItemAt(_:withItemAt:) fails sporadically on ubiquitous items
Thanks again! I think very fast actually understates how significant the performance difference is. Ha, true. In practice it seems “instant”, to the extent that on APFS, updating huge zip files is not much slower than in-place saving into a package. I don't know if anyone has ever shipped a solution that worked like this, but... it might be worth thinking about using DiskImages as a file format. Interesting! Although cross-platform compatibility might be an issue here. The replaceItem(at:...) documentation actually answers this… Sorry, I should have been more clear, although thinking about it I have been tying myself up in knots and the solution was indeed here all along. I was referring to the circumstances we were discussing before, where we don’t want to do the temp work on the same volume as the destination because the destination volume is slow. In other words, we have deliberately created the temp folder for updating our file on another volume (e.g. one that supports APFS), because the one created using
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
4w
Reply to Clarification on concurrency guarantees for shared data between App and Widget extensions
Your questions are quite hard to read. See Quinn’s Top Ten DevForums Tips for advice on how to improve this going forward. Also, you asked questions about four very different technologies: User defaults, Core Data, the file system, and widgets. I have a good handle on the first and the third. I can offer some general advice about the second but, if you want more then you should start a follow-up thread in App & System Services > iCloud & Data with the Core Data tag. Similarly for the fourth, but with the App & System Services > Widgets & Live Activities subtopic. With that out of the way, let’s look at your questions. User defaults has a last-write-wins synchronisation policy, with the caveat that the definition of “last” is last change to hit the daemon that manages this stuff. The answers to your question fall out of that policy: [quote='817725021, gabrielsoria, /thread/817725, /profile/gabrielsoria'] If multiple processes (app + multiple widget instances) read and write the same share
Replies
Boosts
Views
Activity
4w
Account Holder locked out of developer.apple.com since January 18 - 9 support requests ignored
I am the Account Holder (Team ID: KCRXG75U7S). Since January 18, 2026, I cannot access developer.apple.com — it redirects to the Need assistance contact form. App Store Connect works fine. I have live apps on the App Store. On January 18, I received unexpected Welcome to the Apple Developer Program and You're invited to join a development team emails, even though I was already a member. After that, all access to the developer portal was lost. I have submitted 9+ support requests since February 11. Not a single one has received a response. Chat support disconnects. Phone support only creates new cases. Case IDs: 102835281938, 102824841068, 102819959750, 20000111583405, 20000111568823 Can any Apple engineer please look into this?
Replies
1
Boosts
0
Views
124
Activity
4w
Ping without CFSockets
All of our uses of CFSockets have started causing crashes in iOS 16. They seem to be deprecated so we are trying to transition over to using the Network framework and NWConnection to try to fix the crashes. One of our uses of them is to ping a device on the local network to make sure it is there and online and provide a heartbeat status in logs as well as put the application into a disabled state if it is not available as it is critical to the functionality of the app. I know it is discouraged to disable any functionality based on the reachability of a resource but this is in an enterprise environment where the reachability of this device is mission critical. I've seen other people ask about the ability to ping with the Network framework and the answers I've found have said that this is not possible and pointed people to the SimplePing sample code but it turns out our existing ping code is already using this technique and it is crashing just like our other CFSocket usages, inside CFSocketInvalidate with the e
Replies
7
Boosts
0
Views
2k
Activity
4w
International In-app-purchase issue with TestFlight build
My app's in-app purchase works perfectly (i) locally (ii) in TestFlight internal testing (iii) in TestFlight external testing in the US. Where's the issue? Well I have one beta tester (TestFlight external tester) in the Philippines. She is unable to purchase. Her Apple ID region and device region are set to Philippines. My IAP has all regions and territories enabled and I can see the Philippine Peso pricing on App Store Connect. She keeps seeing the price in USD rather than PHP, which, based on my searching around, seems to be common in TestFlight. But, she also keeps getting an error Account Not In This Store - Your account is not valid for use in the US Store. You must switch to the Philippine store before purchasing. Clicking on Change Store doesn't help. From searching, it seems despite seeing the price in $ she ought to be able to complete the fake purchase. Is this expected in TestFlight? I am apprehensive before submitting my app for final approval if there are going to be issues in p
Replies
1
Boosts
0
Views
93
Activity
4w
Multiple iOS app updates stuck in “Waiting for Review” for 4–5 weeks
Hello, I have multiple iOS app updates (for already live apps) that have remained in “Waiting for Review” status since early February (approximately 4–5 weeks). These are standard updates (minor improvements / maintenance). All builds are properly attached, agreements are active, and there are no compliance or metadata warnings in App Store Connect. The apps were moved to “Waiting for Review” on February 6–11 and have not progressed to “In Review” since. Has anyone else experienced unusually long review times for updates recently? Could this indicate a queue issue at the account level? I have already contacted App Review Support and one of the submissions was marked for expedited review approximately one week ago, but the status remains unchanged in “Waiting for Review.” Thank you in advance.
Replies
4
Boosts
0
Views
177
Activity
4w
Reply to Multiple iOS app updates stuck in “Waiting for Review” for 4–5 weeks
Update: Two of my apps were approved today after remaining in “Waiting for Review” for several weeks. It looks like the review queue for my account is now moving again. Thank you to everyone who shared similar experiences.
Replies
Boosts
Views
Activity
4w
Reply to LaunchAgent (Mac) as peripheral doesn't show a pairing request.
Hi @pnelson, this is Argun, Quinn's Bluetooth colleague (while I don't have a transceiver in my head, it is not for lack of trying) I have been discussing your issue with the Bluetooth team, and while we are not dismissing the possibility of a bug, it is possible that the pairing process in different app contexts are behaving differently. Except we are not able to understand what exactly the conditions are when your app works, and when it doesn't, and when it gets the one error, and when it gets the other. There are also other conditions that might effect the issue, like whether both the Mac and the phone are logged in to the same iCloud account or not (changes pairing details) To that end, we would like some more info with a sample app, and exact repro steps, and some logs. So, first please go to https://developer.apple.com/bug-reporting/profiles-and-logs/ and follow the instructions for Bluetooth for macOS and iOS to install a logging profile on each of your devices. Then, once the logging profile
Replies
Boosts
Views
Activity
4w
Reply to Your request couldn't be completed
i have the same issue, i have a claude account paid, with xcode 26.3 but im having infinite loading after finishing the SSO. The infinite loop appears in xcode
Replies
Boosts
Views
Activity
4w