I am unable to renew my Apple Developer Program membership because the renewal button is completely missing from every platform and location where I've looked: Apple Developer website Apple Developer app on iPhone Apple Developer app on Mac Subscriptions settings I have attempted multiple troubleshooting steps without success: Tried multiple devices Tested different browsers Cleared cache and cookies Signed out and back in Attempted private browsing mode The renewal button simply does not appear anywhere. Why This Cannot Be Self-Resolved: The self-service renewal system is broken or inaccessible Phone support is not available in my country Previous support emails have gone unanswered There is no alternative path forward available to me Impact: My apps are offline or at risk of removal I am losing users and revenue daily My membership is about to expire, making my development account inactive Important Context: This appears to be a widespread issue affecting developers globa
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Hi all, I spent the last few months developing an MLX/Ollama local AI Benchmarking suite for Apple Silicon, written in pure Swift and signed with an Apple Developer Certificate, open source, GPL, and free. I would love some feedback to continue development. It is the only benchmarking suite I know of that supports live power metrics and MLX natively, as well as quick exports for benchmark results, and an arena mode, Model A vs B with history. I really want this project to succeed, and have widespread use, so getting 75 stars on the github repo makes it eligible for Homebrew/Cask distribution. Github Repo
Topic:
Machine Learning & AI
SubTopic:
Core ML
I certainly don't mean to imply that the causal arrow points from launchd to power state; the opposite, actually! I'm just working to better understand Mac sleep. (And yep, pmset -g is a fun little corner!) The reason I am interested in the precise details of when StartCalendarInterval ends up running a job is that the available resources and limits of a Mac are different in these different power states. I have to code with that in mind. Re:my scheduled job I fear it will cause you fine and patient Apple folk to bristle, as its purpose is to work around Time Machine, uh, changes I have encountered. To wit: Time Machine did not finish backing up because some files were unavailable. Backups will resume when your Mac is unlocked. can be avoided by keeping the Mac awake and unlocked (caffeinate -d) during backup. Time Machine *.sparsebundle disk not ejected properly errors can be prevented by using a script-assisted backup that verifies unmounting prior to sleep. And I can speculate all day about changes
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Hi everyone, We are currently exploring ways to implement a frictionless Wi-Fi setup for our hardware devices without requiring a dedicated third-party application. We are interested in leveraging Apple's WAC (Wireless Accessory Configuration) to sync Wi-Fi credentials directly from iOS devices. However, we have struggled to find comprehensive technical documentation or specifications regarding the WAC service. Could anyone point us to the official source for these materials? Additionally, we have a couple of technical questions: 1.We are testing WAC provisioning and found that the Home app can discover our device and successfully get it online. However, it always ends with a Failed to add accessory message. Does WAC support imply that a device should be addable via the Home app? If not, why is the Home app able to discover and start the setup for a non-HomeKit WAC device? 2. Our device is already Apple AirPlay certified. Does implementing WAC require additional standalone certification, or
I have a problem when applying rotationEffect to a map in in SwiftUI. The legal text in the map is transformed as shown in this image: The following code is part of a much larger and complex view; it is a minimal example to reproduce the error: import SwiftUI import MapKit struct ContentView: View { @State private var offset = CGSize.zero var body: some View { ZStack { let drag = DragGesture() .onChanged { g in offset.width = g.translation.width offset.height = g.translation.height } Map(interactionModes: [.zoom]) .frame(width: 320, height: 220) .rotationEffect(.degrees(Double(offset.width / 12))) .highPriorityGesture(drag) } } } I hope you can help me with this problem.
Same here. Waiting for 3 apps to notarize more than 4 days. Apple is a joke.
Topic:
Code Signing
SubTopic:
Notarization
Tags:
My iOS app has passed App Review and is marked “Ready for Distribution,” but App Store Connect does not allow me to release it because the App Store Version Release controls are disabled. App Review is closed and the Resolution Center is unavailable. I have submitted multiple Apple Developer Support cases and called phone support, but the issue remains unresolved. This appears to be an App Store Connect backend state issue affecting a first-time app with subscriptions. Can Apple engineering assist in unlocking release permissions for iOS version 1.0?
When building in Xcode on MacOS Tahoe, it seems it is no longer possible to dynamically specify a small size toolbar for NSToolbar/NSToolbarItem. It works in MacOS code compiled and linked on earlier systems. I don't want to use SFSymbol, or templates. I have over 60 custom-made .png toolbars, in individual Image Set files, at the previous requisite sizes of 24x24 / 48x48, and 32x32 / 64x64. Sure -- I can configure an NSToolbar with whatever size .png assets I want. I just can't dynamically switch between the two groups of sizes. According to the Apple Coding Assistant, the only solution is to change the image names of each of the NSToolbarItems at runtime. OK -- but even when attempting that, the NSToolbarItems refuse to take on their smaller size... ...unless: they are attached to a custom view NSToolbarItem with an NSButton of style Bevel. I have about 10 of those, and YES -- I CAN change those to a small size. Is this REALLY what I'm forced to do?! The Apple Coding Assistant just runs me
I, too, have gone through a nightmare with small size toolbar icons on MacOS Tahoe. Every attempt I've made to programmatically swap out toolbar sizes has failed for NSToolbarItem -- unless it has an NSButton (bevel style) as a custom view. Apple's Coding Assistant has taken me down multiple blind alleys. Can't I just have multiple toolbars, including a small size toolbar where I can switch to it by hiding the full-size toolbar?
Topic:
UI Frameworks
SubTopic:
AppKit
Tags:
Apple don't need money, they have enough money lol
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I am writing to request a status update on my organization’s enrollment in the Apple Developer Program. Our application has been in Pending status for 10 days, and we have not received any requests for further documentation, 0 answer from my support request. Please help to solve my issue
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello, i got the same thing, apple don't want to activate any account or what ??? i'm waiting for 2 week, Google as validated my account in 1 day !!! are you serious Apple ??? Answer to my question support !
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I enrolled two days ago. I haven't got any email from Apple till now regarding my membership. It's showing pending in account details. Any idea on how long it might take as I have a time line to meet.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Same issue here... wish someone from Apple would comment...
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
VideoMaterial Black Screen on Vision Pro Device (Works in Simulator) App Overview App Name: Extn Browser Bundle ID: ai.extn.browser Purpose: A visionOS web browser that plays 360°/180° VR videos in an immersive sphere environment Development Environment & SDK Versions Component Version Xcode 26.2 Swift 6.2 visionOS Deployment Target 26.2 Swift Concurrency MainActor isolation enabled App is released in the TestFlight. Frameworks Used SwiftUI - UI framework RealityKit - 3D rendering, MeshResource, ModelEntity, VideoMaterial AVFoundation - AVPlayer, AVAudioSession WebKit - WKWebView for browser functionality Network - NWListener for local proxy server Sphere Video Mechanism The app creates an immersive 360° video experience using the following approach: // 1. Create sphere mesh (10 meter radius for immersive viewing) let mesh = MeshResource.generateSphere(radius: 10.0) // 2. Create initial transparent material var material = UnlitMaterial() material.color = .init(tint: .clear) // 3. Create entity and invert