Thanks for the post, hope some RealityKit experts jump quickly on this thread. However I wanted to be the first to tell you: Welcome to RealityKit and Metal! Transitioning into 3D graphics and procedural generation is exciting. Here comes my simple disclaimer. I’m not an expert at RealityKit, however I got before the tips that made my simple tests extremely successful and I would like to share those with you, if you require more in detail I would open up this thread to any RealityKit expert that wants to jump in here. When you add hundreds or thousands of individual rocks, trees, and bushes as separate RealityKit Entity objects, you are overwhelming the CPU. Even if the meshes are simple, RealityKit has to calculate the transform, bounding box, and physics for every single entity, every single frame, and then send individual instructions to the GPU. To fill dense background spaces without killing performance, you need to shift the workload. So, instead of creating 1,000 separate Entity bushes, you sh
Topic:
Graphics & Games
SubTopic:
RealityKit
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