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“missing package product”

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My does my production push certificate have development credentials in it?
HiI'm trying to upload my production p12 push cert to my push provider, and it keeps telling me that it's a development cert. I've created and recreated the cert again, making sure it's a production cert, but I still get the error:P12's gateway is Development while it was uploaded as ProductionFor further information please refer to our iOS guideI notice that the p12 contains both development and production credentials. Is this normal? Is there something I'm missing re creating a production certificate?Thanks for your time and help.
1
0
406
Dec ’17
Binary Swift Package Chicken and Egg Situation
So, I've been following along the video on Distribute binary frameworks as Swift packages - https://developer.apple.com/videos/play/wwdc2020/10147/, but now I'm sort of stuck. I have my Swift Package that works fine when used as a source package, which I want to ship as a binary now. The video says, I'm supposed to add a target: swift import PackageDescription let package = Package( name: Test, defaultLocalization: de, platforms: [ .iOS(.v13) ], products: [ .library( name: Test, targets: [Test] ), ], dependencies: [ ], targets: [ // .target(name: Test) .binaryTarget( name: Test, url: https://static.looc.io/Test/Test-1.0.0.xcframework.zip, checksum: 9848327892347324789432478923478 ) ] ) but, the xcframework is what I am trying to build, don't have an xcframework yet? With the above, if I run: bash [konrad@iMac-2 Source]$ xcodebuild archive -workspace Test -scheme Test archivePath tmp/iOS destination generic/platform=iOS SKIP_INSTALL=NO BUILD_LIBRARY_FOR_D
3
0
2.3k
Feb ’21
Reply to Detect if Bundle.module is available
In the Package.swift in target declare: let package = Package( name: Library, defaultLocalization: en, platforms: [ .iOS(.v11) ], products: [ .library( name: Library, targets: [Library] ), ], dependencies: [], targets: [ .target( name: Library, dependencies: [], path: Sources, swiftSettings: [ .define(SPM) ] ), ] ) the important part is the definition of SPM, then we create the following extension #if !SPM extension Bundle { static var module:Bundle { Bundle(identifier: com.library.example)! } } #endif this way we always have Bundle.module available
Topic: Programming Languages SubTopic: Swift Tags:
Feb ’21
Newly created IAP products are unavailable in Sandbox, while old products still work
Hello, I’m experiencing what appears to be an app-specific Sandbox catalog propagation issue. Environment: Bundle ID: com.auroradrama.app App Store Connect App ID: 6786937298 StoreKit 2 Testing with a Sandbox Apple Account on a physical device An older product can still be fetched successfully: com.heroon.aurora.vip.year However, all newly created products return an empty result from Product.products(for:). Examples: com.auroradrama.pay.en.a.vip.week com.auroradrama.pay.en.a.coin.t1 com.auroradrama.test.coin001 The last product was created manually in the App Store Connect web interface, while the others were created through the App Store Connect API. Therefore, this does not appear to be specific to API-created products. Example result: Bundle ID: com.auroradrama.app Requested products: com.auroradrama.pay.en.a.vip.week com.auroradrama.pay.en.a.coin.t1 Returned product count: 0 Missing product IDs: com.auroradrama.pay.en.a.vip.week com.a
1
0
307
Jul ’26
Intermittent App Package Installation failure.
I work on a macOS application that functions as a daemon. To test it, I: Compile executables. Use pkgbuild and productbuild to build an application bundle. Use codesign and notarytool to sign and notarize the app. Install the app with /usr/sbin/installer -target LocalSystem -pkg .... This often overwrites the previous version of the app. Sometimes, the installation fails at the postinstall stage, when it can not find the application's install directory. We explicitly check for this error in our script: if ! [ -d $APP_INSTALL_DIR/Contents ]; then echo directory ${APP_INSTALL_DIR}/Contents is missing exit 1 fi This is unexpected! Even worse, some of our customers have occasionally seen the same issue! We use a postinstall script in order to install files into the /Library/LaunchDaemons and /Library/ LaunchAgents directories, and start the agent with launchctl bootstrap. Our preinstall script makes sure that the previous version of our application is fully uninstalled (so there is no confusion)
5
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727
Jul ’24
Reply to Crypting ITMS-90886 error abound bundles identifiers and provisioning profiles
I've received the same error as well. I'm using electron with nested helper applications (e.g. Main.app/Contents/Frameworks/Helper.app) The following causes the error for me codesign -s $DISTRIBUTION_KEY -f --entitlements $CHILD_PLIST packages/mas-universal/{APP_NAME}.app/Contents/Frameworks/{APP_NAME} Helper (Renderer).app productbuild --component packages/mas-universal/{APP_NAME}.app /Applications --sign $INSTALLER_KEY packages/{APP_NAME}.pkg -- This seems to fix the error, but causes a new error codesign --sign {40-char-hash-from-electron/osx-sign} --force --timestamp --options runtime --entitlements $CHILD_PLIST packages/mas-universal/{APP_NAME}.app/Contents/Frameworks/{APP_NAME} Helper (Renderer).app productbuild --component packages/mas-universal/{APP_NAME}.app /Applications --sign $INSTALLER_KEY packages/{APP_NAME}.pkg -- WARNING ITMS-90885: Cannot be used with TestFlight because the executable “${executable}” in bundle “${bundle}”
Topic: Code Signing SubTopic: General Tags:
May ’23
Reply to Is x86 and AMD no longer available?
Hello, On PyPi I see the latest tensorflow-metal 1.1.0 released Sep 29, 2023 for TensorFlow v2.14 with support for macOS 12.1+. According to Get started with tensorflow-metal Mac computers with Apple silicon or AMD GPUs are supported so that would imply that the packages you seek are available (or should be as they aren't deprecated). Intel GPUs are not supported. Note also that the base TensorFlow package changes for TensorFlow 2.13+: tensorflow versus the legacy tensorflow-macos. If after verifying your configuration you still don't find what you need for AMD support please use the Feedback Assistant to send us bug report for the missing packages.
Topic: Machine Learning & AI SubTopic: General Tags:
Jan ’25
Importing a custom programmed swift package
I have made a custom swift package that contains the encoding and decoding functions for my app String Conversion Tool. It is uploaded to GitHub: (https://github.com/Casual3306/ConverterExtra). I do a request for the package (in my apps main project) and the package imports just fine, it is present in the Frameworks, Libraries, and Embedded Content and it is present in Package Dependencies, I have also run: Reset Package Caches and Resolve Package Versions. The package also imports into the designated module as a module but when I try to access any of that modules files like > ConverterExtras > Encoders it is giving me an error saying that This class may not be available in this context. All of the files are in the module package but Xcode isn't finding them for some reason: Xcode version: 13 System: MacOS (Big Sur 11.6)
2
0
3.4k
Oct ’21
Product suggestion
Hi, since I can't seem to find a place on the Apple website to suggest a product, I thought this forum area would be a good place to try.I'm wondering if Apple has ever considered creating a key fob accessory that would allow people to Find My Fob? Not sure how technically feasible that would be but it would sure be handy.Further, I wonder if Apple has ever considered including a place on their website that would allow consumers to offer product suggestions (a cyber suggestion box) rather than having to go through the Developer site. . . just a thought.Thanks.
1
0
278
Dec ’16
Determining development/production environment for DeviceCheck
Is there a recommended way to determine whether to use the development or the production server API endpoint for DeviceCheck? For App Attest, the authenticator data includes either appattest or appattestdevelop in a field of the cbor data. For IAPs, we're supposed to try the production endpoint and then retry with the development endpoint if we get a particular HTTP status code. But the docs for DeviceCheck say only to use the development endpoint in development and the production endpoint in production. What are others doing? Is there any clue in the docs that I have missed?
1
0
1.5k
Mar ’22
Reply to When will ONE_TIME_CHARGE notify type be available in a production environment?
Emails were sent to developers announcing the release of ONE_TIME_CHARGE notification in production scheduled for May 27th. Our services often miss orders because of the absence of this notification. Do you have more information why your app is missing purchases in-app? At time of purchase an unfinished transaction will be available to your app in order to validate and deliver services.
Topic: Community SubTopic: Apple Developers Tags:
May ’25
Errors importing Apple.Core package on Windows machine
Hi, When I try to import the com.apple.unityplugin.core-1.0.3.tgz package into Unity from my Windows development machine I get lots of errors like : LibraryPackageCachecom.apple.unityplugin.core@077039b365c9EditorAppleBuildStep.cs(48,136): error CS0246: The type or namespace name 'PlistDocument' could not be found (are you missing a using directive or an assembly reference?) Is it possible to get around this so I can develop on Windows? Thanks
5
0
2k
Mar ’23
My does my production push certificate have development credentials in it?
HiI'm trying to upload my production p12 push cert to my push provider, and it keeps telling me that it's a development cert. I've created and recreated the cert again, making sure it's a production cert, but I still get the error:P12's gateway is Development while it was uploaded as ProductionFor further information please refer to our iOS guideI notice that the p12 contains both development and production credentials. Is this normal? Is there something I'm missing re creating a production certificate?Thanks for your time and help.
Replies
1
Boosts
0
Views
406
Activity
Dec ’17
Binary Swift Package Chicken and Egg Situation
So, I've been following along the video on Distribute binary frameworks as Swift packages - https://developer.apple.com/videos/play/wwdc2020/10147/, but now I'm sort of stuck. I have my Swift Package that works fine when used as a source package, which I want to ship as a binary now. The video says, I'm supposed to add a target: swift import PackageDescription let package = Package( name: Test, defaultLocalization: de, platforms: [ .iOS(.v13) ], products: [ .library( name: Test, targets: [Test] ), ], dependencies: [ ], targets: [ // .target(name: Test) .binaryTarget( name: Test, url: https://static.looc.io/Test/Test-1.0.0.xcframework.zip, checksum: 9848327892347324789432478923478 ) ] ) but, the xcframework is what I am trying to build, don't have an xcframework yet? With the above, if I run: bash [konrad@iMac-2 Source]$ xcodebuild archive -workspace Test -scheme Test archivePath tmp/iOS destination generic/platform=iOS SKIP_INSTALL=NO BUILD_LIBRARY_FOR_D
Replies
3
Boosts
0
Views
2.3k
Activity
Feb ’21
Reply to Detect if Bundle.module is available
In the Package.swift in target declare: let package = Package( name: Library, defaultLocalization: en, platforms: [ .iOS(.v11) ], products: [ .library( name: Library, targets: [Library] ), ], dependencies: [], targets: [ .target( name: Library, dependencies: [], path: Sources, swiftSettings: [ .define(SPM) ] ), ] ) the important part is the definition of SPM, then we create the following extension #if !SPM extension Bundle { static var module:Bundle { Bundle(identifier: com.library.example)! } } #endif this way we always have Bundle.module available
Topic: Programming Languages SubTopic: Swift Tags:
Replies
Boosts
Views
Activity
Feb ’21
Newly created IAP products are unavailable in Sandbox, while old products still work
Hello, I’m experiencing what appears to be an app-specific Sandbox catalog propagation issue. Environment: Bundle ID: com.auroradrama.app App Store Connect App ID: 6786937298 StoreKit 2 Testing with a Sandbox Apple Account on a physical device An older product can still be fetched successfully: com.heroon.aurora.vip.year However, all newly created products return an empty result from Product.products(for:). Examples: com.auroradrama.pay.en.a.vip.week com.auroradrama.pay.en.a.coin.t1 com.auroradrama.test.coin001 The last product was created manually in the App Store Connect web interface, while the others were created through the App Store Connect API. Therefore, this does not appear to be specific to API-created products. Example result: Bundle ID: com.auroradrama.app Requested products: com.auroradrama.pay.en.a.vip.week com.auroradrama.pay.en.a.coin.t1 Returned product count: 0 Missing product IDs: com.auroradrama.pay.en.a.vip.week com.a
Replies
1
Boosts
0
Views
307
Activity
Jul ’26
TN3133: Packaging a Metal renderer
Distribute a Metal renderer in a Swift package. View Technote TN3133 >
Replies
0
Boosts
0
Views
1.5k
Activity
Nov ’22
Intermittent App Package Installation failure.
I work on a macOS application that functions as a daemon. To test it, I: Compile executables. Use pkgbuild and productbuild to build an application bundle. Use codesign and notarytool to sign and notarize the app. Install the app with /usr/sbin/installer -target LocalSystem -pkg .... This often overwrites the previous version of the app. Sometimes, the installation fails at the postinstall stage, when it can not find the application's install directory. We explicitly check for this error in our script: if ! [ -d $APP_INSTALL_DIR/Contents ]; then echo directory ${APP_INSTALL_DIR}/Contents is missing exit 1 fi This is unexpected! Even worse, some of our customers have occasionally seen the same issue! We use a postinstall script in order to install files into the /Library/LaunchDaemons and /Library/ LaunchAgents directories, and start the agent with launchctl bootstrap. Our preinstall script makes sure that the previous version of our application is fully uninstalled (so there is no confusion)
Replies
5
Boosts
0
Views
727
Activity
Jul ’24
Reply to Crypting ITMS-90886 error abound bundles identifiers and provisioning profiles
I've received the same error as well. I'm using electron with nested helper applications (e.g. Main.app/Contents/Frameworks/Helper.app) The following causes the error for me codesign -s $DISTRIBUTION_KEY -f --entitlements $CHILD_PLIST packages/mas-universal/{APP_NAME}.app/Contents/Frameworks/{APP_NAME} Helper (Renderer).app productbuild --component packages/mas-universal/{APP_NAME}.app /Applications --sign $INSTALLER_KEY packages/{APP_NAME}.pkg -- This seems to fix the error, but causes a new error codesign --sign {40-char-hash-from-electron/osx-sign} --force --timestamp --options runtime --entitlements $CHILD_PLIST packages/mas-universal/{APP_NAME}.app/Contents/Frameworks/{APP_NAME} Helper (Renderer).app productbuild --component packages/mas-universal/{APP_NAME}.app /Applications --sign $INSTALLER_KEY packages/{APP_NAME}.pkg -- WARNING ITMS-90885: Cannot be used with TestFlight because the executable “${executable}” in bundle “${bundle}”
Topic: Code Signing SubTopic: General Tags:
Replies
Boosts
Views
Activity
May ’23
Reply to Is x86 and AMD no longer available?
Hello, On PyPi I see the latest tensorflow-metal 1.1.0 released Sep 29, 2023 for TensorFlow v2.14 with support for macOS 12.1+. According to Get started with tensorflow-metal Mac computers with Apple silicon or AMD GPUs are supported so that would imply that the packages you seek are available (or should be as they aren't deprecated). Intel GPUs are not supported. Note also that the base TensorFlow package changes for TensorFlow 2.13+: tensorflow versus the legacy tensorflow-macos. If after verifying your configuration you still don't find what you need for AMD support please use the Feedback Assistant to send us bug report for the missing packages.
Topic: Machine Learning & AI SubTopic: General Tags:
Replies
Boosts
Views
Activity
Jan ’25
Importing a custom programmed swift package
I have made a custom swift package that contains the encoding and decoding functions for my app String Conversion Tool. It is uploaded to GitHub: (https://github.com/Casual3306/ConverterExtra). I do a request for the package (in my apps main project) and the package imports just fine, it is present in the Frameworks, Libraries, and Embedded Content and it is present in Package Dependencies, I have also run: Reset Package Caches and Resolve Package Versions. The package also imports into the designated module as a module but when I try to access any of that modules files like > ConverterExtras > Encoders it is giving me an error saying that This class may not be available in this context. All of the files are in the module package but Xcode isn't finding them for some reason: Xcode version: 13 System: MacOS (Big Sur 11.6)
Replies
2
Boosts
0
Views
3.4k
Activity
Oct ’21
Product suggestion
Hi, since I can't seem to find a place on the Apple website to suggest a product, I thought this forum area would be a good place to try.I'm wondering if Apple has ever considered creating a key fob accessory that would allow people to Find My Fob? Not sure how technically feasible that would be but it would sure be handy.Further, I wonder if Apple has ever considered including a place on their website that would allow consumers to offer product suggestions (a cyber suggestion box) rather than having to go through the Developer site. . . just a thought.Thanks.
Replies
1
Boosts
0
Views
278
Activity
Dec ’16
Reply to Is it true that without code, Reality Composer Pro cannot make a vertical door that swings with gravity?
Thanks for the extended reply @Vision Pro Engineer. I actually approached this in the same way but you added some crucial extra details that I missed. I will add them to my own code and verify. I’ll get back with results and maybe if I get some time make this into a swift package for everyone to use.
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Activity
Aug ’24
Notification of auto-renewal of annual package items once an hour
After purchasing an annual product package, the apple server notification interval is once an hour, and the user is not charged, while the transactionId is different for each notification. The app is an official environment and has been audited, can anyone help me? Thank you!
Replies
0
Boosts
0
Views
623
Activity
Jan ’22
Determining development/production environment for DeviceCheck
Is there a recommended way to determine whether to use the development or the production server API endpoint for DeviceCheck? For App Attest, the authenticator data includes either appattest or appattestdevelop in a field of the cbor data. For IAPs, we're supposed to try the production endpoint and then retry with the development endpoint if we get a particular HTTP status code. But the docs for DeviceCheck say only to use the development endpoint in development and the production endpoint in production. What are others doing? Is there any clue in the docs that I have missed?
Replies
1
Boosts
0
Views
1.5k
Activity
Mar ’22
Reply to When will ONE_TIME_CHARGE notify type be available in a production environment?
Emails were sent to developers announcing the release of ONE_TIME_CHARGE notification in production scheduled for May 27th. Our services often miss orders because of the absence of this notification. Do you have more information why your app is missing purchases in-app? At time of purchase an unfinished transaction will be available to your app in order to validate and deliver services.
Topic: Community SubTopic: Apple Developers Tags:
Replies
Boosts
Views
Activity
May ’25
Errors importing Apple.Core package on Windows machine
Hi, When I try to import the com.apple.unityplugin.core-1.0.3.tgz package into Unity from my Windows development machine I get lots of errors like : LibraryPackageCachecom.apple.unityplugin.core@077039b365c9EditorAppleBuildStep.cs(48,136): error CS0246: The type or namespace name 'PlistDocument' could not be found (are you missing a using directive or an assembly reference?) Is it possible to get around this so I can develop on Windows? Thanks
Replies
5
Boosts
0
Views
2k
Activity
Mar ’23