We provide our software on a single dmg that contains several pkgs that are then used individually on customer computers. That is, the installers will usually not be run directly from the dmg. So I think the correct approach is to notarize and staple each pkg before creating the dmg. In this case, is it unnecessary to notarize the dmg?And a similar question / request for clarification: I understand that notarizing a pkg will also notarize the apps contained therein, but is it the case that we only have to staple the pkg, and this will include whatever is needed for the apps as well?Thanks for any insights,Mark
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missing package product
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I am trying to implement the push notifications with APN for my website and keep running into problems with the push package signature. I have followed the instructions as provided by Apple and was able to succesfully run the .php script (after updating it to account for the required intermediate certificate) to compose my push package. Creation of the push package .zip file is succesful and a signature file is generated.On asking the user for permission to send push notifications and when serving the push package I encounter the 'Signature verification of push package failed' error. After several attemps of trying to regenerate the push package as per Apple's instructions I am unable to determine exactly what the cause might be or what is wrong with the push package or signature.Any suggestions as to what I may be doing wrong?
I have an iOS app that includes a local Swift package. This Swift package contains some .plist files added as resources. The package also depends on an XCFramework. I want to read these .plist files from within the XCFramework. What I’d like to know is: Is this a common or recommended approach—having resources in a Swift package and accessing them from an XCFramework? Previously, I had the .plist files added directly to the main app target, and accessing them from the XCFramework felt straightforward. With the new setup, I’m trying to determine whether this method (placing resources in a Swift package and accessing them from an XCFramework) is considered good practice. For context: I am currently able to read the .plist files from the XCFramework by passing Bundle.module through one of the APIs exposed by the XCFramework.
Hi There, I have a strange problem: the Swift package cannot be added to my iOS project. The problem might be due to the project settings, but despite trying for a long time, I still haven't been able to figure it out. My project is a React Native project and uses CocoaPods. When I drop the Swift package into my React Native project, the package becomes a folder. When I drop the Swift package into other iOS projects, it works without any problems. If I try to use Package Dependencies to add the Swift package, it gets stuck on Preparing to validate... My project seems unable to add any Swift packages; it cannot add other Swift packages either. The Swift package is local. However, it works fine in other projects, even in newly created React Native projects. The problem might be with my project itself, but I have no idea where to check now. please guide me with any advice, I will appreciate it!
When emailing file-package documents from UIDocumentBrowserViewController, the file packages are zipped, but no zip extension is added to the document when attached. Thus the recipient (typically the macOS version of our app) doesn't know what to do with the file. There doesn't seem to be a way of intercepting the documents before sharing to add .zip to the name.How is this supposed to work? Is anyone else using file pacakges with UIDocumentBrowserViewController?thanks!
Xcode 13.3 macOS 12.3 Trying to add SDWebImageSwiftUI via package manager fails because the package can't be resolved. Internet is working fine. Same result for master and next major as per pics. I've done clean build, clear cache, close project/xcode, delete recent history etc Any ideas? Thanks
I've the same problem.I use the simulator to make tutorial videos of the product and educate users. With this new bar it loses the effect of making it feel like a real device :/
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Bingo, this was exactly the issue. Because the app is live I was adding records to the production environment and of course xCode was looking at the development environtment. While I feel silly for missing this I really appreciate you assistance.
Topic:
App & System Services
SubTopic:
iCloud & Data
Tags:
Hi, I'm trying to notarize a .pkg but it doesn't work. I went true the same process with my .vst and I did not have any issues. And works fine on Catalina. codesign -s Developer ID Application: Brian D'Oliveira (---------) -v “ABSOLUTEFILEPATH”; xcrun altool --notarize-app -f ABSOLUTEFILEPATH --primary-bundle-id com.myCompany.product --username briandoliveira@me.com --password xxx-xxxx-xxxxx-xxx it returns: altool[1050:35166] No errors uploading “ABSOLUTEFILEPATH” It usually works fine for .VST and .AU but with .pkg i always get a message from apple support that my .pkg was not notarized. I tried to zip it but it also did not work. I've noticed that when I run $ codesign -s Developer ID Application: Brian D'Oliveira (---------) -v “ABSOLUTEFILEPATH”; it returns: codesign -s Developer ID Application: Brian D'Oliveira (4864XQ9JL3) -v “ABSOLUTEFILEPATH.pkg” “ABSOLUTEFILEPATH.pkg”: is already signed BUT when I run : pkgutil --check-signature “ABSOLUTEFILEPATH.pkg it returns : Package
After purchasing an annual product package, the apple server notification interval is once an hour, and the user is not charged, while the transactionId is different for each notification. The app is an official environment and has been audited, can anyone help me? Thank you!
Hi all I work in music production, the way the tools are set up is we use many tools (plugins) inside one larger app (a DAW), as such the process of setting up a machine to do work involves running 50-100+ different installers to get all tools installed. I'd like to write a small app that will automate the install process. I have a working approach for this where all steps work when run individually in terminal or via AppleScript, but as I create one unifying app I am running into an issue where any app I create in Xcode is not allowed to mount DMGs or give commands to terminal (even if I make a build app package and move it out of the Xcode directory, and even if I give explicit permission via settings) and if I try to have the app try to do the works via terminal it also can't seem to access terminal. I think there are some limitations I'm missing here. Any tips?
Topic:
App & System Services
SubTopic:
Automation & Scripting
I have a code-signed app bundle that I need to convert to a *.pkg for submission (via Transporter) to the Mac App Store. This has worked fine in the past, but not after rebuilding the computer and recreating my certificates. (I had to downgrade to Catalina from Big Sur if that's relevant.) The command that fails is: $ sudo productbuild --component /Applications/Hollows.app --sign 3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72) hollows.pkg This leads to the error: productbuild: error: Cannot write product to hollows.pkg. (Could not find appropriate signing identity for “3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72)”.) According to Xcode and Keychain, this certificate is valid and the private key is present. However, if I validate it from the command line, I get: $ security find-identity -p macappstore ... 202B1775FC64882C215BCC8D52A2156038AEBD1C 3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72) (Missing required extension) Do I need to rec
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
App Store
Mac App Store
Code Signing
I am developing an app and don't know much about App Purchase (IAP). About app : It's an app for a pub. Users can buy subscriptions after they login. Product : There will be different subscriptions. Let's say that user buys Package C, it means that they can drink up till 50$ from the bar for 25$ for that week between 16 - 22 o'clock. Purchase : I can make this in 2 way. But don't know which one is the best : 1 -) After user clicks on purchase, I can open a webview and direct them to this Pub web page, then user enter their details and make a purchase at the site. When they refresh their account at the app, their credit will be updated for their account. I prefer this way but not sure if buying subscription is allowed outside of the app. 2 -) User clicks on purchase and everything with purchase happens at the app with App Purchase API. But don't know if it is allowed with Apple since the product is not something with the app itself (like unlocking a function at the app). Bartender ha
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
In-App Purchase
Subscriptions
StoreKit
Apple Pay
I work on a macOS application that functions as a daemon. To test it, I: Compile executables. Use pkgbuild and productbuild to build an application bundle. Use codesign and notarytool to sign and notarize the app. Install the app with /usr/sbin/installer -target LocalSystem -pkg .... This often overwrites the previous version of the app. Sometimes, the installation fails at the postinstall stage, when it can not find the application's install directory. We explicitly check for this error in our script: if ! [ -d $APP_INSTALL_DIR/Contents ]; then echo directory ${APP_INSTALL_DIR}/Contents is missing exit 1 fi This is unexpected! Even worse, some of our customers have occasionally seen the same issue! We use a postinstall script in order to install files into the /Library/LaunchDaemons and /Library/ LaunchAgents directories, and start the agent with launchctl bootstrap. Our preinstall script makes sure that the previous version of our application is fully uninstalled (so there is no confusion)
Topic:
App & System Services
SubTopic:
General
Hi, we met a strange problem. We are integrating in app purchase into our app. All things are working fine in sandbox. But when our app was in app store, all of the products are fine except for one (which is the tier 87, the highest tier in the app store). The products are all consumable. Does anyone have met this kind of problems before?