Hi, I'm trying to notarize a .pkg but it doesn't work. I went true the same process with my .vst and I did not have any issues. And works fine on Catalina. codesign -s Developer ID Application: Brian D'Oliveira (---------) -v “ABSOLUTEFILEPATH”; xcrun altool --notarize-app -f ABSOLUTEFILEPATH --primary-bundle-id com.myCompany.product --username briandoliveira@me.com --password xxx-xxxx-xxxxx-xxx it returns: altool[1050:35166] No errors uploading “ABSOLUTEFILEPATH” It usually works fine for .VST and .AU but with .pkg i always get a message from apple support that my .pkg was not notarized. I tried to zip it but it also did not work. I've noticed that when I run $ codesign -s Developer ID Application: Brian D'Oliveira (---------) -v “ABSOLUTEFILEPATH”; it returns: codesign -s Developer ID Application: Brian D'Oliveira (4864XQ9JL3) -v “ABSOLUTEFILEPATH.pkg” “ABSOLUTEFILEPATH.pkg”: is already signed BUT when I run : pkgutil --check-signature “ABSOLUTEFILEPATH.pkg it returns : Package
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After purchasing an annual product package, the apple server notification interval is once an hour, and the user is not charged, while the transactionId is different for each notification. The app is an official environment and has been audited, can anyone help me? Thank you!
Hello! I have a Swift package (SPM) with a number of tests associated with it. These all work well locally, and I have created a GitHub repository for the package that can be used by any app. I would like to set it up where my package's tests are triggered automatically whenever I push a change to a branch in the repository. Unfortunately, per the documentation, Xcode Cloud is currently unable to build and test standalone Swift packages. I hope that this will be rectified some point soon as automated testing for them seems like it'd be a pretty common and understandable use case. My question: Is there a way to set an Xcode Cloud workflow up wherein a package's tests are triggered? Xcode Cloud clearly does support Swift packages that are used when building full apps, and there is plenty of documentation to that end. But it's not clear how to trigger those package's tests even through the use of a dummy app without moving a bunch of tests to the app
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Swift Packages
Xcode
Continuous Integration
Xcode Cloud
Just to be clear...4.2.2 Other than catalogs, apps shouldn’t primarily be marketing materials, advertisements, web clippings, content aggregators, or a collection of links.You don't talk about the app's rai·son d'ê·tre, so...my guess is, it's just a marketing tool for your business/brand/product, in which case Apple has long since pushed back against those that simply want to leverage it's worldwide ecosystem for their own gain, meaning this has little to do with the packaging, and all to do with the package.
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
Hi There, I have a strange problem: the Swift package cannot be added to my iOS project. The problem might be due to the project settings, but despite trying for a long time, I still haven't been able to figure it out. My project is a React Native project and uses CocoaPods. When I drop the Swift package into my React Native project, the package becomes a folder. When I drop the Swift package into other iOS projects, it works without any problems. If I try to use Package Dependencies to add the Swift package, it gets stuck on Preparing to validate... My project seems unable to add any Swift packages; it cannot add other Swift packages either. The Swift package is local. However, it works fine in other projects, even in newly created React Native projects. The problem might be with my project itself, but I have no idea where to check now. please guide me with any advice, I will appreciate it!
I work on a macOS application that functions as a daemon. To test it, I: Compile executables. Use pkgbuild and productbuild to build an application bundle. Use codesign and notarytool to sign and notarize the app. Install the app with /usr/sbin/installer -target LocalSystem -pkg .... This often overwrites the previous version of the app. Sometimes, the installation fails at the postinstall stage, when it can not find the application's install directory. We explicitly check for this error in our script: if ! [ -d $APP_INSTALL_DIR/Contents ]; then echo directory ${APP_INSTALL_DIR}/Contents is missing exit 1 fi This is unexpected! Even worse, some of our customers have occasionally seen the same issue! We use a postinstall script in order to install files into the /Library/LaunchDaemons and /Library/ LaunchAgents directories, and start the agent with launchctl bootstrap. Our preinstall script makes sure that the previous version of our application is fully uninstalled (so there is no confusion)
Topic:
App & System Services
SubTopic:
General
HiWwhat's the difference between Frameworks and Swift Packages, both create reusable code that we can use in another programs or I'm wrong ?
We're building a VoIP app.When generating a VoIP certificate under Member Center > Certificates, Identifiers & Profiles > iOS Apps > Certificates > All > + (new) - there is no way to create Development (sandbox) VoIP certificate, only Production one.At the same time - Production VoIP certificate does NOT authenticate against production APNS (ssl://gateway.push.apple.com:2195). It only authenticates against the development APNS (ssl://gateway.sandbox.apple.com:2195).Is there a way to generate proper Development VoIP certificate?Is there a way to generate proper Production VoIP certificate that would authenticate against production APNS?Thank you.
After purchasing an annual product package, the apple server notification interval is once an hour, and the user is not charged, while the transactionId is different for each notification. The app is an official environment and has been audited, can anyone help me? Thank you!
HiI have a chat application and I want to add a feature of sending sticker messages.I plan to make the sticker packages available for purchase via IAP.As I understand, my packages falls under the definition of a nonConsumable product, once the user had bought a sticker package he can use it endlessly and can not buy it again.As many other chat application my user login method rellay on the user's MSISDN (that's the user ID). The user registers with his phone number and can start sending chat messages to his friends. In addition a user can also use different user IDs, meaning that a single user can hold multiple accounts, each of the accounts is managed in my sevrer independantely from he's other accounts.The nonConsumable package type raises a problem in my flow, in my DB every account is unique, there is no value for a situation where two accounts are associated with a single user (a single Apple ID), if a user previously bought a sticker package under on
Hello, I am currently learning SwiftUI through a paid course and am working on integrating Firebase into my project. While trying to add the Firebase package through Xcode, everything seems to work fine except for the fact that I am unable to find the FirebaseFirestoreSwift package. I am using the latest versions of both Xcode and macOS. I have attached a screenshot from the package manager where I couldn't locate the FirebaseFirestoreSwift package. Could you kindly assist me in resolving this issue? How can I correctly add this specific package to my project? Thank you for your support.
Topic:
Developer Tools & Services
SubTopic:
General
I have a swift Package, and I have some extra .h header to be shipped with the package, but this files are not copied to the build destination. It would be nice to have this files included as header in the modulemap file
I have a code-signed app bundle that I need to convert to a *.pkg for submission (via Transporter) to the Mac App Store. This has worked fine in the past, but not after rebuilding the computer and recreating my certificates. (I had to downgrade to Catalina from Big Sur if that's relevant.) The command that fails is: $ sudo productbuild --component /Applications/Hollows.app --sign 3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72) hollows.pkg This leads to the error: productbuild: error: Cannot write product to hollows.pkg. (Could not find appropriate signing identity for “3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72)”.) According to Xcode and Keychain, this certificate is valid and the private key is present. However, if I validate it from the command line, I get: $ security find-identity -p macappstore ... 202B1775FC64882C215BCC8D52A2156038AEBD1C 3rd Party Mac Developer Installer: Gerald Schmidt (FBCSA85C72) (Missing required extension) Do I need to rec
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
App Store
Mac App Store
Code Signing
Hi all I work in music production, the way the tools are set up is we use many tools (plugins) inside one larger app (a DAW), as such the process of setting up a machine to do work involves running 50-100+ different installers to get all tools installed. I'd like to write a small app that will automate the install process. I have a working approach for this where all steps work when run individually in terminal or via AppleScript, but as I create one unifying app I am running into an issue where any app I create in Xcode is not allowed to mount DMGs or give commands to terminal (even if I make a build app package and move it out of the Xcode directory, and even if I give explicit permission via settings) and if I try to have the app try to do the works via terminal it also can't seem to access terminal. I think there are some limitations I'm missing here. Any tips?
Topic:
App & System Services
SubTopic:
Automation & Scripting
We provide our software on a single dmg that contains several pkgs that are then used individually on customer computers. That is, the installers will usually not be run directly from the dmg. So I think the correct approach is to notarize and staple each pkg before creating the dmg. In this case, is it unnecessary to notarize the dmg?And a similar question / request for clarification: I understand that notarizing a pkg will also notarize the apps contained therein, but is it the case that we only have to staple the pkg, and this will include whatever is needed for the apps as well?Thanks for any insights,Mark