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“Account Locked”

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TestFlight installation failing across multiple apps – “The requested app is not available” (Account-level issue?)
Hello, I am experiencing a persistent TestFlight installation issue affecting multiple unrelated apps under the same Apple Developer account. For all affected apps: Builds upload successfully to App Store Connect Processing completes normally Builds appear in TestFlight Internal and external testing can be enabled Public links generate correctly However, when attempting to install the app via TestFlight, the installation fails with the error: “The requested app is not available or doesn’t exist.” This occurs: For internal testers For external testers Across different Apple IDs Across different devices With newly created apps After incrementing build numbers After re-uploading builds After signing out/in of TestFlight After regenerating provisioning profiles After creating entirely new app entries The issue currently affects: • TubeChat AI – Apple ID 6752591427 • Vibex – Apple ID 6756860663 • vigilAI – Apple ID 6757738356 Since multiple unrelated apps are impacted in the same way, this appears to be a
5
0
267
Feb ’26
Apple Developer Program membership still not active after payment (3 weeks)
Title: Apple Developer Program membership still not active after payment (3 weeks) Hello, I purchased the Apple Developer Program membership on February 6, 2026. The payment was successfully charged and the invoice was issued. However, my membership still appears as inactive in my developer account, and I cannot proceed with app submission. I have already contacted Apple Developer Support but have not received a response yet. Has anyone experienced a similar delay or know what else I should check? Details: Purchase date: 06.02.2026 Invoice Number: MC49961752 Apple Order Number: AET2317962 Any guidance would be appreciated. Thank you.
7
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289
Feb ’26
Can a DeviceActivityReport extension pass the user’s daily Screen Time total back to the main app
Hi, I’m building an iOS self accountability app using FamilyControls and DeviceActivity. I can show the user’s real Screen Time correctly inside a DeviceActivityReport extension on a real device, but I want to use that same daily total inside the main app for today’s log and leaderboard. What I’m stuck on is getting that value back into the app. I tried App Groups, shared UserDefaults, a shared file in the app group container, and CFPreferences, but the report still only works as a display and the main app never receives the total. Is there any Apple supported way to use the daily Screen Time total from a DeviceActivityReport extension inside the containing app, or is this intentionally display only? Thanks.
1
0
72
Feb ’26
Reply to Calling a Objc method directly from C
Calling Objective-C directly from C is certainly possible and can simplify your codebase by eliminating intermediate layers. Additionally, using Grand Central Dispatch (GCD) to manage thread safety and dispatch tasks to Objective-C contexts is a sound approach. Below, I'll outline how you can achieve this, maintaining thread safety and leveraging GCD effectively. Direct Objective-C Function Call from C Assuming you have an Objective-C method you want to call directly from C, you can use the Objective-C runtime functions to achieve this. Here's a step-by-step guide: Objective-C Method Declaration First, ensure your Objective-C method is declared properly. For example: @interface Renderer : NSObject (void)mtlEnd; @end C Function to Call Objective-C Method You can define a C function that uses the Objective-C runtime to call the mtlEnd method: #include void mtlEnd(MTRenderContext mt_ctx) { // Retrieve the class of the render context Class rendererClass = mt_ctx->mt_render_funcs.mtlObj.isa; // Get the selecto
Topic: Programming Languages SubTopic: General Tags:
Feb ’26
Reply to UIScrollView Layout issue
Hello ArsD, Two functions (updateMinZoomScaleForSize called from viewWillLayoutSubviews() and updateConstraintsForSize called from scrollViewDidZoom()) use the full view's bounds when they should be using the scroll view's bounds. If you use scrollView.bounds.size instead in those instances, it would account for the height occupied by the navigation bar. Thank you for your patience, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit Tags:
Feb ’26
Reply to MusicKit - ApplicationMusicPlayer fails to play certain Songs
Hello RanLearns, Please create a bug report on Feedback Assistant to send us sysdiagnose logs. Once you open the bug report, please post the FB number here for my reference. The sysdiagnose should be generated shortly after the build of your app has terminated, even if the logs can't be synced off the device until later. Important: Note the date and time the issue occurred and include this information with your sysdiagnose. This information is vital in helping us pinpoint the issue being captured in the sysdiagnose log file. For information on generating and retrieving a sysdiagnose click the link below and choose the appropriate platform from the search results: https://developer.apple.com/bug-reporting/profiles-and-logs/?name=sysdiagnose A sysdiagnose may be too large to send in e-mail. If you don't have the ability to send large files, let us know so that we can send you instructions for our Box account. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why
Topic: Media Technologies SubTopic: Audio Tags:
Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
The documentation claims it only caches for 1 run loop turn, but as previously mentioned, that is not always the case, and certain values tend to get 'stuck.' FYI, I think there are actually two different issues at work here: The run loop itself doesn't actually turn at a predictable rate. Depending on how your app is architected and the overall app state, it's entirely possible for an app to go seconds or even minutes without the main thread ever running. The documentation says that values are automatically removed after each pass through the run loop, but that's not quite accurate. NSURL is tracking the main loop activity through a runloop observer, but it doesn't actually flush the cache until the first time something tries to access that URL from the main thread. If nothing on the main thread accesses that URL, then it could theoretically return the old values forever. ...with #2 obviously being the most significant issue. Building a cache on top of NSURL resource values, which may or may not be stale, ca
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
In-App Purchases section on App Version page to link IAPs
I have 6 In-App Purchases configured for my app (4 consumables, 2 non-consumables). They all show Waiting for Review status in the In-App Purchases section of App Store Connect. However, when I go to my app's version page (App Store tab → scroll through the version metadata), I cannot find an In-App Purchases section anywhere to link these IAPs to my app submission. I've scrolled through the entire page - I see Screenshots, Description, Keywords, Build, App Review Information, etc. - but no IAP section with a + button to add my products. When testing via TestFlight with a sandbox account, the app shows Store is currently unavailable - I believe this is because the IAPs aren't properly linked to the app. What I've verified: Paid Applications agreement is active All 6 IAPs have status Waiting for Review Product IDs match between my code and App Store Connect Sandbox tester account is configured with correct region Build is installed via TestFlight My question: Where exactly should the In-App P
0
0
57
Feb ’26
Xcode 26 – Organizer does not show “App Store Connect” for watchOS standalone app (only Release Testing available)
Hello, I am trying to upload a watchOS standalone app to App Store Connect using Xcode 26.3, but Organizer does not show the “App Store Connect” upload option. It only displays: • Release Testing (Ad Hoc) • Enterprise • Debugging Project setup • Target type: watchOS App (standalone, not companion) • PRODUCT_TYPE = com.apple.product-type.application • PRODUCT_BUNDLE_PACKAGE_TYPE = APPL • WRAPPER_EXTENSION = app • SUPPORTED_PLATFORMS = watchos watchsimulator • Archive configuration: Release • Base SDK: watchOS The app does not depend on iOS. Bundle ID Originally: com.example.app.watchkitapp Recreated as: com.example.app HealthKit capability enabled in: • Developer Portal • Xcode (Signing & Capabilities) Signing • Apple Distribution certificate active • App Store provisioning profile created • Manual signing configured for Release (Apple Distribution + App Store profile) • Also tested Automatic signing • Deleted old Ad Hoc profiles • Cleared Derived Data and regenerated archive App Store Connect • App create
1
0
66
Feb ’26
Calling a Objc method directly from C
I would like to avoid the middle man and call Objective C directly from C Currently I do this This is called from a dispatch table in a pure C file _ctx->mt_render_funcs.mtlEnd(_ctx); Which calls this routine in a obj c file .m void mtlEnd(MTRenderContext mt_ctx) { // Call the Objective-C method using Objective-C syntax [(__bridge id) mt_ctx->mt_render_funcs.mtlObj mtlEnd]; } Which ends up here... in ObjC #pragma mark mtlEnd (void)mtlEnd { // vertex buffer size_t size; size = sizeof(Vertex4ColorNormalTex) * _ctx->vert_eng.current_vertex; [_currentRenderEncoder setVertexBytes:_ctx->vert_eng.vertices length: size atIndex: VertexInputIndexVertices]; [_currentRenderEncoder drawPrimitives:(MTLPrimitiveType)_ctx->vert_eng.prim_type vertexStart:0 vertexCount:_ctx->vert_eng.current_vertex]; } It would simplify this to get rid of one call and call ObjC directly. The other idea is I want to use GCD and put a lock / unlock on the call from C to ensure thread safety so I can use GCD to dispatch
3
0
1.1k
Feb ’26
Different team ID's on my certs
I've seen a few posts about this online and it seems that Xcode generates random team ID's with it's automatic signing system. But I haven't seen any way to make this work properly. If I log into the dev portal and look at my account, in the upper right I can see my team ID. If I manually generate a cert, I get a totally different one. Question: How can I generate a cert with my proper team ID (my paid account) where the ID's on my certs, identifiers and profiles all match? I've never had this issue before and am unsure how to solve it.
1
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163
Feb ’26
Xcode Cloud: CI.SCM.Error.RepositoryNotFound with GitHub Organization (401 Unauthorized)
I am unable to connect Xcode Cloud to my GitHub organization repository despite being the organization owner. Error: CI.SCM.Error.RepositoryNotFound Xcode Version: 16.2 (or your version) Steps I have taken: Verified I am an Owner of the GitHub organization Uninstalled and reinstalled Xcode Cloud GitHub App multiple times Cleared all local Xcode caches and preferences Signed out of Apple ID on Mac and restarted Signed back in to Xcode only (not system level) Tried granting access again Attempted with multiple organization owner accounts Following API shows: 401 Unauthorized on https://appstoreconnect.apple.com/olympus/v1/providerSwitchRequests Additional context: GitHub App shows as successfully installed on organization Repository access set to All repositories Has anyone else encountered this or found a workaround? Thank you!
2
0
127
Feb ’26
TestFlight installation failing across multiple apps – “The requested app is not available” (Account-level issue?)
Hello, I am experiencing a persistent TestFlight installation issue affecting multiple unrelated apps under the same Apple Developer account. For all affected apps: Builds upload successfully to App Store Connect Processing completes normally Builds appear in TestFlight Internal and external testing can be enabled Public links generate correctly However, when attempting to install the app via TestFlight, the installation fails with the error: “The requested app is not available or doesn’t exist.” This occurs: For internal testers For external testers Across different Apple IDs Across different devices With newly created apps After incrementing build numbers After re-uploading builds After signing out/in of TestFlight After regenerating provisioning profiles After creating entirely new app entries The issue currently affects: • TubeChat AI – Apple ID 6752591427 • Vibex – Apple ID 6756860663 • vigilAI – Apple ID 6757738356 Since multiple unrelated apps are impacted in the same way, this appears to be a
Replies
5
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0
Views
267
Activity
Feb ’26
Apple Developer Program membership still not active after payment (3 weeks)
Title: Apple Developer Program membership still not active after payment (3 weeks) Hello, I purchased the Apple Developer Program membership on February 6, 2026. The payment was successfully charged and the invoice was issued. However, my membership still appears as inactive in my developer account, and I cannot proceed with app submission. I have already contacted Apple Developer Support but have not received a response yet. Has anyone experienced a similar delay or know what else I should check? Details: Purchase date: 06.02.2026 Invoice Number: MC49961752 Apple Order Number: AET2317962 Any guidance would be appreciated. Thank you.
Replies
7
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0
Views
289
Activity
Feb ’26
Account Pending After Purchase
I have purchased enrollment to the Apple developer program to upload apps yet my application has been sitting in pending for a week now. I've seen multiple other threads talking about how they are dealing with the same issue and I am wondering if anybody has found any resolve to this.
Replies
0
Boosts
0
Views
54
Activity
Feb ’26
Can a DeviceActivityReport extension pass the user’s daily Screen Time total back to the main app
Hi, I’m building an iOS self accountability app using FamilyControls and DeviceActivity. I can show the user’s real Screen Time correctly inside a DeviceActivityReport extension on a real device, but I want to use that same daily total inside the main app for today’s log and leaderboard. What I’m stuck on is getting that value back into the app. I tried App Groups, shared UserDefaults, a shared file in the app group container, and CFPreferences, but the report still only works as a display and the main app never receives the total. Is there any Apple supported way to use the daily Screen Time total from a DeviceActivityReport extension inside the containing app, or is this intentionally display only? Thanks.
Replies
1
Boosts
0
Views
72
Activity
Feb ’26
Reply to Calling a Objc method directly from C
Calling Objective-C directly from C is certainly possible and can simplify your codebase by eliminating intermediate layers. Additionally, using Grand Central Dispatch (GCD) to manage thread safety and dispatch tasks to Objective-C contexts is a sound approach. Below, I'll outline how you can achieve this, maintaining thread safety and leveraging GCD effectively. Direct Objective-C Function Call from C Assuming you have an Objective-C method you want to call directly from C, you can use the Objective-C runtime functions to achieve this. Here's a step-by-step guide: Objective-C Method Declaration First, ensure your Objective-C method is declared properly. For example: @interface Renderer : NSObject (void)mtlEnd; @end C Function to Call Objective-C Method You can define a C function that uses the Objective-C runtime to call the mtlEnd method: #include void mtlEnd(MTRenderContext mt_ctx) { // Retrieve the class of the render context Class rendererClass = mt_ctx->mt_render_funcs.mtlObj.isa; // Get the selecto
Topic: Programming Languages SubTopic: General Tags:
Replies
Boosts
Views
Activity
Feb ’26
Reply to UIScrollView Layout issue
Hello ArsD, Two functions (updateMinZoomScaleForSize called from viewWillLayoutSubviews() and updateConstraintsForSize called from scrollViewDidZoom()) use the full view's bounds when they should be using the scroll view's bounds. If you use scrollView.bounds.size instead in those instances, it would account for the height occupied by the navigation bar. Thank you for your patience, Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
Boosts
Views
Activity
Feb ’26
Reply to MusicKit - ApplicationMusicPlayer fails to play certain Songs
Hello RanLearns, Please create a bug report on Feedback Assistant to send us sysdiagnose logs. Once you open the bug report, please post the FB number here for my reference. The sysdiagnose should be generated shortly after the build of your app has terminated, even if the logs can't be synced off the device until later. Important: Note the date and time the issue occurred and include this information with your sysdiagnose. This information is vital in helping us pinpoint the issue being captured in the sysdiagnose log file. For information on generating and retrieving a sysdiagnose click the link below and choose the appropriate platform from the search results: https://developer.apple.com/bug-reporting/profiles-and-logs/?name=sysdiagnose A sysdiagnose may be too large to send in e-mail. If you don't have the ability to send large files, let us know so that we can send you instructions for our Box account. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why
Topic: Media Technologies SubTopic: Audio Tags:
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Views
Activity
Feb ’26
Apple Developer Membership still pending after payment
Hello everyone, I paid for my 1-year developer subscription, but after 48 hours it still seems to be in pending status. Also, the account page seems to think that I have not paid the subscription fee as it claims I need to pay it to continue enrollment. Is anyone else dealing with the same issue? My order number: W1559498493
Replies
0
Boosts
0
Views
60
Activity
Feb ’26
Reply to NSFileManager getRelationship:ofDirectoryAtURL:toItemAtURL:error: returning NSURLRelationshipSame for Different Directories
The documentation claims it only caches for 1 run loop turn, but as previously mentioned, that is not always the case, and certain values tend to get 'stuck.' FYI, I think there are actually two different issues at work here: The run loop itself doesn't actually turn at a predictable rate. Depending on how your app is architected and the overall app state, it's entirely possible for an app to go seconds or even minutes without the main thread ever running. The documentation says that values are automatically removed after each pass through the run loop, but that's not quite accurate. NSURL is tracking the main loop activity through a runloop observer, but it doesn't actually flush the cache until the first time something tries to access that URL from the main thread. If nothing on the main thread accesses that URL, then it could theoretically return the old values forever. ...with #2 obviously being the most significant issue. Building a cache on top of NSURL resource values, which may or may not be stale, ca
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Feb ’26
In-App Purchases section on App Version page to link IAPs
I have 6 In-App Purchases configured for my app (4 consumables, 2 non-consumables). They all show Waiting for Review status in the In-App Purchases section of App Store Connect. However, when I go to my app's version page (App Store tab → scroll through the version metadata), I cannot find an In-App Purchases section anywhere to link these IAPs to my app submission. I've scrolled through the entire page - I see Screenshots, Description, Keywords, Build, App Review Information, etc. - but no IAP section with a + button to add my products. When testing via TestFlight with a sandbox account, the app shows Store is currently unavailable - I believe this is because the IAPs aren't properly linked to the app. What I've verified: Paid Applications agreement is active All 6 IAPs have status Waiting for Review Product IDs match between my code and App Store Connect Sandbox tester account is configured with correct region Build is installed via TestFlight My question: Where exactly should the In-App P
Replies
0
Boosts
0
Views
57
Activity
Feb ’26
Xcode 26 – Organizer does not show “App Store Connect” for watchOS standalone app (only Release Testing available)
Hello, I am trying to upload a watchOS standalone app to App Store Connect using Xcode 26.3, but Organizer does not show the “App Store Connect” upload option. It only displays: • Release Testing (Ad Hoc) • Enterprise • Debugging Project setup • Target type: watchOS App (standalone, not companion) • PRODUCT_TYPE = com.apple.product-type.application • PRODUCT_BUNDLE_PACKAGE_TYPE = APPL • WRAPPER_EXTENSION = app • SUPPORTED_PLATFORMS = watchos watchsimulator • Archive configuration: Release • Base SDK: watchOS The app does not depend on iOS. Bundle ID Originally: com.example.app.watchkitapp Recreated as: com.example.app HealthKit capability enabled in: • Developer Portal • Xcode (Signing & Capabilities) Signing • Apple Distribution certificate active • App Store provisioning profile created • Manual signing configured for Release (Apple Distribution + App Store profile) • Also tested Automatic signing • Deleted old Ad Hoc profiles • Cleared Derived Data and regenerated archive App Store Connect • App create
Replies
1
Boosts
0
Views
66
Activity
Feb ’26
Calling a Objc method directly from C
I would like to avoid the middle man and call Objective C directly from C Currently I do this This is called from a dispatch table in a pure C file _ctx->mt_render_funcs.mtlEnd(_ctx); Which calls this routine in a obj c file .m void mtlEnd(MTRenderContext mt_ctx) { // Call the Objective-C method using Objective-C syntax [(__bridge id) mt_ctx->mt_render_funcs.mtlObj mtlEnd]; } Which ends up here... in ObjC #pragma mark mtlEnd (void)mtlEnd { // vertex buffer size_t size; size = sizeof(Vertex4ColorNormalTex) * _ctx->vert_eng.current_vertex; [_currentRenderEncoder setVertexBytes:_ctx->vert_eng.vertices length: size atIndex: VertexInputIndexVertices]; [_currentRenderEncoder drawPrimitives:(MTLPrimitiveType)_ctx->vert_eng.prim_type vertexStart:0 vertexCount:_ctx->vert_eng.current_vertex]; } It would simplify this to get rid of one call and call ObjC directly. The other idea is I want to use GCD and put a lock / unlock on the call from C to ensure thread safety so I can use GCD to dispatch
Replies
3
Boosts
0
Views
1.1k
Activity
Feb ’26
Reply to I paid twice for Apple Developer Membership
We appreciate your interest in participating in the forums! Your question seems related to Developer Account I would recommend you to contact the developer account support at https://developer.apple.com/contact to make sure they check on your double charging. Albert Pascual
  Worldwide Developer Relations.
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Views
Activity
Feb ’26
Different team ID's on my certs
I've seen a few posts about this online and it seems that Xcode generates random team ID's with it's automatic signing system. But I haven't seen any way to make this work properly. If I log into the dev portal and look at my account, in the upper right I can see my team ID. If I manually generate a cert, I get a totally different one. Question: How can I generate a cert with my proper team ID (my paid account) where the ID's on my certs, identifiers and profiles all match? I've never had this issue before and am unsure how to solve it.
Replies
1
Boosts
0
Views
163
Activity
Feb ’26
Xcode Cloud: CI.SCM.Error.RepositoryNotFound with GitHub Organization (401 Unauthorized)
I am unable to connect Xcode Cloud to my GitHub organization repository despite being the organization owner. Error: CI.SCM.Error.RepositoryNotFound Xcode Version: 16.2 (or your version) Steps I have taken: Verified I am an Owner of the GitHub organization Uninstalled and reinstalled Xcode Cloud GitHub App multiple times Cleared all local Xcode caches and preferences Signed out of Apple ID on Mac and restarted Signed back in to Xcode only (not system level) Tried granting access again Attempted with multiple organization owner accounts Following API shows: 401 Unauthorized on https://appstoreconnect.apple.com/olympus/v1/providerSwitchRequests Additional context: GitHub App shows as successfully installed on organization Repository access set to All repositories Has anyone else encountered this or found a workaround? Thank you!
Replies
2
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0
Views
127
Activity
Feb ’26