Hi, We are facing the issue of commissioning our Matter device to google home through iOS device will be 100% failed. Here is our test summary regarding the issue: TestCase1 [OK]: Commissioning our Matter 1.4.0 device to Google Nest Hub 2 by Android device (see log DoorWindow_2.0.1_Google_Success.txt ) TestCase2 [NG]: Commissioning Matter 1.4.0 device to Google Nest Hub 2 by iPhone13 or iPhone16 (see log DoorWindow_2.0.1_Google_by_iOS_NG.txt ) TestCase3 [OK]: Commissioning our Matter 1.3.0 device to Google Nest Hub 2 by iPhone13 In TestCase2, we noticed that device was first commissioned to iOS(Apple keychain) then iOS opened a commissioning window again to commission it in Google’s ecosystem, and the device was failed at above step 2, so we also tried: Commissioning the device to Apple Home works as expected, next share the device to Google Home app on iOS, this also fails. Commissioning the device to Apple Home works as expected, next share the device to Google Home app o
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Hello, I am working on a cross‑platform application that uses libiconv to convert strings to/from Unicode. I need to modify the existing code for compatibility with macOS. However, the call to iconv() fails with an unclear errno value (92) when using WCHAR_T: std::wstring ConvertToWchar(const std::string& iconvCodeSet, const std::string_view str) { iconv_t conv = iconv_open(WCHAR_T//TRANSLIT, iconvCodeSet.c_str()); if (conv == (iconv_t)-1) { std::cerr << iconv_open() failed << std::endl; return {}; } std::wstring out(str.size(), L'0'); auto inPtr = (char*)str.data(); size_t inSize = str.size(); auto outPtr = (char*)out.data(); size_t outSize = out.size() * sizeof(wchar_t); if (iconv(conv, &inPtr, &inSize, &outPtr, &outSize) == (size_t)-1) { std::cerr << iconv() failed. errno = << errno << std::endl; return {}; } if (iconv(conv, nullptr, &inSize, &outPtr, &outSize) == (size_t)-1) { std::cerr << iconv() failed. errno = << errno
Notarization Rejects Valid Developer ID Certificates - Apple Infrastructure Issue? Environment macOS: 15.6.1 Xcode: 26.0.1 Architecture: arm64 (Apple Silicon) Team ID: W---------- Certificate Status: Valid until 2030 (verified on developer.apple.com) Problem Apple's notarization service consistently rejected properly signed packages with error: The binary is not signed with a valid Developer ID certificate. Despite: ✅ Valid certificates on developer.apple.com ✅ Local signing succeeds (codesign --verify passes) ✅ Proper certificate/key pairing verified ✅ Package structure correct Failed Submission IDs September 2025: adeeed3d-4732-49c6-a33c-724da43f9a4a 5a910f51-dc6d-4a5e-a1c7-b07f32376079 3930147e-daf6-4849-8b0a-26774fd92c3c b7fc8e4e-e03c-44e1-a68e-98b0db38aa39 d7dee4a1-68e8-44b5-85e9-05654425e044 da6fa563-ba21-4f9e-b677-80769bd23340 What I've Tried Re-downloaded fresh certificates from Apple Developer Portal Verified certificate chain locally Tested with multiple different builds Confirmed Team ID matches ac
Topic:
Code Signing
SubTopic:
Notarization
Tags:
App ID
Notarization
Signing Certificates
Code Signing
Hi Apple Developer Support Team, I placed a membership order on 12/27/2025 — Order #W1642892477 — and I’m running into two issues: Possible duplicate charges I was first charged on the card ending **73, but the site then indicated the charge did not go through. However, I can see the deduction on my card. I then tried again using my second card ending **53, and I also see a deduction there. Please confirm whether both charges actually captured or if one is only a pending authorization. If both captured, please refund the duplicate charge. Membership still shows “Pending” Even though payment appears successful, when I log in my membership status still shows Pending. I also have not received any approval/activation/confirmation email. Could you please: Confirm the payment status for Order W1642892477 (including both cards), Activate my membership, and Let me know how long activation normally takes and whether there’s any action needed from my side? Thank you, Raymond.
Hi everyone, I’m hoping someone here can help or share insight. I submitted my enrollment for the Apple Developer Program a little over a week ago. After submitting my documents, I was told by Apple that I should receive a response within two business days, but I haven’t received any update, approval, or follow-up yet. I’ve double-checked that all required documents were successfully submitted Everything appears to be in order, but the status hasn’t changed and I haven’t been contacted. This is becoming urgent, as my app is ready for submission and I’m blocked from moving forward until the developer account is approved. I want to make sure I didn’t miss a step or that there isn’t something additional Apple needs from me. Is there a recommended way to escalate or follow up? Should I expect additional verification beyond the initial submission? Any guidance would be greatly appreciated. Thanks in advance for your help.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
We integrated DeviceCheck framework into our app to prevent fraudulent call to our app service around one year ago. Recently, we received a few cases related to this function over Christmas Eve period. Based on the logs we have, it indicated both the following two functions returned errors. But we don't have the exactly errors logged and now we cannot replicate. DCAppAttestService.shared.attestKey() DCAppAttestService.shared.generateAssertion() The other finding we have is some users reporting this issue recently upgraded their devices from iOS 18 to iOS 26. So we are suspecting it's due to either the OS upgrading, or Apple's app attest service degrading. Anyone encountered the similar issues before, or have any idea regarding the root cause? Thanks!
Hi all, I’m building an iOS app that uses CoreNFC to communicate with a YubiKey 5C NFC over ISO14443 / ISO7816 and send APDUs (e.g. select an applet by AID). Environment • Device: iPhone 13 Pro Max • iOS: 18.6.2 • Xcode: 26.1.1 (17B100) • API: NFCTagReaderSession(pollingOption: .iso14443) using NFCTag.iso7816 What I’m trying to do 1. Start NFCTagReaderSession(.iso14443) 2. Detect tag → connect 3. Send ISO7816 APDUs (SELECT AID, etc.) Issue A — Entitlements / signing If I add ISO7816-related NFC entitlements, Xcode fails signing with an error like: • “Provisioning profile … doesn’t match entitlements file value for com.apple.developer.nfc.readersession.formats” When I inspect the generated .mobileprovision, I only see something like: • com.apple.developer.nfc.readersession.formats = [NDEF, TAG, PACE] …and I do not see an ISO7816 / select-identifiers entitlement (and the Developer portal UI doesn’t appear to let me enable it). Questions: 1. Is ISO7816 access under com.apple.developer.nfc.readersession.
I'm at the point where I put the app out for paid, and there are ZERO (1) paid customers. I will have to release for free and figure out how to monetize downloads as a business strategy. I've decided to use StoreKit 2 + in app purchases together. Hopefully theres no issues in deploying using App Store Connect. Tested on device, should work. Closing thread.
Topic:
App Store Distribution & Marketing
SubTopic:
General
Tags:
@Developer Program Support I have tried the new format and still encounter issues. In fact, using ${EN} has two errors instead of one. As @pumpkinpaul mentioned, this was working and then it broke.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect API
Tags:
AN UPDATE: This suggestion (from ChatGPT) resolved the problem of the AI Assistant crashing: # from the folder that contains your .xcodeproj / .xcworkspace mv *.xcodeproj/xcuserdata ~/Desktop/xcuserdata_xcodeproj_backup 2>/dev/null mv *.xcworkspace/xcuserdata ~/Desktop/xcuserdata_xcworkspace_backup 2>/dev/null There still remains the problem where one specific .mm file will absolutely NOT show its specific changes. I'll continue to investigate.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Approx Dec 13th 2025 til now (Dec 29th) I noticed my APNS dropped off to nothing daily. When I try to send APNS alerts on the developer site tool it always returns discarded as device was offline for multiple devices which I know are online. When I try pushing through my VPS (as I always have without any code changes for months) I get status codes of 400 and 403 mostly and a few 200's without it delivering also. I created a new sandbox certificate just in case it was that but still no luck, I get the same results. Ive checked for any firewall issues and I see the following on my VPS: nslookup gateway.push.apple.com Server: 1.1.1.1 Address: 1.1.1.1#53 ** server can't find gateway.push.apple.com: NXDOMAIN This seems like a second issue but not the primary issue that the portal is reporting. Any ideas what to check? Im at a loss as to why its not working at all through apples test notification portal on my developer account. It seems thats the initial issue I need to solve. Thank you for any id
I am building a macOS utility using SwiftUI and Swift that records and displays keyboard shortcuts (like Cmd+C, Cmd+V) in the UI. To achieve this, I am using NSEvent.addGlobalMonitorForEvents(matching: [.keyDown]). I am aware that global monitoring usually requires the app to be non-sandboxed. However, I am seeing some behavior I don't quite understand during development: I started with a fresh SwiftUI project and disabled the App Sandbox. I requested Accessibility permissions using AXIsProcessTrustedWithOptions, manually enabled it in System Settings, and the global monitor worked perfectly. I then re-enabled the App Sandbox in Signing & Capabilities. To my surprise, the app still records global events from other applications, even though the Sandbox is now active. Is this expected behavior? Does macOS remember the trust because the Bundle ID was previously authorized while non-sandboxed, or is there a specific reason a Sandboxed app can still use addGlobalMonitor if the user has manually granted Accessi
It turns out they weren't generated by my code but were droppings left by a package called IRAF.
Topic:
Community
SubTopic:
Apple Developers
It seems like it's happening to everyone regardless of the number of app clips. It's happening to us (around 2x less app clips) and I found at least two more bug reports that were filled this month. One user has only one app clip, the other one has two app clips. https://developer.apple.com/forums/thread/810544 https://developer.apple.com/forums/thread/811156 https://developer.apple.com/forums/thread/811148 What's interesting is someone else had that issue back in 2024 (https://developer.apple.com/forums/thread/763374) and it eventually got fixed. So I think that's just the same issue and needs to be fixed again, we need to get Apple's attention on this matter. Do you mind pinging DTS Engineer at that thread from 2024?
Topic:
App & System Services
SubTopic:
General
Tags:
I'm trying to download an iOS Simulator runtime in Xcode 26.2 or 26.1 on macOS 26.1, but the download keeps failing with the following error: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54;}) Domain: DVTDownloadsUtilitiesErrorDomain. Code: -1. Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: {checkConfiguration = 1;} macOS & Xcode Info: macOS Version: 26.1 (Build 25B78) Xcode Version: 26.2 (24553) (Build 17C52) What I've tried so far: Formatted my Mac and reinstalled Xcode multiple times. Completely deleted Xcode and its related files several times (/Applications/Xcode.app, caches, preferences). Tried different internet connections from multiple locations. Checked Apple servers and verified network. Attempted downloading other si