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build disappears

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Unable to Generate .ipa for .NET MAUI iOS App – Codesign Fails With “unable to build chain to self-signed root”
Hi everyone, I am trying to generate an .ipa file for my .NET MAUI (net9.0-ios) application, but every attempt fails with the same codesigning error. I have tried multiple approaches, including building from Windows paired to macOS, and directly building through the macOS terminal, but nothing is working. Below are the exact steps I followed: Steps I Performed Generated the Apple Development certificate using Keychain Access on macOS. Added that certificate into my developer account and created the corresponding provisioning profile. Created an App ID, attached the App ID to the provisioning profile, and downloaded it. Added the provisioning profile into Xcode. Verified that the certificate is correctly visible in Keychain Access (private key available). Attempted to build/publish the MAUI app to generate the .ipa file. Issue Whenever I run the publish command or build via Windows/macOS, codesigning fails with the following error: /usr/bin/codesign exited with code 1: Frame
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Dec ’25
Reply to BGContinuedProcessingTask code pauses when device is locked
Hi Kevin, I just did a quick test on 26.1 and the issue still happens: the BGContinuedProcessingTask is expired even though the upload is progressing and actually completes. I'll have to do more testing to confirm, but it appears to me that this only happens with the screen truly locked (lock icon showing in the status bar/dynamic island). When Face ID has seen me and the lock icon disappears, the BGContinuedProcessingTask is updated properly. We're going to give it a try on iOS 26.2 beta as well and if it still happens, I'll make a FB report.
Dec ’25
Flutter library that basically makes a call every "x" minutes if the app is in the background.
Hi everyone, could you help us? We implemented a Flutter library that basically makes a call every x minutes if the app is in the background, but when I generate the version via TestFlight for testing, it doesn't work. Can you help us understand why? Below is a more detailed technical description. Apple Developer Technical Support Request Subject: BGTaskScheduler / Background Tasks Not Executing in TestFlight - Flutter App with workmanager Plugin Issue Summary Background tasks scheduled using BGTaskScheduler are not executing when the app is distributed via TestFlight. The same implementation works correctly when running the app locally via USB/Xcode debugging. We are developing a Flutter application that needs to perform periodic API calls when the app is in the background. We have followed all documentation and implemented the required configurations, but background tasks are not being executed in the TestFlight build. App Information Field Value App Version 3.1.15 (Build 311) iOS Minimum
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Dec ’25
App Store Connect - Multiple uploads stuck at 'Processing'
Nine days ago an upload to App Store Connect got stuck at the 'Processing' state. Subsequent build uploads whether for 'TestFlight Internal Only' or 'App Store Connect' stick just the same. I'm tearing my hair out - what little remains - as I can't do any uploads... I raised a support ticket with Apple eight days ago, they responded two days later asking for a screen-shot which was provided by return but I've heard nothing since. Uploads are all from XCode 26.1.1. XCode Organizer, 'Direct Distribution' and 'Validate App' work ok but I need to be using the App Store for this App... It's my understanding that if I remove the App from the App Store and then try to create a new App with the same Bundle ID that will fail as Apple specify the following warning prior to removing an App. WARNING: If you remove an app, you’ll lose ownership of the app name. Removed apps can only be restored if the name isn’t currently in use by another developer account. In addition, the SKU can’t be reused in the same organi
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Dec ’25
Xcode Crashes While Opening or Searching Specific Files
My Xcode crashed over and over again while I searing spefic file like TingMusic. I have tried uninstall and install Xcode from 16.0 to 16.4, clear derived data folder, reboot my Mac, but none of these working. 😭 Translated Report (Full Report Below) Process: Xcode [1811] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 16.4 (23792) Build Info: IDEApplication-23792000000000000~2 (16F6) App Item ID: 497799835 App External ID: 874973124 Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2025-09-02 10:51:26.8582 +0800 OS Version: macOS 15.6 (24G84) Report Version: 12 Anonymous UUID: 9835064A-AD7C-EE47-64DE-49587A7EC956 Time Awake Since Boot: 320 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: Xcode [1811] Applicat
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Dec ’25
Reply to Dropping support for Intel from Mac Catalyst App
Thanks for the post. This is interesting you want to remove some support. On top of my head. What about setting the architecture the project supports? Xcode Project Settings: Open your project in Xcode. Go to your project settings by selecting the project file in the Project Navigator. Select your app target, then navigate to the Build Settings tab. In the search bar, type Valid Architectures. You may need to show all settings by clicking the All button at the top. Set Valid Architectures to arm64. This change ensures that your app is built only for Apple Silicon, which uses the ARM architecture. Will that work for what you trying to accomplish? Other developers here may have better ideas of how to drop support for Intel. Please be sure to note that if you targeting the App Store. In general, App Store does not allow you to ‘narrow’ your requirements. You can’t remove support for device type in a newer version. There is a device narrowing exception that you can apply for to allow this sort of thing.
Dec ’25
iCloud Container Cannot Enable in Xcode — App ID Won’t Accept Container / Missing iCloud Documents Toggle
Hi everyone, I am experiencing an iCloud provisioning problem I cannot resolve, and Developer Support has not been able to help. My App ID: com.exaqservices.ArkyvTiles Symptoms: 1. In Xcode (v16.2), enabling iCloud in Signing & Capabilities repeatedly fails with: The app ID does not include the iCloud container. Click Try Again. Clicking Try Again does nothing. The error persists forever. 2. In Certificates, Identifiers & Profiles: • The iCloud capability is enabled for this App ID. • The CloudKit container is selected. • But the portal no longer shows the “iCloud Documents” checkbox, which used to be required for ubiquitous document support. 3. Xcode cannot regenerate provisioning profiles because it claims the App ID is missing the iCloud container — even though the container is attached. 4. Provisioning profiles on the Apple Developer site all appear expired, and new ones do not generate correctly. 5. The App Store Connect interface also does not show an iCloud Services section under App Informatio
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Dec ’25
Waiting for Review” for 40+ Days After Resubmission (App ID: 6753948674))
Hello everyone, I am experiencing an unusually long review delay with my app Avanta (App ID: 6753948874) and would like to request guidance or escalation support if possible. 📌 Timeline & Issue Summary Our first submission was made on October 14, 2025. The app was initially reviewed and rejected once due to screenshot issues (nothing related to functionality or guideline violations). We immediately corrected the screenshots and resubmitted on November 3, 2025. Since then, the build has been stuck in “Waiting for Review” for more than 25 days, and we have received no further updates, clarifications, or review activity in App Store Connect. 📌 Why I’m Concerned This delay is far beyond normal review processing times (typically 24–72 hours). Our app has no unresolved guideline issues — only screenshots were requested once, and the updated assets are fully compliant. The lack of any movement (no “In Review”, no communication) makes me unsure whether the submission is stuck due to a technical/system
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Dec ’25
Multiple iOS App Store rejection due to revenue cat "purchase failure: there was a problem with the apple store"
My app has been rejected multiple times during the last few weeks because Apple reviewer is unable to complete the purchase on revenue cat paywall. They gave this error message: Guideline 2.1 - Performance - App Completeness We were still unable to purchase the subscription successfully. Review device details: Device type: iPad Air 11-inch (M2) OS version: iPadOS 26.1 Next Steps When validating receipts on your server, your server needs to be able to handle a production-signed app getting its receipts from Apple’s test environment. The recommended approach is for your production server to always validate receipts against the production App Store first. If validation fails with the error code Sandbox receipt used in production, you should validate against the test environment instead. Resources Note that in-app purchases do not need to have been previously approved to confirm they function correctly in review. Note that the Account Holder must accept the Paid Apps Agreement in the Business section of App Store
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Dec ’25
Building SimpleAudioDriver example
Hi there, I am trying to build the Apple SimpleAudioDriver example but fail with codesign and/or provisioning. I would be ok for now with the local option, but XCode 16.4 doesn't show the option build to run locally (SIP is disabled). When using Automatically manage signing it ends in a Please file a bug report. I found that having two different development teams tripped it up, so I deleted all certificates and keys and made sure to be only signed into one account in Xcode. Can anyone give advice? Thanks a ton! Here is the URL to the sample: https://developer.apple.com/documentation/coreaudio/building-an-audio-server-plug-in-and-driver-extension macOS: 15.6.1 XCode: 16.4 Hardware: MacBook Pro M2 Max SIP: disabled
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Dec ’25
Crashing build when testing my app
The Test target not build for not such file or directory: 'CoreGraphics'. Not sure why I get this error, but I configured the target without forgetting the variables BUNDLE_LOADER with $(BUILT_PRODUCTS_DIR)/MyExistingApp.app/MyExistingApp value and TEST_HOST with $(BUNDLE_LOADER) value. App target (not the test target), the Symbols Hidden by Default build setting its equal to NO, unlike the Test target that is set to YES. Any variable more for this? I'm not sure if I should take anything into account when using Xcode 26.1.1 and Swift Testing framework.
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Dec ’25