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4.3

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"spam" rejection for app dating back 15-years
I have a series of 4 titles that date back 15(!) years in the app store. The games are series (like Super Mario Brothers) - where the game play is largely identical - but the levels are entirely different. 3 versions of the game share much of the source code. I recently tried to release an update to one of them - and found my app rejected due to being Spam. Guideline 4.3(a) - Design - Spam Specifically, this app is available in the same locations as another identical app you submitted to the App Store. I've tried appealing - and even sent app review videos of a happy customer playing different installments of the series all-the-way-through. I long ago gave up charging for the game (there aren't even ads). I am trying to keep them up-to-date largely because they are still popular with kids and retro-gamers. When I expressed confusion about why now - after 15-years there is suddenly a problem - I received: Thank you for your reply. Please note that previous approval to the App Store does not guarantee
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558
Sep ’24
Public Beta Portal Hanging? beta.apple.com/profile not working
Hello everyone,I am a member of the Public Beta program, and was looking to install the iOS 9.1 public beta (Beta 3, currently). Before I continue, I'd like to say I have a long history with iOS betas (going all the way back to iOS 4.3), so I know what I'm getting myself into. I am sure most of you know that the Beta Profile is necessary to install the beta OTA. On my iPhone 5s, this was not a problem. I went to the beta.apple.com/profile address in Safari, and logged into my Apple account through the Public Beta Portal without issue. I was able to install the Beta Profile no problem. Now, I attempted to log in through the portal on my iPad Mini 2 in Safari, and it hangs at the log in screen. It begins to load, and never finishes. If I set auto-lock to Never, it would attempt to load the page until the battery ran out. I tried to log in on other browsers, and it went through just fine; the only problem with this is I cannot load the Beta Profile into the Settings app through a third-party browser, as
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829
Oct ’15
Our app has a Design-Spam/Duplicate Issue
Hi, We keep receiving this response from the App Store review: Guideline 4.3 - Design This app duplicates the content and functionality of other apps submitted by you or another developer to the App Store, which is considered a form of spam. Apps that simply duplicate content or functionality create clutter, diminish the overall experience for the end user, and reduce the ability of developers to market their apps. Next Steps Review the Design section of the App Store Review Guidelines. Ensure your app is compliant with all sections of the App Store Review Guidelines and the Terms & Conditions of the Apple Developer Program. Once your app is fully compliant, resubmit your app for review. And those are the main steps to reproduce the issue: Create our app. Submit the app to the App Store. The app got approved. Our business has requested a different bundle ID. Remove our app. Recreate our app with a different bundle ID. Submit the app to the App Store. App got rejected. Several messages, emails hav
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3.5k
Jun ’20
Odd memory usage in user space application causing kernel panics
Hello, We are developing a multimedia routing platform written in Rust and uses gstreamer 1.20. We are targeting running on Mac Minis (older intel and newer M1/2/3/... w/ 8GB ram) using macOS 14.6.1 I have profiled memory usage using XCode instruments with the allocation tool, stack and heap memory is very stable once the pipelines are up and running. There are between 50 to 100 incoming RTSP streams with multiple webrtc connections, so lots of network and memory bandwidth is being used. However, we eventually see real memory usage increasing in Activity Monitor along with memory pressure increasing, but the heap/stack usage is constant in instruments, so we do not understand this behavior. Page fragmentation is a possibility, but have not been able to prove this with instruments. Please see attached image.You can see that 10-minute run had a total of approx 4.3 GB of allocations, but only 50.17MB persistent. Eventually we see kernel panics in either userspace watchdog timeout: no successful checkins
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341
Feb ’25
App rejected into beta testing design spam.
I recently submitted my app, Ai voice changer - Video effects (Build version 1.0.0 (2)), for beta testing and received feedback indicating that my app was rejected due to a violation of Guideline 4.3(a) - Design - Spam. The rejection email states that my app shares a similar binary, metadata, and/or concept to apps already submitted to the App Store, with only minor differences, leading to the classification of my app as spam. I would like to respectfully request clarification regarding the specific aspects of my app that led to this rejection. I have ensured that the app I submitted offers unique functionalities and has been carefully designed to stand out from other apps in the same category. The features of my app, including apply voice changer effects on videos, were developed with originality and are intended to offer a new experience to users. To provide additional context, my app was created using a unique approach and has distinct features compared to other voice changers available on the App
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399
Jan ’25
iOS wifi personal hotspot signal extremely weak
Current:iPhone 6 Plus and iPad Air 2 here + iOS 9.3.2 + clean install versionYou go in other room, in this case 10m + 2 walls + 2 doors.Then activate iOS wifi personal hotspot in this room. Bluetooth is off. Only mobile data and wifi personal hotspot is on.In other room searching this wifi hotspot not working. Signal not available!!With my old iOS devices same issue iPhone 3gs,4,4s,5. Reset? Not fixed!!Hardware issue? No. The iOS devices in Apple-Store same issue. I said this issue in year 2011. And now? year 2016 with iOS 9.3.2. not fixed!!Android devices wifi personal hotspot Samsung Galaxy S3 (Android 4.0),S5(Android 5),S6(Android 6), Huawei Mate 7(Android 5), Sony Xperia Z(Android 4), Google Nexus 5 (Android N preview), iMac 2011 (OS X 10.11.5 wifi ad-hoc). No issue.If searching this wifi hotspots signal good-very good. Signal available!!Not forget Samsung devices have Broadcom wifi-chip as the iPhone or iPad.I wait since iOS 4.3 on the bug fixes.Second issue:iOS wifi personal hotspot not support
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3.7k
Jun ’16
Unfair Rejection – Minglr App Constantly Denied Without Clear Justification (Escalation Request)
Hello Apple Developer Community, We are reaching out in frustration after facing multiple rejections for our app, Minglr, under Guideline 4.3(a) – Spam, despite the fact that: • Our app was approved in May 2024 and has passed four updates without any issue related to design or concept similarity. • The current rejection contradicts Apple’s own approval history, despite no fundamental changes to our UI/UX. • We have built Minglr’s design from scratch in Figma (with a full design history to prove it) and yet are not being given the opportunity to provide evidence. • We have requested Apple to clarify which app they are comparing us to, but they refuse to provide details, making it impossible to properly address their concerns. Why This Feels Unfair & Inconsistent • Apple continues to approve apps with identical UI and UX (such as dating apps), yet a completely different social app like Minglr is being flagged without justification. • If a similar app exists, Apple should confirm whether it was subm
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366
Feb ’25
Re-released product marked as 'spam'
I recently decided to re-upload a game I've created a while back since I have the spare time to refine it to adhere to today's requirements. The old version has been deleted from the store and I needed to renew my App Store Connect paid agreement. I updated my product, paid for App Store Connect, uploaded and was horrified to receive a review of 'spam': _We noticed your app shares a similar binary, metadata, and/or concept as apps submitted to the App Store by other developers, with only minor differences. Submitting similar or repackaged apps is a form of spam that creates clutter and makes it difficult for users to discover new apps. Learn more about our requirements to prevent spam in App Review Guideline 4.3(a)._ Being confused by this response, I initially thought this must be because they're comparing it to the old upload which has been deleted from the store. I went ahead and expained this but also asked for more info just in case someone has repacked my product. I received this response: Than
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594
Nov ’24
Apple keeps preventing us for updating our app
It has been over a month since we first attempted to update our app. The issue we wanted to resolve is a bug that prevents in-app purchases from functioning properly. Fixing this bug was crucial—not only for our users but also for us as a company. However, what seemed like a simple fix has turned into an absolute nightmare. Despite our app successfully undergoing 20+ updates in the past, we now face a consistent rejection under guideline 4.3(a) - Design - Spam. Every single submission has been met with the same response. We’ve made significant changes to the app, introduced numerous features, and thoroughly reviewed every aspect, yet the rejections persist. Desperate for clarity, we scheduled a call with an Apple representative. During the call, we were told that the issue was related to our app’s screenshots. We accepted their feedback, updated the screenshots, and resubmitted the app—only to be rejected again. Since then, we’ve submitted the app three additional times, each with new sets of screens
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374
Jan ’25
Rejected for Guideline 4.3a - Spam and Account Termination because of that
Hello, I am a solo game developer with four years of experience, and I have recently decided to publish my games on the Apple App Store to bring a fresh vibe and address some issues I noticed in my game genre. I create games from scratch, often combining two genres to create unique experiences. One example is my electric car driving simulator, which includes unique systems like temperature-affected battery range, dynamic weather, a battery company management feature, police escape missions, and more. (Electric car games are not very common on the App Store, and mine stands out with these innovative features.) However, I’ve been facing issues when trying to publish my games. Since I began submitting my games, I’ve received repeated 4.3 Design Spam rejections. Whenever I request concrete feedback to understand the reasons behind these rejections, I consistently get the same general response about binary data, metadata, or game concepts. Recently, I was notified that my account is going to be suspended
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202
Feb ’25
Want one view landscape-only, other view portrait-only, does not work (read many StackOverflow posts)
The previous screen (user registration form) in my iOS app is ONLY portrait, and I have another screen (image gallery) that should ONLY be landscape, and so the Xcode settings for my project support portrait, landscape left, and landscape right (right???).However, the previous screen (user registration form) should ONLY be portrait (this has always been the case, though), and the current screen (the image gallery) should ONLY be landscape (by that I mean landscape left and landscape right -- NEVER portrait, even at start).Accordingly, I added these overridden methods to my current screen's view controller like so:- (NSUInteger)supportedInterfaceOrientations{ return UIInterfaceOrientationMaskLandscape; } - (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation { return UIInterfaceOrientationLandscapeRight; } - (BOOL)shouldAutorotate { return YES; }This is what all of the documentation and Stack Overflow advice says should do the trick (including official Apple Technical Note #2244 https://develop
Topic: UI Frameworks SubTopic: UIKit Tags:
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852
Jan ’17
Spam Design
Hi. My friend and I are new to app developing. We made an app together and I made one alone on the side. But we are not joined. we each pay seperate taxes and not some scam design post of apps. Apple flagged both with spam design, so we assumed it was related. but not sure anymore. app1 is a travel related app operating globally. we have IAP but also destination inspiration and global food information, which is free in the app. app2 is about one single country and has a lot of information about travelling in that country and some IAP too. IAP in both apps are the same product, but unique in appstore. it only exists on websites apart from these two apps. both are made in adalo so even though the colours are different they are made in the same system. In app1 IAP is the main product, in app2 its not. we have tried so much to get app1 through but they keep rejecting with spam design. After a while they suddenly approved app2, after renaming it, changing colours and highlighting the information about the country
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2w
Build Failing - Undefined symbols for architecture x86_64:
Hi Team, I am getting the below error when I build the app. Please someone guide me in resolving this issue? I have already tried these solutions. 1) Enable bitcode --> No Undefined symbols for architecture x8664: boost::redetail106300::perlmatcher<char const*, std::_1::allocator, boost::regextraits<char, boost::cppregextraits >::find(), referenced from: bool boost::regexsearch<char const*, std::1::allocator, char, boost::regextraits<char, boost::cppregextraits >(char const*, char const*, boost::matchresults<char const*, std::1::allocator >&, boost::basicregex<char, boost::regextraits > const&, boost::regexconstants::matchflags, char const*) in libFlipper-Folly.a(Uri.o) folly::detail::crc32ccombinehw(unsigned int, unsigned int, unsigned long), referenced from:... yarpl::credits::add(long long, long long), referenced from:... yarpl::credits::consume(long long&, long long), referenced from:... folly::init(int*, char***, bool), referenced from:... boost::redetail10630
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1.4k
Jul ’20
Why Apple review team start marked all stickers pack as Spam ?
I have more then 100 stickers pack for iMessage in AppStore. Week ago all my stickers pack for iMessage was marked as spam . Now I can't publish new stickers or update old.____4.3 Design: SpamGuideline 4.3 - DesignYour app provides the same feature set as many of the other apps you've submitted to the App Store; it simply varies in content or language. Creating multiple Bundle IDs of the same app is not appropriate.To resolve this issue, please combine apps with similar feature sets into a single container app. You should differentiate varied content within your app by categorizing elements into groups, using the in-app purchase API, and location services to deliver content to users.Once you have done so, please reply to this message via Resolution Center indicating the app name and Apple ID of any container apps submitted under your Apple Developer Program account._______With the release of XCode 10 in 2016, functionality for creating sticker packs without using code was added to XCode as separate t
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1.6k
Nov ’18
Convert IOSurface-backed texture to GL_TEXTURE_2D
StackOverflow-question with bounty: http://stackoverflow.com/questions/38361376/convert-iosurface-backed-texture-to-gl-texture-2dI want to render an IOSurface texture with mipmapping.I am generating an OpenGL texture from an IOSurface like so:let error = CGLTexImageIOSurface2D(context.cglContextObj!, GLenum(GL_TEXTURE_RECTANGLE_ARB),GLenum(GL_RGBA), GLsizei(width), GLsizei(height), GLenum(GL_BGRA), GLenum(GL_UNSIGNED_INT_8_8_8_8_REV), surface!, 0)And rendering it with a simple fragment shader:#version 120 uniform sampler2DRect texture; varying vec2 texCoord; uniform vec2 size; void main(){ vec4 tex = texture2DRect(texture, texCoord*size); gl_FragColor = tex; }This works fine. But unfortunately, the texture is not mipmapped and is very grainy/pixellated when viewed at a smaller size. Upon further research, it appears that not only are IOSurface backed textures limited to a GL_TEXTURE_RECTANGLE_ARB target, they also do not support mipmapping.Allright. So my best alternative here seems to be to:Copy the GL_TEXTU
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2.2k
Jul ’16