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4.3

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App rejected as spam because using same proprietary engine
I recently submitted an app to the App Store which was rejected as spam (Section 4.3). After speaking to an Apple rep, I learned the reason. The app is based on a propietary cross-platform engine which I have been developing for several years. We are not using any third-party software or 'app templates'. A couple of years ago my son and I collaborated on another project - I did the coding using the same engine, but he did the design and content creation. He published it under his own developer account. We worked together on the new app as well. They are both educational apps. The older one is used for learning algebra, and the new one for memorising language vocabulary. They do not look the same and have completely different content. But App's search engines have detected commonality in the code, because much of the underlying engine is the same, and because we are using different developer accounts, has rejected the latest as spam. I wondered if anyone else had encountered this kind of issue, and if
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1.6k
Dec ’23
Need clarification on app rejection due to Spam
Hi everyone, My iOS app MaxTutor has been repeatedly rejected under Guideline 4.3(a) - Design - Spam. Since I developed the app entirely from scratch, and its concept is unique (blending modern AI technology with traditional parental involvement in child’s learning), I’m clueless about what might have triggered the rejection. The only theory I can come up with is that the bundle identifier contains a substring that matches the name of an existing app in the store, but the apps themselves are entirely unrelated in both functionality and design. I was going to change it but that complicated things as I have a macOs version of the app already accepted and using the same bundle id. I’ve responded to the reviewer multiple times seeking clarification, but have never received any feedbacks at all. I’ve also resubmitted the app several times with new features but got rejected for the same reason with identical comments. I finally filed an appeal a week ago but still I haven’t heard anything back yet. Interes
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139
Apr ’25
Guidance on App Review Board Appeal - No Response After Two Weeks
Hello everyone, I'm seeking some advice and perspective from the community regarding an appeal I've submitted to the App Review Board. My app, (App ID: 6748638280), was recently rejected under Guideline 4.3 - Spam. We believe this was a misunderstanding, as our app is a highly specialized academic tool for the study of Qimen Dunjia (奇門遁甲), a complex form of ancient Chinese metaphysics. It is a professional calculation engine, not a generic fortune-telling app. We submitted a detailed appeal to the App Review Board two weeks ago, explaining the unique, academic nature of our app and providing a link to a demo video that showcases its innovative features (like its real-world compass integration and its unique data visualization system). As of today, we have not yet received a response. I completely understand that the review process takes time, and I want to be respectful of the board's workload. However, I'm starting to wonder if this length of time without a reply is normal for an appeal. I would be
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67
Aug ’25
Why Doesnt this Wrap Correctly?
struct TideForecastInfoView: View { var geometryProxy: GeometryProxy var body: some View { VStack { getHeaders(geometryProxy) TideForecastEntryView(geometryProxy: geometryProxy) .padding(2) } .background(.white) .clipShape(RoundedRectangle(cornerRadius: 14)) .shadow(radius: 8) } @ViewBuilder func getHeaders(_ geometryProxy: GeometryProxy) -> some View { HStack { HStack { Text(tide) .frame(maxWidth: geometryProxy.size.width * 0.25) Text(time) .frame(maxWidth: geometryProxy.size.width * 0.5) Text(height) .frame(maxWidth: geometryProxy.size.width * 0.25) } .padding(8) } .frame(maxWidth: .infinity) .background(.gray) } } struct TideForecastEntryView: View { var geometryProxy: GeometryProxy var body: some View { HStack { Text(High Tide) .frame(maxWidth: geometryProxy.size.width * 0.25) Text(1:08 AM (Tue 03) January) .frame(maxWidth: geometryProxy.size.width * 0.5, alignment: .leading) Text(1.31 m (4.3 ft)) .frame(maxWidth: geometryProxy.size.width * 0.25) } } } Result looks like this 03 should be on th
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787
Jan ’23
I'm facing a SectorMark Bug
Hello, When I input Data 1 into SectorMark and then switch to Data 2, my application crashes. Any suggestions for resolving this issue? Data 1 [ReadingLog.PieChartData(id: E24A2F4F-5A80-4734-8497-1AE33EF4F007, hour: 4.3, category: biography), ReadingLog.PieChartData(id: 710C328D-0B58-4329-A3C1-66CC42A9C602, hour: 0.75, category: philosophy), ReadingLog.PieChartData(id: 37F0F9CE-7144-4B78-99C8-921292F6E730, hour: 0.17, category: novel)] Data 2 [ReadingLog.PieChartData(id: E24A2F4F-5A80-4734-8497-1AE33EF4F007, hour: 6.3, category: biography)] Error Message: Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x0000000216287cb8 Termination Reason: SIGNAL 5 Trace/BPT trap: 5 Terminating Process: exc handler [1978] Triggered by Thread: 0 Kernel Triage: VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter VM
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573
Jan ’24
App forwarding for consolidated apps. Redirect to container.
So I've got a lot of apps that have been consolidated into a container app. Like many of you, I got the 4.3 messages. After some grimacing, I can see the silver lining - for devs, for users, for Apple. But I really wish iTunes Connect would add a forwarding option in our Removed from Sale apps that redirects to the container app. I added a bug-report (feature request) for this already, but I'm hoping more devs ask for this. Reasoning...1. There's gotta be millions of dead app store links already floating around the internet. Why have those links go to this message This app is no longer available in your country's store, when it can just jump to a live app? We can update our own websites, but some blogger that wrote about an app 3 years ago, isn't going to update their links. 2. Its also a dead end for actual App Store users going through their old Purchases. Doesn't need to be. Let us recapture those users. 3. Consolidation was / will be a big ask for many of us. And like I said, I can see the benefi
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836
Nov ’18
App rejected as it is considered as spam
Hi, unfortunaley my app was rejected the 2nd time with a reference to Guideline 4.3 - Design - Spam with the explanation We found in our review that your app is primarily a drinking game app. Since there are many drinking game apps already on the App Store, your app duplicates their content and functionality. This is considered a form of spam. In principle the reviewer is right, my app is mainly a drinking game app. I added another play mode after the first rejection but the app remains as a card game / drinking game app. Now I want to prevent the situation that I work many more hours on this app implementing additional features and getting rejected again and again. Does anybody of you have experience with those kinds of rejections? I mean there is enough of almost any kind of app in the App Store; often apps have just slight differences in design or functionality between each other and did get the approval. I thought offering an app (of course having similarities to existing ones but nothing was cop
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923
Jan ’24
Apple reject my app
Apple give a reason to reject my app because it's spam. I don't understand that it's from the functional or UI. This app have the functionals similar the existing app in the apple store but I've added the new feature already.For UI, I design all new UI for this app too. That's the reason why I don't understand the apple purpose. This's my first app too.Please help me to advise about this issue. Guideline 4.3 - DesignYour app duplicates the content and functionality of apps currently available on the App Store. Apps that simply duplicate content or functionality create clutter, diminish the overall experience for the end user, and reduce the ability of developers to market their apps.Next StepsWe encourage you to review your app concept and incorporate different content and features that are in compliance with the App Store Review Guidelines.For app design information, check out the following videos: Best Practices for Great iOS UI Design and Designing Intuitive User Experiences, available on the Appl
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1.8k
Apr ’17
App moderation process problem
Hello, My app was rejected because of App Review Guideline 4.3 – Design Spam. The response I received states: “We noticed your app shares similar features, interface design, and functionality with other apps available on the App Store. Apps that duplicate content or functionality from other apps without adding significant value or unique user experiences are considered spam and will not be approved for distribution.” I developed Plinking Platform Rise, a reaction and accuracy game where players control a platform to balance a ball while avoiding obstacles. The game becomes more challenging with each level, and a dark mode adds an exciting element by reducing visibility and requiring greater precision. I’ve tried multiple times to understand the exact reasons for this rejection and made several updates to address potential issues, but all my efforts have been ignored by App Review. None of the changes I implemented led to a resolution. This is the first app I’ve submitted to the App Store, and I devel
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282
Jan ’25
How this dev is able to get his same apps approved?
I have been searching for newly released apps and came across following account:https://itunes.apple.com/us/developer/free-las-vegas-casino-card-games/id1038615411?mt=8Appannie link:https://www.appannie.com/apps/ios/publisher/1038615411/Every 3 days a new apps is being published.While the app title limit is 30 charcters but his newest releases have 50 characters in app names in English which is very surprising as the web page on itunesconnect never allows to save if app title > 30 charsTotal 128 apps live till nowAll apps are same. Not even similar but same.All apps have same descriptionUnrelated words in app title and some questionable keywords too like casino, HuuugeSame screenshots with just minor modificationsSame app size.15th April app released: https://itunes.apple.com/app/id11748533741st May app releases: https://itunes.apple.com/app/id1174853378Both above apps have size of 35.8MB and same screenshots and description of app. Only minor difference in the app icon. Like these, there are so many pairs
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582
May ’18
App not approved. We are an educational game about sharks.
Our app is being rejected and i have reasons to believe it isn't properly reviewed. My app/ game has Features: Create your own Sharki Stickers with our Unique Sharki Generator, A page dedicated to Raise Awareness to help save Sharks, The core of the game is to be educational Also one part of the app is a mini game (it is flappy like on surface which i think is the main reason for rejection, but we have so much more than that, and without proper review the content of the game fails to shine.) its a game where you have to prevent the shark from falling while avoiding obstacles ,(its not a tap on the screen and it moves, you have to follow the sharks movement and prevent it to fall) and you get educational content with different shark facts and trivias by playing. Play Different types of Sharks like Mecha Shark, Astronaut Shark and more, experience different type of gameplay and mechanics as the game progress and there are alot of levels, playables, unlockables and contents that are unique , distinct and exclusi
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291
Jul ’24
"spam" rejection for app dating back 15-years
I have a series of 4 titles that date back 15(!) years in the app store. The games are series (like Super Mario Brothers) - where the game play is largely identical - but the levels are entirely different. 3 versions of the game share much of the source code. I recently tried to release an update to one of them - and found my app rejected due to being Spam. Guideline 4.3(a) - Design - Spam Specifically, this app is available in the same locations as another identical app you submitted to the App Store. I've tried appealing - and even sent app review videos of a happy customer playing different installments of the series all-the-way-through. I long ago gave up charging for the game (there aren't even ads). I am trying to keep them up-to-date largely because they are still popular with kids and retro-gamers. When I expressed confusion about why now - after 15-years there is suddenly a problem - I received: Thank you for your reply. Please note that previous approval to the App Store does not guarantee
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571
Sep ’24
My game was decompiled and published on the App Store
Hi everyone, I'm the developer of Evil Neighbor games. https://play.google.com/store/apps/developer?id=Tonny+Nevel My game was decompiled and published on the App Store. With super-stupid input controls and a lot of ads. https://apps.apple.com/us/app/evil-father-simulator-game/id1660614304 It's a clone of my game: https://play.google.com/store/apps/details?id=com.juliopepe.evilfather2 I decided to make a port on the iOS App Store, as my users asked me about it. And got rejected for all 3 parts with the reason Spam. On my own game I have sent a report for this account 4 months ago https://apps.apple.com/us/developer/manale-adle/id1671853753 (By the way, all other games are stolen too) App store is ignoring me; they sent a message to me and to him. Asked him to contact me and solve the issue. 4 months I have been waiting for a reply from them. I have sent 10+ emails, but it looks like they just put me on the ignore list. Two days ago, I tried to publish another game that I was developing during the year. And gu
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2w
Public Beta Portal Hanging? beta.apple.com/profile not working
Hello everyone,I am a member of the Public Beta program, and was looking to install the iOS 9.1 public beta (Beta 3, currently). Before I continue, I'd like to say I have a long history with iOS betas (going all the way back to iOS 4.3), so I know what I'm getting myself into. I am sure most of you know that the Beta Profile is necessary to install the beta OTA. On my iPhone 5s, this was not a problem. I went to the beta.apple.com/profile address in Safari, and logged into my Apple account through the Public Beta Portal without issue. I was able to install the Beta Profile no problem. Now, I attempted to log in through the portal on my iPad Mini 2 in Safari, and it hangs at the log in screen. It begins to load, and never finishes. If I set auto-lock to Never, it would attempt to load the page until the battery ran out. I tried to log in on other browsers, and it went through just fine; the only problem with this is I cannot load the Beta Profile into the Settings app through a third-party browser, as
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837
Oct ’15
Our app has a Design-Spam/Duplicate Issue
Hi, We keep receiving this response from the App Store review: Guideline 4.3 - Design This app duplicates the content and functionality of other apps submitted by you or another developer to the App Store, which is considered a form of spam. Apps that simply duplicate content or functionality create clutter, diminish the overall experience for the end user, and reduce the ability of developers to market their apps. Next Steps Review the Design section of the App Store Review Guidelines. Ensure your app is compliant with all sections of the App Store Review Guidelines and the Terms & Conditions of the Apple Developer Program. Once your app is fully compliant, resubmit your app for review. And those are the main steps to reproduce the issue: Create our app. Submit the app to the App Store. The app got approved. Our business has requested a different bundle ID. Remove our app. Recreate our app with a different bundle ID. Submit the app to the App Store. App got rejected. Several messages, emails hav
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3.5k
Jun ’20