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missing package product

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singing pkg. and submission using transporter
I spend days figuring out the proper steps to make it work. Can anyone give hints? Using xcode's Manage Certificate I'm creating a Mac Installer Distribution certificate but while I run the command security find-identity -p codesigning -v I see nothing. However, if I create any other certificate I can see it using that command. Due to the problem with cert generation I receive an error in Transporter : The product archive package's signature is invalid. Ensure that it is signed with your 3rd Party Mac Developer Installer certificate I already deleted all and recreated it using xcode, and also created using https://developer.apple.com/account/resources/certificates/list and downloaded it. What should I do?
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Mar ’23
Installer packages are failing to install on macOS26.1
Hi, We use Flat package installers (.pkg based installers) to install our applications on macOS. In macOS 26.1, installation is failing with the error Unable to use PK session due to incompatible packages. Terminating. 2025-11-03 14:22:36+05:30 Admin-3 installer[1160]: Install failed: The Installer could not install the software because there was no software found to install. Same installer package is working on macOS 26. Any help is greatly appreciated.
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521
Nov ’25
Package platforms not working
I am writing a package in Swift using Xcode 16.1 (swift-tools-version: 6.0) and am trying to use features that became available in later versions of macOS and iOS. The following line naturally causes a compiler error when compiling against 'My Mac': let match = test-string.firstMatch(of: /-(.+)/)! 'firstMatch(of:)' is only available in macOS 13.0 or newer I can of course fix this by using @available(macOS 13.0, *), but there are dozens of methods and I would prefer to use the platforms property in the Package file like this: platforms: [ .macOS(.v10_13), .iOS(.v16) ], However for reason that are not clear, this does not work and the compiler errors remain. I have tried cleaning, removing derived data etc. What I am doing wrong?
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Dec ’24
Reply to How to deal with altool being both clever and stupid?
I have 2 .pkg files with the same identifier. Are referring to the --primary-bundle-id value? If so, I recommend that you not use the same identifier for two different products. Keep in mind that this identifier does not have to correspond to the identifier of the final product that the user sees. See the discussion in Customizing the Notarization Workflow.Share and Enjoy — Quinn “The Eskimo!” Apple Developer Relations, Developer Technical Support, Core OS/Hardware let myEmail = eskimo + 1 + @apple.com
Topic: Code Signing SubTopic: General Tags:
Aug ’19
Missing option to create In-App Purchase
I have an unreleased Mac application on iTunes Connect for which I would like to create an In-App Purchase Product. When I created the Bundle, I selected the option to allow In-App Purchases. While I can see my app as Prepare for submission, I don't have any options relating to In-App Purchase Products. Why am I missing this option?
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2.0k
Jul ’15
.pkg still says 'unidentified developer' after Productsign
Hi all, anyone with experience in signing .pkg files for distribution OUTSIDE of the App Store?I'm aware this isn't the right forum, but I couldn't see an appropriate section -sorry in advance.Set up the required private key and installer certificates through the Apple Dev site.Created a .pkg with the WhiteBox Packages software.Note: the content is NOT a standard .app file - it is a set of 3 plug-in files: .component, .vst, and .vst3, which are each moved into their required location upon install.(During this stage, I used the 'identifier' provided on the Apple Dev site: e.g com.companyname.productname)Built the .pkg with no issues.Signed the .pkg using the terminal command:productsign --sign developer-ID-number /path-to-file/xyz.pkg /path-to-new-file/xyz_signed.pkgThis was successful, and the correct information comes up when using the pkgutil --check-signature command.The signed .pkg works perfectly when not quarantined, and behaves as expected.However,
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Jun ’15
SPM Could not resolve package dependencies
Currently, I am working on binary XCFramework. For some time I simply hosted SPM package on GitLab but recently I had to create another repo with the same framework. The issue is that after Cloning old repo Changing its origin and URL in Package.swift Pushing it to new repo Xcode fails to resolve package graph. The error is: Resolve Package Graph failed downloading http_link_to_package.zip which is required by binary target 'package name': ~/Library/Developer/Xcode/DerivedData/bim-gxfvjyyecuziudbusqkrtpdhgrtv/SourcePackages/artifacts/package_name/package_name.zip already exists in file system I have tried: rm -rf ~/Library/Cache/org.swift.spm rm -rf ~/Library/Xcode/DerivedData reset package cache from Xcode resolve package cache xcodebuild -resolvePackageDependencies resolve in a completely new project searching for package_name.zip on the system and deleting all found packages. I do understand it is a strange use case but I don't see any reason w
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4.9k
Feb ’23
Reply to "Loading Revision" never ends
I see now that I needed to right-click on the xcodeproj file to Show Package Contents, and then the project.xcworkspace file to move to trash is THERE. The Loading Revisions status is no longer appearing. However, when I do a Product > Archive successully, Organizer does not automatically open up afterward. When I open it manually with Window > Organizer, the project file is not listed among the earlier revisions of its archives list. Product > Clean Build Folder did not help. Using iOS SDK 8.4
Sep ’15