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“Apple Maps Guides”

155,834 results found

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Deleting rows from Tile Map Node
I laid out a pretty large tile map node in the normal way for the U.S. Left to right, top to bottom, and found out there is too much space vertically. Too many rows. If I change the map size, it removes rows from the top and not the bottom! Like that Google Cheesebuger with the cheese on the bottom, it makes sense in a different culture, but not ours. So how can I move everything down 10 rows, or remove rows from the bottom, or something else so I can reduce the map size and clip the scene to just the right amount of vertical space?
0
0
751
Jan ’18
Reply to Returning to my app after navigation
If I understand correctly, what you are asking is if you can launch the Apple Maps app to give directions and then have it launch your app when the user reaches their destination. No, there is no API for this. As KMT suggests, the way to accomplish this is to integrate maps into your own app. If you want to provide directions, you can also display the directions in your own app. Getting the directions is pretty straightforward but it would be a bit of work to create a decent navigation interface such as that provided by Apple Maps.
Topic: App & System Services SubTopic: Core OS Tags:
Dec ’15
My App rejected for 20.1 guide line
My App got rejected for the guide line section of 20.1. Below is my project details.1. Users can create free contest and invite other users to join.2. Users can upload image, video and text.3. Users will vote and based on the number of likes leader board will be generated.4. App Owner (Admin) can only create sponsored and prize money contests. Admin have to give the sponsor name and image. But claiming the prize will be taken care in out of the app.This is simple flow of my project. I wanted to know why my app has rejected for 20.1 - Sweepstakes and contests must be sponsored by the developer/company of the App ?
3
0
652
Nov ’15
How to know when Map is done painting after create
I've noticed bugs when you attempt to modify a map (set region or other things) immediately after creating the map. I noticed that if you load mapkit, wait 5 seconds then create a map, it makes about 5 network calls, downloads a js file, and runs some javascript. I have an issue where I have to do some loading after the map is fully ready, and may need to destroy the original map. To make a test of this, try creating a map then immediately call destroy and unmounting it. It'll produce a bunch of not defined errors as it's still trying to set up the map you just destroyed How do I know that the map that was created is ready and done with all the work it was doing? When is it safe to destroy that map? I found there is a property called map._impl.state that will be Initialized or Ready. But when it gets to Ready it is still not fully done loading, a destroy there will still cause errors. Is there an event listener or any wa
1
0
508
Jul ’20
iOS 18 - Google maps and Waze issue
Using either of these with CarPlay now the phone must remain open and unlocked and the maps must be active. Of the maps app for either of these apps gets closed, on Google Maps the map freezes and will not do anything. I also am unable to keep my phone open and unlocked using Google maps. on Waze the maps screen just turns off if the phone is locked or the Waze app isn’t open and active. Additionally when starting Waze on the split screen where it shows music, maps, and the next turn on CarPlay, the next turn screen appears as if the Waze app is just open but not headed in a specific direction So it just says search. You have to open to the full screen Waze app on the car play screen then back to the split screen for it to work. Google maps is effectively broken while Waze can be used with a work around. Though Waze also randomly stops the directions and goes back to just showing the maps and you have to get directions again to r
7
0
4.8k
Jul ’24
Hybrid Map displays oddly in Simulator
When displaying an Apple map within my app, the standard and satellite types of a fully zoomed-out view of North America both display perfectly on the Xcode Simulator, but the hybrid type is very different. The hybrid map shows up as a image with a dark gray background, with the names of the cities in the correct places, but only showing a jagged red line for some of the edges of the continents. Zooming in does not help. If I can find a way to post an image, I'll do so. I'm running Xcode version 7.0.1 (7A1001) on OS X Yosemite 10.10.5. Within Xcode, my deployment target is iOS 9.0 -- the problem still persists if i switch to iOS 8.0. Haven't gotten to the point where I can run the app on an actual device yet.
7
0
579
Oct ’15
SwiftUI MapKit Map - Selecting Points of Interest
Is it possible to let the user select points of interest on the Map, such as restaurants, grocery stores, gas stations etc. I want the user to be able to select these points of interest that are already on the map, not those that I add to the map. Is this possible with the SwiftUI version of the MapKit Map?
3
0
1.4k
Oct ’24
Class Activation Maps with CoreML
Hi, I am trying to build a simple image classification app. I have a trained model using Keras and have it converted to an MLModel. Basing on the sample app in the CoreML documentation, I can use my model to classify a given image. But i would also like to visualize how model gives the classification. Is there a way I can show class activation maps along with the predictions in the app? Thanks!
1
0
929
May ’19
Map size for MapKit JS on mobile
Hello, This code works fine for desktop, but it's very difficult to display user location, map type controls for mobile. The map's existence depends on the height property only. The controls depend on the width one. Although the algorithm is not clear. I see that the width must be more or equal to display width. It works for portrait, but not for landscape. How to get stable appearance of the controls for any cases? I used iPhone SE 1.
1
0
704
Jul ’21
Incorrect 5.1 / Atmos channel mapping on Apple TV 4K (2022)
I ran 5.1 audio tests in both YouTube and Apple Music, and I noticed that when sound is supposed to play from the rear or front surround speakers, it’s also duplicated in the front left and right channels. I’m absolutely sure the issue is with the Apple TV, because I played the same video directly through my TV’s native system, and the channel separation was correct. Everything used to work perfectly before, so this must be a software issue. I’m currently on tvOS 26 Developer Beta 5, but I’m certain the problem also existed on the stable tvOS 18.5. I’ve already reset and updated my Apple TV, and I also tried switching the audio format to forced Dolby Atmos 5.1. On the forums, I mostly see complaints about Dolby Atmos not working at all — in my case, everything technically works, but not the way it’s supposed to.
1
0
101
Aug ’25
Deleting rows from Tile Map Node
I laid out a pretty large tile map node in the normal way for the U.S. Left to right, top to bottom, and found out there is too much space vertically. Too many rows. If I change the map size, it removes rows from the top and not the bottom! Like that Google Cheesebuger with the cheese on the bottom, it makes sense in a different culture, but not ours. So how can I move everything down 10 rows, or remove rows from the bottom, or something else so I can reduce the map size and clip the scene to just the right amount of vertical space?
Replies
0
Boosts
0
Views
751
Activity
Jan ’18
Required 1x size of map annotation?
what is the required 1x size of a map annotation image?thanks.Neerav
Replies
2
Boosts
0
Views
458
Activity
Dec ’15
Reply to Returning to my app after navigation
If I understand correctly, what you are asking is if you can launch the Apple Maps app to give directions and then have it launch your app when the user reaches their destination. No, there is no API for this. As KMT suggests, the way to accomplish this is to integrate maps into your own app. If you want to provide directions, you can also display the directions in your own app. Getting the directions is pretty straightforward but it would be a bit of work to create a decent navigation interface such as that provided by Apple Maps.
Topic: App & System Services SubTopic: Core OS Tags:
Replies
Boosts
Views
Activity
Dec ’15
My App rejected for 20.1 guide line
My App got rejected for the guide line section of 20.1. Below is my project details.1. Users can create free contest and invite other users to join.2. Users can upload image, video and text.3. Users will vote and based on the number of likes leader board will be generated.4. App Owner (Admin) can only create sponsored and prize money contests. Admin have to give the sponsor name and image. But claiming the prize will be taken care in out of the app.This is simple flow of my project. I wanted to know why my app has rejected for 20.1 - Sweepstakes and contests must be sponsored by the developer/company of the App ?
Replies
3
Boosts
0
Views
652
Activity
Nov ’15
How to know when Map is done painting after create
I've noticed bugs when you attempt to modify a map (set region or other things) immediately after creating the map. I noticed that if you load mapkit, wait 5 seconds then create a map, it makes about 5 network calls, downloads a js file, and runs some javascript. I have an issue where I have to do some loading after the map is fully ready, and may need to destroy the original map. To make a test of this, try creating a map then immediately call destroy and unmounting it. It'll produce a bunch of not defined errors as it's still trying to set up the map you just destroyed How do I know that the map that was created is ready and done with all the work it was doing? When is it safe to destroy that map? I found there is a property called map._impl.state that will be Initialized or Ready. But when it gets to Ready it is still not fully done loading, a destroy there will still cause errors. Is there an event listener or any wa
Replies
1
Boosts
0
Views
508
Activity
Jul ’20
Does Swift MKMapView charges for Map usage ?
If I am using MKMapView in my App do I need to pay any cost for using map.
Replies
0
Boosts
0
Views
242
Activity
Nov ’23
Why was the new Core Data guide only released with Objective-C code?
I'm surprised that Apple released the new Core Data guide with examples written only in Objective-C. I've been thinking in Swift idioms now for a while and it's hard to go back and forth. Please release the guide with Swift sample code.
Replies
2
Boosts
0
Views
149
Activity
Aug ’15
iOS 18 - Google maps and Waze issue
Using either of these with CarPlay now the phone must remain open and unlocked and the maps must be active. Of the maps app for either of these apps gets closed, on Google Maps the map freezes and will not do anything. I also am unable to keep my phone open and unlocked using Google maps. on Waze the maps screen just turns off if the phone is locked or the Waze app isn’t open and active. Additionally when starting Waze on the split screen where it shows music, maps, and the next turn on CarPlay, the next turn screen appears as if the Waze app is just open but not headed in a specific direction So it just says search. You have to open to the full screen Waze app on the car play screen then back to the split screen for it to work. Google maps is effectively broken while Waze can be used with a work around. Though Waze also randomly stops the directions and goes back to just showing the maps and you have to get directions again to r
Replies
7
Boosts
0
Views
4.8k
Activity
Jul ’24
Hybrid Map displays oddly in Simulator
When displaying an Apple map within my app, the standard and satellite types of a fully zoomed-out view of North America both display perfectly on the Xcode Simulator, but the hybrid type is very different. The hybrid map shows up as a image with a dark gray background, with the names of the cities in the correct places, but only showing a jagged red line for some of the edges of the continents. Zooming in does not help. If I can find a way to post an image, I'll do so. I'm running Xcode version 7.0.1 (7A1001) on OS X Yosemite 10.10.5. Within Xcode, my deployment target is iOS 9.0 -- the problem still persists if i switch to iOS 8.0. Haven't gotten to the point where I can run the app on an actual device yet.
Replies
7
Boosts
0
Views
579
Activity
Oct ’15
Reply to How do you purchase and place an app on Apple?
Have you read any of Apple's documentation?I would start with the App Distribution Guide.
Replies
Boosts
Views
Activity
Sep ’15
SwiftUI MapKit Map - Selecting Points of Interest
Is it possible to let the user select points of interest on the Map, such as restaurants, grocery stores, gas stations etc. I want the user to be able to select these points of interest that are already on the map, not those that I add to the map. Is this possible with the SwiftUI version of the MapKit Map?
Replies
3
Boosts
0
Views
1.4k
Activity
Oct ’24
Class Activation Maps with CoreML
Hi, I am trying to build a simple image classification app. I have a trained model using Keras and have it converted to an MLModel. Basing on the sample app in the CoreML documentation, I can use my model to classify a given image. But i would also like to visualize how model gives the classification. Is there a way I can show class activation maps along with the predictions in the app? Thanks!
Replies
1
Boosts
0
Views
929
Activity
May ’19
My Country Pakistan is not available in list. Anyone can guide please.?
Cant sign up as my Country Pakistan is not available in list. Anyone can guide please.?
Replies
4
Boosts
0
Views
1.5k
Activity
Nov ’16
Map size for MapKit JS on mobile
Hello, This code works fine for desktop, but it's very difficult to display user location, map type controls for mobile. The map's existence depends on the height property only. The controls depend on the width one. Although the algorithm is not clear. I see that the width must be more or equal to display width. It works for portrait, but not for landscape. How to get stable appearance of the controls for any cases? I used iPhone SE 1.
Replies
1
Boosts
0
Views
704
Activity
Jul ’21
Incorrect 5.1 / Atmos channel mapping on Apple TV 4K (2022)
I ran 5.1 audio tests in both YouTube and Apple Music, and I noticed that when sound is supposed to play from the rear or front surround speakers, it’s also duplicated in the front left and right channels. I’m absolutely sure the issue is with the Apple TV, because I played the same video directly through my TV’s native system, and the channel separation was correct. Everything used to work perfectly before, so this must be a software issue. I’m currently on tvOS 26 Developer Beta 5, but I’m certain the problem also existed on the stable tvOS 18.5. I’ve already reset and updated my Apple TV, and I also tried switching the audio format to forced Dolby Atmos 5.1. On the forums, I mostly see complaints about Dolby Atmos not working at all — in my case, everything technically works, but not the way it’s supposed to.
Replies
1
Boosts
0
Views
101
Activity
Aug ’25