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“DTiPhoneSimulatorErrorDomain Code 2”

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Reply to Metal 4 support in iOS simulator
What is the current status of this issue? In the Xcode/iOS 26.4.1 SDK, attempting to use Metal 4 symbols still causes an error. The code below works when targeting iOS Device, Designed for iPad, or mac, but for the Simulator, I get the error: “Cannot find protocol declaration for ‘MTL4CommandQueue’; did you mean ‘MTLCommandQueue’?” #import #import @interface MyClass : NSObject @end @implementation MyClass - (void)test { id queue; } @end
Topic: Graphics & Games SubTopic: Metal Tags:
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Reply to App is not upgrading with Network Extension in iOS 13 in Test flight
Hi, we are seeing this exact same issue with iOS 26.4.2 + the current iOS 26.5 beta version. We can not update our App anymore having the VPN tunnel running! Removing the VPN Profile instantly resolves the issue.(which isn't a solution) installcoordinationd: Failed to acquire termination assertion RBSRequestErrorDomain Code=5 Error acquiring hold on plugins PlugInKit Code=14 plugins are busy busyPlugInUUIDs = ******.NetworkExtension Same build is perfectly updating on e.g iOS 17.* or IOS 18.* devices.
2w
Reply to Multipeer Connectivity connection is flaky on iOS 26
Hi Quinn and Kevin, To the feedback FB22691771 I now added: A small example app found online, with the same setup as our app. Two sysdiagnoses, one from the sender end (the app initiaiting pairing) and one from the receiver end (the one accepting the invitation). As requested, the pairing attempts should be visible within the last 2-3 minutes in the sysdiagnose, pairing attempts were performed until pairing succeeded. Additionally I attached a side by side screen (time matched) recording showing both views (test setup). On the bottom right it would be the receivers view. Additionally, the video was recorded during the same period as the sysdiagnose. So timestamps (at least minutes) should match. And again for this to be reproducible: Turn Wifi on + don't be connected to any access point (on both devices). Be on iOS 26 on both devices (on iOS18 this is NOT reproducible) I would add the attachments here as well, but file size and formats are limited. Thank you for your help!
2w
Reply to iphone device initiates data path termination in 2.5 seconds while trying to connect our wifi device via wifiaware peer to peer app
[quote='824713021, Sangeetha_G, /thread/824713, /profile/Sangeetha_G'] 1- Once we establish data path, Why iphone initiates data path termination instead using the same service for data path exchange. [/quote] Are you seeing this with the latest versions of iOS? So iOS 26.4.2 or the iOS 26.5 beta? The reason I ask is that the behaviour you’re seeing looks like an issue we fixed in iOS 26.4 where, after doing a pair setup, we would establish and then tear down a datapath. Given that you’re testing on iOS 26.2, it’s likely that this is the cause of the results you’re seeing. [quote='824713021, Sangeetha_G, /thread/824713, /profile/Sangeetha_G'] 2- Why do we go for PAIRING VERIFICATION everytime. [/quote] I believe that’s required by the Wi-Fi Aware spec. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to SFAuthorizationPluginView
I’m going to tackle a few of your issues now, and we can come back to the others once we’ve driven these to a conclusion. [quote='886912022, matteoq, /thread/821250?answerId=886912022#886912022, /profile/matteoq'] Glitch after successful login … is there any sort of known workaround/solution to this? [/quote] Not that I’ve seen. However, if you can reproduce this reliably then I encourage you to file your own bug with the details. Part of the issue with getting traction on FB12074874 is that it only reproduces in odd situations, at least IME. Please post your bug number, just for the record. [quote='886912022, matteoq, /thread/821250?answerId=886912022#886912022, /profile/matteoq'] Plugin update [/quote] It depends on the exact sequencing. When you’re at the login window, the system has already loaded your plug-in so updating it on disk doesn’t help. I typically update my plug-in when I’m logged in and then log out. The system will then pick up the new plug-in as part of bringing up loginwindow for the new se
Topic: Privacy & Security SubTopic: General Tags:
2w
Reply to Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
Earlier I wrote: [quote='884707022, DTS Engineer, /thread/821961?answerId=884707022#884707022'] The permanent solution will involve a fix to Xcode [/quote] which was a bit simplistic. There are actually three factors involved here: The capabilities assign to your team The Xcode version The Developer website The second two have recently been updated, and it’s possible that that’s sufficient to resolve this issue. If you try the obvious path forward with the latest Xcode 26.5 beta, do you still have problems? If you don’t, then you’re all set. If you do, then my advice from earlier stands. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
2w
Reply to Mac (Designed for iPad) cannot access microphone
[quote='887385022, greggwon, /thread/825449?answerId=887385022#887385022, /profile/greggwon'] And again, this is Mac (Designed for iPad) build [/quote] Ah, yeah, I got mixed up with the terminology. A “Mac (Designed for iPad)” build takes you down the iOS apps on Mac path, which is definitely not Mac Catalyst. Sorry about the confusion. iOS apps on Mac should follow iOS conventions, so: There’s no hardened runtime or App Sandbox, so no need for com.apple.security.device.audio-input or com.apple.security.device.microphone. You do still need NSMicrophoneUsageDescription. With that in mind, I sat down to try this out. Here’s what I did: Using Xcode 26.4 on macOS 26.4.1, I created a new test project. I wired up two buttons to some basic recording code (see below). In the Info tab of the target settings, I added a NSMicrophoneUsageDescription property. I ran the app on my iPhone. I tapped the Start button. iOS presented the microphone permission prompt. I tapped Allow. I spoke some words. I tappe
Topic: Media Technologies SubTopic: Audio Tags:
2w
Reply to SwiftUI MapKit
Here is a code snippet that lets you tap 2 points on the map to calculate a route and verify that MapPolyline is still rendered below the traffic layer in certain cities, despite using .mapOverlayLevel(level: .aboveRoads). Try highways import SwiftUI import MapKit struct ContentView: View { @State private var position: MapCameraPosition = .region(MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: 51.5, longitude: -0.1), latitudinalMeters: 2000, longitudinalMeters: 2000 )) @State private var tappedCoordinates: [CLLocationCoordinate2D] = [] @State private var routePolyline: MKPolyline? = nil @State private var isCalculating = false var body: some View { ZStack(alignment: .bottom) { MapReader { proxy in Map(position: $position) { if let polyline = routePolyline { MapPolyline(polyline) .stroke(.blue, lineWidth: 10) .mapOverlayLevel(level: .aboveRoads) } ForEach(tappedCoordinates.indices, id: .self) { i in Marker((i + 1), coordinate: tappedCoordinates[i]) .tint(i == 0 ? .green : .red) }
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422 error "Beta contract is missing" Testflight
I'm currently experiencing the same problem that many have had with error 422 Beta contract is missing. I read that I should contact Apple support, but when I try to access the support page and log in with my credentials, the page doesn't load and I can't generate a ticket to resolve this problem. I get the message There was an error processing your request. Please try again later. And when I inspect with Safari it shows me this information: errors : [ { id : 9be0314c-3bd5-4143-a625-602322d7156e, status : 422, code : ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING, title : Beta contract is missing for the app., detail : Beta Contract is missing. } ] This is when I want to share the most recent build of my app with external groups through Testflight, but additionally, when my internal testers try to access it through Testflight app, it shows the error The requested app is not available or doesn't exist. Could someone tell me what process I should follow or where I can correctly generate the ticket for my e
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Reply to Xcode 26.4: Regressions in Intelligence features
Hello everyone, I’m looking for some guidance and, if possible, assistance with an issue I’m experiencing. I’ve been using Codex with Xcode since the beginning of my project, and I used to be able to use both the Codex agent and ChatGPT through my ChatGPT login. I have a paid Pro account. However, two days ago, my Codex agent was signed out, and I lost access to Intelligence features and the ability to send prompts. I can no longer sign in to my Codex agent in Xcode—the only option available now seems to be using an API key. I tried that workaround for a day, but I quickly hit my API usage limit. Has anyone else run into this issue? If so, how did you resolve it? I’ve already tried deleting Xcode and all related files and logs, then reinstalling, but that didn’t fix the problem. Thank you.
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Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent Thinking is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap New Chat it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a req
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Reply to Could not launch app on watchOS downloaded from TestFlight
We are seeing what looks like the same issue with our TestFlight watchOS app. In our case the watch app is paired with an iOS app and was installed from TestFlight. The watch app launched successfully earlier on the same device and same installed build, including from a complication, and successfully recorded/transferred data. Later, tapping the app icon or complication did nothing. We reproduced the failure from the Mac with devicectl device process launch and got: The application failed to launch. (com.apple.dt.CoreDeviceError error 10002) BundleIdentifier = FBSOpenApplicationServiceErrorDomain error 1: RequestDenied FBSOpenApplicationErrorDomain error 3: Security Unable to launch because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. A few details that may be useful: The same TestFlight build had launched successfully earlier on the same watch. The app was still listed as installed by CoreDevice. The companion dev/watch build c
Topic: App & System Services SubTopic: General Tags:
2w
Reply to Metal 4 support in iOS simulator
What is the current status of this issue? In the Xcode/iOS 26.4.1 SDK, attempting to use Metal 4 symbols still causes an error. The code below works when targeting iOS Device, Designed for iPad, or mac, but for the Simulator, I get the error: “Cannot find protocol declaration for ‘MTL4CommandQueue’; did you mean ‘MTLCommandQueue’?” #import #import @interface MyClass : NSObject @end @implementation MyClass - (void)test { id queue; } @end
Topic: Graphics & Games SubTopic: Metal Tags:
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SKU not found [Subscription & In-app purchases] , Test Env
I have Subscription and In-app purchases product ids [Waiting in Review status] created on app store , when i send the product ids from the app to store for purchase , its returning sku-not-found code in Sandbox/Testflight envirionment , I tried multiple times the result is same. Please guide me on this
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133
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Reply to App is not upgrading with Network Extension in iOS 13 in Test flight
Hi, we are seeing this exact same issue with iOS 26.4.2 + the current iOS 26.5 beta version. We can not update our App anymore having the VPN tunnel running! Removing the VPN Profile instantly resolves the issue.(which isn't a solution) installcoordinationd: Failed to acquire termination assertion RBSRequestErrorDomain Code=5 Error acquiring hold on plugins PlugInKit Code=14 plugins are busy busyPlugInUUIDs = ******.NetworkExtension Same build is perfectly updating on e.g iOS 17.* or IOS 18.* devices.
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2w
Reply to Multipeer Connectivity connection is flaky on iOS 26
Hi Quinn and Kevin, To the feedback FB22691771 I now added: A small example app found online, with the same setup as our app. Two sysdiagnoses, one from the sender end (the app initiaiting pairing) and one from the receiver end (the one accepting the invitation). As requested, the pairing attempts should be visible within the last 2-3 minutes in the sysdiagnose, pairing attempts were performed until pairing succeeded. Additionally I attached a side by side screen (time matched) recording showing both views (test setup). On the bottom right it would be the receivers view. Additionally, the video was recorded during the same period as the sysdiagnose. So timestamps (at least minutes) should match. And again for this to be reproducible: Turn Wifi on + don't be connected to any access point (on both devices). Be on iOS 26 on both devices (on iOS18 this is NOT reproducible) I would add the attachments here as well, but file size and formats are limited. Thank you for your help!
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2w
Reply to iphone device initiates data path termination in 2.5 seconds while trying to connect our wifi device via wifiaware peer to peer app
[quote='824713021, Sangeetha_G, /thread/824713, /profile/Sangeetha_G'] 1- Once we establish data path, Why iphone initiates data path termination instead using the same service for data path exchange. [/quote] Are you seeing this with the latest versions of iOS? So iOS 26.4.2 or the iOS 26.5 beta? The reason I ask is that the behaviour you’re seeing looks like an issue we fixed in iOS 26.4 where, after doing a pair setup, we would establish and then tear down a datapath. Given that you’re testing on iOS 26.2, it’s likely that this is the cause of the results you’re seeing. [quote='824713021, Sangeetha_G, /thread/824713, /profile/Sangeetha_G'] 2- Why do we go for PAIRING VERIFICATION everytime. [/quote] I believe that’s required by the Wi-Fi Aware spec. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to SFAuthorizationPluginView
I’m going to tackle a few of your issues now, and we can come back to the others once we’ve driven these to a conclusion. [quote='886912022, matteoq, /thread/821250?answerId=886912022#886912022, /profile/matteoq'] Glitch after successful login … is there any sort of known workaround/solution to this? [/quote] Not that I’ve seen. However, if you can reproduce this reliably then I encourage you to file your own bug with the details. Part of the issue with getting traction on FB12074874 is that it only reproduces in odd situations, at least IME. Please post your bug number, just for the record. [quote='886912022, matteoq, /thread/821250?answerId=886912022#886912022, /profile/matteoq'] Plugin update [/quote] It depends on the exact sequencing. When you’re at the login window, the system has already loaded your plug-in so updating it on disk doesn’t help. I typically update my plug-in when I’m logged in and then log out. The system will then pick up the new plug-in as part of bringing up loginwindow for the new se
Topic: Privacy & Security SubTopic: General Tags:
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Reply to Provisioning profiles marked "Ineligible" for Contactless Pass Provisioning even though entitlement is present in profile
Earlier I wrote: [quote='884707022, DTS Engineer, /thread/821961?answerId=884707022#884707022'] The permanent solution will involve a fix to Xcode [/quote] which was a bit simplistic. There are actually three factors involved here: The capabilities assign to your team The Xcode version The Developer website The second two have recently been updated, and it’s possible that that’s sufficient to resolve this issue. If you try the obvious path forward with the latest Xcode 26.5 beta, do you still have problems? If you don’t, then you’re all set. If you do, then my advice from earlier stands. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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Reply to Mac (Designed for iPad) cannot access microphone
[quote='887385022, greggwon, /thread/825449?answerId=887385022#887385022, /profile/greggwon'] And again, this is Mac (Designed for iPad) build [/quote] Ah, yeah, I got mixed up with the terminology. A “Mac (Designed for iPad)” build takes you down the iOS apps on Mac path, which is definitely not Mac Catalyst. Sorry about the confusion. iOS apps on Mac should follow iOS conventions, so: There’s no hardened runtime or App Sandbox, so no need for com.apple.security.device.audio-input or com.apple.security.device.microphone. You do still need NSMicrophoneUsageDescription. With that in mind, I sat down to try this out. Here’s what I did: Using Xcode 26.4 on macOS 26.4.1, I created a new test project. I wired up two buttons to some basic recording code (see below). In the Info tab of the target settings, I added a NSMicrophoneUsageDescription property. I ran the app on my iPhone. I tapped the Start button. iOS presented the microphone permission prompt. I tapped Allow. I spoke some words. I tappe
Topic: Media Technologies SubTopic: Audio Tags:
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Environment Variables Blocked by OS Tahoe 26.4.1
I am coding in Perl and I want to create Environment Variables (External to the app) specifically for this app only, however my custom ENV variables are deliberately blocked by the OS for security purposes (as described in documentation).
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328
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Reply to SwiftUI MapKit
Here is a code snippet that lets you tap 2 points on the map to calculate a route and verify that MapPolyline is still rendered below the traffic layer in certain cities, despite using .mapOverlayLevel(level: .aboveRoads). Try highways import SwiftUI import MapKit struct ContentView: View { @State private var position: MapCameraPosition = .region(MKCoordinateRegion( center: CLLocationCoordinate2D(latitude: 51.5, longitude: -0.1), latitudinalMeters: 2000, longitudinalMeters: 2000 )) @State private var tappedCoordinates: [CLLocationCoordinate2D] = [] @State private var routePolyline: MKPolyline? = nil @State private var isCalculating = false var body: some View { ZStack(alignment: .bottom) { MapReader { proxy in Map(position: $position) { if let polyline = routePolyline { MapPolyline(polyline) .stroke(.blue, lineWidth: 10) .mapOverlayLevel(level: .aboveRoads) } ForEach(tappedCoordinates.indices, id: .self) { i in Marker((i + 1), coordinate: tappedCoordinates[i]) .tint(i == 0 ? .green : .red) }
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422 error "Beta contract is missing" Testflight
I'm currently experiencing the same problem that many have had with error 422 Beta contract is missing. I read that I should contact Apple support, but when I try to access the support page and log in with my credentials, the page doesn't load and I can't generate a ticket to resolve this problem. I get the message There was an error processing your request. Please try again later. And when I inspect with Safari it shows me this information: errors : [ { id : 9be0314c-3bd5-4143-a625-602322d7156e, status : 422, code : ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING, title : Beta contract is missing for the app., detail : Beta Contract is missing. } ] This is when I want to share the most recent build of my app with external groups through Testflight, but additionally, when my internal testers try to access it through Testflight app, it shows the error The requested app is not available or doesn't exist. Could someone tell me what process I should follow or where I can correctly generate the ticket for my e
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1.1k
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2w
Reply to Xcode 26.4: Regressions in Intelligence features
Hello everyone, I’m looking for some guidance and, if possible, assistance with an issue I’m experiencing. I’ve been using Codex with Xcode since the beginning of my project, and I used to be able to use both the Codex agent and ChatGPT through my ChatGPT login. I have a paid Pro account. However, two days ago, my Codex agent was signed out, and I lost access to Intelligence features and the ability to send prompts. I can no longer sign in to my Codex agent in Xcode—the only option available now seems to be using an API key. I tried that workaround for a day, but I quickly hit my API usage limit. Has anyone else run into this issue? If so, how did you resolve it? I’ve already tried deleting Xcode and all related files and logs, then reinstalling, but that didn’t fix the problem. Thank you.
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2w
Xcode 26.4: Regressions in Intelligence features
Just installed the new Xcode 26.4 RC build (17E192) after happily using 26.3 for a few months. I'm noticing some immediate regressions in the Intelligence features: Frequent losing of OAuth token (Claude Agent). This had previously been fixed and now is back. Agent Thinking is constrained to thought bubble windows, which are (a) too small to read, (b) not scrollable when thinking goes beyond a few paragraphs. Yes they are tappable when thinking is finished, but this doesn't help. Due to (2), in deep thinking, it's impossible to follow progress beyond the visible window, so impossible to know if the agent is going off the rails. I'm noticing just more general slowness to complete tasks. Not just complete them -- it seems like it takes longer to START tasks, which is really weird. It sits there thinking for longer. Same project, same model as before. Every time you tap New Chat it presents both Claude and Codex choices, even if you're only signed into one. This turned a simple single tap into now a req
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16
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948
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2w
Apple Pay QR code scan not working
I have apple pay on the web running ok on our website, using ios devices When I load the cart in a browser and try using the 'scan now qr code', my pay sheet displays on my iphone and then immediately closes. How can I debug the issue? I'm not seeing any logging or issues.
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Reply to Could not launch app on watchOS downloaded from TestFlight
We are seeing what looks like the same issue with our TestFlight watchOS app. In our case the watch app is paired with an iOS app and was installed from TestFlight. The watch app launched successfully earlier on the same device and same installed build, including from a complication, and successfully recorded/transferred data. Later, tapping the app icon or complication did nothing. We reproduced the failure from the Mac with devicectl device process launch and got: The application failed to launch. (com.apple.dt.CoreDeviceError error 10002) BundleIdentifier = FBSOpenApplicationServiceErrorDomain error 1: RequestDenied FBSOpenApplicationErrorDomain error 3: Security Unable to launch because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. A few details that may be useful: The same TestFlight build had launched successfully earlier on the same watch. The app was still listed as installed by CoreDevice. The companion dev/watch build c
Topic: App & System Services SubTopic: General Tags:
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