I'm stuck with enrollment. Tried through the website 3 times weeks ago - still shows pending, wasn't charged, never received any confirmations. Tried through the app - the only option for identity verification I have is Driver's license (amazing), and mine is from a different country then my current residence. Tried uploading it anyway together with a residence permit - rejected. Tried contacting them - the only option I have is an email, they always reply like once every ~4 days, constantly changing people responding who lose the context of conversation, ask meaningless questions and give ridiculous advices like check your internet connection. Imagine waiting a week for a response and then this new guy hits you with Do you still wish to enroll?. $99/year for this premium experience. Is there any other way to get it?
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My Apple Developer Program membership has expired and my app has been removed. I am unable to find any renewal option or button on both the website and the app. Kindly assist me in renewing my account and reinstating my product at the earliest.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
We used to get this error, cause our products are set up in Monetization/In-App Purchase section, specifically non-consumable. We then switched to set up products in Monetization/non-
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
We used to get this error, cause our products are set up in Monetization/In-App Purchases section, specifically non-consumable. We then switched to set up products in Monetization/Subscriptions: Non-Renewing Subscriptions. We no more got errors about: An In-App Purchase has been returned. Hope this could help someone in the future. Best luck in building your dream chaps!
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Hi all, My app Pocket PGP is already approved and live on the App Store, but the associated non-consumable in-app purchase (Pocket PGP Pro (Unlock), product id com.pocketpgp.app.fullunlock) has remained In Review for an extended period. Because premium functionality depends on this IAP, users currently see the upgrade option but get “product not available yet / try restore purchases”, and the app remains limited (free tier is 2 keys). This creates a poor first-run experience, and I’ve had ~90 downloads in the last 24 hours. I’ve included clear review notes/steps for locating the IAP and testing the paywall in App Store Connect. Is there any recommended way to get the IAP review completed/prioritized when the app is already live and users are affected? Thanks in advance. — Magnus
Hi, I’m enrolling our company in the Apple Developer Program and the enrollment has been stuck in Pending for 8 days. I contacted Apple Developer Support multiple times but haven’t received any response or request for additional information. Details: Enrollment ID: 6N5TLZQ68F Country: Türkiye I have the legal authority to bind the company to the Apple Developer Program agreements. Could someone from Apple please check the status and let me know if anything is missing on my side? Thank you,
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
(Reordering questions for clarity...) Questions: Is this behavior intentionally blocked by iOS as a user privacy/power decision? So, in general, the normal behavior of iOS is that it does not relaunch applications that have been force quit by the user, primarily to simplify the user’s general management of background app usage. However... Is it officially supported for iBeacon region monitoring to relaunch an app after the user force-quits it? ...there are exceptions and, yes, region monitoring is one of them. The issue here is that there are use cases we want to support that don't really work within the standard force quit behavior. The canonical example here is supporting airline apps notifying the user when they arrive at the airport, as it isn't really reasonable to expect the user to have not force quit an app they may not have used for weeks or even months. Are there any supported mechanisms to resume beacon monitoring after a force-quit? Not specifically, no. The main issue here is that your app needs
Topic:
App & System Services
SubTopic:
Maps & Location
Tags:
It's really bad, we pay for the Developer account (1), then pay again on anything we sell (2) and then again if we advertise in App store (3) and then lose money further when they don't approve apps on time (4) --- Incredibly one-sided. Our app has been In Review for 7+ days. We resubmitted to make sure everything was fine, and once again, one initial reply 4 days ago for which we replied right away, and we are still stuck in In Review. We've done expedited requests, 3 support tickets, explained there are critical bugs that need to go through (not to mention clients that expect it live) --- nothing --- no reply whatsoever. It used to be that Android was like this before, but now the service quality is the exact opposite. Not to mention, this is not a new app; we've released monthly for the past 5 years and have thousands of positive reviews. It's as if our entire business is at a standstill, and worse yet, declining due to gate-keeping.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Hello - It looks like the one piece missing from your setup is a localization for the Subscription Group itself. Please add at least one localization for the Subscription Group, as documented here in the section towards bottom of page called Add localization. Once a Subscription Group localization is added, your subscription In-App Purchase should be ready to submit to App Review. Please let us know if you need any further assistance. Thank you.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
What I just forgot: In the FB ticket I mentioned the Apple ID of my productive app, so you could just run the app under Sequoia and Tahoe ... unfortunately it is way too complex to act as a sample app (that's why I was additionally providing the minimal app with a less dramatic result)...
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
Hi Albert, Thanks for your swift reply! I had used Instruments to analyze the app's memory allocations and releases without identifying any significant memory leak (under macOS 26). I'm happy to dive deeper supply an Instrument trace in the corresponding ticket, these days. On the macOS 15 virtual machine, Xcode / Instruments is not installed, but honestly I expect other developers to have similar observations, and I'm not talking about some minor increase, but (in my productive app) by five times... Regarding the mentioned consumption by Thumbnail - which was way beyond any justified memory allocation: I could neither reproduce the customer's issue, nor debug / analyze app's Preview / Thumbnail extensions (actually I filed a corresponding DTS ticket): Without qlmanage to work for modern extensions, Xcode is not properly attaching the running extension to the Finder - or is just me, missing some concrete instructions (what I asked for in the DTS request). Don't get me wrong, I'm willing to p
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
So i and many other big youtubers out there use iphones for intense gaming such as callcof duty and fortnite. However apple never listens especially to those of us that have been your guys's clients since the early 2000's. Users have different guinsetups for their games and a lot of the time when in an intense conpetition and the the low battery animation pops up it blocks our screens and that 3 to 4 seconds it takes to disappear makes us lose a game. Apple needs to implement a feature that allows us to toggle the notification even if our phone dies or a more efficient route would be allow us to toggle or set it by default to show that your battery is low on the top of the screen where the black line expands when you start charging your phone so it doesn't affect my gameplay whatsoever. This is a crucial thing apple needs to do, many people won't report it because apple never listens. Another great feature would be if apple could make a charging port on the side for claw players.
Hi, so this is my first app, it's actually almost finished, however coming closer to the app store publishing i have a few questions. First of all, i tried making an app so it's easier for people to download it instead of a website and the app has notifications so PWA are also sometimes hit or miss and my collegues are a tad older so explaining to them how to safe to homescreen for like 50 people is not the best way. So my app is actually only made for collegues of mine, when the app opens it's a registration page which most of the time will be locked.(i assume that's allowed?) There's $ prices involved (max $100) at the end if they win but there's nowhere that they need to pay or anything inside the app, it's leftovers from work related activities that gets distributed amongst the winnners. Nothing goes towards me, i earn nothing. Also it's a football pool(for the world cup) they need to predict the score, get it right and get some points, highest points winners received the prizes. To the people wh
Topic:
App Store Distribution & Marketing
SubTopic:
General
Hi there, I recently updated to the latest version of macOS Tahoe 26.3. Since then, Xcode is not able to resolve my Swift Package dependencies anymore. We use SSH for all our Github hosted packages. When package resolution is running, we randomly have Failed to verify SSH fingerprint on some remote package. Nothing has changed and it worked perfectly with Tahoe 26.2. The SSH have been reconfigured and known hosts have been verified. Is something changed between those 2 versions or is it a bug ?
macOS 26 Tahoe is allocating much more memory for apps than former macOS versions: A customer contacted me with my app's Thumbnail extension allocating so much memory that her 48 GB RAM Mac Mini ran into out of application memory state. I couldn't identify any memory leak in my extension's code nor reproduce the issue, but found the main app allocating as much as 5 times the memory compared to running on macOS 15 or lower. This productive app is explicitly using Liquid Glass views as well as implicitly e.g. for an inspector pane. So I created a sample app, just based on Xcode's template of a document-based app, and the issue is still showing (although less dramatically): This sample app allocates 22 MB according to Tahoe's Activity Monitor, while Sequoia only requires 16 MB: macOS 15.6.1 macOS 26.2 Is anyone experiencing similar issues? I suspect some massive leak in Tahoe's memory management, and just filed a corresponding feedback (FB21967167).
Topic:
App & System Services
SubTopic:
Processes & Concurrency
Tags:
Foundation
QuickLook Thumbnailing
AppKit