missing package product

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local iOS Zeroconf Device vs. iOS simulator Zeroconf Visual Studio
Hello, I am not exactly sure this is the right place to ask this since it involves Microsoft's Visual Studio, but because the problem I am having involves iOS I figured I would anyway. Info: I am trying to develop a cross-platform application using .NET Maui in Visual Studio. I am on a Windows machine pairing to a mac with Xcode installed, so I can build for iOS. My local device is an iPhone 13 running on iOS Version 17.5.1. The simulators I am using in Visual Studio are all iOS Version 17+. I am using the .NET NuGet package Zeroconf which should work for both iOS and Android (Repo:https://github.com/novotnyllc/Zeroconf). I also believe I have given the correct permissions for iOS in my Info.plist. Problem: The problem I am coming across is that when I build and run my application in one of the installed iOS Simulators and I go to scan for local devices it is able to come back with 80-100 devices that we want to find, but when I build and run it on my local device it comes back with nothing found. I
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Reply to Not getting notifications from some apps on iOS 17.5.1
There are many reasons for a problem like this to appear. The two most common reasons we see during development are: building over and over from Xcode, your tokens may have changed and you are not aware of it. Try cleaning up. Delete the app from the device, and install a fresh build and test using the new tokens if you are switching between debug and release builds, make sure that you are using the correct tokens and the correct APNs endpoints. development and production tokens are different and can only be used with the corresponding environments. If these simple issues are not it, then you will need to look at any errors you are receiving, and if you cannot solve the issue, supply some detailed information about failing notifications. You can read more about the diagnostic info needed at If you need assistance debugging your push notification issues Argun Tekant /  DTS Engineer / Core Technologies
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Reply to Advanced UDP with Network.framework
This is a bit off-topic, but hoping one of you might reply. I just learned about the Network framework. In an introductory WWDC talk, they show a live-streaming video example, but the code isn’t available (sadly). There’s a reference to “breaking the frame up into blocks” because of delivery over UDP: I assume this is because of message lengths? At any rate, if someone can give me a quick idea of the strategy of sending video frames from device to device, over UDP (which must assume some things can get lost), I’d greatly appreciate it. I assume UDP has message length constraints in Network, but I don‘t see them mentioned. Surely I can’t just send an entire 2K jpeg image (i.e. 1920x1080 pixels) in one UDP message. Or can I?
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Live Caller ID Extension - timeout connecting to PIRService
I've followed the instructions to configure and launch a live caller id test service (https://swiftpackageindex.com/apple/live-caller-id-lookup-example/main/documentation/pirservice/testinginstructions) i.e. I've constructed a database, built and installed the PIRService etc. Additionally I have created a test app with a Live Caller ID Extension. The problem I'm facing is when turning on the Live Caller ID feature on an iPhone (the Settings|Apps|Phone|Call Blocking & Identification|Live CallerID Lookup switch) with iOS 18 Beta 4 is the phone logs: The request timed out. UserInfo={NSLocalizedDescription=The request timed out., NSErrorFailingURLKey=http://MacBook-Pro.local:8080/.well-known/private-token-issuer-directory The configuration notes say: When running things locally on your Mac, and your testing device is on the same network, then you can use mDNS to let the device find your Mac. Let’s assume that your Mac’s hostname is Tims-MacBook-Pro.local. Then we should use the following value for the URLs: h
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Dynamic Loading Javascript
Hi, Is it possible to publish an app to the app store which has functionality to download a javascript package that handles UI? I want to have an application that uses a framework such as Capacitor to dynamically download and load a javascript package and to provide updates for bug fixes and improvements on a regular basis. The package will be based off an app we currently use in house. Thanks Nate
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Fold animation in UICollectionViewLayout
I want to achieve Fold animation when the user scrolls UICollectionView. I have UICollectionView with full-screen size cell and vertically scrolling with paging enabled. For that I've created sub-class of UICollectionViewFlowLayout which is as described below. class FoldingFlowLayout: UICollectionViewFlowLayout { private let logger = Logger(subsystem: bundleIdentifier, category: FlowLayout) override func prepare() { super.prepare() scrollDirection = .vertical minimumLineSpacing = 0 minimumInteritemSpacing = 0 } override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? { let attributes = super.layoutAttributesForElements(in: rect) attributes?.forEach { attribute in transformLayoutAttributes(attribute) } return attributes } override func shouldInvalidateLayout(forBoundsChange newBounds: CGRect) -> Bool { return true } private func transformLayoutAttributes(_ attributes: UICollectionViewLayoutAttributes) { guard let collectionView = collectionView else { return } let
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When connecting my IDE to apple developer account, I cannot do a iOS distribution
Hello... when I connect my IDE (Visual Studio 2022) to my apple developer account (as an entrerprise), I see that the team role is Agent, however, when I see users and access page in the Apple developer page, I see that I am Account Holder and Admin. I think that difference is causing I cannot do an iOS deistribution. How can I solve this? maybe when I enrolled as organization, something was missing. Thanks
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Share / Action Extension Not Shown and corrupts Share dialog for all system
1 I have just added a share extension with an audio predicate, but in the Files app, my app doesn’t appear in the Share menu for audio files. The Share Activity View Controller does not show my app. There seems to be no way to make it work. I have already spent 2 days googling this and searching forums. Some users say this is an iOS bug, while others suggest restarting the device. Nothing helps. Just build and run the ShareExtension using the Files app. Try sharing any file and note that my app does not appear in the share list options. I am using the latest iOS 17.5 release version. 2 After starting to implement the sharing feature in my app Anywhere Offline Music Player, I noticed that my phone/iPad freezes when any share dialog from any place in the system is being shown. Additionally, all other apps are missing from the share list. When I try to share a file from any app, the share dialog first appears as a shadow, then glitches, and finally shows up, but the Files app option is missing,
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Linker errors when building with Xcode 15 and CocoaPods — building for iOS
** BUILD FAILED ** The following build commands failed: Ld /Users/siddesh/Library/Developer/Xcode/DerivedData/App-ddpkkzvberburtewkcvoihnirgjh/Build/Intermediates.noindex/Pods.build/Release-iphonesimulator/Logging.build/Objects-normal/x86_64/Binary/Logging normal x86_64 (in target 'Logging' from project 'Pods') (1 failure) Testing with xcodebuild. -> mySDK_Staging (8.8.0) - WARN | attributes: Missing required attribute license. - WARN | license: Missing license type. - WARN | source: Git SSH URLs will NOT work for people behind firewalls configured to only allow HTTP, therefore HTTPS is preferred. - WARN | [iOS] license: Unable to find a license file - ERROR | [iOS] xcodebuild: Returned an unsuccessful exit code. - NOTE | xcodebuild: note: Using codesigning identity override: - - NOTE | [iOS] xcodebuild: note: Building targets in dependency order - NOTE | [iOS] xcodebuild: note: Target dependency graph (20 targets)
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Linker errors when building with Xcode 12 and CocoaPods — building for iOS
** BUILD FAILED ** The following build commands failed: Ld /Users/siddesh/Library/Developer/Xcode/DerivedData/App-ddpkkzvberburtewkcvoihnirgjh/Build/Intermediates.noindex/Pods.build/Release-iphonesimulator/Logging.build/Objects-normal/x86_64/Binary/Logging normal x86_64 (in target 'Logging' from project 'Pods') (1 failure) Testing with xcodebuild. -> mySDK_Staging (8.8.0) - WARN | attributes: Missing required attribute license. - WARN | license: Missing license type. - WARN | source: Git SSH URLs will NOT work for people behind firewalls configured to only allow HTTP, therefore HTTPS is preferred. - WARN | [iOS] license: Unable to find a license file - ERROR | [iOS] xcodebuild: Returned an unsuccessful exit code. - NOTE | xcodebuild: note: Using codesigning identity override: - - NOTE | [iOS] xcodebuild: note: Building targets in dependency order - NOTE | [iOS] xcodebuild: note: Target dependency graph (20 targets)
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Xcode 15 and CocoaPods — building for iOS failed with Ld error
** BUILD FAILED ** The following build commands failed: Ld /Users/siddesh/Library/Developer/Xcode/DerivedData/App-ddpkkzvberburtewkcvoihnirgjh/Build/Intermediates.noindex/Pods.build/Release-iphonesimulator/Logging.build/Objects-normal/x86_64/Binary/Logging normal x86_64 (in target 'Logging' from project 'Pods') (1 failure) Testing with xcodebuild. -> mySDK_Staging (8.8.0) - WARN | attributes: Missing required attribute license. - WARN | license: Missing license type. - WARN | source: Git SSH URLs will NOT work for people behind firewalls configured to only allow HTTP, therefore HTTPS is preferred. - WARN | [iOS] license: Unable to find a license file - ERROR | [iOS] xcodebuild: Returned an unsuccessful exit code. - NOTE | xcodebuild: note: Using codesigning identity override: - - NOTE | [iOS] xcodebuild: note: Building targets in dependency order - NOTE | [iOS] xcodebuild: note: Target dependency graph (20 targets)
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Reply to Read and write file tags with URLResourecKey.tagNamesKey on iOS
[quote='796661022, Nickkk, /thread/760149?answerId=796661022#796661022, /profile/Nickkk'] I opened FB13712968 back in April [/quote] Thanks for that. [quote='796661022, Nickkk, /thread/760149?answerId=796661022#796661022, /profile/Nickkk'] but didn't get any response so far. [/quote] Right. And you can infer something from that. Usually [1], if Apple doesn’t want to do something for some reason, we return bugs like this immediately as ‘not to be fixed’. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com [1] I gotta stress the usually here. Sometimes bug get lost, and that’s why you don’t hear back. I’m happy to confirm that’s not the case with FB13712968.
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App freezes on purchase: StoreKit and fullScreenCover
My SwiftUI app freezes when completing a purchase in StoreKit if I have .fullScreenCover modifier applied anywhere in the View hierarchy. It doesn't matter where I put the .fullScreenCover modifier in the view hierarchy. Even if I place it somewhere else in the hierarchy and don't trigger it, the app will still freeze on completed purchase. As soon as I remove .fullScreenCover modifier everything works great. Anyone else had this issue? Is this a known issue? Is there a fix for this? struct ShopView: View { @EnvironmentObject var store: Store @State var isFullScreenCoverPresented: Bool = false @State var purchasedTip: Tip? = nil var body: some View { VStack { VStack { ForEach(store.products.sorted(by: { $0.price < $1.price })) { product in ProductView(product) { Image(productImage) } } } } .onInAppPurchaseCompletion { product, result in if case .success(.success(.verified(let transaction))) = result { await store.process(transaction) // make sure there's a Tip corresponding to th
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