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Strategies for Age Assurance using DeclaredAgeRange when installed via MDM
I develop and maintain an app for craft breweries. It is very clearly 18+ due to frequent references of alcohol. Integrating DeclaredAgeRange is pretty straightforward, I should ask for the age signal, and check / require the user to be 18+ to align with my app terms of service. Under the limit, user declined, and unavailable, YOU SHALL NOT PASS. The moment that I introduce the concept of having an 'admin' or 'brewery mode' of that same public app, things break down. Why? Because I would be enabling this brewery or admin mode to run when the app is installed via MDM, and configured via MDM. The downside of this strategy is that Business Essentials for as long as it has listed, has not supported app-based configuration. Neither the legacy configuration, nor the new ManagedApp framework configuration. FB19980558 - Business Essentials: Add Support for Managed App Configuration (via UserDefaults) and newer Managed App Framework (August 2025) FB13398533 - Business Essentials: Add ability to send managed applicatio
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Swift Data Undo
Trying to support undo & redo in an app that utilizes Swift Data and as with anything other than provided simplistic Apple demo examples the experience is not great. The problem: Im trying to build functionality that allows users to add items to an item group, where item and item group have a many-to-many relationship e.g. item group can hold many items and items can appear in multiple groups. When trying to do so with relatively simple setup of either adding or removing item group from items relationship array, I am pretty consistently met with a hard crash after performing undo & redo. Sometimes it works the first few undo & redos but 95% of the time would crash on the first one. Could not cast value of type 'Swift.Optional' (0x20a676be0) to 'Swift.Array' (0x207a2bc08). Where CodableStructModel is a Codable Value type inside Item. Adding and removing this relationship should be undoable & redoable as typical for Mac interaction and is supported by SwiftData by default, meaning that the devel
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Tapping on ShareLink crashes the app
Overview Tapping on ShareLink crashes the app when ShareLink is added in the toolbar with the placement of secondaryAction Feedback FB21337385 Note: Apple engineers please priorities this is a blocker and affects production apps and prevents us from going live. Environment Xcode: 26.2 (17C52) iOS: 26.2 iPadOS: 26.2 Reproduce Able to reproduce 100% both on Simulator and Device Isolation of the crash The crash happens only when the ShareLink is used with the placement .secondaryAction The crash doesn't 'happen when the ShareLink is used with the placement .primaryAction Code import SwiftUI struct ContentView: View { var body: some View { NavigationStack { Text(Hello, world!) .toolbar { ToolbarItem(placement: .primaryAction) { Button(Dummy) { print(dummy) } } // Tapping on share button will cause it to crash // Crash only happens when the ShareLink is used with placement .secondaryAction // It doesn't crash when placement is primaryAction ToolbarItem(placement: .secondaryAction) { ShareLink(item: Some s
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Reply to PDFKit Page Rerender
Hi @muhammadharoon. Thanks for the details. It sounds like you may have a reproducible case. I recommend packaging that up into a bug report so engineering can consider adding further investigation into their work schedule. Capturing this information in a forums post is interesting, but it is not the sort of thing our engineering teams use for scheduling work. Won't you please consider filing a feedback report about this question.
Topic: Graphics & Games SubTopic: General Tags:
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Reply to VoIP Push Notifications Not Delivered in Background/Killed State (Using AppDelegate)
Core Problem: VoIP push notifications are not delivered to the application when it is in the background or terminated. After reviewing existing discussions on the forum, I concluded that the cause might be related to CallKit not having enough time to register. Yes, that's sort of correct. I think root of the problem is actually here: private let voipRegistry = PKPushRegistry(queue: .main) private var provider: CXProvider? ...and is tied to the dynamic of how static object initialization occurs. Basically, your PKPushRegistry object is going to be created IMMEDIATELY after your AppDelegate object is created and before basically any normal app methods are called, including didFinishLaunchingWithOptions. I'm not sure how the full process plays out from there, but I think the net result is that you're losing the initial push because of the time gap between PKPushRegistry's creation and when didFinishLaunchingWithOptions is called and the rest of your initialization completes. One thing to note here is th
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CoreBluetooth multi-peripheral high-frequency BLE streaming shows uneven packet distribution and lag on some A16/A17 iPads
We are observing a reproducible issue on some (not all) iPad models equipped with A16, where BLE streaming from multiple peripherals at ≥33–40 Hz results in uneven packet distribution, burst delivery, and application-level lag. The same application, peripherals, firmware, iOS version, and physical environment do not exhibit this behaviour on A14-based iPads (iPad 10). Affected Hardware: • iPad 11 with A16 • iOS versions: identical across tested devices • Issue affects some devices of the same model, not all Internal field data • ~25 affected • ~5 unaffected • Customers actively prefer iPad 10 (A14) due to stability When two or more BLE peripherals stream data concurrently at frequencies ≥33–40 Hz, affected iPads exhibit: • Uneven packet arrival timing • Burst delivery instead of uniform intervals • Increasing latency over time • Observable application-level lag This does not present as simple packet loss. Instead, packets arrive in clusters, breaking real-time assumptions. At ≤30–33 Hz, the issue doe
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FYI: Network System extension, macOS update issue, loss of networking
This is just an FYI in case someone else runs into this problem. This afternoon (12 Dec 2025), I updated to macOS 26.2 and lost my network. The System Settings' Wi-Fi light was green and said it was connected, but traceroute showed No route to host. I turned Wi-Fi on & off. I rebooted the Mac. I rebooted the eero network. I switched to tethering to my iPhone. I switched to physical ethernet cable. Nothing worked. Then I remembered I had a beta of an app with a network system extension that was distributed through TestFlight. I deleted the app, and networking came right back. I had this same problem ~2 years ago. Same story: app with network system extension + TestFlight + macOS update = lost network. (My TestFlight build might have expired, but I'm not certain) I don't know if anyone else has had this problem, but I thought I'd share this in case it helps.
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Preventing crashes with ScrollViewProxy.scrollTo()
I have a search field and a List of search results. As the user types in the search field, the List is updated with new results. Crucially, with each update, I want to reset the List's scroll position back to the top. To achieve this, I'm using the following .onChange() modifier along with a ScrollViewReader: .onChange(of: searchQuery) { _, newQuery in Task { searchResults = await searchLibrary(for: newQuery) scrollViewProxy.scrollTo(0, anchor: .top) } } My List uses index-based IDs, so scrolling to 0 should always go to the first item. The above code works, but crashes if searchResults is empty because there is no item in the List with an ID of 0. (As a side note, it seems rather excessive for the scrollTo() method to trigger a full-on crash just because the ID is not found; I don't think this should be anything more than a warning, or the method should throw an error that can be caught). To work around this, I added an isEmpty check, so we only attempt the scroll if the array is not empty: .onChange(of: sea
Topic: UI Frameworks SubTopic: SwiftUI
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Reply to For receiving audio in PushtoTalk, channelManager(_:didActivate:) not called when app receives first push after backgrounding
No, I am not activating or changing anything in AudioSession. I have pretty straightforward setup; recording an audio using AVAudioEngine and sending to the server (which is running locally for now). And when PTT notification arrives saving url to audio file in incomingPushResult, then downloading and playing that sound using AVAudioPlayer when didActivate is executed. It's working fine on foreground, but when app goes to background incomingPushResult is called as expected but didActivate is not for some reason. Am I missing anything in my setup?
Topic: App & System Services SubTopic: General Tags:
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Sound not working on testflight / Appstore
I have a flutter iOS app that has some simple sound FX for button clicks, swipes, etc. In simulator and on real device the sound works fine, but when i upload the app to testflight (and App store) the sound FX don't play. When I upload the app to my phone via xcode I am using the release profile so I don't see what the difference could be. I have also gone through the archive that i uploaded and verified that the sound files are indeed there. I have other flutter apps that use sound but non since the iOS 26 update. I've tried 3 different flutter sound libraries and all face the same issue. Wondering if anyone else is seeing this issue or if I'm missing a simple permission or something that has changed recently? Thanks in advanced
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Reply to [iOS 26 Beta] BGTaskScheduler.supportedResources incorrectly reports no GPU support for BGContinuedProcessingTask on capable hardware
I'd like to +1 the need for an official compatibility list. If you haven't already, you're welcome to file a bug on this and please send me the bug number if you do. However, I'm not sure that's something that’s likely to happen, as the main reason we use runtime checks like BGContinuedProcessingTaskRequest.Resources.gpu is that it gives the engineer team the flexibility to change what devices are supported (generally by expanding) without needing to worry about keeping the documentation in sync, particularly if the supported device set varies with OS version. Most of our APIs use this approach and don't explicitly describe what hardware they support. Case in point, the form here: (something like this, for example). ...is a specific exception because UIRequiredDeviceCapabilities is used for an install-time check of the entire app, not just a specific app feature. It's also tied to functionality that was inconsistently implemented across our product lines and system versions, which makes it much more
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AgeRangeService system prompt does not allow displaying upper age threshold (e.g. 18+)
We are using AgeRangeService.requestAgeRange(ageGates:in:) with an age gate of 18 to verify adult users. The system prompt always displays the lower-bound wording (“17 or Younger”), even when the app’s requirement is to verify users who are 18 or older. We understand the UI is system-controlled; however, this wording causes confusion for users, QA, and product teams, as it appears to indicate a child-only flow even when requesting adult verification. Based on the demonstration video, it appears that they have another more coherent message. In Apple's example, it is different, and it is correct that we need to specify 18 years or older in the implementation. A little more context might be helpful, but we are creating a kind of wrapper with React Native that receives that value as a parameter, which is 18.
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Reply to Xcode 26 CompileMetalFile failed
I also have the same problem on a MacStudio M1Max (and not on a MBP M1Max) after upgrading to Xcode 26.1.1: no MetalToolchain accessible from this application. Running on Tahoe 26.1 Running today xcodebuild -downloadComponent metalToolchain gives: `Beginning asset download... Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/68d8db6212b48d387d071ff7b905df796658e713.asset/AssetData/Restore/022-20369-066.dmg Done downloading: Metal Toolchain 17B54.` Then when I run xcrun metal --version, I got an error message: error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain Last when I run: xcodebuild -showComponent metalToolchain, I got: 2025-12-12 18:34:14.045 xcodebuild[27394:1591467] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.2.54.0.BttmuJ” couldn’t be opened because you don’t have permission to view it. 2025-12-12 18:3
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