Search results for

Account Locked

31,786 results found

Post

Replies

Boosts

Views

Activity

Unable to Accept Invite
I am getting this issue when trying to accept an invite to a new test version of our app. ****Unable to Accept invite This invitation cannot be accepted because your Apple Account, xxxxxxxx.me.com, has already been associated to this app.**** Can you help please?
5
0
948
1w
Reply to Unable to Accept Invite
Same here, this is very frustrating. Not working either in iOS TF or Mac TF. Error: Unable to Accept Invite The Apple Account you're currently signed in with, d*****@gmail.com, doesn't match the one associated to this invitation. You can sign in to TestFlight with the original Apple Account, d*****@gmail.com, or request a new invitation from the developer.
1w
I need help for Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage
Hi, I recently submitted an app to the App Store, but it was rejected for the following reason: Guideline 5.1.1 - Legal - Privacy - Data Collection and Storage Issue Description The app requires users to register or log in to access features that are not account based. Specifically, the app requires users to register before browsing products. Registration can only be required for account-based features like adding to cart or checking out. Next Steps Revise the app to let users freely access the app's features that are not account based. The app may still require registration for other features that are account based. Resources Learn more about requirements for apps with account-based content and features in guideline 5.1.1(v) - Account Sign-In. After receiving this, I updated the app to allow guest users. Now guest users can use the app freely and choose to login if they want to access their account and account features. However, I'm stil
1
0
72
1w
Xcode Cloud won't load from Xcode or App Store Connect
I am setting up a new app and am having problems with Xcode Cloud. From Xcode if I click on the Cloud button under the Report Navigator I get a spinner for a long time then get the message Could not load Xcode Cloud data. I also visited the Xcode Cloud tab under my app in App Store Connect and I get a spinner and nothing loads. This is a recent account and I'm setting up Xcode Cloud for the first time. Below is what I've tried and I'm out of ideas on how to get this working. In Xcode, I signed out and back in as the Account Holder Closed Xcode and reopened This occurred yesterday and today and have not seen a problem under the Apple System Status page On the latest Xcode 16.2 Checked the Signing & Capabilities tab in Xcode and my team a bundle Id is correct and it's happy with signing. At this time on my machine I am using the distribution profile.
12
0
1.3k
2w
Lock screen media controls for MusicKit/ ApplicationMusicPlayer
Hi, when using ApplicationMusicPlayer from MusicKit my app automatically gets the media controls on the lock screen: Play/ Pause, Skip Buttons, Playback Position etc. I would like to customize these. Tried a bunch of things, e.g. using MPRemoteCommandCenter. So far I haven't had any success. Does anyone know how I can customize the media controls of ApplicationMusicPlayer. Thank you.
2
0
446
2w
Reply to Guidance / Documentation on iOS 18.6.1 Blood Oxygen Saturation
@DTS Engineer this is helpful thank you. Are you able to verify that doing this does not breach App Review or other terms as seemingly it's bypassing the same restrictions Apple has themselves had to implement? Finally this does result in a poor user experience: I don't know which user's Watches are affected, there's no API to query this? It's not actually region specific. Does the HealthKit source differ maybe such that I can observe that? A separate syncing system is inefficient, less likely to be accurate and has all the limitations mentioned previously re. access to iPhone Health Store when device is locked I presume there's not much to add on these points so I'll file a feedback but I do think this is confusing/misleading for users who otherwise presumably expect the SPO2 data to behave like any other.
2w
Reply to Building macOS apps with Xcode 26 on macOS 26 VM
[quote='860281022, RickMaddy, /thread/787500?answerId=860281022#860281022, /profile/RickMaddy'] where does this all stand? [/quote] For a summary of the current state of the issues being discussed in this thread, see my 27 Aug 2025 reply. However, your questions extend beyond that, so let’s dig in. [quote='860281022, RickMaddy, /thread/787500?answerId=860281022#860281022, /profile/RickMaddy'] is there any viable way for a solo developer with one Mac to develop and test a macOS app that runs on more than one version of macOS? [/quote] Yes. As marco.masser suggested, you can boot your Mac into older versions of macOS and test there. I want to stress that, while VMs are super useful, they are not a substitute for testing on real hardware [1]. VMs have limits: Some are bugs, as we’ve been discussing on this thread. Some of them are absent features. Of these, the lack of TestFlight support is the most critical. I’ll come back to that below. Some of them are just fundamental to VMs. For example, if you’re building
2w
Reply to NWListener/NWConnection reclaimed by OS when app goes in Suspended State
First up, TN2277 hasn’t been updated in years so, while the gist of the technote is still correct, a number of details have drifted: Network framework generally doesn’t use BSD Sockets under the covers, but rather the user-space networking stack. Given that, the term socket resource reclaim no longer makes a lot of sense. These days I simply say that the connection or listener was defuncted [1]. [quote='802375021, veer_dutta07, /thread/802375, /profile/veer_dutta07'] 1- In what scenarios does the OS not reclaim the socket descriptor while the app is suspended … ? [/quote] This is an implementation detail, and the behaviour has changed over time. Historically iOS would delay the defunct until you screen lock the device. Hence the advice in the Testing Socket Reclaim section of TN2277. However, that changed years ago. Nowadays iOS will defunct things as soon as the app gets suspended. [quote='802375021, veer_dutta07, /thread/802375, /profile/veer_dutta07'] 2- When reclamation occurs, does the OS reclai
2w
Did GCD change in macOS 26
Some users of my Mac app are complaining of redrawing delays. Based on what I see in logs, my GCD timer event handlers are not being run in a timely manner although the runloop is still pumping events: sometimes 500ms pass before a 15ms timer runs. During this time, many keypresses are routed through -[NSApplication sendEvent:], which is how I know it's not locked up in synchronous code. This issue has not been reported in older versions of macOS. I start the timer like this: _gcdUpdateTimer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, dispatch_get_main_queue()); dispatch_source_set_timer(_gcdUpdateTimer, dispatch_time(DISPATCH_TIME_NOW, period * NSEC_PER_SEC), period * NSEC_PER_SEC, 0.0005 * NSEC_PER_SEC); dispatch_source_set_event_handler(_gcdUpdateTimer, ^{ …redraw… });
1
0
70
2w
iOS blocks 100% notification for app in the background
I created my app. One of its functionality is receive remote notification in the background (it receives it from Firebase Cloud Messaging via APNS) and replies with device location data. This is boat tracking and alarm type of app. It worked well both on my iPhone (where I use the same Apple ID as on developer's account) and on my son's iPad (different Apple ID). After the first review, when app was rejected with some remarks, background remote notifications completely stopped working on my iPhone. It looks like my iPhone put the app in permanent sleep. It never receives the background notifications. It receives them though in 2 case: when I open the app (it is no longer in background) when location is changed (it wakes app in the background). But the app should also respond when the device is stable at the position (I use both: precise and Significant Location Change. In the latter case changes are very rare). Btw, I scheduled a background task, not location, and it also never gets executed, so this
5
0
273
2w
Push notifications don't deliver when device is idle on iOS 18.7 and 26.0
There's a list of bug reports: FB19778882 FB19813796 FB19852724 FB19767262 FB20378888 FB20379383 FB20394663 Me and many other users have issue with push notifications. To reproduce this you should do this steps: Lock iPhone and make it idle for 10+ minutes; Send any message from other device via third-party app that uses push notifications (WhatsApp, Telegram and etc.); After few attempts you can see, that messages don't deliver. They delivers immediately when I unlock iPhone or go to the app. This bug reproduces on iOS 18.7 and 27. As I think iPhone goes to deep sleep after 10+ minutes after it locked and don't get push notifications. I've tried everything: many of settings, DFU without backup, but nothing helps to resolve this issue. Pay attention, please, cause this bug is very annoying and present on iOS 18.7 (that is the last for many devices) and latest iOS 26. Thanks!
1
0
352
2w
Chaotic keyboard frame notification in windowed app in iOS 26
I have a simple task, to measure the height of the overlapping area occupied by the keyboard in the current view. In the attached images, I use it to position a UITextView (red) above the keyboard, as a test. The keyboard displays an inputAccessoryView (yellow) when editing a text view, but it’s also summoned by a UIFindInteraction, which shows a search bar above the keyboard. When measuring the keyboard, I need to account for either the accessory view or the search bar, basically, the total keyboard height including any extra views above it. I use the usual algorithm: the keyboard frame from UIResponder.keyboardWillShowNotification (documented as being in screen coordinates) is converted to my view’s coordinates and intersected with the view’s bounds to get the overlapping height. The first issue: in windowed mode, the keyboard frame reports a negative origin.x (e.g. -247), even though in screen coordinates it should start at 0. I display the raw frame in the navbar, as shown in the first screenshot
1
0
247
2w
Unable to log into Developer Account
Beginning yesterday and still continuing when I go to log into my developer account (both iOS and OS X) I am presented with a new Terms and Agreement page. The agreement is not displayed, I am unable to download the PDF and when I check the Agree box then Submit it returns me to the same page. I am unable to contact support as all of the links are invalid or I get kept being sent back tot eh Terms & Agreement page.How do I get out of this black hole?
3
0
623
2w