I have noticed that there are no new kdk builds since mid December Is everything ok at apple I am aware of NXUs but the kernel version has changed much since then
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Building for iOS Simulator, but the linked and embedded framework ‘XX.framework‘ was built for
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(2) Redesign your approach such that you stop actually doing any “long-term running. That's a no-go. Jobs just have to run until they are done. There are dozens if not hundreds of pieces of data that are built and used along the way. Some of them are hogs that will run for 3 hours. How isolated are each of these jobs? For example, is progress being routed back to another thread or is all of the work contained to that thread? All the work for each job is pretty much self-contained in its thread as far as the SBApplication goes. Each job gathers data from the network, generates one of more InDesign documents and saved the resulting files of various types. They all communicate back to other servers by various means (simple I'm still working heartbeats), communicate with main parent app and various objects in the app to show progress, all of which has been heavily stressed and show no signs of causing problems. Swift has wormed its way into this fairly old Cocoa app, mostly in the data access from networ
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
I sent a Multiplatform set of builds, iOS, and Mac on February 12th to TestFlight. iOS was approved about 24 hours later, but it took 3 days on the Mac...the Mac was rejected (rightly so lol)..I sent a fix that night on the Mac (February 15th) and as of February 17th the Mac is still Waiting for review. Hope that helps.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Last week I sent a Mac and iOS set of builds to TestFlight...they approved the iOS in 24 hours or less, but it took them 3 days on the Mac. They rejected my Mac app (rightly so lol). I sent the fix very late in the evening on the 15th and I have not yet seen a review just yet. I suspect there are less reviewers for Mac.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Hello everyone, I’m currently experiencing unusually long wait times for app reviews and wanted to check if others are seeing similar delays this week. Here is the current status of my submissions: App Store Update: Stuck in Waiting for Review much longer than the typical 24–48 hour window. New Version: A newly submitted version also seems to be stalled in the initial phase. TestFlight Processing: Even TestFlight builds are taking longer than usual to process. Expedited Review: I've attempted an expedited review request and direct communication, but the status remains unchanged so far. What’s confusing is that I see other apps in the same category receiving updates, so I’m unsure if this is a localized technical glitch or a broader delay affecting a specific group of developers. I’m not looking to escalate anything just yet; I’m simply trying to gauge if this is a widespread issue at the moment. I would greatly appreciate any insights into your recent experiences or if you've noticed similar patterns
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
I'm building a HomeKit app that discovers Thread devices and visualizes the mesh topology. I can detect device roles (Router vs End Device via characteristic 0x0703) and identify Border Routers (via _meshcop._udp), but I cannot determine which Router is the parent of a given End Device. Any Thread device can act as a Router (a Nanoleaf bulb, an Eve plug, not just HomePods), and End Devices attach to these Routers as children. That parent-child relationship is what I'm trying to map, but there's no RLOC16, neighbor table, or parent identifier exposed through any available API. I've tested every path I can find. Here's what I've tried on a network with 44 Thread devices and 6 Border Routers: What works (partially) HAP Thread Management Service (0x0701) gives me the device role from characteristic 0x0703, the OpenThread version from 0x0706, and node capabilities from 0x0702. That's the complete set of characteristics on that service. None of them contain RLOC16, parent Router, or neighbor data. This ser
I am experiencing the same issue described here. If I bring up the AccessorySetupKit picker for ~10 seconds, the BluetoothCentral goes to disconnected. All peripherals also disconnect but I do not get notified (checking peripheral state will show disconnected) There is no recovery without restarting my app. This still reproduces on iOS 26.2 and iOS 26.3. I am ONLY using ASK paired accessories. No bluetooth scanning. With that said, I have a workaround. Disconnect all peripherals AND clear all references to BluetoothCentral before bringing up ASK picker Do not attempt to connect to newly added peripheral while ASK picker is on screen (that is don't use .accessoryAdded as a chance to connect because you don't want to create the central with ASK in use) After ASK is dismissed, recreate BluetoothCentral WITHOUT state restoration Go through all accessories (new and old) and get new references to peripherals + set new delegates etc. This seems to work reliably, but it seems really surprising that
Topic:
App & System Services
SubTopic:
Core OS
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Hey everyone, Is anyone else seeing massive delays right now? I submitted my app, Brew Routes, on February 5th and it has been stuck in Waiting for Review for over 13 days. No messages in the Resolution Center and no status changes. I’m hesitant to reject and resubmit because I don't want to lose my spot in the queue. Apple ID: 6758462674 Submitted: Feb 5, 2026 Status: Waiting for Review Platform: iOS / Capacitor Is it worth requesting an expedited review at this point, or are others seeing this same February backlog?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello there, Credit card autofill works in Safari when accessing the checkout on my website, but does NOT work when the same page is loaded in a WKWebView within the my iOS mobile app. is there any way I can make it work?
My app has been stuck in Waiting for Review since 13th February after a previous update was rejected. I fixed the issue mentioned in the rejection and submitted a new build, but there has been no updates since then. There are no new messages in App Store Connect and the status has not changed. It has now been several days without any update. Has anyone experienced this after a rejected build? Is this normal review delay, or should I contact Apple directly? Any advice would be appreciated.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
That's interesting about the difference between NSOperation and NSThread as far as Mach ports go. I watched the # ports in Activity Monitor as I ran a job, and it certainly doesn't climb as each job runs. It goes from initially in the 300s to the low 500s right when the job starts, and stays around there, even after the job ends, and then I run the same job 2 or 3 more times without quitting. Well, that's the joy of Mach port leaks... you never REALLY know what you'll get. So, as some broader background here, the actual issue here isn't really about the thread API itself- ultimately, both APIs are using pthreads and the special pthread GCD uses aren't really different than standard pthreads. The real issue here is that you don't actually own the thread and the assumptions AppleEvents/ScriptingBridge were built around. Both of those APIs predate GCD (by many, many years) and are built around the assumption that they'll be used on a long-running thread that's running its own runloop, as that w
Topic:
App & System Services
SubTopic:
Automation & Scripting
Tags:
With the help of Claude and Codex, I've tried upgrading a screen magnification, capture, and pixel peeping app (SnoopX, from Stanford's software repository) to be HDR-aware. For images that are truly HDR (displayed in Apple Photos, Google Photos in Chrome, or Mac Preview), and on an HDR monitor with plenty of EDR headroom (Apple XDR display), I should see pixel values well above 1.0. Apple's Digital Color Meter does. However, my app does not. I think the code is doing all the right things with ScreenCaptureKit, but it never returns values above 1.0. Has anybody gotten this to work? Here is what Codex says about the code it helped me build in my app: • Set captureDynamicRange: We set config.captureDynamicRange = SCCaptureDynamicRangeHDRLocalDisplay (when available). Note: Gemini’s SCCaptureModeHDRLocalDisplay isn’t a real symbol — the actual API is SCCaptureDynamicRange. • Use preset: We try initWithPreset: SCStreamConfigurationPresetCaptureHDRStreamLocalDisplay, but your runtime crashes on initWithPr
My app is private and the link to my ap does not work.. Any idea why? It says ready for distribution. I will provide my link below https://apps.apple.com/app/new-hope-wellness-intake/id6758742067
Topic:
App Store Distribution & Marketing
SubTopic:
General
Hi, thanks for posting this — I've been hitting the exact same wall. I'm building a screen time management app and spent considerable time trying to persist per-app usage data from the DeviceActivityReportExtension to the App Group container. I exhaustively tested every storage mechanism available: Core Data, JSON files, UserDefaults (App Group suite), Keychain, raw POSIX syscalls, SQLite, iCloud KV, and NSUbiquitousKeyValueStore. All fail with permission errors — the extension is completely write-locked at the kernel level (POSIX errno 1 / EPERM). I also confirmed the DeviceActivityMonitor extension has the same restriction. So I'm very interested in your finding that the host app can reconstruct raw activity data from the report. Could you share more about the technique you used? Specifically: How does your host app access the data from the report extension? Is it through the rendered view hierarchy, some callback mechanism, or something else entirely? Are you able to get per-app bundle identifiers
Topic:
App & System Services
SubTopic:
General
Tags:
Thanks for this awesome post. Yes, low power will trigger the device to go night night if possible. This is a great post for other developers to provide tips and ticks how to keep the device awake on a recording session. https://developer.apple.com/documentation/uikit/uiapplication/isidletimerdisabled Your approach of setting is indeed the standard way to achieve this. However, certain power management features, like Adaptive Power Mode, can override these settings, as you've observed. Ensure that you have an active configured while recording. This typically helps in signaling to the system that media capture is in progress, which should naturally prevent the device from sleeping. Unfortunately, iOS doesn't provide public APIs to directly detect Adaptive Power Mode specifically. However, you can check for Low Power Mode . While this doesn't exactly map to Adaptive Power Mode, it can still be useful for alerting users. Since detecting Adaptive Power Mode isn't directly possible, consider displaying a
Topic:
UI Frameworks
SubTopic:
UIKit
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