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Reply to System-wide deadlock in removexattr from revisiond / APFS
A quick test shows it uses the xattr-specific ES events. Not definitive, and may differ on some systems, but this was one of the affected devices. ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstore.origdisplayname ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstore.info ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstore.gen_opt
Topic: App & System Services SubTopic: Core OS Tags:
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Request for Clearer App Review Feedback and Faster Review
Hello Apple Developer Forums team, I would like to ask for help with my app review (App ID: 6755685130). I first submitted my app on February 14, 2026, and it has been almost 50 days. However, I still have not received clear feedback on what needs to be fixed. If there are issues with my app, I sincerely ask the review team not to provide only general guideline references. I still cannot tell which page, feature, or user flow is causing the problem. If possible, I would really appreciate screenshots, screen recordings, or a written description of the specific issue so I can make the right changes. I also want to clarify that this app is not AI-generated. It is a carefully planned app built with real effort using multiple native Swift frameworks. Thank you very much for your time and help.
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Apps cannot launch on iOS 9-12 devices after recent build - "The process failed to exec"
We found that our apps (and other apps from different companies) cannot launch on iOS 9 to iOS 12 devices. The app can be installed successfully but crashes immediately on launch. From the device syslog: assertiond: The process failed to exec SpringBoard: Bootstrapping failed - Unable to bootstrap process Our distribution certificate was issued on Feb 2, 2026, signed by WWDR G3 intermediate certificate. This issue affects all apps under our Apple Developer account on iOS 9-12 devices. iOS 13 and above works fine.
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Reply to Apple watch Xcode pairing & connection issues
You can also kill it by sudo pkill -9 remotepairingd If you encounter an instance where you actually find this necessary, please file a Feedback Assistant Report which includes a devicectl diagnose (and separate mac / phone / watch sysdiagnoses if they're not all collected by it). There are no known issues for which this step should be necessary, so if there are issues, we want to know about them. make sure NOT to un-pair your device If you un-pair or you accidentally tap the button to not trust, the only way to get the prompt to appear again is by physically re-connecting the phone. watch is ON throughout the connecting process Yes, and it needs to remain unlocked throughout the DDI mounting process as well. If the device locks before the DDI mounting completes, you will need to re-attempt mounting the DDI. --Jeremy jeremyhu at apple dot com
2d
Reply to Different app behavior when running on device from Xcode
Thank you @Tomato and @DTS Engineer ! The purpose of my app is to provide a notification mechanism when there are drastic air quality changes. To accomplish this, I have an async function that makes a GET request to an air quality sensor (using UrlSession), decode the payload, and then do comparisons with previous readings. If the readings have changed drastically, an UNMutableNotificationContent() is scheduled. Currently, my async function is called from within a repeating scheduled timer so that I can poll my sensor every minute: Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in timerVal -= 1 if timerVal == 0 { timerVal = startVal getAQI() } } This all works just fine (including when the app is in the background) ONLY when I run the app from Build and Run in Xcode on my dev iPhone as the destination. I've left the app running this way for hours in the background and with the phone locked and it works great! However, when I try to run the app purely from the app shortcut on my iPhone
Topic: Community SubTopic: Apple Developers Tags:
2d
Exploring Secure Enclave–backed biometric authorization between macOS and iPhone using public APIs (FaceBridge prototype)
Hi everyone, I’ve been working on an experimental prototype called FaceBridge that explores whether Secure Enclave–backed biometric authorization can be delegated between macOS and iPhone using only public Apple APIs. The goal of the project was to better understand the architectural boundaries of cross-device trust and approval flows that resemble Apple’s built-in Touch ID / Continuity authorization experiences. FaceBridge implements a local authorization pipeline where: macOS generates a signed authorization request the request is delivered to a trusted nearby iPhone over BLE / Network framework the iPhone verifies sender identity Face ID approval is requested using LocalAuthentication the iPhone signs the approval response using Secure Enclave–backed keys macOS validates the response and unlocks a protected action Security properties currently implemented: • Secure Enclave–backed signing identities per device • cryptographic device pairing and trust persistence • replay protectio
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Reply to Different app behavior when running on device from Xcode
Thank you for your post @briggr1 . The information provided by @Tomato is highly valuable, is your intention is to create a testing application that sends requests every x minutes. In that case, please clarify your specific requirements. If the application is intended to run in the background, you may consider disabling that feature within the app’s settings. Is this application intended for macOS or iOS? Are you using iOS as standard iOS lifecycle. Is the app going to the background if the user swipes to the home screen, iOS gives your app a few seconds to finish what it's doing, and then completely suspends it to save battery. Any Timer, DispatchQueue, or standard network calls you have running will freeze immediately. You can ask iOS for up to ~30 seconds of extra time to finish the task. Use UIApplication.shared.beginBackgroundTask(expirationHandler:). Once the task finishes, you must call endBackgroundTask, or iOS will forcefully kill your app. In macOS, to prevent this, you use the ProcessInfo
Topic: Community SubTopic: Apple Developers Tags:
2d
CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with an .mlpac
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Reply to Crashes occur on iOS 26.4
Part 2: No, not really. Memory exceptions (what a seg fault is) happen because you’re accessing memory that you either never allocated or have already freed, neither of which will happen due to direct lack of memory. Keep in mind that your app can't really run out of memory in the way you're describing. SO, the issue here is that the term memory is commonly used to describe two separate, but distinct, concepts: How much RAM your process is using. How much address space your process has been given by the system. The important thing to understand here is that those two factors are somewhat independent of each other. In simple terms, address space is what you actually use when you call “malloc, but RAM usage doesn't change until you actually touch the memory you've malloc'd. Similarly, the question here: is it possible that memory usage has increased significantly in iOS 26.4 compared to previous OS versions? ...doesn't really make sense in the context of address space. Real RAM usage changes c
2d
Sporadic crash in xzm_main_malloc_zone_init_range_groups when spawning large binaries (macOS 26.3.1)
We're seeing a sporadic crash (~2-3% of spawns) when launching a large Mach-O binary via posix_spawn(). The crash happens inside libsystem_malloc.dylib during __malloc_init, before any application code runs. The process never reaches main(). Environment: macOS 26.3.1 (25D2128), Apple Silicon (ARM64) Crash signature BUG IN LIBMALLOC: pointer range initial reservation failed, Abort Cause 3 #0 libsystem_malloc.dylib: xzm_main_malloc_zone_init_range_groups.cold.1 #1 libsystem_malloc.dylib: xzm_main_malloc_zone_init_range_groups #2 libsystem_malloc.dylib: xzm_main_malloc_zone_create #3 libsystem_malloc.dylib: __malloc_init #4 libSystem.B.dylib: libSystem_initializer #5 dyld: dyld4::Loader::findAndRunAllInitializers The binary It's a Chromium component-build test binary (browser_tests): ~1.5 GiB on disk, 5.54 GiB total VA footprint (__TEXT 517 MiB, __LINKEDIT 1.04 GiB, __PAGEZERO 4 GiB) Links 527 dylibs via @rpath All images span ~16.4 GiB of VA when loaded A simple loop that spawns this binary 200 times v
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Urgent
I am developing a productivity app called FocusPact using the Screen Time API (Family Controls). Current Status: The parent app bundle ID (com.hayashikento.FocusPact) has already been approved for the Family Controls (Distribution) entitlement. I have recently submitted a new request for the DeviceActivityMonitorExtension bundle ID: com.hayashikento.FocusPact.FocusPActMonitor. The Issue: Currently, the extension only works while debugging with Xcode (Development entitlement). When the device is disconnected, the intervalWillEndWarning and intervalDidEnd triggers are ignored by the system because the Extension ID lacks the Distribution entitlement. This is a critical blocker for my MVP testing phase on TestFlight, as I cannot verify the core automatic re-blocking logic in a real-world environment. Request: Could any Apple staff or engineers help expedite the linking of this extension ID to my existing approved entitlement? Parent App ID: com.hayashikento.FocusPact Extension ID: com.hayashiken
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The requested app is not available or does not exist
Hi, I’m new here and trying to upload my first two apps to the App Store, but I’m getting stuck in TestFlight. I’ve tried several different ways to export my apps, both with Expo and Xcode, but it makes no difference. My apps get stuck in Ready to Submit. When I add Internal Testing (my self) I receive an email saying I can start testing the app, and I can see it in TestFlight, but when I tap on it I get the following error: Unable to install AppName. The requested app is not available or does not exist. I contacted Apple Support over a week ago, but I haven’t received any response. Any suggenstions? Thanks, Jonas
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Installation of XCode CLT on Tahoe 26.1
I am unable to install due to the following error: can't install the software because it is not currently available from the software update server Mac OS: Tahoe 26.1 CLI: Iterm2 Command : xcode-select --install Output: Command transitions to a GUI installer and attempts to download but fails with the attached error. As a result I am unable to proceed with installing Homebrew from CLI or downloaded pkg
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App Stuck in Review for Over a Month – Urgent Assistance Required
Hello, My app has been stuck in the App Store review process for approximately one month, with no progress or updates provided during this time. I have sent around 20 emails and also submitted an expedite request due to the critical nature of the issue. Unfortunately, I have not received any response to any of my inquiries. This situation has reached a critical point. Since my app is not functioning properly, I have lost all of my subscribed users, causing both financial loss and damage to my reputation. Based on my previous experience, review times are usually much shorter, so this delay appears highly unusual. I would greatly appreciate your assistance in clarifying the following: Why has my app not been reviewed yet? Why have my emails not received any response? Is there anything further I can do to expedite the review process? I kindly ask for this issue to be investigated and resolved as soon as possible. I am ready to provide any additional information if needed. App Apple ID:
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Reply to Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I will go ahead and file a request for a Core HID development variant. Perfect, thank you. FYI, I can't guarantee anything will change, but I'd like to get this sorted out as soon as possible, so this might be working relatively soon (at least on paid accounts). One comment here: More broadly, I think it would be very valuable to have a simple user-space API for controller virtualization available to hobbyists and personal developers as well, even if limited to development builds. I've seen a few requests asking about providing this support to the free account tier, not just the paid tier. It's a reasonable suggestion, but I did want to explain that the main reason the development entitlements are restricted to paid accounts is as a form of practical security protection. The idea here is that the underlying details of development signing's limitations: Builds only run on the specific devices that were registered when the signing profile was generated. Registering a device requires extracting
Topic: App & System Services SubTopic: Drivers Tags:
2d
Reply to System-wide deadlock in removexattr from revisiond / APFS
A quick test shows it uses the xattr-specific ES events. Not definitive, and may differ on some systems, but this was one of the affected devices. ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstore.origdisplayname ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstore.info ES_EVENT_TYPE_NOTIFY_DELETEEXTATTR: process=/System/Applications/TextEdit.app/Contents/MacOS/TextEdit path=/Users/matt.slot/Library/Containers/com.apple.TextEdit/Data/tmp/TemporaryItems/NSIRD_TextEdit_ihoZLx/21B97262-CCCD-4DE3-929D-DC322367AC80.rtf xattr=com.apple.genstore.gen_opt
Topic: App & System Services SubTopic: Core OS Tags:
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2d
Request for Clearer App Review Feedback and Faster Review
Hello Apple Developer Forums team, I would like to ask for help with my app review (App ID: 6755685130). I first submitted my app on February 14, 2026, and it has been almost 50 days. However, I still have not received clear feedback on what needs to be fixed. If there are issues with my app, I sincerely ask the review team not to provide only general guideline references. I still cannot tell which page, feature, or user flow is causing the problem. If possible, I would really appreciate screenshots, screen recordings, or a written description of the specific issue so I can make the right changes. I also want to clarify that this app is not AI-generated. It is a carefully planned app built with real effort using multiple native Swift frameworks. Thank you very much for your time and help.
Replies
2
Boosts
0
Views
105
Activity
2d
Apps cannot launch on iOS 9-12 devices after recent build - "The process failed to exec"
We found that our apps (and other apps from different companies) cannot launch on iOS 9 to iOS 12 devices. The app can be installed successfully but crashes immediately on launch. From the device syslog: assertiond: The process failed to exec SpringBoard: Bootstrapping failed - Unable to bootstrap process Our distribution certificate was issued on Feb 2, 2026, signed by WWDR G3 intermediate certificate. This issue affects all apps under our Apple Developer account on iOS 9-12 devices. iOS 13 and above works fine.
Replies
5
Boosts
0
Views
413
Activity
2d
Reply to Apple watch Xcode pairing & connection issues
You can also kill it by sudo pkill -9 remotepairingd If you encounter an instance where you actually find this necessary, please file a Feedback Assistant Report which includes a devicectl diagnose (and separate mac / phone / watch sysdiagnoses if they're not all collected by it). There are no known issues for which this step should be necessary, so if there are issues, we want to know about them. make sure NOT to un-pair your device If you un-pair or you accidentally tap the button to not trust, the only way to get the prompt to appear again is by physically re-connecting the phone. watch is ON throughout the connecting process Yes, and it needs to remain unlocked throughout the DDI mounting process as well. If the device locks before the DDI mounting completes, you will need to re-attempt mounting the DDI. --Jeremy jeremyhu at apple dot com
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2d
Reply to Different app behavior when running on device from Xcode
Thank you @Tomato and @DTS Engineer ! The purpose of my app is to provide a notification mechanism when there are drastic air quality changes. To accomplish this, I have an async function that makes a GET request to an air quality sensor (using UrlSession), decode the payload, and then do comparisons with previous readings. If the readings have changed drastically, an UNMutableNotificationContent() is scheduled. Currently, my async function is called from within a repeating scheduled timer so that I can poll my sensor every minute: Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in timerVal -= 1 if timerVal == 0 { timerVal = startVal getAQI() } } This all works just fine (including when the app is in the background) ONLY when I run the app from Build and Run in Xcode on my dev iPhone as the destination. I've left the app running this way for hours in the background and with the phone locked and it works great! However, when I try to run the app purely from the app shortcut on my iPhone
Topic: Community SubTopic: Apple Developers Tags:
Replies
Boosts
Views
Activity
2d
Exploring Secure Enclave–backed biometric authorization between macOS and iPhone using public APIs (FaceBridge prototype)
Hi everyone, I’ve been working on an experimental prototype called FaceBridge that explores whether Secure Enclave–backed biometric authorization can be delegated between macOS and iPhone using only public Apple APIs. The goal of the project was to better understand the architectural boundaries of cross-device trust and approval flows that resemble Apple’s built-in Touch ID / Continuity authorization experiences. FaceBridge implements a local authorization pipeline where: macOS generates a signed authorization request the request is delivered to a trusted nearby iPhone over BLE / Network framework the iPhone verifies sender identity Face ID approval is requested using LocalAuthentication the iPhone signs the approval response using Secure Enclave–backed keys macOS validates the response and unlocks a protected action Security properties currently implemented: • Secure Enclave–backed signing identities per device • cryptographic device pairing and trust persistence • replay protectio
Replies
1
Boosts
0
Views
68
Activity
2d
Reply to Different app behavior when running on device from Xcode
Thank you for your post @briggr1 . The information provided by @Tomato is highly valuable, is your intention is to create a testing application that sends requests every x minutes. In that case, please clarify your specific requirements. If the application is intended to run in the background, you may consider disabling that feature within the app’s settings. Is this application intended for macOS or iOS? Are you using iOS as standard iOS lifecycle. Is the app going to the background if the user swipes to the home screen, iOS gives your app a few seconds to finish what it's doing, and then completely suspends it to save battery. Any Timer, DispatchQueue, or standard network calls you have running will freeze immediately. You can ask iOS for up to ~30 seconds of extra time to finish the task. Use UIApplication.shared.beginBackgroundTask(expirationHandler:). Once the task finishes, you must call endBackgroundTask, or iOS will forcefully kill your app. In macOS, to prevent this, you use the ProcessInfo
Topic: Community SubTopic: Apple Developers Tags:
Replies
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Views
Activity
2d
CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
Area: CoreML / Machine Learning Describe the issue: On iOS 26.4, calling MLModel(contentsOf:configuration:) to load an .mlpackage model hangs indefinitely and eventually kills the app via watchdog. The same model loads and runs inference successfully in under 1 second on iOS 26.3.1. The hang occurs inside eort_eo_compiler_compile_from_ir_program (espresso) during on-device AOT recompilation triggered by MLE5ProgramLibraryOnDeviceAOTCompilationImpl createProgramLibraryHandleWithRespecialization:error:. A C++ exception (__cxa_throw) is thrown inside libBNNS.dylib during the exception unwind, which then hangs inside __cxxabiv1::dyn_cast_slow and __class_type_info::search_below_dst. Swift's try/catch does not catch this — the exception originates in C++ and the process hangs rather than terminating cleanly. Setting config.computeUnits = .cpuOnly does not resolve the issue. MLE5ProgramLibrary initialises as shared infrastructure regardless of compute units. Steps to reproduce: Create an app with an .mlpac
Replies
2
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0
Views
266
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2d
Reply to Crashes occur on iOS 26.4
Part 2: No, not really. Memory exceptions (what a seg fault is) happen because you’re accessing memory that you either never allocated or have already freed, neither of which will happen due to direct lack of memory. Keep in mind that your app can't really run out of memory in the way you're describing. SO, the issue here is that the term memory is commonly used to describe two separate, but distinct, concepts: How much RAM your process is using. How much address space your process has been given by the system. The important thing to understand here is that those two factors are somewhat independent of each other. In simple terms, address space is what you actually use when you call “malloc, but RAM usage doesn't change until you actually touch the memory you've malloc'd. Similarly, the question here: is it possible that memory usage has increased significantly in iOS 26.4 compared to previous OS versions? ...doesn't really make sense in the context of address space. Real RAM usage changes c
Replies
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Views
Activity
2d
Sporadic crash in xzm_main_malloc_zone_init_range_groups when spawning large binaries (macOS 26.3.1)
We're seeing a sporadic crash (~2-3% of spawns) when launching a large Mach-O binary via posix_spawn(). The crash happens inside libsystem_malloc.dylib during __malloc_init, before any application code runs. The process never reaches main(). Environment: macOS 26.3.1 (25D2128), Apple Silicon (ARM64) Crash signature BUG IN LIBMALLOC: pointer range initial reservation failed, Abort Cause 3 #0 libsystem_malloc.dylib: xzm_main_malloc_zone_init_range_groups.cold.1 #1 libsystem_malloc.dylib: xzm_main_malloc_zone_init_range_groups #2 libsystem_malloc.dylib: xzm_main_malloc_zone_create #3 libsystem_malloc.dylib: __malloc_init #4 libSystem.B.dylib: libSystem_initializer #5 dyld: dyld4::Loader::findAndRunAllInitializers The binary It's a Chromium component-build test binary (browser_tests): ~1.5 GiB on disk, 5.54 GiB total VA footprint (__TEXT 517 MiB, __LINKEDIT 1.04 GiB, __PAGEZERO 4 GiB) Links 527 dylibs via @rpath All images span ~16.4 GiB of VA when loaded A simple loop that spawns this binary 200 times v
Replies
2
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0
Views
72
Activity
2d
Urgent
I am developing a productivity app called FocusPact using the Screen Time API (Family Controls). Current Status: The parent app bundle ID (com.hayashikento.FocusPact) has already been approved for the Family Controls (Distribution) entitlement. I have recently submitted a new request for the DeviceActivityMonitorExtension bundle ID: com.hayashikento.FocusPact.FocusPActMonitor. The Issue: Currently, the extension only works while debugging with Xcode (Development entitlement). When the device is disconnected, the intervalWillEndWarning and intervalDidEnd triggers are ignored by the system because the Extension ID lacks the Distribution entitlement. This is a critical blocker for my MVP testing phase on TestFlight, as I cannot verify the core automatic re-blocking logic in a real-world environment. Request: Could any Apple staff or engineers help expedite the linking of this extension ID to my existing approved entitlement? Parent App ID: com.hayashikento.FocusPact Extension ID: com.hayashiken
Replies
0
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0
Views
36
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2d
The requested app is not available or does not exist
Hi, I’m new here and trying to upload my first two apps to the App Store, but I’m getting stuck in TestFlight. I’ve tried several different ways to export my apps, both with Expo and Xcode, but it makes no difference. My apps get stuck in Ready to Submit. When I add Internal Testing (my self) I receive an email saying I can start testing the app, and I can see it in TestFlight, but when I tap on it I get the following error: Unable to install AppName. The requested app is not available or does not exist. I contacted Apple Support over a week ago, but I haven’t received any response. Any suggenstions? Thanks, Jonas
Replies
0
Boosts
0
Views
75
Activity
2d
Installation of XCode CLT on Tahoe 26.1
I am unable to install due to the following error: can't install the software because it is not currently available from the software update server Mac OS: Tahoe 26.1 CLI: Iterm2 Command : xcode-select --install Output: Command transitions to a GUI installer and attempts to download but fails with the attached error. As a result I am unable to proceed with installing Homebrew from CLI or downloaded pkg
Replies
3
Boosts
0
Views
63
Activity
2d
App Stuck in Review for Over a Month – Urgent Assistance Required
Hello, My app has been stuck in the App Store review process for approximately one month, with no progress or updates provided during this time. I have sent around 20 emails and also submitted an expedite request due to the critical nature of the issue. Unfortunately, I have not received any response to any of my inquiries. This situation has reached a critical point. Since my app is not functioning properly, I have lost all of my subscribed users, causing both financial loss and damage to my reputation. Based on my previous experience, review times are usually much shorter, so this delay appears highly unusual. I would greatly appreciate your assistance in clarifying the following: Why has my app not been reviewed yet? Why have my emails not received any response? Is there anything further I can do to expedite the review process? I kindly ask for this issue to be investigated and resolved as soon as possible. I am ready to provide any additional information if needed. App Apple ID:
Replies
0
Boosts
0
Views
94
Activity
2d
Reply to Supported way to expose an iPhone+controller as a macOS gamepad without restricted entitlements?
I will go ahead and file a request for a Core HID development variant. Perfect, thank you. FYI, I can't guarantee anything will change, but I'd like to get this sorted out as soon as possible, so this might be working relatively soon (at least on paid accounts). One comment here: More broadly, I think it would be very valuable to have a simple user-space API for controller virtualization available to hobbyists and personal developers as well, even if limited to development builds. I've seen a few requests asking about providing this support to the free account tier, not just the paid tier. It's a reasonable suggestion, but I did want to explain that the main reason the development entitlements are restricted to paid accounts is as a form of practical security protection. The idea here is that the underlying details of development signing's limitations: Builds only run on the specific devices that were registered when the signing profile was generated. Registering a device requires extracting
Topic: App & System Services SubTopic: Drivers Tags:
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2d