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missing package product

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Organization enrollment paused due to ID verification — best way to proceed after updating passport?
Hi, I’m trying to understand the correct process for Apple Developer Program organization enrollment when identity verification cannot be completed due to an outdated passport photo. Based on our last communication, I believe the enrollment was paused/declined because my passport photo didn’t match my current appearance (I’m assuming this because the last communication we had was specifically about my passport photo). I have since obtained a new passport with an updated photo. Timeline for context: • Jan 9: My enrollment was put on hold / could not proceed after ID verification. • Jan 12: I applied for a new passport with an updated photo. • After receiving the new passport, I followed up to provide the updated ID, but I’m not sure what the correct next step is in the enrollment workflow. Could you please advise the recommended way to proceed? • Should I submit a new organization enrollment, or can the existing one be re-opened/continued? I couldn’t find a way to resubmit/continue the existing enrollment from
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Reply to Usage of External Packages for the challenge
[quote='876196022, omeriadon, /thread/812607?answerId=876196022#876196022, /profile/omeriadon'] Are we not allowed to add a package normally and the judging computer download the package? [/quote] In the fine print we specifically state that your playground is expected to work without a network connection. For other hints and tips on this topic, see my reply on this thread. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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App Groups container data on Apple Dev account transfer
I have an iOS app with App Groups. The app uses the CallKit extension for call block functionality. All data is stored in UserDefaults(suiteName:) and FileManager.default.containerURL(forSecurityApplicationGroupIdentifier: ). I am planning to transfer this app to a different Apple Developer account and would like to clarify how App Groups behave after the transfer: Will my main app Target and CallKit Extensions keep access to the same AppGroups containers with the new Team ID? I will recreate the same AppGroups container identifiers on a new account but my concern is about Team ID change, that can lead to loss access to original containers and all data from previous Team ID. I need to clearly understand whether the app can continue accessing the existing App Group container after the Team ID changes, or if I must manually back up data before transfer and restore all data after transfer completed. As long as the App Group still exists on the original developer account and the user has not updated the
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Analytics Reports API - Missing Data for Specific Report Endpoint for the Last Week
I'm experiencing an issue with the Analytics Reports API. Since last week, no data is being returned from the following endpoint: https://api.appstoreconnect.apple.com/v1/analyticsReports/r2-ac29debd-e528-406d-bdfa-fab6d4403ee2/instances The endpoint responds successfully but returns empty data for the date range where data should exist. Other report endpoints for the same app work correctly. Please investigate why this report stopped delivering data.
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Reply to Build/Archive failure in Xcode 16.2 after updating macOS to 26.2
Thank you for your response. We have updated our development environment to the latest versions: • macOS: 26.2 • Xcode: 26.2 • iOS Runtime / Deployment Target: iOS 18.5 Following your instructions, I exported the full build report. Due to file size limitations, I am including the relevant error messages below: error: Build input file cannot be found: '/Users/tech27systems/Library/Developer/Xcode/DerivedData/goneet_app-bfahpcjyjdsvwgecotulyqyigvpy/Build/Products/Debug-iphonesimulator/react-native-maps/ReactNativeMapsPrivacy.bundle/ReactNativeMapsPrivacy'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it? (in target 'react-native-maps-ReactNativeMapsPrivacy' from project 'Pods') error: Build input file cannot be found: '/Users/tech27systems/Library/Developer/Xcode/DerivedData/goneet_app-bfahpcjyjdsvwgecotulyqyigvpy/Build/Products/Debug-iphonesimulator/glog/glog_privacy.bundle/glog_privacy'. Did you forget to declare this file as an outpu
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Zoom transition source tile lags after back navigation when LazyVGrid is scrolled immediately
[Submitted as FB21961572] When navigating from a tile in a scrolling LazyVGrid to a child view using .navigationTransition(.zoom) and then returning, the source tile can lag behind the rest of the grid if scrolling starts immediately after returning. The lag becomes more pronounced as tile content gets more complex; in this simplified sample, it can seem subtle, but in production-style tiles (as used in both of my apps), it is clearly visible and noticeable. This may be related to another issue I recently filed: Source item disappears after swipe-back with .navigationTransition(.zoom) CONFIGURATION Platform: iOS Simulator and physical device Navigation APIs: matchedTransitionSource + navigationTransition(.zoom) Container: ScrollView + LazyVGrid Sample project: ZoomTransition (DisappearingTile).zip REPRO STEPS Create a new iOS project and replace ContentView with the code below. Run the app in sim or physical device Tap any tile in the scrolling grid to navigate to the child view. Return to the grid (
Topic: UI Frameworks SubTopic: SwiftUI
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Is Anybody interested in using Lottie animations in your SSC playground app in Xcode
Is anybody using Airbnb's Lottie-ios dependency inside your swift student challenge project? If yes can u please discuss about how did u approach using it ? Actually I wanted to use it so I downloaded the official repo maintained by Airbnb from GitHub but the package had too large size so I deleted many part's leaving just src files and some other files as it is and even modified it's package.swift file and finally deleted the .git folder which had been taking way too much space. And now I have been using it as local dependency which I can include it in my .zip submission ( as that's the rule I guess to include the packages our project depends on in our .zip submission file ). So far there have been no problems, I wanna know am I doing anything wrong here? Can someone advise me ?
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Reply to 年間料金の支払いについて
Do you have access to the latest source code for your project? That's really the key question here. I agree with the poster above — when I've done development in the past, the app owner has their own Apple Developer account and invites the developer to join their team. The app should be submitted to App Review through the owner's account, not the developer's. A couple of other things to be aware of: if the annual Developer Program fee isn't paid and the account lapses, Apple will remove your app from the store. Once that happens, it's much harder to recover, so time is important here. Also, check any contracts you have with the development company. You may have rights to the source code, which could matter if the company's assets are being handled through bankruptcy proceedings. Without the source code, you'd essentially be starting over from scratch. The good news is that if you do manage to get the code and set up your own developer account, Apple has an app transfer process in App Store Connect that can mo
Topic: Community SubTopic: Apple Developers Tags:
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Reply to Stuck in "Waiting for Review" for 11 Days - Missed Critical Launch Date
I've been in Waiting for Review since Jan 27 with no movement. We missed our launch date as well. Originally, we submitted on Jan 23, mistakenly assumed there was an issue because our app didn't move, and resubmitted on Jan 27. In hindsight, it likely lost 4 additional days. After submitting 3 requests to Apple Support, just to confirm our app was queued, they got back to us saying it was and that no additional action was required on our side. We're burning a ton of cash daily on back-end services that are running so Apple's reviewers can test all features, and our devs are sidelined until we get word on Apple's decision (first-time app submission). We anticipated the real challenges would begin once our app launched, and never thought they would start with Apple's review process. For what it's worth, it's the lack of communication and clarity from Apple that's been frustrating. Honestly, if they simply said we're backlogged and actively working to clear the queue, with an ETA of 20 days...
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How to test iap (subcription) purchase?
Hi :) I'm new to app store connect, and I just want to verify what does it take to be able to test subscription for a new app that isn't approved yet using sandbox? Or is this not possible that the app has to be approved first? More context below: My app is a new app, I only submitted for review and I linked the subscription from the app’s In-App Purchases and Subscriptions section on the version page when submit it for review. It got rejected for now. When the app review status is both in-review and rejected, I've tried to test my subscription, where there is a button (like subscribe/become a member) in my app that user can click on, which it calls ios's IAPProvider.startMembershipPurchase, I just get Error: [IAPService] Product not found: []. I ensured my subscription's product id in app store connect matches with the one in my code. I can see the rejected status both on my app and the subscription. So can anyone help clarify if the app has to be approved first in order to test subscriptio
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Stuck in "Waiting for Review" for 11 Days - Missed Critical Launch Date
I am looking for some insight into current App Store review times. The Situation: I submitted my new app for its first review on February 3rd. It has been sitting in the Waiting for Review state for 11 days now and has not moved to In Review. The Impact: We had a major launch event planned for today (Feb 14). We have marketing campaigns live and users waiting, but we have officially missed our launch window because the app is still sitting in the queue. My Questions: Is anyone else experiencing wait times this long (10+ days) just to enter the review stage? How much time does it typically take for a first-time submission to go live once it finally enters review? Is there any way to flag this delay if it has exceeded the standard 48-hour window? We are losing marketing budget every hour this is delayed. Any advice on how to get this moving would be appreciated. Thanks.
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In-App Purchases not loading in production / TestFlight — Previously missing Paid Apps Agreement — App rejected under Guideline 3.1.2
Hello, My app was rejected on iPad (iPad Air 11-inch M3, iPadOS 26.2.1) with two related issues: Guideline 2.1 – Performance – App Completeness “The app exhibited one or more bugs that would negatively impact users. Bug description: the premium subscription cannot be loaded properly.” Guideline 3.1.2 – Business – Payments – Subscriptions “The submission did not include all the required information for apps offering auto-renewable subscriptions.” I am using StoreKit 2 with SubscriptionStoreView to present the auto-renewable subscription. During development: Subscriptions load correctly in the simulator (sandbox). On real devices, I test without a local StoreKit configuration file to fetch products from App Store Connect. The subscription UI (title, duration, price) displays correctly when products are returned. At the time of review, the Paid Apps Agreement was not active. I suspect this may have caused the subscription products to fail loading on the review device. Since then: Paid
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In-App-Purchase review rejected
Testing with testflight the IAP work with sandbox. But Apple Review was rejected. It was explained that the IAP could not be found. I cancelled the review, added the IAP to all countries again. The IAPs are in status waiting for review. Now when preparing the version, I cannot choose anymore the IAP. I don't find the option anymore to add the IAP products on the version page. Contracts are all active and in the app for me and others it is working.
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