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missing package product

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App Store Review: Zero Consistency
I’ve officially given up trying to release my app on iOS. Apple’s latest rejection quotes: • Guideline 5.1.5 – Location Services “The app uses location data for features that are not relevant to a user’s location. Specifically, the app is not functional when Location Services are disabled. To resolve this issue, please revise the app so that the app is fully functional without requiring the user to enable Location Services.” • Guideline 5.1.1 – Data Collection and Storage Complaining that the app “encourages or directs” users to go to Settings to enable location. My app is literally built around live location. The entire point is: you walk the circuit, see telemetry synced with where you are. No location, no app. That is the product. Apple wants the app to be “fully functional” without the one thing it needs to exist. That’s like rejecting a camera app because it doesn’t “fully function” with no camera permission. What makes this worse is the complete lack of consistency. Every time I fix what they a
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Reply to Multipeer Connectivity support
Hello, I'm using MulitpeerNetworking in an App for Long- and Tripplejump (JumpControl). A camera is located close to the take-off-board and is controlled by another device connected via Multipeer-Networking-API. Usually this works fine even for several meters distance. In real events, when there are more other devices around the connectivity becomes more and more unstable. Connection is lost or cannot be established again. Is there a way to make this connection more stable or at least get more information about the circumstances that makes it unstable? Is there a possibility to connect two iOS-Devices via cable-connection to improve stability?
Topic: App & System Services SubTopic: Core OS Tags:
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Weatherkit Integration: invalidAuthorization: 401
Hey all, Running into an issue with a WeatherKit. Whenever I make a WeatherKit API call, I get this error: Details: { domain: WeatherDaemon.WDSClientErrors, localizedDescription: invalidAuthorization: 401, underlyingError: Unknown, code: 3 } This only happens when calling via the Swift package: swift WeatherService.shared.weather(for: location).currentWeather When I was calling the WeatherKit REST API directly from Dart, everything worked fine. So far I’ve: Enabled WeatherKit in the Apple Developer account Added the WeatherKit capability to the app Refreshed provisioning profiles Installed the app fresh on device/simulator Has anyone seen this specific invalidAuthorization: 401 from WeatherDaemon.WDSClientErrors when using WeatherService in Swift, and know what might be missing or misconfigured?
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Reply to Unexpected errSecInteractionNotAllowed (-25308) When Reading Keychain Item with kSecAttrAccessibleAfterFirstUnlock in Background
[quote='869055022, Yvan.d, /thread/809534?answerId=869055022#869055022, /profile/Yvan.d'] could this type of Keychain item design … lead to the kind of attribute inconsistency [/quote] It’s certainly possible. My experience is that there’s a lot of really bad keychain code out there )-: That’s partly because the SecItem API is way more subtle than people think, and partly because Apple’s initial documentation and sample code for it was… well… less than ideal. Moreover, the keychain is a persistent database where it’s important to not lose user state. So if your app has been around for a while, debugging a keychain problem means that you have to understand your current code and all the previous iterations of that code. There’s a few ways to tackle a problem like this: You could use source control to resurrect old versions of your keychain code, put all that code in a test app, and then try it out. You could use telemetry to understand the state of your users’ keychain items in practice. You could do w
Topic: Privacy & Security SubTopic: General Tags:
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Reply to Error when updating system extension
My response on that other thread still applies here. Can you reproduce this on a clean machine? Or are you only seeing this on specific Macs? Specifically, I recommend that you run this test: Install your target OS in a VM. Take a snapshot of the clean VM for the benefit of future tests. Install your product as a user would. Update your product as a user would. Does that reproduce the problem? Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
Topic: Code Signing SubTopic: Notarization Tags:
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Reply to in-app won't pass review for unknown reason
Actually it's even worse. I submitted the app together with the in-app purchases. You reject the app and I answer before resubmitting. On the next review the app is rejected again because in-app purchases are missing. I thought I made a mistake in the beginning but you did. I cannot reassign the in-app purchases. they are waiting for review and will be rejected eventually because the app is missing, the app is rejected because the in-app purchases are missing. They are stuck in limbus.
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Apple's new Age Ratings: do I have to submit a new binary?
I have 2 apps. I do not want to update the binaries as we are doing overhauling in the meantime. I actually attended to these issues a couple of months back when I received the first notification and thought everything was ok until we received the final reminder email hours ago. I have two apps: app_1: the age rating was auto computed in August 2025 with no missing fields and the new age rating is in line with our expectations, so I just left it as it is app_2: the age rating had some missing answers, and I was unable to input anything so I created a new release and then updated the age ratings. the app is now in pending submission stage but the age ratings have been updated. I did not submit the release for review. !!! in both cases, the updated age ratings are updated & LIVE for both our apps and can be seen in our appstore listings !!! but I still get the final reminder email anyway. Q1) should I do anything? Q2) anyone else in the same boat (not keen to submit a new binary for review
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Reply to Cannot make my app appear in “Share with App” action in Shortcuts – How to allow receiving images from Shortcuts?
Hi Ed, Thank you very much for your previous guidance. Our current app requirement is to allow users to run a Shortcut, share an image to our app, and then immediately receive some chat-based suggestions after we process the image. When using App Intent, I noticed that we cannot process the image directly within the invoked UI. It appears that this is restricted by Apple’s privacy protections—any attempt to handle the data immediately results in the background privacy indicator showing a blocked status. Therefore, App Intent does not seem to meet our need to process user-provided images directly. Following your advice, I added an Action Extension to the project. This successfully adds our app to Shortcuts as an available action. However, when I try to use the “Share with App” feature from the share sheet, our app still does not appear in the list. The only options shown are: Notes, Health, Reminders, and Freeform. Could you help us understand why our app does not show up in the “Share with App” menu, even tho
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SetFocusFilterIntent app cannot be copied to another Mac
I have recently added a SetFocusFilterIntent target extension to my app which is a system utility which goes into the menu bar(Application is agent = YES). I have followed the approach in the WWDC22 video introducing Focus Intent and I have created an App Groups to being able to make the Extension to communicate with my main app, however from when I did this sometimes when I run the app I do get this log line: Couldn't read values in CFPrefsPlistSource<0x97cd34700> (Domain: group.xxx.xxx.MyApp, User: kCFPreferencesAnyUser, ByHost: Yes, Container: (null), Contents Need Refresh: Yes): Using kCFPreferencesAnyUser with a container is only allowed for System Containers, detaching from cfprefsd Despite this the Focus mode integration is working correctly on my development Mac. However I used to Archive the app and then Copy the app to my MacBook but when I do that now my other Mac cannot open the app and it is giving me an error. If I revert this change then I can bring the app back to my other Mac as usual f
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Reply to Please, update coremltools with Keras 3.0 support.
Please file an enhancement request using the Feedback Assistant so that your request can be seen by the appropriate decision makers. If you file the request, please post the Feedback number here so we can make sure it gets routed to the right team. Please note that filing an enhancement request does not guarantee Apple will add any requested functionality to Apple products in the future. However, with that said, filing an enhancement request is a good way to get your ideas in front of the folks who make decisions about that sort of thing. If you're not familiar with how to file enhancement requests, take a look at Bug Reporting: How and Why?
Topic: Machine Learning & AI SubTopic: Core ML Tags:
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Exporting and re-importing ECC keys with file-based keychain
I'm trying to export and re-import a P-256 private key that was originally generated via SecKeyCreateRandomKey(), but I keep running into roadblocks. The key is simply exported via SecItemExport() with format formatWrappedPKCS8, and I did set a password just to be sure. Do note that I must use the file-based keychain, as the data protection keychain requires a restricted entitlement and I'm not going to pay a yearly fee just to securely store some private keys for a personal project. The 7-day limit for unsigned/self-signed binaries isn't feasible either. Here's pretty much everything I could think of trying: Simply using SecItemImport() does import the key, but I cannot set kSecAttrLabel and more importantly: kSecAttrApplicationTag. There just isn't any way to pass these attributes upfront, so it's always imported as Imported Private Key with an empty comment. Keys don't support many attributes to begin with and I need something that's unique to my program but shared across all the relevant key entries, othe
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Your app still allows users to purchase physical goods or services using the in-app purchase API.
Hi everyone, I’m looking for some help or clarification regarding repeated rejections under Guideline 3.1.3 - Business - Payments - Other Purchase Methods. In earlier versions of our app we did experiment with using in-app purchases for our eSIM-related service (which App Review treats as a physical good/service). After the first rejections, we fully reworked the payment flow. In the current build we have: Completely removed any use of the in-app purchase API / StoreKit and removed all UI elements and wording mention in-app purchases. Detached all in-app purchase products and marked all previously created IAP products as “removed from sale”, so they are no longer available to users. Moved all payments to an external outside of the in-app purchase API, which (as I understand it) is exactly what Guideline 3.1.3 requires for physical goods/services. Despite this, the app is still being rejected with the same 3.1.3 message about using in-app purchases for physical goods, without any new details
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Metal toolchain compilation error after migration to MacOS 26 and XCode 26.1
Hello. I migrated yesterday two machines from OS15 to OS26 (same Ram; M1Max chip). On the first one, a MBP, everything is allright, and my old Metal projects can compile and run, even with MacOS12 as a destination. On the second computer (MacStudio) I got a compile error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain. I spent hours on many forums and tried all proposed solutions and still get the same error. Any idea? Thanks
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Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
I built Dext with a development ID and successfully re-signed and notarized it. This time, I only notarized the Driverkit, and plan to do the installer app later. Here are the steps I tried: Signed the build using Apple Development in Xcode Re-signed the build product Zipped the build product Notarized using xcrun notarytool submit, which returned Accept. Below is a sample re-signing command. codesign --sign $CODE_SIGN_IDENTITY --entitlements --options runtime --verbose --force build/Release/.app I'll probably need to eventually create an installer app and notarize it, but I think I've temporarily resolved the recent issue of not being able to sign with a Developer ID in Xcode. If you have any issues from an engineering perspective, please let me know.
Topic: Code Signing SubTopic: Entitlements Tags:
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