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Reply to Build/Archive failure in Xcode 16.2 after updating macOS to 26.2
Thank you for your response. We have updated our development environment to the latest versions: • macOS: 26.2 • Xcode: 26.2 • iOS Runtime / Deployment Target: iOS 18.5 Following your instructions, I exported the full build report. Due to file size limitations, I am including the relevant error messages below: error: Build input file cannot be found: '/Users/tech27systems/Library/Developer/Xcode/DerivedData/goneet_app-bfahpcjyjdsvwgecotulyqyigvpy/Build/Products/Debug-iphonesimulator/react-native-maps/ReactNativeMapsPrivacy.bundle/ReactNativeMapsPrivacy'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it? (in target 'react-native-maps-ReactNativeMapsPrivacy' from project 'Pods') error: Build input file cannot be found: '/Users/tech27systems/Library/Developer/Xcode/DerivedData/goneet_app-bfahpcjyjdsvwgecotulyqyigvpy/Build/Products/Debug-iphonesimulator/glog/glog_privacy.bundle/glog_privacy'. Did you forget to declare thi
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About audio playback panel after call end.
Dear Apple Support Team, Thank you for your continued support. I would like to inquire about the behavior of CallKit. Our company provides an office PBX extension phone application (iPhone app). When the iPhone is placed into sleep mode (screen off) and our app receives an incoming call, the following sequence sometimes results in an audio playback panel appearing at the bottom of the lock screen for a few seconds after the call ends(See attachment file for detail). Sequence to reproduce the issue: Put the iPhone into sleep mode (screen off). Receive an incoming call to our extension phone app. CallKit incoming call screen appears. Answer the call. Conduct the call. End the call from the peer. iOS versions with confirmed behavior: iOS 26.0: Not observed. iOS 26.2: Observed. iOS 26.3: Not observed. This behavior does not affect the call functionality itself; however, some users report that the temporary appearance of the audio playback panel feels unusual. If there is any known reason for this behavio
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Zoom transition source tile lags after back navigation when LazyVGrid is scrolled immediately
[Submitted as FB21961572] When navigating from a tile in a scrolling LazyVGrid to a child view using .navigationTransition(.zoom) and then returning, the source tile can lag behind the rest of the grid if scrolling starts immediately after returning. The lag becomes more pronounced as tile content gets more complex; in this simplified sample, it can seem subtle, but in production-style tiles (as used in both of my apps), it is clearly visible and noticeable. This may be related to another issue I recently filed: Source item disappears after swipe-back with .navigationTransition(.zoom) CONFIGURATION Platform: iOS Simulator and physical device Navigation APIs: matchedTransitionSource + navigationTransition(.zoom) Container: ScrollView + LazyVGrid Sample project: ZoomTransition (DisappearingTile).zip REPRO STEPS Create a new iOS project and replace ContentView with the code below. Run the app in sim or physical device Tap any tile in the scrolling grid to navigate to the child view. Return to the grid (
Topic: UI Frameworks SubTopic: SwiftUI
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Is Anybody interested in using Lottie animations in your SSC playground app in Xcode
Is anybody using Airbnb's Lottie-ios dependency inside your swift student challenge project? If yes can u please discuss about how did u approach using it ? Actually I wanted to use it so I downloaded the official repo maintained by Airbnb from GitHub but the package had too large size so I deleted many part's leaving just src files and some other files as it is and even modified it's package.swift file and finally deleted the .git folder which had been taking way too much space. And now I have been using it as local dependency which I can include it in my .zip submission ( as that's the rule I guess to include the packages our project depends on in our .zip submission file ). So far there have been no problems, I wanna know am I doing anything wrong here? Can someone advise me ?
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Is Changing IOS version in package.swift file manually accepted?
I was working on my challenge submission but when I created a iOS swift playground through Xcode, the playground generated get's defaulted to iOS 18, and I can't use latest features like the new glass design seemlessely without using #if available macro's everywhere so I manually changed iOS 18.0 to iOS 26.0 in the package.swift file. So far there have been no problems but as the package.swift file recommends not to change it manually so am I in any problem can someone give me advice of whether it's a legit option ??
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Family Controls Entitlement - Code Level Support?
Hi, Submitted Family Controls entitlement request a month ago for my main focus app, got approved within a day. Submitted 3 more requests for my extensions, and it has been 16 days without any word. Saw advice to file a code-level support with DTS in this similar forum: https://developer.apple.com/forums/thread/812934 Is there anything else I can do before filing a code-level support? Any extra info to provide? If not, can a DTS engineer please refer me for the code-level support? Thanks!
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Reply to Xcode 26.3 Codex Account just spinning
I had the same problem; what I did was log out (and yeah, trying to log out properly with Codex is a big pain—you need to remove the config files). Then follow the instructions, and after I logged in the spinner ran on the GUI. I fired up Codex in Terminal, waited a moment, and closed the spinner UI. It told me it failed, then quit Xcode and Codex, and it should then let you continue as if nothing went wrong. to install the CLi version: https://developers.openai.com/codex/cli Of course, yesterday after I installed macOS 13.3, Xcode froze on startup, telling me it was trying to recover a document that was not saved correctly. I wiped Xcode and ~/Library/Developer, rebooted, and installed Xcode 26.3 RC; the problem was still there (?). Installing Xcode 26.2 made the problem go away. The issue must be with Codex. Uninstalling Codex does not help either—it keeps hanging on startup—so I wiped Codex config files in ~/Library. Xcode still hung, but I could click on the menu and get a response; tapp
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Reply to MusicKit entitlement consistently missing from generated Ad Hoc Profile despite App Services configuration
If you've enabled MusicKit in the Apple Developer Portal but your build fails with Provisioning profile doesn't include the entitlement, here is the fix: Do NOT add the entitlement to app.json. Apple now treats MusicKit as a Runtime Service, meaning it is checked on Apple's servers when the app runs, not stamped into the .mobileprovision file at build time.
Topic: Code Signing SubTopic: Entitlements Tags:
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In-App Purchases not loading in production / TestFlight — Previously missing Paid Apps Agreement — App rejected under Guideline 3.1.2
Hello, My app was rejected on iPad (iPad Air 11-inch M3, iPadOS 26.2.1) with two related issues: Guideline 2.1 – Performance – App Completeness “The app exhibited one or more bugs that would negatively impact users. Bug description: the premium subscription cannot be loaded properly.” Guideline 3.1.2 – Business – Payments – Subscriptions “The submission did not include all the required information for apps offering auto-renewable subscriptions.” I am using StoreKit 2 with SubscriptionStoreView to present the auto-renewable subscription. During development: Subscriptions load correctly in the simulator (sandbox). On real devices, I test without a local StoreKit configuration file to fetch products from App Store Connect. The subscription UI (title, duration, price) displays correctly when products are returned. At the time of review, the Paid Apps Agreement was not active. I suspect this may have caused the subscription products to fail loading on the review device. Since then: Paid Apps Agreement is
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Reply to Dynamic Type Layout constraint Issue - "My card" label Clipping at 100% Text Size (IOS 26.3.1 or 26.3.2)
Hello RobustProgrammer, Thank you very much for reporting this issue! Thanks also for posting it on the forums, where others experiencing it may chime in. Could you please attach a screenshot of this for reference? Also, please feel free to also file a bug report via Feedback Assistant- you can simply copy the same information in your post, plus any documentation such as images. This way, you'll receive status updates on this issue. Once you open the bug report, please post the FB number here for my reference. If you have any questions about filing a bug report, take a look at Bug Reporting: How and Why? Thanks for supporting the community! Richard Yeh  Developer Technical Support
Topic: UI Frameworks SubTopic: UIKit
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Reply to Is calling different SBApplication objects from different threads bad?
Our app can run multiple jobs concurrently, each in its own NSOperation. Each op creates its own SBApplication instance that controls unique instances of InDesignServer. What I'm seeing recently is lots of crashes happening while multiple ops are calling into ScriptingBridge. Shown at the bottom is one of the stack crawls from one of the threads. Can you attach a full crash log? If it's too long or you don't want to share it publicly, you can also file a bug, upload the logs there, then post the bug number back here. I want to see the full app context and crash state, just in case there is something else going on. Also, as a specific detail, how are you actually creating these threads and, in particular, these are standard threads (NSThread/pthread) NOT something fancy like GCD or Swift Async. In searching for answers, Google's AI overview mentions If you must use multiple threads, ensure that each thread creates its own SBApplication instance… Which is what we do. No thread can reach another thread'
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Reply to Why doesn’t Transaction.updates emit reliably?
It sounds like you tested it on iOS. I understand that some developers refresh Transaction.currentEntitlements when the iOS app switches to the foreground. Yes, I do handle Transaction.unfinished and it is not related to my issue. Have you seen this post by @saxmanbob? He had a similar issue to mine, but he resolved it due to some “Objective-C machinery”. I don’t use Objective-C in my app, although it may exist within some Swift packages. Please try the following and let me know if you get the same result. Download the CotEditor Xcode project, copy and paste the InAppPurchaseManager code somewhere appropriate and launch it in applicationDidFinishLaunching(_:). Locate the CotEditor.storekit file and change the Subscription Renewal Rate to Any Renewal Every 10 Seconds or Any Renewal Every 2 Seconds. Run the app and observe the console. You will see that it does not behave as expected. You could also try this in a fresh AppKit Xcode project. You don’t need to build the UI and you will see that it works
Topic: App & System Services SubTopic: StoreKit Tags:
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Notifications scheduled but never delivered at scheduled time
Device: iPhone (real device) iOS: 17.x Permission: Granted Notifications are scheduled using UNCalendarNotificationTrigger. The function runs and prints SCHEDULING STARTED. However, notifications never appear at 8:00 AM, even the next day. Here is my DailyNotifications file code: import Foundation import UserNotifications enum DailyNotifications { // CHANGE THESE TWO FOR TESTING / PRODUCTION // For testing set to a few minutes ahead static let hour: Int = 8 static let minute: Int = 0 // For production use: // static let hour: Int = 9 // static let minute: Int = 0 static let daysToSchedule: Int = 30 private static let idPrefix = daily-thought- private static let categoryId = DAILY_THOUGHT // MARK: - Permission static func requestPermission(completion: @escaping (Bool) -> Void) { let center = UNUserNotificationCenter.current() center.requestAuthorization(options: [.alert, .sound]) { granted, _ in DispatchQueue.main.async { completion(granted) } } } // MARK: - Schedule static func scheduleNext30Days(
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