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missing package product

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Reply to "Signing certificate" and post-installation assignment fail due to IOPCIPrimaryMatch
I built Dext with a development ID and successfully re-signed and notarized it. This time, I only notarized the Driverkit, and plan to do the installer app later. Here are the steps I tried: Signed the build using Apple Development in Xcode Re-signed the build product Zipped the build product Notarized using xcrun notarytool submit, which returned Accept. Below is a sample re-signing command. codesign --sign $CODE_SIGN_IDENTITY --entitlements --options runtime --verbose --force build/Release/.app I'll probably need to eventually create an installer app and notarize it, but I think I've temporarily resolved the recent issue of not being able to sign with a Developer ID in Xcode. If you have any issues from an engineering perspective, please let me know.
Topic: Code Signing SubTopic: Entitlements Tags:
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You do not have required contracts to perform an operation.
Hi, I need help with the error: “You do not have required contracts to perform an operation.” (ID: cc897baf-6551-474b-bbef-3dd5bdf89931) When I try to distribute an archived build from Xcode, App Store Connect shows a banner asking to review a new agreement. But when I click it, I’m redirected to Agreements, Tax and Banking, and there is no agreement to accept — the page is empty. I checked with the team, and none of us can see the agreement. Is it possible that the required agreement is available only to the Account Holder and not visible to Admin or Developer roles? Could you please clarify what exactly this error means and how we can locate the missing agreement? Thanks.
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Reply to Unable to enable eligibility for External Purchase Link APIs — seeking clarification
I identified that ExternalPurchaseLink.canOpen was returning false because StoreKit determines eligibility solely based on the storefront country of the device’s production App Store account, regardless of the sandbox Apple ID used for testing. Since the production account on the device was set to a country that does not support External Purchase Links, the API consistently reported ineligible results. After switching the production App Store account to a supported storefront, the API began functioning correctly. At this point, I am not certain whether this behavior is intentional or a potential bug.
Topic: App & System Services SubTopic: StoreKit Tags:
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SPM Traits not working correctly with multiple targets in same Xcode workspace (App + App Clip)
Hi, I've just migrated to Swift Tools 6.2 and package traits, and I'm encountering an issue when using traits with multiple targets in the same Xcode workspace. Setup: Main iOS app target App Clip target Both consume the same local packages (e.g., UIComponents) What I'm trying to achieve: Main app imports packages without the COMPACT_BUILD trait App Clip imports packages with the COMPACT_BUILD trait enabled Package configuration (simplified): // UIComponents/Package.swift let package = Package( name: UIComponents, platforms: [.iOS(.v18)], traits: [ .trait(name: COMPACT_BUILD, description: Minimal build for App Clips), ], // ... targets: [ .target( name: UIComponents, dependencies: [...], swiftSettings: [ .define(COMPACT_BUILD, .when(traits: [COMPACT_BUILD])), ] ), ] ) In the code: #if COMPACT_BUILD // Excluded from App Clip #endif The consumer packages: Main app's package imports without trait: .package(path: ../UICompon
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App clip banner appears after disabling app clip.
Hello! We are having issues in production where users are shown the app clip banner with an error state after releasing an app where removed the app clip. We deactivated all advanced experiences. We created a new build where app clip has been disabled (Shows in appstore connect that we dont have app clip) Released the build to production. We are getting complaints from customers that they are getting a banner, but the banner shows app clip is unavailable. Any recommendations or suggestions?
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Reply to Check whether app is built in debug or release mode
Thanks for pointing out these issues, I have modified my snippet according to your suggestion: struct MobileProvision: Codable { static let current: MobileProvision = { guard let profilePath = Bundle.main.url( forResource: embedded, withExtension: mobileprovision ), let profileData = try? Data(contentsOf: profilePath), let statrtRange = profileData.firstRange( of: .data(using: .isoLatin1)!, in: statrtRange.endIndex.. Self { #if targetEnvironment(simulator) return Self(entitlements: Entitlements(isDebuggable: true, apsEnvironment: .development)) #else return Self(entitlements: Entitlements(isDebuggable: false, apsEnvironment: .production)) #endif } let entitlements: Entitlements enum CodingKeys: String, CodingKey { case entitlements = Entitlements } struct Entitlements: Codable { let isDebuggable: Bool let apsEnvironment: APSEnvironment enum APSEnvironment: String, Codable { case development, production } enum CodingKeys: String, CodingKey { case isDebuggable = get-task-allow case apsEnvironm
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Reply to Unexpected errSecInteractionNotAllowed (-25308) When Reading Keychain Item with kSecAttrAccessibleAfterFirstUnlock in Background
Hi Quinn, Thanks for your previous explanation. After further investigation, I realized that our Keychain item structure might be related to the issue, so I’d like to share more details in case this helps narrow down the cause. How we currently store data in a single Keychain item For the same Keychain item, we store two different business values: kSecValueData → contains the deviceId kSecAttrAccount → contains a dynamic userKey This means the item looks like this: Service: Account: // changes when user switches account Value: kSecAttrAccessible: kSecAttrAccessibleAfterFirstUnlock Potential problem we’ve discovered Because the userKey (stored in kSecAttrAccount) can change over time, our update operation may unintentionally rewrite or merge attributes in a way that leaves some users with inconsistent Keychain item metadata. For example: Version A of the app may write incorrect or incomplete attributes. Version B fixes the attributes, but existing users still keep the old item with mismatched attributes. Th
Topic: Privacy & Security SubTopic: General Tags:
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"This in-app purchase has already been bought" Error and SSL Failure on Restore
There is a project that has been running online for years. A few months ago, a player reported that after making their first successful IAP at a specific purchase point, any subsequent attempts to purchase the same item do not trigger the payment window. Instead, they get the error:This in-app purchase has already been bought.After contacting Apple Support once, the player was able to make a payment, but the issue reappeared on the next attempt. So far, this is the only user reporting the problem, other people can purchase normally. Question1: Here’s what I’ve tried: I reviewed the code and ensured that TransactionObserveris correctly called. I’ve also added **[[SKPaymentQueue defaultQueue] finishTransaction:transaction]**in all possible places, but the issue persists. According to the logs, after the user’s first purchase, every subsequent IAP attempt returns the same receipt from the initial successful transaction, even though I’m certain finishTransactionis being called. It seems like this method isn’t hav
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tensorflow-metal error
I'm using python 3.9.6, tensorflow 2.20.0, tensorflow-metal 1.2.0, and when I try to run import tensorflow as tf It gives Traceback (most recent call last): File /Users/haoduoyu/Code/demo.py, line 1, in import tensorflow as tf File /Users/haoduoyu/Code/test/lib/python3.9/site-packages/tensorflow/__init__.py, line 438, in _ll.load_library(_plugin_dir) File /Users/haoduoyu/Code/test/lib/python3.9/site-packages/tensorflow/python/framework/load_library.py, line 151, in load_library py_tf.TF_LoadLibrary(lib) tensorflow.python.framework.errors_impl.NotFoundError: dlopen(/Users/haoduoyu/Code/test/lib/python3.9/site-packages/tensorflow-plugins/libmetal_plugin.dylib, 0x0006): Library not loaded: @rpath/_pywrap_tensorflow_internal.so Referenced from: <8B62586B-B082-3113-93AB-FD766A9960AE> /Users/haoduoyu/Code/test/lib/python3.9/site-packages/tensorflow-plugins/libmetal_plugin.dylib Reason: tried: '/Users/haoduoyu/Code/test/lib/python3.9/site-packages/tensorflow-plugi
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iOS subscription: First purchase never triggers server notifications for a new Subscription Group
Hello, I’m experiencing a strange issue with a newly created Subscription Group in my iOS app. For all my existing subscription groups, everything works perfectly — initial purchase, renewals, cancellations, all notifications arrive normally. But for this one newly created group, the first purchase never triggers any server notification from App Store Server Notifications (ASSN). ⸻ 📘 Problem Summary • I created a new Subscription Group in App Store Connect. • The products are all Approved and Published for over a week. • Users can successfully purchase the subscription in production. • The purchase is shown as Purchased in the App Store purchase UI. • The receipt can be fetched locally on device. • But my server receives no notifications, including: • DID_RENEW • DID_CHANGE_RENEWAL_STATUS • SUBSCRIBED • ONE_TIME_CHARGE • CONSUMPTION_REQUEST • etc. The old subscription groups still send notifications normally, so the notification URL and server infrastructure are correct.
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Reply to Age Range API - Sandbox Testing Available
I cannot find Sandbox Testing > Age Assurance from my iPhone's Developer Settings. From the documentation: Test various age range scenarios on the Age Assurance page in iOS by following these steps: Open Settings and select Developer. Tap Sandbox Testing from the main menu. From the Sandbox Testing screen, tap Age Assurance. Choose from the available age scenarios based on your testing needs. The following image shows what I can see from my iPhone's Developer setting screen. There is no Sandbox Testing for Age Assurance. What did I missed to make the menu appear? I should also note that the iPhone is on iOS 26.2 RC. This is an iPhone SE (2nd generation).
Topic: App & System Services SubTopic: General Tags:
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Reply to iOS 26 Network Framework AWDL not working
Hi Quinn @DTS Engineer I am curious if my post is missing any information needed to troubleshoot my issue. I searched through the forums and online and haven't found my specific issue anywhere. The more I think about it I come to the following: true peer to peer with no wifi network works with iOS devices without cellular (so AWDL is used) once cellular is introduced there needs to be a wifi network because using AWDL is not an option Maybe some kind of option can be passed into the NetworkListener or when creating a NetworkConnection that would prompt apple's code to try to use AWDL if the peer to peer option is true? [quote='867952022, DTS Engineer, /thread/808917?answerId=867952022#867952022'] Share and Enjoy [/quote]
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Reply to StoreKit 2 Returns 0 Products - Subscriptions “Ready to Submit” in App Store Connect
ok I've managed to get it all working correctly (following from my earlier comment) I went through the checklist posted by Apple Engineer above the TechNote checklist at: TN3186: Troubleshooting In-App Purchases availability in the sandbox | Apple Developer Documentation The thing that was blocking the products being returned in array was having not filled in ALL of the details needed on the AppstoreConnect > Business page Namely payment agreement, bank account, tax status statements etc. After I had done that, about 2 hours later, all my test calls and purchasing views were working and the whole purchase flow as usual for an iOS device See attached for Sandbox confirmation Apparently all Business info is needed even for Sabdbox transactions. HTH folks. Shout if I can add any more info
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